Headquarters


Avatar


Avatar
Pros: 80 points for a near-unstoppable killing machine? Yes please! The 4 wounds are good.
Cons: Toughness 6 doesn't give enough protection for something that attracts so much firepower. Krak missiles wound on a 2+, and 5+ saves are difficult to make when you have to pass 3 of them each turn.
Comments: A good model for a low price; get him in CC ASAP! Watch out for the cheese masters (Black templars) with their "Accept any Challenge, No Matter the Odds" vow...


Farseer


Farseer
Pros: Fully tooled up, the farseer can be a mean bastard on the battlefield. ALWAYS give him Fortune and Guide.
Cons: Only 1 attack... he cant do anything more than 18" away.
Comments: I take one instead of an Avatar, but that's because i hate close combat. A powerful HQ choice, mine is nicely outfitted with Guide, Fortune, Mind War, Spirit Stones, Runes of Witnessing and a Singing Spear.


Warlock


Warlock
Pros: Fairly cheap, no psychic tests!
Cons: Same as the Farseer, can only have one power.
Comments: A must have for Guardian Squads and as the Farseer's Retinue. 5 each with a singing spear and the Farseer in a Falcon will scare the hell out of any tank commander.


Spiritseer


Spiritseer
Pros: Independant Character, only has to be within 6" of a Wraithguard unit to counter the effects of Wraithsight.
Cons: None really, but there is no current model for it.
Comments: Being an Independant Character, the Spiritseer may join up with a Howling Banshee or Striking Scorpion squad with the power Enhance (+1 WS and +1 I) to make them all the more deadly.


Wild Rider Chief & Kinsmen


Wild Rider Chief
Pros: 102 points gets you a Wild Rider Chief with a power weapon and a shuriken cannon on a bike; that's not bad. With 10 Kinsmen, this makes an excellent Hit-and-Run unit to strike against lightly armoured squads.
Cons: You may only take this unit if you have a Saim Hann army, and that means you only get 1 Elite choice and 1 Heavy Support choice for every 1500pts.
Comments: A good HQ choice, but i'd stick with a Farseer on a bike. Great conversion possibilities.


Seer Council


Seer Council
Pros: A unit of the most powerful psychers in the galaxy just got bigger! the Augment power is great.
Cons: Can be a very expensive unit.
Comments: 5 Farseers and 5 Warlocks in a Wave Serpent is the best combination; give everyone a witchblade, the serpent Bright Lances and go tank hunting! Or, jump into CC with the enemy's largest HQ and tie them up ALL game.

Court of the Young King


Court of the Young King
Pros: Avatar + 5 Exarchs = victory.
Cons: This unit is never ignored, most often is killed early on; gets a tad expensive for something that cant do ANYTHING until it's in close combat.
Comments: Use terrain to your advantage or the Court wont make it to an assault; hide them with big guardian squads.

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