The ??? situation of Zero 3 (taken from Vegascup and translated to English) Compilated by: Psychochronic *If you found this text on Psychochronic's site and will post this on a blog/forum, please credit Psychochronic or the link at: www.geocities.com/psychochronic2004 SRK Username: psychochronic MSN: b_unit905@hotmail.com AIM: psychochronic Original Link: http://www.geocities.jp/vegascup07/kousatu.htm ----------------------------------------------------------------------------------- TABLE OF CONTENTS: 1) S CLASS: -V-Gouki -Z/V-Dhalsim -V-Sodom 2) A CLASS: -V-Sakura -V-Balrog -V-Karin 3) B+ CLASS: -V-Zangief -V-Sagat 4) B CLASS: -V-Rolento -V-Ryu -V-Nash -V-Cody -Z-Gen 5) C+ CLASS: -V-Cammy -Z-Guy -Z/V-Chun-Li -V-Ken 6) C CLASS: -V-Adon -Z/V-Rose -Z-Vega -Z/V-Blanka -V-Juni 7) D CLASS: -Z/V-Dan -Z-Bison -V-Honda 8) E CLASS: -Z/V-Mika -Z/V-Birdie -V-Juli ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- VIEWPOINT IN CHART: OC efficiency: OC ranges, degree of difficulty, appraising power and the abundance etc. of the aim place Ground war ability: The reach of terrestrial skills, decision, presence of the skill which it is easy to use, appraising drift speed Dogfight ability: Appraising air to air efficiencies Gauge turnover: Appraising the accumulating cheapness of gauges and the accumulating cheapness with action. As for gauge collection quantity of ???? and the like outside object Explosive power: Presence of high power ??? appraising the abundance of the circumstance which is decided Having proverb high power ??? and the pas long, if the opportunities which it decides are few, it is not connected to appraisal Over-all judgement: 3 - * it synthesizes 7 + a, appraises with S - E Consideration: simple ??? considerations ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 1) S CLASS: *V-GOUKI: OC efficiency: 5/5 Ground war ability: 3/5 Dogfight ability: 4/5 Gauge turnover: 5/5 Explosive power: 4/5 Over-all judgement: S Consideration: -Excellent OC efficiency is conspicuous in any case. The strongest ??? candidacy from work beginning. -It does not care in regard to down throwinng OC of high power, inflation OC and guard adding to openness motion -The choices the affinity of OC are good veery from sky such as empty blade leg and aerial tornado. -Standing at medium range vis-a-vis ??? wheere the range of OC is short, it becomes the strange circumstance, the substantial advantage with just the ?. -When it is other than OC, defensive power (anti-aircraft precision and management etc. of ??? value) it does not have, there is a brittle phase. *Z/V-DHALSIM: OC efficiency: 4/5 Ground war ability: 5/5 Dogfight ability: 5/5 Gauge turnover: 3/5 Explosive power: 3/5 Over-all judgement: S Consideration: -Usually such as efficiency of skill and beeing abundant, powerful anti-aircraft, height of basic efficiency is conspicuous. -Presently is measure being done, ??????? oof ? ones is strong. -Extending suitably, with just the ? is strrong in that appearance, but anti-aircraft OC ???????? and degree of hardness are high, -We would like to assure levelling up with managing ????? and the like. -Poor ??? the ? V is great with OC turnoverr of threat and OC of ????? failure ogre -Around ???? where the expedient which getss near by high mobility is colorful. *V-SODOM: OC efficiency: 5/5 Ground war ability: 4/5 Dogfight ability: 4/5 Gauge turnover: 4/5 Explosive power: 5/5 Over-all judgement: S Consideration: -Usually the skill and the high performancee which is favored to the reach and decision OC is the weapon, -Poor ??? to be little is ? ? ? which balannce has taken at very high position and it is strong. -It receives the weak point and size of deccision and does to change scantiness. It is the stability of OC. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 2) A CLASS: *V-SAKURA: OC efficiency: 4/5 Ground war ability: 4/5 Dogfight ability: 5/5 Gauge turnover: 4/5 Explosive power: 4/5 Over-all judgement: A Consideration: -The ground, the skill which sky together ddecision is easy to use strongly has been even, cooperation, anti-aircraft, basic ??? and OC which are stabilized -Considerably, balance is good, is easy to handle. -There is also existence of the guard diffiicult licking chestnut loop, also reversal characteristic is high. -It is average efficiency, but when it is tthorough in ??? whose reach being defeated and drift speed is fast in reason there is also a harsh aspect. *V-BALROG: OC efficiency: 4/5 Ground war ability: 5/5 Dogfight ability: 5/5 Gauge turnover: 2/5 Explosive power: 4/5 Over-all judgement: A Consideration: -Drift speed of all the ??? most speeds andd usually the skill where the reach is long merit. -While efficiency is good, after the nail aand the medium foot is taking the damage, the drift speed which does not allow to come near other things -Jump of 2 frame aerial decisions (alias innserting ? ?), Barcelona, with sky hiking low/row and teller etc. -Escaping the strategy which it turns is poowerful. When the physical strength it is led/read conversely, the physical strength it is little, weakness of ???, lowness of attack power -Influencing, there is many a thing which iit ends in the ? ? which it winds. -Being to be able to aim the pas long from air to air efficiency is good the accident ? ? ? also the action which it devastates is possible. *V-KARIN: OC efficiency: 4/5 Ground war ability: 4/5 Dogfight ability: 4/5 Gauge turnover: 1/5 Explosive power: 4/5 Over-all judgement: A Consideration: -The drift speed stop chestnut loop of top class, in regard to guard bear which is decided start OC the pas is powerful roughly long. -When you look at long foot payment and antti-aircraft efficiency, efficiency and ??? efficiency etc. of throwing, those where those which it is easy to use have been even -There is no invincible skill, decision of foot payment is weak delicately, the blind ? in the reason such that it is easy -Among the ground preponderant profitable ccircumstance unexpected is little. -It meaning that gauge accumulating abilityy is low, when you have a match at gauge turnover, it is harsh. -S - ?? it is even in ??? and of A ranking ? ? ? is many, stabilizes and is harsh. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 3) B+ CLASS: *V-ZANGIEF: OC efficiency: 4/5 Ground war ability: 3/5 Dogfight ability: 2/5 Gauge turnover: 3/5 Explosive power: 5/5 Over-all judgement: B+ Consideration: -Power from sky ? and OC of super destructiive power and ???????? etc. of one button invincible skill -It is the character which it is easy to haandle very even in the beginner, but therefore desiring prayer improvement -It is difficult ???. -V-SAGAT: OC efficiency: 5/5 Ground war ability: 2/5 Dogfight ability: 1/5 Gauge turnover: 3/5 Explosive power: 5/5 Over-all judgement: B+ Consideration: -Because the back to be high all skill is wweak usually, with action bitter fight can be forced, but -The range to be long is ??? which discoverrs life road by the fact that OC where the damage is large is used well. -It is generally known long ????, but is loong abundance of the movement part to the pas the top. -Accident ???, it is tend to be called one--shot ? ? ?, but efficiency is bad, but usually the skill where the reach is long and -Securely it probably is the topic where exxtending the surface other than OC with the fact that among other things anti- aircraft ??? is put out remains undefeated. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 4) B CLASS: *V-ROLENTO: OC efficiency: 2/5 Ground war ability: 4/5 Dogfight ability: 5/5 Gauge turnover: 4/5 Explosive power: 1/5 Over-all judgement: B Consideration: -?????? is V, but the degree of difficulty of OC is powerful to be high powerless, but zero counters. -Both reach, decision and attack power beloow being superior, large P, ?? to be strong, dogfight all the ??? strongest -J small P and the high performance which aare called air to air skill the partner is not inserted during interval by the fact that backward shifting is used well -Action main. Also the setting from of stannd small P being powerful, attacking, that it is strong in the appearance. -Very there is no either O deflection aeriaal decision skill with the blind ? easy extent decision, -It meaning that also speed of rising is evven, it occurs and is weak in attacking. -Part ??? turns with just the ? loop same bbeing can be also dying sufficiently -The action which is not caught in the parttner is required. *V-RYU: OC efficiency: 3/5 Ground war ability: 3/5 Dogfight ability: 3/5 Gauge turnover: 3/5 Explosive power: 4/5 Over-all judgement: B Consideration: -Although it carries OC and very ability iss low the edge OC which develops is strong from the sublevel which is not visible to instantaneous death. -Nature of the prayer is questioned by the precision of the anti- aircraft ascent dragon and the sense of the terrestrial wave motion fist. -Tornado ??? and the powerful occurring whoose ??? value is high it attacks, explosive power is high fraud it turns with the ? and long the pas etc.. -Because poor ? ? ? plural it exists in supperior ???, it is ? ? ? whose it is difficult to participate in the conference and the like. *V-NASH: OC efficiency: 3/5 Ground war ability: 3/5 Dogfight ability: 4/5 Gauge turnover: 4/5 Explosive power: 3/5 Over-all judgement: B Consideration: -Usually, taking, which such as skill efficciency, and OC efficiency seeing, being even, you can call very good ???. -Attacking of the especially picture edge aand guard crash ability is all the ??? prominence. -It is even, but ?? it is in reason vis-a-vvis special ??? of dull shim and ??? etc. and fight can be forced. *V-CODY: OC efficiency: 4/5 Ground war ability: 1/5 Dogfight ability: 4/5 Gauge turnover: 3/5 Explosive power: 5/5 Over-all judgement: B Consideration: -It has the character which is inclined verry with ??? to which balance is bad, specializes in attacking. -The defense aspect there is no O deflectioon aerial decision skill and an invincible skill, extent decision and blind ? decision are large, -Guard gauge all ??? 1 is short, can force bitter fight usually efficiency of skill badly, but on the other hand -As for rush and OC and ??? efficiency of tthe picture edge there to be also a loop characteristic, ??? value, both attack power top class. *Z-GEN: OC efficiency: 1/5 Ground war ability: 3/5 Dogfight ability: 4/5 Gauge turnover: 5/5 Explosive power: 4/5 Over-all judgement: B Consideration: -Z ??? ??? of main. -As for the attack aspect both the reach annd decision mourning flowing down large P which is superior, -Being sky, various ? flow J attacks where strength of decision is conspicuous. -Hundred reams which are convenient to the interruption with occurrence 2 deflection ?. Opposite of high return ?. -The aerial throwing ?? ? which can nullifyy anti-aircraft OC. -The aim is many, revision does not catch tthe high performance where various SC the weapon. -Also gauge saving ability is superior. -When you look at defect, there are no 0 deeflection aerial decision skills and rising is insecure, -Because of Z ??? always you must be cautioous OC of the partner, being -It means to do narrow action. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 5) C+ CLASS: *V-CAMMY: OC efficiency: 3/5 Ground war ability: 4/5 Dogfight ability: 3/5 Gauge turnover: 3/5 Explosive power: 3/5 Over-all judgement: C+ Consideration: -Although you use flying slowly and are harrsh, drift speed to be fast, decision of foot payment being strong, be long, the anti-aircraft aspect -We are stable in existence of the CANON sppike and it is simple ground war ??? which does not depend on news item and OC. -Also OC gauge collection concern has been even from damage concern, superior ??? and the pulling are not taken. -As for weak point slowness stop saddle ? ccheapness of rising. There are no 0 deflection aerial decision skills, -There is no expedient which evades the occcurring attacking is ???. -After upper J attack of the loose jump traack the place where always it becomes counter treatment plainly minus. -It probably is the topic where decreasing the opportunity where it extends ground war skill, occurs and is attacked attains victory. *Z-GUY: OC efficiency: 1/5 Ground war ability: 3/5 Dogfight ability: 2/5 Gauge turnover: 4/5 Explosive power: 5/5 Over-all judgement: C+ Consideration: -Z ??? on ??????, usually does not use the skill and cooperation risk hang on always -Being not to obtain, it becomes the develoopment of beginning and ending pushing tend and is harsh. -The large damage & the Lv3 hardness thundeer which can aim ??? and to be a jail chain being, it is ??? which can aim one- shot reversal. -Strengthening and the jail chain of the annti-aircraft aspect, research of the hardness thunder point probably becomes topic. -All OC ??? is harsh. *Z/V-CHUN-LI: OC efficiency: 2/5 Ground war ability: 4/5 Dogfight ability: 4/5 Gauge turnover: 2/5 Explosive power: 2/5 Over-all judgement: C+ Consideration: -In all the ???, portable speed of the exteent which disputes 1, 2 usually strength of decision of skill the weapon. -Being because circumstance and interval arre limited to use OC efficiency a little and to be harsh -Basically Z ??? with main only part ??? prrobably becomes to use V ???. -Extreme poor ??? is little, the beginner iis efficiency to be able the fact that is pulled out -You can call the character for the beginneer. -The aerial throwing ?? ? which can nullifyy the proper use and anti-aircraft OC of ??? with partner ??? -You must manage, being, the character whosse it is difficult to sneak away from fixed level. -V-KEN: OC efficiency: 3/5 Ground war ability: 3/5 Dogfight ability: 3/5 Gauge turnover: 4/5 Explosive power: 3/5 Over-all judgement: C+ Consideration: -Because interval of those which it carriess once and is OC is narrow the using ? and others ?, -The cooperation OC which the divider correect is used probably becomes applications of main. OC of the picture edge is powerful. -The reach it is long, it keeps pushing witth Rikkyo University K and the lever inserting large K whose guard crash value is high, -While developing the powerful occurring atttacking, it becomes intended action to apply the ascent dragon. -As for speed of gauge accumulating all thee ??? prominence. -??? which the reach has done to be defeateed and ??? where the OC range is long are harsh. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 6) C CLASS: *Z/V-ADON: OC efficiency: 2/5 Ground war ability: 4/5 Dogfight ability: 2/5 Gauge turnover: 2/5 Explosive power: 2/5 Over-all judgement: C Consideration: -Terrestrial skill decision to be strong appproximately being that the reach is long, is strong, but -The OC range narrow, the OC damage, usuallly weakness of ???, necessary difficulty of proper use of shooting skill becomes the problem. -In order to supply the weakness of OC and the weakness of ???, the high performance also it is effective to select Z ??? which has SC. -V greatly ogre and V cherry tree, the dulll shim, V Nash, V temporary is the area the natural enemy. *Z/V-ROSE: OC efficiency: 3/5 Ground war ability: 3/5 Dogfight ability: 3/5 Gauge turnover: 3/5 Explosive power: 3/5 Over-all judgement: C Consideration: -Z, ??? which has the necessity to manage VV ???. Z of ???…???? cooperation and long it becomes with V of the pas. -There to be also a loop characteristic conncerning ???… ???? cooperation, both ??? and the damage high -Strength is shown vis-a-vis partner and paart ??? which do not know measure. -Concerning OC efficiency it is long, degreee of difficulty of those which can do to develop into the pas, is high, -It meaning that the damage of the OC very thing is low, method of fighting which depends on OC is difficult. -Usually, because drift speed of those wherre the reach of skill is long to be slow the anti-aircraft aspect is weak -Being able to throw, it holds the dilemma that you cannot drop. Weakness of rising minus. *Z-VEGA: OC efficiency: 1/5 Ground war ability: 3/5 Dogfight ability: 4/5 Gauge turnover: 4/5 Explosive power: 2/5 Over-all judgement: C Consideration: -Z ??? ??? of main. -It is ??? which utilizes mobility and fighhts from outside interval of partner. -It meaning that dogfight becomes main, skyy being, ??? whose affinity is bad is harsh. -Depending on the thing where Vega conduct is restricted substantially vis-a-vis ??? which has OC where the range is long -Efficiency of zero counters the Imai ?parttly due to a thing, vis-a-vis OC ???, very harsh fight -It becomes to be forced. -As for SC ????? of counterattacking, ????????? and all the ??? prominent high performance of large damage. *Z/V-BLANKA: OC efficiency: 1/5 Ground war ability: 3/5 Dogfight ability: 4/5 Gauge turnover: 4/5 Explosive power: 2/5 Over-all judgement: C Consideration: -Is superior in decision, the reach and ???? value all the large attack which and, being quick, under, is strong in cross direction the J attack which the weapon. -Being not to be favored to the small skilll where small turn is effective, it becomes tend to depend on rolling whose occurrence is quick but -Accumulating becomes necessary and, vis-a--vis ??? which strikes after the rolling stuffing there are also times when it can surpass. -The point whose deterrent vis-a-vis OC is equal to nothing minus. -????????????? in all the SC invincible timme was longest, assuming, that after you shone with OC, to nullify, it is possible. *V-JUNI: OC efficiency: 3/5 Ground war ability: 3/5 Dogfight ability: 2/5 Gauge turnover: 5/5 Explosive power: 3/5 Over-all judgement: C Consideration: -???? and it was discriminated was converteed ??? which keeps fighting finely with skill. -The air spiral arrow which it is easy to uuse, advancing guard in the axis -The style which utilizes the gauge turnoveer of all the ??? most speeds and to wait keeps intercepting tend. -With the defensive power of all the ??? loowest levels and the slowness of rising, with the occurring attacking of one t ime game -Also being decided often. Also the degree of hardness of OC is high. -The skill where command has overlapped is many, the mistake ? is easy but also lowness of defensive power going hand in hand, mistake is ??? which is not permitted. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 7) D CLASS: *Z/V-DAN: OC efficiency: 2/5 Ground war ability: 1/5 Dogfight ability: 2/5 Gauge turnover: 5/5 Explosive power: 3/5 Over-all judgement: D Consideration: -Usually as for efficiency of skill, the reeach to be short being that those whose decision is weak are many -The high performance the aerial stopping/ddeciding empty leg it is ??? which fights to main. -Both OC and action it meaning that high-leevel command power is required, it is difficult to manage. -As for gauge accumulating ability by freelly using advancing guard and the low-altitude stopping/deciding empty leg -Category of all the ??? most speeds. *Z-BISON: OC efficiency: 1/5 Ground war ability: 2/5 Dogfight ability: 2/5 Gauge turnover: 3/5 Explosive power: 1/5 Over-all judgement: D Consideration: -Usually as for pattern of skill although iit is little, below being superior in Rikkyo University P and occurrence, decision and the ??? value where the reach is long the inside P is powerful. -As for gland dash straight it is not aboutt ?? 2X, but the lower position ? being to crack at high speed, correspondence is difficult. -If thing and the gauge where ?????? is Z aare not used, being there is no invincible skill, control vis-a-vis OC is scanty. -And most skills to be crushed receive comiing out temporarily and it meaning that decision comes out first, are easy with small skill repeated hitting and the like. -We would like to utilize the Lv3 Cray Gee buffalo and the turn punch which are proud of the strike efficiency of top class well. -As for ZC all the ??? highest power (only old baseplate) *V-HONDA: OC efficiency: 2/5 Ground war ability: 2/5 Dogfight ability: 1/5 Gauge turnover: 3/5 Explosive power: 1/5 Over-all judgement: D Consideration: -With usually as for skill the opening to bbe large those whose also decision is weak has been even large inclination. -Jump being loose, anti-aircraft to do eithher it is not possible to depend on flying easily, decision of terrestrial passiveness is high e.g., -It holds also system handicap. -The super head piercing is sky guard possiible and/or being to be a possibility of being taken the aerial counter -It is made the skill where the risk returnn is not agreeable completely, but you do not use also the ? it is weak. -To wait fighting tend, the partner ?? it mmakes be attached and/or would like to keep piercing information insufficiency. -In OC, invincible long hundred ? is droppiing the fact that it can follow rescue. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 8) E CLASS: *Z/V-MIKA: OC efficiency: 2/5 Ground war ability: 2/5 Dogfight ability: 2/5 Gauge turnover: 3/5 Explosive power: 3/5 Over-all judgement: E Consideration: -Below attack power is superior high in guaard crash efficiency, the profitable frame can take, with large P and medium foot and ???? etc. -While applying pressure, ??? which appliess the sliding which is superior in strike efficiency, takes the damage with the occurring attacking. -Z if ??? verification SC from small skill and the cooperation which is stuck to the passive opening would like to aim ??? value, both the damage high with the most priority. -If V ??? very the small turn of OC it is nnot effective, but being if to be all the ??? highest classes the opening there is a destructive power, we would like to keep aiming. -Such that in the partner of the waiting off strike to sliding guard gauge is taken impudently with sudden attack and large P with of one revolution P -It is ??? whose boldness is necessary. -There is a difficulty in anti-aircraft effficiency. *Z/V-BIRDIE: OC efficiency: 1/5 Ground war ability: 1/5 Dogfight ability: 3/5 Gauge turnover: 3/5 Explosive power: 3/5 Over-all judgement: E Consideration: -The weakness of OC and ground war being too be very fatal, in this game is weak ???. -But in all the ???, rising speed fastest jjump very quick -You can aim the pas long from air to air iit is strong in that appearance SC extremely is the high performance and/or with you take -and there is a profit. *V-JULI: OC efficiency: 2/5 Ground war ability: 2/5 Dogfight ability: 2/5 Gauge turnover: 3/5 Explosive power: 2/5 Over-all judgement: E Consideration: -Subordinate interchangeable ??? of ????. CCan be used at the ground has been even is a skill which, but drift speed below ????, -After the anti-aircraft CANON hitting passsiveness is taken, lowness of defensive power has held the weak point of all the ??? lowest classes and the like. -Gauge collection power after OC being supeerior, OC is badefficiency. -----------------------------------------------------------------------------------