-First Entry-September 18, 1999- I have just created the barracks building and starting to sketch the houses and shelters. Soon I will have that completed in month's time. All the information and features have been put down on paper and will be implemented in some ten years. This may seem outrageous to make a game at this time but when I have knowledge of making one, I will soon be able to start developing the game on my computer. I have a good amount of time to start doing it on paper. Even though I have no artistic skill, I will try my best to make units and buildings. As long as the game is playable and well balanced, as well as exciting and fun. I might ask a couple friends to help me out and starts are own gaming company, dubbed TriCom Interactive. This name might be altered if opinion flies.

-September 26, 1999- There hasn't been much development lately. Nor there hasn't been any development at all. All was done was the new TriCom logo and that's about it as of now. So later on hopefully I will continue in efforts to sketch more on buildings and add more information. It has been only a week and no progress.

-September 27, 1999- Again, there hasn't been much activity. I was thinking at one time to completely terminate the idea of this game but development is already in progress. There is a stop in development due to school and hopefully I can sketch in a few things before the school year ends in several months. Most of my planning was done in the season of summer when I wasn't occupied with some sort of job or activity. What I did was turn to my game planner and started to write about Imperial War. After my planning is done I will soon learn next how to actually draw the programs onto the computer and program the interface for the game. The time of that will be in several years.

-September 28, 1999- Tomorrow I plan to start working on the large shelters of the game and then start working the houses afterwards. There might be five different variations of houses so there can be a diversity feel when building a residential area. I will make the music score with the midi instruments. They will be recorded separately unless I hire someone else to do the job right with the midi keyboard. I just have to be creative with writing the music even though I am not that well experienced in the field of music, though I do play an instrument very well. I might also incorporate music from different games. A new feature that I just thought of was a music customization wizard for the game. So players can customize their music to fit their wants.

-October 2, 1999- Signs of development occurred today with more information and in-depth story of the FMV sequence in the beginning, the introduction video in other words. Like said before, shelters and houses will soon follow and then I will go down the list of buildings and try to draw them all.

-October 4, 1999- I have begun sketching out the large shelter for the Earthains. I have just begun on the frame of the building. I have tried to make the Earthains building set as modern as today. Yet with a few Greek and Roman stylish buildings. Those will contribute more to the specialized buildings, rather then the basic necessity buildings. This is just to add a lot more eye candy to the game. For the Brotherhood of Numah, I will go with rebel/evil style buildings brining a sense of barbaric surroundings and war torn buildings. Some buildings will have all kinds of ancient time symbols and shapes to make the Numah seem to stick to ancient ways instead of the future. The Ecualyes will have buildings made out of stone and steel. This should bring a sense of the modern day cities of the twentieth century. The Plahages will have a whole new type of look, a futuristic look most likely. Buildings made out of pure steel and iron metal. With all kinds of lighting effects and flashing lights to make futuristic city come to life.

-October 8, 1999- Development sketching on the large shelter is going smooth without much change to the original design. There are still windows needed to be added and steel like texture feel to the walls to indicate pure steel. I will put this to effect buy adding bolts and wires around the building.

-November 2, 1999- Not much development so far, there is discussions about making a new type of game, or new story to it. An Age of Empires Fantasy type game except in 3D. Information will be created for this game soon. Also, more talks about making an online RPG for $5 a month. That doesn't seem bad doesn't it? That's a pretty good deal right there. All we need to do is make the RPG a good one and hope it will sell when after developing. So it is safe to say that all projects are pending until I have decided what game to focus on�. Imperial War seems to be dead now because I just lost interest in it and it is till not completed with any pictures�. And plus after looking at it for sometime, its idea and design seemed to flawed and out of date. This is not a game I would like to bring into the gaming market. I will decide in a week whether or not that the game will be admitted into the development team.

-November 21, 2000- Wow, it's been nearly a year since response to this log. Project X Studios is in true financial debt. I have no money to buy the necessary tools needed for game development. I don't even have the proper training for such a project but my motivation for games still stands. No one will take that away from me. I been in and out of ideas for games and I have not been nearly set one 1 specific game. Merely because it's boring, dull and the real thing might not happen. I thought I can hold on to the ideas till I can get the knowledge of programming and game design but it had seem that that is not possible. I have a long way before I can lead this company into something great and prosperous. Even though I am in this train of thought, I will not let it completely stop me from creating imaginary games and plans for the future. It is my duty to keep living my teenage years up to the day of college. Even though my friends laugh at my idea of being the CEO and programmer of my own company, I will be successful in a way where I can finally be noticed. My motivation is not just to be known to people but also to please the people that know me. So until the day I actually start a gaming company, Project X Studios will no longer be a fantasy but rather a faded thought. A dream state if you will. Then after long hard work of education, Project X will be forever reborn and my eyes of vision will foresee PXS as a new era of gaming and computing. This journal will now close, farewell, till the day PXS lives one more time�

-January 14, 2001-Project X Studios is now Psycho Puppet Entertainment...

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