| Aging |
| Aging is a special skill of Morions used to increase the ability
of their items. Aging was found by senior Morions while analyzing
the skills of Tempskrons. By combining life energy from sheltoms to
the equipments, it enables the energy itself to mature. All items in
the game are possible for an 'Aging' and its effectiveness applies
differently for each item. |
Aging Method |
In order to age an item, you first need the item you wish to age
and the sheltoms. Here is a table showing what sheltom is needed for
each level:
|
|
Sort |
Aging
Level |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
Added
Req.
Level |
+0 |
+1 |
+1 |
+2 |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
| Added
Cost |
X0.5 |
X1.0 |
X1.5 |
X2.0 |
X2.5 |
X3.0 |
X3.5 |
X4.0 |
X4.5 |
X5.0 |
|
| Failure
Possibility |
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 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
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2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
 |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
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1 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
 |
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1 |
2 |
2 |
2 |
2 |
2 |
 |
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1 |
2 |
2 |
2 |
 |
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1 |
2 |
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: No Penalty |
| |
: There is a possibility to lose your
sheltoms, money, and the item level may decrease -1 or -2 grade. |
| |
: There is a possibility to lose your
sheltoms, money, and item. The item level may decrease -1 or -2
grade |
To begin the 'Aging' process, you first need to go to Phillai
and visit the Aging NPC. After you pay the aging cost, the NPC will
try to age your equipment. But, it depends on the artisan, after your 3rd
aging, there is a possibility to fail. Refer to the table of
what you will lost if you fail.
|
| Item Maturation |
| Once you succeed in getting ready for an 'Aging', you will see a
bar graph on the item information screen. When the graph is fully
filled from left to right, you will have reached the ability for the
aging. This is called an 'Item maturation'. Here is how it
works: |
| Type of Items |
Standard to increase aging bar |
| Axes, Maces, Wands/Staves |
Hit with normal attack |
| Claws, Bows, Scythes, Swords, Javelins |
Make a critical hit |
| Armors, Robes, Orbs/Beads |
Get hit by a monster |
| Shields |
Block a monsters hit |
| Note: Your level must be within
+/-10 of the monster's level for the aging bar to
increase. | |
After the maturation is done, the aged item will be completed
and it's level will shown on the item screen. For every two levels
an item is aged, the item level requirement will increase by one, so
players should try aging depending upon their character's
level.
|
| What each age level adds to each item: |
| Weapons |
Effect for each age level |
| Axes |
+1 Minimum Attack Power, +1 Maximum Attack Power, +10
Attack Rating |
| Claws |
+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5
Critical, +5 Attack Rating |
| Maces |
+1 Minimum Attack Power, +1 Maximum Attack Power, +10
Attack Rating |
| Wands & Staves |
+1 Minimum Attack Power, +1 Maximum Attack Power, +10
Attack Rating, +10 MP |
| Scythes |
+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5
Critical, +5 Attack Rating |
| Bows |
+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5
Critical |
| Swords |
+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5
Critical, +5 Attack Rating |
| Javelins |
+1 Minimum Attack Power, +1 Maximum Attack Power, +0.5
Critical |
|
| Other |
Effect for each age
level |
| Shields |
+0.5 Block, +0.2 Absorb |
| Orbs & Beads |
+10% Defense, +0.5 Absorb |
| Armors & Robes |
+5% Defense, +0.5 Absorb | Note:
Integrity decreases specific amount of points per aging level for
the following items: axes, maces, bows, armors, robes, shields, and
orbs/beads. For players level 1-100, integrity drops 1 point per age
level. Players level 101-200, integrity drops 2 points per age
level. Players level 201-300, integrity drops 3 points per age
level, etc. | |