DIVISION
MAIN
* = NEEDED
COMMANDER IN CHIEF
The Commander In Chief is the top guy. He has all rights and all final says to where he feels the direction of the clan will go. The Commander In Chief has access to all attributes of the battle which includes who plays when and what vehicles he chooses to use.
Call Sign {-CIC-}
RANGERS ELITE
Rangers Elite are the second in command. Rangers are the only soldiers taht puncture the enemies base and capture the flag. Rangers primary role is to retrieve all vehicles form the enemy to render them with weak attacks. If the capture of the vehicles is uncontrolable and or there are no vehicles to attain, the second objective is implimented into affect which is the capture of the enemies flag. They may also use all vehicles. However, they must give the vehicle over to the class of personel that operate it with the proper call sign. This also comes into affect with sniper rifles, which belongs to the sniper class who has senority over thaat weapon.
Call Sign {-RE-}
RANGERS ASSULT SQUAD
Rangers Assult Squad has all the same perks as the Rangers Elite Division, however they have no authority or any command on the battle field.
Call Sign {-RAS-}
SNIPER DIVISION
*
Sniper Division is a very important job. A steady hand and an eagle eye is required. The division hangs back at the rocks and crevesses and uses the art of stealth to his advantage to kill. His job is to watch over HQ as well as cover his team mates while they try to penetrate the enemies base to retrieve the flag,
Call Sign {-SD-}
HEAVY ARTILLARY DIVISION
*
Artillary Division is for the troopers who have a hunger for power and destruction. The artillary consists of only the tank. The Artillary Division has all authority over the tanks. However, the tank is a very important piece of defense and offensive equiptment. It is looked down on if a tank is taken away from its operator by the enemy. The objectives of the artillary division is to protect the HQ from hostile attacks as well as assist the rangers as an artillary cover. If in danger, the operator of the tank must back down and retreat to the base, making sure not to lose the tank to the enemy.
Call Sign {-HAD-}
HEADQUARTERS GUARD
*
These guards are the best of all defensive measures. They protect the HQ as well as assist the artillary in fending off potential threats. The only time the guards are permitted to leave the HQ compunds is to cut off an anemy fleeing with the flag or to pursuit a fleer using the HQ teleporter.
Call Sign {-HQG-}
Copyright 2002 {-PTW-}
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