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@CC: Green -- Universal Spells/Jutsus Listing

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Old 07-31-2005, 04:41 AM   #1
Da Supa Freak
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Default @CC: Green -- Universal Spells/Jutsus Listing

In this thread, you will find all the Universal Jutsu for TheSato's Shinobi

TABLE OF CONTENTS (# in list equates to post # in thread)
  1. Table of Contents
  2. Universal Ninjutsu
  3. Chakra Control Jutsu
  4. Universal Taijutsu
  5. Universal Genjutsu

Full list reformatted by Da Supa Freak
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I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise.

I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others.


Last edited by LanderZ : 12-16-2005 at 07:05 PM.
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Old 07-31-2005, 04:42 AM   #2
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~Universal Ninjutsu~
X-Rank:
  1. Rank: X-Ninjutsu
    Name: Meikon Ja-re no Jutsu(Life Gamble Technique)
    Description: A star pattern glows beneath the user and intended victims, and creates a gamble with their lives, to the death god. Which ever point of the star glows, it kills. It can kill all in the star pattern or only the enemy or only the user.~DiemondDagger~
    Requirements: 120 Ninjutsu, 120 Chakra Control
    Power: 0
    Effects: Takes 2 posts of preparation to perform, in which no other actions [attacking/dodging] can be made. The judge randomly decides a number of targets, then randomly decides who gets hit. Whoever is struck dies.
    -
  2. Rank: X-Ninjutsu
    Name: Shisou Fuuin(Four Elephants Seal)
    Description: Combined with Fuuinjutsu Shiki Fuujin
    Requirements: 120 Ninjutsu, 120 Chakra Control
    Power: 0
    Effects:

S-Rank:
  1. Rank: S-Ninjutsu
    Name: Gogyou Fuuin(Five Element Seal)
    Description: User creates a fifth layer onto the Shishou Fuuin with a mark for each of the 5 elements (Fire, Lightning, Earth, Water, and Wind) which disrupts the mixing of Chakra between the Jinchuuriki and the Youma sealed within him/ her.
    Requirements: Target must have the Shishou Fuuin
    Power: 0
    Effects:
    -
  2. Rank: S-Ninjutsu
    Name: Gogyou Kai-in(Five Element Unseal)
    Description: User removes the Goguoufuuin from the Jinchuuriki’s body.
    Requirements: Target must have the Goguoufuuin
    Power: 0
    Effects:
    -
  3. Move to Oto Jutsu Rank: S-Ninjutsu
    Name: Shuukyoku: Makyou no Ran(Final Song: Chaotic Haunts of Wicked Men)
    Description:
    Requirements: Flute
    Power:
    Effects:

A-Rank:
  1. Rank: A-Ninjutsu
    Name: Bakusei Fuuin(Explosive Chakra Seal)
    Description: The user is marked by a seal that seals their chakra within, the reasoning behind is that the chakra would try to force itself out of the users body at random times, and if the person couldn’t control their chakra very well, the chakra would succeed and burst out explosively, causing 'Chakra Bursts' that were very damaging. ~²Sasuke²~
    Requirements: 80 Ninjutsu, 105 Chakra Control
    Power: 0
    Effects: While fighting, after every post made, if the seal-bearer has Chakra leftover, the judge rolls a 1d100. If the value is higher than the bearer's Chakra Control stat, they suffer damage equal to half the amount of Chakra they currently have.
    -
  2. Rank: A-Ninjutsu
    Name: Bakusei Kai-in(Explosive Chakra Unseal)
    Description: The user attempts to pump chakra into the seal to remove it. ~²Sasuke²~
    Requirements:
    Power: 0
    Effects: Explosive Chakra Seal is only visible by those with Byakugan, high Medic training and skill, and the person who placed the seal. User can only perform the technique if s/he fills one of those requirements or is notified by someone else who fits. Technique has a 30% chance of success unless the user's Chakra Control is above 90. Then the percentage moves to 60%.
    -
  3. I believe this coincides with an Oto jutsu.
    Rank: A-Ninjutsu
    Name: Chakra Kyuushuu(Chakra Absorption)
    Description: User absorbs the Chakra of target(s) trapped within the prison
    Requirements: Barrier Clay Prison
    Power:
    Effects:
    -
  4. Rank: A-Ninjutsu
    Name: Doton: Yomi Numa(Earth Release: Swamp of the Underworld)
    Description: Causes massive puddle to immobilize opponent.
    Requirements: Ninjutsu 85
    Power:
    Effects: Puddle has a 40% chance of completely capturing the foe. If the foe's Strength is over 50, roll 1d4 for a 25% chance of escape.
    -
  5. I believe this coincides with an Oto jutsu.
    Rank: A-Ninjutsu
    Name: Onsei Chacha(Sound Disruption)
    Description: Emits any pitch of sound, only 1 pitch at a time. ~²Sasuke²~
    Requirements:
    Power:
    Effects:
    -
  6. Rank: A-Ninjutsu
    Name: Shoushi no Jutsu(Sight Technique)
    Effect: See thru fog, smoke, dust and see farther ~DiemondDagger~
    Requirements: Ninjutsu 85
    Power:
    Effects:
    -
  7. Rank: A-Ninjutsu
    Name: Karabuto no Jutsu (Air Thickening Technique)
    Description: Slows moving things down around user, -2 Speed to everything around in a 10 feet radius. Each post after, you use up 20 Chakra to maintain it. ~DiemondDagger~
    Requirements:
    Power:
    Effects:
    -
  8. Rank: A-Ninjutsu
    Name: Toomegane no Jutsu (Telescope Technique)
    Description: Using a Crystal Ball, the user can view things happening in other places.
    Requirements: Crystal Ball
    Power:
    Effects:

B-Rank:
  1. Rank: B-Ninjutsu
    Name: Fuujahouin(Evil Sealing Method)
    Description:
    Requirements:
    Power:
    Effects:
    -
  2. Rank: B-Ninjutsu
    Name: Harijizou(Needle Gaurdian of the Travelers)
    Requirements:
    Description: User’s hair grows greatly in length and becomes hard and spiky to cover his/ her body in protective spikes.
    Requirements:
    Power:
    Effects:
    -
  3. Rank: B-Ninjutsu
    Name: Kawara Shuriken no Jutsu(Roof Tile Shuriken Technique)
    Description: User uses Chakra to levitate tiles and subsequently fires them at the opponent(s).
    Requirements: A large number of roof tiles in the immediate vicinity (e.g.: fighting on a rooftop)
    Power:
    Effects:
    -
  4. Rank: B-Ninjutsu
    Name: Kiai(Scream)
    Description: Expels chakra all around, knocking away tools, E-Rank Jutsus, and other weak things. ~Fei Long~
    Requirements:
    Power:
    Effects:
    -
  5. Rank: B-Ninjutsu
    Name: Shishienjin(Four Point Formation of Purple Flame)
    Description: 4 people from a square and activate jutsu to form a giant, purple, pyramid-like barrier around themselves with each one being at a respective corner.
    Requirements: 3 other people who know the jutsu to activate.
    Power:
    Effects:
    -
  6. Rank: B-Ninjutsu
    Name: Shoushagan no Jutsu(Face Copy Technique)
    Description: Literally removing the face off of someone else, the user can impersonate him/ her without others being aware.
    Requirements: Someone else's face (literally)
    Power:
    Effects:
    -
  7. Rank: B-Ninjutsu
    Name: Tai(Retreat)
    Description: User recalls the summon, back to it's where it came from. Only summoner of respective summon can call it back.
    Requirements: A Summon Spirit of the user to be active in this world
    Power:
    Effects:

C-Rank:
  1. Rank: C-Ninjutsu
    Name: Seiten(Chakra Transfer)
    Description: Transfer chakra from self to objects, any amount. ~He-Z~
    Requirements:
    Power:
    Effects:
    -
  2. Rank: C-Ninjutsu
    Name: Akushou Gasumi no Jutsu(Stinking Mist Technique)
    Description: Enshrouds the area in a putrid smelling mist ~Yoshin~
    Requirements:
    Power:
    Effects:
    -
  3. Rank: C-Ninjutsu
    Name: Kou Ningyou Shibai(Steel Puppet Show)
    Effects: Lots of weapons and wires
    Requirements: Puppets
    Power:
    Effects:
    -
  4. Rank: C-Ninjutsu
    Name: Touton no Jutsu (Invisibility Technique)
    Description: User becomes invisible for a period of time
    Requirements:
    Power:
    Effects: Costs 30 chakra per post following activation to maintain

D-Rank:
  1. Rank: D-Ninjutsu
    Name: Anshi no Jutsu(Night Vision Technique)
    Description: User can see in the dark ~Konkimaru~
    Requirements:
    Power:
    Effects: Can't see at all during the day, costs 15 chakra per post following activation.
    -
  2. Rank: D-Ninjutsu
    Name: Chakra no Jouhatsu(Chakra Hair Rope)
    Description: User uses Chakra to take loose hair in the area and bind the target with them
    Requirements: Strands of hair must be cut off and laying on the ground.
    Power:
    Effects:
    -
  3. Rank: D-Ninjutsu
    Name: Kabenobori no Jutsu(Wall Climbing Technique)
    Description:
    Requirements:
    Power:
    Effects:
    -
  4. Rank: D-Ninjutsu
    Name: Kanashibari no Jutsu(Paralysis Technique)
    Description: User paralyzes target(s) for a duration of time, allowing the user to escape or attack
    Requirements:
    Power:
    Effects: 3 ranks down, definite hit. 2 ranks down is 50/50. Pain releases target from Jutsu.
    -
  5. Rank: D-Ninjutsu
    Name: Kawarimi no Jutsu(Body Substitue Technique)
    Description:
    Requirements:
    Power:
    Effects:
    -
    Rank: D-Ninjutsu
    Name: Kinobori no Gyou(Training of Tree Climbing)
    Description:
    Requirements:
    Power:
    Effects:
    -
  6. Rank: D-Ninjutsu
    Name: Reishu no Jutsu(Ghost Hand Technique)
    Description: Used to pull switches and pick up things. ~Konkimaru~
    Requirements:
    Power:
    Effects:
    -
  7. Rank: D-Ninjutsu
    Name: Nawanuke no Jutsu(Rope Untying Technique)
    Description:
    Requirements:
    Power:
    Effects:
    -
  8. Rank: D-Ninjutsu
    Name: Suimen Hokou no Gyou(Training of Water Walking)
    Description:
    Requirements:
    Power:
    Effects:
    -
  9. Rank: D-Ninjutsu
    Name: Meisumi(Invisible Ink)
    Description: User can make ink invisible using Chakra ~scribble~
    Requirements: Ink
    Power:
    Effects:

E-Rank:
  1. Rank: E-Ninjutsu
    Name: Kakuremino no Jutsu(Cloak of Invisibility Technique)
    Description: Using a camouflage cloak, the user can camouflage him/ herself.
    Requirements: Camouflage cloak
    Power:
    Effects:

Last edited by Koyuki : 02-19-2006 at 01:03 AM.
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Old 07-31-2005, 04:42 AM   #3
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~Chakra Control Jutsu~

Chakra Strength:
Rank: S-Chakra Control
Name: Seiriki III (Chakra Strength)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs.
Requirements: 115 Chakra Control, Seiriki II
Power: 0
Effects: Costs nothing, alone. Replaces Seiriki II when learned. Adds +1 Strength for every 6 Chakra used, with a cap of 50 Strength, for 1 technique/attack.

Rank: A-Chakra Control
Name: Seiriki II (Chakra Strength)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs.
Requirements: 95 Chakra Control, Seiriki I
Power: 0
Effects: Costs nothing, alone. Replaces Seiriki I when learned. Adds +1 Strength for every 8 Chakra used, with a cap of 30 Strength, for 1 technique/attack.

Rank: B-Chakra Control
Name: Seiriki I (Chakra Strength)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs.
Requirements: 75 Chakra Control
Power: 0
Effects: Costs nothing, alone. Adds +1 Strength for every 10 Chakra used, with a cap of 15 Strength, for 1 technique/attack.


Chakra Speed:
Rank: A-Chakra Control
Name: Seisoku III (Chakra Speed)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs.
Requirements: 80 Chakra Control, Seisoku II
Power: 0
Effects: Costs nothing, alone. Replaces Seisoku II when learned. Adds +1 Speed for every 5 Chakra used, with a cap of 30 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +4 for every 5 Speed increased.

Rank: B-Chakra Control
Name: Seisoku II (Chakra Speed)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs.
Requirements: 60 Chakra Control, Seisoku I
Power: 0
Effects: Costs nothing, alone. Replaces Seisoku I when learned. Adds +1 Speed for every 7 Chakra used, with a cap of 20 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +3 for every 5 Speed increased.

Rank: C-Chakra Control
Name: Seisoku I (Chakra Speed)
Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs.
Requirements: 40 Chakra Control
Power: 0
Effects: Costs nothing, alone. Adds +1 Speed for every 9 Chakra used, with a cap of 10 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +2 for every 5 Speed increased.


Chakra Combinations:
Rank: S-Chakra Control
Name: Seiyuu III (Chakra Mixture)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple different attacks, strategically, to assault their foe with.
Requirements: 110 Chakra Control, 115 *Stat, 100 *Stat, Seiyuu II
Power: 0
Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. One of them must be specialized in. Allows for 4 offensive techniques of differing elements/styles to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of each of the techniques. No combo technique may be used during your next 4 posts.

Rank: S-Chakra Control
Name: Seikon IV (Chakra Combination)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with.
Requirements: 110 Chakra Control, 115 *Stat, Seikon III
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 5 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 4 posts.

Rank: A-Chakra Control
Name: Seiyuu II (Chakra Mixture)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple different attacks, strategically, to assault their foe with.
Requirements: 95 Chakra Control, 100 *Stat, 100 *Stat, Seiyuu I
Power: 0
Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 3 offensive techniques of differing elements/styles to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of each of the techniques. No combo technique may be used during your next 3 posts.

Rank: A-Chakra Control
Name: Seikon III (Chakra Combination)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with.
Requirements: 90 Chakra Control, 100 *Stat, Seikon II
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 4 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 3 posts.

Rank: B-Chakra Control
Name: Seiyuu I (Chakra Mixture)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining two different attacks, strategically, to assault their foe with.
Requirements: 80 Chakra Control, 85 *Stat, 85 *Stat
Power: 0
Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 2 offensive techniques of differing elements/styles to be used simultaneously, adding both their costs together, along with the cost for this technique. The Damage Value combines the Powers of both techniques. No combo technique may be used during your next 2 posts.

Rank: B-Chakra Control
Name: Seikon II (Chakra Combination)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with.
Requirements: 70 Chakra Control, 85 *Stat, Seikon I
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 3 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 2 posts.

Rank: C-Chakra Control
Name: Seikon I (Chakra Combination)
Description: With an advanced knowledge of their techniques, a shinobi is capable of combining two attacks, nearly simultaneously, to assault their foe with.
Requirements: 50 Chakra Control, 70 *Stat
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 2 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding both their costs together, along with the cost for this technique. The Damage Value combines the Powers of both techniques. No combo technique may be used during your next post.


1-handed Jutsu:
Rank: A-Chakra Control
Name: Muin no Jutsu (Empty Seals Technique)
Description: With an advanced knowledge of Chakra Control and Ninjutsu and/or Genjutsu, the user is capable of performing a Jutsu without Seals, increasing the surprise and speed of the techniques, as well as allowing for Jutsu use when both arms are bound.
Requirements: 115 Chakra Control, 120 *Stat
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen-Jutsu]. Increases the cost of the Jutsu by an A-rank value of the same type of attack. Increases the Accuracy and Action Values by +20.

Rank: C-Chakra Control
Name: Dokuin no Jutsu (Single Seal Technique)
Description: With an advanced knowledge of Chakra Control and Ninjutsu and/or Genjutsu, the user is capable of performing one-handed Seals, increasing the surprise and speed of the techniques, as well as allowing for Jutsu use when one arm is bound.
Requirements: 90 Chakra Control, 100 *Stat
Power: 0
Effects: *The required stat being the type of attack being used [Nin/Gen-Jutsu]. Increases the cost of the Jutsu by a C-rank value of the same type of attack. Increases the Accuracy and Action Values by +10.


Chakra Defence:
Rank: S-Chakra Control
Name: Seihou (Chakra Release)
Description: By emitting chakra out of all the tenketsu of the body, the shinobi can cause something similar to a cloud of chakra to form around them, to help shield them from attacks.
Requirements: 105 Chakra Control, 80 Byakugan
Power: 0
Effects: Costs 120 Chakra per post active, and remains active until released, or out of Chakra. Decreases the Power of all techniques transversing the chakra by -20, as well as decreasing their Accuracy values by -25. Affects all techniques in the area, including the user's.

Rank: B-Chakra Control
Name: Seidate (Chakra Shield)
Description: Through extreme manipulation and control of Chakra, the shinobi is capable of creating a small shield, extending about half a meter around the palm of their hand, with which they can deflect an attack.
Requirements: 80 Chakra Control
Power: 0
Effects: Costs twice as much as a standard B-Rank Jutsu. Increases the Defence Value by +15.


Quick Conversions:
Rank: D-Chakra Control
Name: Kyuusei I [急精I] (Quick Conversion I)
Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique.
Requirements: 75 Chakra Control
Power: 0
Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any E/D-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +20 Stamina cost or double the cost of the technique, whichever is more expensive.

Rank: B-Chakra Control
Name: Kyuusei II [急精II] (Quick Conversion II)
Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique.
Requirements: 90 Chakra Control, Kyuusei I
Power: 0
Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any C/B-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +50 Stamina cost or double the cost of the technique, whichever is more expensive.

Rank: A-Chakra Control
Name: Kyuusei III [急精III] (Quick Conversion III)
Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique.
Requirements: 105 Chakra Control, Kyuusei II
Power: 0
Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any A-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +80 Stamina cost or double the cost of the technique, whichever is more expensive.

Rank: S-Chakra Control
Name: Kyuusei IV [急精IV] (Quick Conversion IV)
Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique.
Requirements: 120 Chakra Control, Kyuusei III
Power: 0
Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any S-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +100 Stamina cost or double the cost of the technique, whichever is more expensive.


Storage Techniques:
Rank: S-Ninjutsu
Name: Infuuin [陰封印] (Shadow Seal)
Description: Through dedicated focus and determination, the shinobi is capable of storing a large amount of chakra outside of their normal chakra-circulation system, feeding it active chakra to increase its stores. At a later date, the shinobi can release this seal, causing the stored chakra to rush into them.
Requirements: 105 Chakra Control
Power: 0
Effects: Creates a mark on the user's face, representing the storage place. Before every battle, the user may choose to add more chakra to it, keeping track of the new total. When they wish to release it, all the stored chakra will re-enter into the user's current chakra stores.


Officially updated, and ready for use. ~LanderZ
__________________
I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise.

I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others.


Last edited by LanderZ : 05-26-2006 at 05:17 PM.
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Old 07-31-2005, 04:43 AM   #4
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~Universal Taijutsu~
S-Rank:
  1. Rank: S-Taijutsu
    Name: Isshi-resshin (One-fingered Earthquake)
    Description: With immense strength, the user slams their finger into the ground, opening a slight chasm before them.
    Requirements: 100 Taijutsu and 100 Strength
    Power: 75
    Effect: Reduces the target's Speed by -10, and their Accuracy Value by -5 for 2 posts.

B-Rank:
  1. Rank: B-Taijutsu
    Name: Shou-geki-shou (Rising Impact Palm)
    Description: A strong blow, from the palm, knocking the target off their feet.
    Requirements: 60 Taijutsu and 50 Strength
    Power: 32
    Effect: None

C-Rank:
  1. Rank: C-Taijutsu
    Name: Asshou (Pressure Palm)
    Description: An open-palmed strike against the foe's undefended body.
    Requirements: 50 Taijutsu and 50 Strength
    Power: 30
    Effect: +5 Accuracy. Deals 0 damage if the target attempts to block this attack.

  2. Rank: C-Taijutsu
    Name: Asshuu (Pressure Kick)
    Description: Power up kick. Takes time to charge up, giving the opponent time to evade.
    Requirements: 50 Taijutsu and 40 Strength
    Power: 26
    Effect: -10 Accuracy

  3. Rank: C-Taijutsu
    Name: Houshou (Crushing Fist)
    Description: A powerful strike with the fist, used when the opponent is on their back, and the user attempting to crush them against the ground.
    Requirements: 50 Taijutsu and 50 Strength
    Power: 24
    Effect: None

  4. Rank: C-Taijutsu
    Name: Hishutou (Numbing Knife Hand)
    Description: Powerful hit to back of neck, as an attempt to paralyze the opponent.
    Requirements: 50 Taijutsu and 40 Strength
    Power: 18
    Effect: If the target takes 40+ damage from this, they are momentarily paralyzed, reducing their Taijutsu and Speed to 0 for 1 post.

  5. Rank: C-Taijutsu
    Name: Shoushitsu (Rising Knee)
    Description: A knee brought to the opponent's gut, winding them for a moment.
    Requirements: 40 Taijutsu and 40 Strength
    Power: 19
    Effect: Reduces the target's Taijutsu and Detection by -5 for 2 posts.

  6. Rank: C-Taijutsu
    Name: Tokken (Thrusting Shoulder)
    Description: A slam with the shoulder, knocking the opponent back.
    Requirements: 50 Taijutsu and 50 Strength
    Power: 22+
    Effect: Gains +1 Power for every 20 Strength the user has [up to +6 Power gained in this way]

  7. Rank: C-Taijutsu
    Name: Seikentsuki (True Fist Thrust)
    Description: Faster and higher-powered punch to the gut, attempting to cause internal damage.
    Requirements: 40 Taijutsu
    Power: 20
    Effect: None

D-Rank:
  1. Rank: D-Taijutsu
    Name: Dainamikku Entori (Dynamic Entry)
    Description: A flying kick, coming from seemingly nowhere, placing the user in good position to continue assaulting the foe.
    Requirements: 25 Taijutsu
    Power: 11
    Effect: None


    Rank: D-Taijutsu
    Name: (Untrained Strike)
    Description: A clumsy kick or punch, used to feebly attack the foe when other options have been exhausted.
    Requirements: None*
    Power: 4
    Effect: *Everyone has this attack. It doesn't need to be learned.



Officially updated, and ready for use. ~LanderZ
__________________
I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise.

I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others.


Last edited by LanderZ : 03-29-2006 at 12:48 PM.
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Old 07-31-2005, 04:44 AM   #5
Da Supa Freak
Self-retired (meaning I did the entire "Retired Ninjas" myself).
 
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~Universal Genjutsu~
S-Rank:
  1. Rank: S-Genjutsu
    Name: Kokuangyou (Darkness Element)
    Description: Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the user's opponent will be unable to see any incoming attack or threat.
    Requirements: 101 Genjutsu
    Power:
    Effect: -40 to opponents detection

A-Rank:
  1. Rank: A-Genjutsu
    Name: Doushi Mikoku (Allies Betrayal)
    Description: Target sees their allies as enemies.
    Requirements: 90 Genjutsu
    Power:
    Effect:

  2. Rank: A-Genjutsu
    Name: Nehan Shouja (Temple of Nirvana)
    Description: Many feathers fall from the sky and a large group of people fall asleep temporarily for an indefinite period of time. Targets with a Genjutsu stat of 40 or higher can see through it.
    Requirements: 70 Genjutsu
    Power:
    Effect:

  3. Rank: A-Genjutsu
    Name: Konsui (Lethargy)
    Description: User hypnotizes the person to sleep.
    Requirements: 80 Genjutsu
    Power:
    Effect:

  4. Rank: A-Genjutsu
    Name: Chikon no Doukoku (Wailing of a Thousand Souls)
    Description: Enemy sees a thousand ghosts which all clutch and scream at them. Effect lasts for one turn.
    Requirements: 70 Genjutsu
    Power:
    Effect:

  5. Rank: A-Genjutsu
    Name: Yume Hakai (Dream Destruction)
    Description: Dream Walk into unconscious person’s mind to deliver psychological damage.
    Requirements: 80 Genjutsu.
    Power:
    Effect:

B-rank:
  1. Rank: B-Genjutsu
    Name: Ketsueki no Futtou (Boiling Blood)
    Description: Used as a torture device, user must have physical contact with the target to send chakra into one of the victim's Tenketsu. The chakra is sent flowing around the veins, the energy creating a slight heat inside the body. Usage on multiple areas of the body will make it feel as though the victim's blood is bursting through their skin from the heat.
    Requirements: 65 Genjutsu
    Power:
    Effect:

  2. Rank: B-Genjutsu
    Name: Aion no Maboroshi (Phantom Sound)
    Description: Target will hear sound that is not there, distracting them.
    Requirements: 60 Genjutsu
    Power:
    Effect:

  3. Rank: B-Genjutsu
    Name: Konbi Henge (Combination Transformation)
    Description: Two individuals combine together to form a single person or thing.
    Requirements: Additional (willing) user and 65 Genjutsu
    Power:
    Effect:

  4. Rank: B-Genjutsu
    Name: Mateki: Mugen Onsa (The Magic Flute: Fantasy of Sound Chains)
    Description: Target is “sent” to a barren wasteland and feels restrained by chains binding him/ her as his/ her skin appears to melt off their bones
    Requirements: 65 Genjutsu and Flute
    Power:
    Effect:

C-Rank:
  1. Rank: C-Genjutsu
    Name: Igameru Daichi (Ground Distortion)
    Description: Terrain is made to look like another.
    Requirements: 50 Genjutsu
    Power:
    Effect:

  2. Rank: C-Genjutsu
    Name: [Genjutsu] Kai ([Genjutsu] Release)
    Description: User can break free from an opponent’s Genjutsu
    Requirements: User must be able to detect that s/he is caught in a Genjutsu and be able to form the O-hitsuji (Ram) Seal. 40 Genjutsu
    Power:
    Effect:

  3. Rank: C-Genjutsu
    Name: Magen: Kokoni Arazu (Magical Illusion: Not Here)
    Description: Change the appearance of a significant point.
    Requirements: 45 Genjutsu
    Power:
    Effect:

  4. Rank: C-Genjutsu
    Name: Touei Bunshin (Flickering Clone)
    Description: This is a higher level of the Bunshin no Jutsu. The Bunshin don't disappear upon contact, but flicker, and return to their solid imitation. Lasts as long as the user wants them, or until the user is knocked out.
    Requirements: 50 Genjutsu
    Power:
    Effect:

  5. Rank: C-Genjutsu
    Name: Shin (Sleep)
    Description: Put target to sleep. Non-Battle.
    Requirements: Have to have hand on target and 50 Genjutsu
    Power:
    Effect:

  6. Rank: C-Genjutsu
    Name: Shion (Shadow of Death)
    Description: Causes target to feel an impending sense of doom that just keeps on nagging them.
    Requirements: 45 Genjutsu
    Power:
    Effect:

  7. Rank: C-Genjutsu
    Name: Kori Shinchuu (Decieving Spirit)
    Description: Causes target(s) to go in circles.
    Requirements: 40 Genjutsu
    Power:
    Effect:

D-Rank:
  1. Rank: D-Genjutsu
    Name: Fukuwajutsu (Ventriloquism)
    Description: Makes the opponent believe they hear a voice from another direction.
    Requirements: 25 Genjutsu
    Power:
    Effect:

  2. Rank: D-Genjutsu
    Name: Fusenmei (Blur)
    Description: User looks blurred to affected target(s).
    Requirements: 20 Genjutsu
    Power:
    Effect:

  3. Rank: D-Genjutsu
    Name: Hatsugen Bunshin (Dazzling Clone)
    Description: Modified Bunshin, a Flash of light occurs when Bunshin is destroyed, blinding the enemy for a short time.
    Requirements: Each clone costs 8 Chakra. 25 Genjutsu
    Power:
    Effect:

  4. Rank: D-Genjutsu
    Name: Magen: Naraku-mi (Magical Illusion: Vision of Hell's Depths)
    Description: Target sees very traumatic scene.
    Requirements: 20 Genjutsu
    Power:
    Effect:

  5. Rank: D-Genjutsu
    Name: Genshou (Victory Illusion)
    Description: Target sees user seen as being hit and killed.
    Requirements: 20 Genjutsu
    Power:
    Effect:

E-Rank:
  1. Rank: E-Genjutsu
    Name: Henge (Transformation)
    Description: User creates the illusion that he looks like someone else.
    Requirements: 10 Genjutsu
    Power:
    Effect:


Genjutsu Kai:

Rank: D-Genjutsu
Name: Genjutsu Kai I [幻術解I] (Genjutsu Release I)
Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique.
Requirements: 30 Genjutsu
Power: 0
Effects: Usable on any D-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn. If they have a Genjutsu stat of 21+ higher than your own, this does nothing.

Rank: C-Genjutsu
Name: Genjutsu Kai II [幻術解II] (Genjutsu Release II)
Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique.
Requirements: 50 Genjutsu, Genjutsu Kai I
Power: 0
Effects: Usable on any C-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any E-ranked Genjutsu, regardless of stats.

Rank: B-Genjutsu
Name: Genjutsu Kai III [幻術解III] (Genjutsu Release III)
Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique.
Requirements: 70 Genjutsu, Genjutsu Kai II
Power: 0
Effects: Usable on any B-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any D- or E-ranked Genjutsu, regardless of stats.

Rank: A-Genjutsu
Name: Genjutsu Kai IV [幻術解IV] (Genjutsu Release IV)
Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique.
Requirements: 90 Genjutsu, Genjutsu Kai III
Power: 0
Effects: Usable on any A-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any C- or lower-ranked Genjutsu, regardless of stats.

Rank: S-Genjutsu
Name: Genjutsu Kai V [幻術解V] (Genjutsu Release V)
Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique.
Requirements: 110 Genjutsu, Genjutsu Kai IV
Power: 0
Effects: Usable on any S-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any B- or lower-ranked Genjutsu, regardless of stats.
__________________
I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise.

I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others.


Last edited by LanderZ : 05-28-2006 at 10:49 AM.
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