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07-31-2005, 04:41 AM | #1 | |||||||||
| Self-retired (meaning I did the entire "Retired Ninjas" myself).
| In this thread, you will find all the Universal Jutsu for TheSato's Shinobi TABLE OF CONTENTS (# in list equates to post # in thread)
Full list reformatted by Da Supa Freak __________________ I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise. I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others. Last edited by LanderZ : 12-16-2005 at 07:05 PM. | |||||||||
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07-31-2005, 04:42 AM | #2 | |||||||||
| Self-retired (meaning I did the entire "Retired Ninjas" myself).
| ~Universal Ninjutsu~ X-Rank:
S-Rank:
A-Rank:
B-Rank:
C-Rank:
D-Rank:
E-Rank:
Last edited by Koyuki : 02-19-2006 at 01:03 AM. | |||||||||
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07-31-2005, 04:42 AM | #3 | |||||||||
| Self-retired (meaning I did the entire "Retired Ninjas" myself).
| ~Chakra Control Jutsu~ Chakra Strength: Rank: S-Chakra Control Name: Seiriki III (Chakra Strength) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs. Requirements: 115 Chakra Control, Seiriki II Power: 0 Effects: Costs nothing, alone. Replaces Seiriki II when learned. Adds +1 Strength for every 6 Chakra used, with a cap of 50 Strength, for 1 technique/attack. Rank: A-Chakra Control Name: Seiriki II (Chakra Strength) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs. Requirements: 95 Chakra Control, Seiriki I Power: 0 Effects: Costs nothing, alone. Replaces Seiriki I when learned. Adds +1 Strength for every 8 Chakra used, with a cap of 30 Strength, for 1 technique/attack. Rank: B-Chakra Control Name: Seiriki I (Chakra Strength) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their strength by running chakra through their limbs. Requirements: 75 Chakra Control Power: 0 Effects: Costs nothing, alone. Adds +1 Strength for every 10 Chakra used, with a cap of 15 Strength, for 1 technique/attack. Chakra Speed: Rank: A-Chakra Control Name: Seisoku III (Chakra Speed) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs. Requirements: 80 Chakra Control, Seisoku II Power: 0 Effects: Costs nothing, alone. Replaces Seisoku II when learned. Adds +1 Speed for every 5 Chakra used, with a cap of 30 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +4 for every 5 Speed increased. Rank: B-Chakra Control Name: Seisoku II (Chakra Speed) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs. Requirements: 60 Chakra Control, Seisoku I Power: 0 Effects: Costs nothing, alone. Replaces Seisoku I when learned. Adds +1 Speed for every 7 Chakra used, with a cap of 20 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +3 for every 5 Speed increased. Rank: C-Chakra Control Name: Seisoku I (Chakra Speed) Description: Through subtle manipulation of Chakra, the user is capable of enhancing their speed by running chakra through their limbs. Requirements: 40 Chakra Control Power: 0 Effects: Costs nothing, alone. Adds +1 Speed for every 9 Chakra used, with a cap of 10 Speed, for 1 technique/attack. If used with a Taijutsu attack, increases the Accuracy Value by +2 for every 5 Speed increased. Chakra Combinations: Rank: S-Chakra Control Name: Seiyuu III (Chakra Mixture) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple different attacks, strategically, to assault their foe with. Requirements: 110 Chakra Control, 115 *Stat, 100 *Stat, Seiyuu II Power: 0 Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. One of them must be specialized in. Allows for 4 offensive techniques of differing elements/styles to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of each of the techniques. No combo technique may be used during your next 4 posts. Rank: S-Chakra Control Name: Seikon IV (Chakra Combination) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with. Requirements: 110 Chakra Control, 115 *Stat, Seikon III Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 5 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 4 posts. Rank: A-Chakra Control Name: Seiyuu II (Chakra Mixture) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple different attacks, strategically, to assault their foe with. Requirements: 95 Chakra Control, 100 *Stat, 100 *Stat, Seiyuu I Power: 0 Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 3 offensive techniques of differing elements/styles to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of each of the techniques. No combo technique may be used during your next 3 posts. Rank: A-Chakra Control Name: Seikon III (Chakra Combination) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with. Requirements: 90 Chakra Control, 100 *Stat, Seikon II Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 4 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 3 posts. Rank: B-Chakra Control Name: Seiyuu I (Chakra Mixture) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining two different attacks, strategically, to assault their foe with. Requirements: 80 Chakra Control, 85 *Stat, 85 *Stat Power: 0 Effects: *The required stats being the type(s) of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 2 offensive techniques of differing elements/styles to be used simultaneously, adding both their costs together, along with the cost for this technique. The Damage Value combines the Powers of both techniques. No combo technique may be used during your next 2 posts. Rank: B-Chakra Control Name: Seikon II (Chakra Combination) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining multiple attacks, nearly simultaneously, to assault their foe with. Requirements: 70 Chakra Control, 85 *Stat, Seikon I Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 3 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding all of their costs together, along with the cost for this technique. The Damage Value combines the Powers of all the techniques. No combo technique may be used during your next 2 posts. Rank: C-Chakra Control Name: Seikon I (Chakra Combination) Description: With an advanced knowledge of their techniques, a shinobi is capable of combining two attacks, nearly simultaneously, to assault their foe with. Requirements: 50 Chakra Control, 70 *Stat Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen/Tai-Jutsu, or Tools]. Allows for 2 offensive techniques of the same element/style [ex. both can be Fire-Ninjutsu, or Tuning Fork-Genjutsu, or Monkey Style-Taijutsu, etc.] to be used simultaneously, adding both their costs together, along with the cost for this technique. The Damage Value combines the Powers of both techniques. No combo technique may be used during your next post. 1-handed Jutsu: Rank: A-Chakra Control Name: Muin no Jutsu (Empty Seals Technique) Description: With an advanced knowledge of Chakra Control and Ninjutsu and/or Genjutsu, the user is capable of performing a Jutsu without Seals, increasing the surprise and speed of the techniques, as well as allowing for Jutsu use when both arms are bound. Requirements: 115 Chakra Control, 120 *Stat Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen-Jutsu]. Increases the cost of the Jutsu by an A-rank value of the same type of attack. Increases the Accuracy and Action Values by +20. Rank: C-Chakra Control Name: Dokuin no Jutsu (Single Seal Technique) Description: With an advanced knowledge of Chakra Control and Ninjutsu and/or Genjutsu, the user is capable of performing one-handed Seals, increasing the surprise and speed of the techniques, as well as allowing for Jutsu use when one arm is bound. Requirements: 90 Chakra Control, 100 *Stat Power: 0 Effects: *The required stat being the type of attack being used [Nin/Gen-Jutsu]. Increases the cost of the Jutsu by a C-rank value of the same type of attack. Increases the Accuracy and Action Values by +10. Chakra Defence: Rank: S-Chakra Control Name: Seihou (Chakra Release) Description: By emitting chakra out of all the tenketsu of the body, the shinobi can cause something similar to a cloud of chakra to form around them, to help shield them from attacks. Requirements: 105 Chakra Control, 80 Byakugan Power: 0 Effects: Costs 120 Chakra per post active, and remains active until released, or out of Chakra. Decreases the Power of all techniques transversing the chakra by -20, as well as decreasing their Accuracy values by -25. Affects all techniques in the area, including the user's. Rank: B-Chakra Control Name: Seidate (Chakra Shield) Description: Through extreme manipulation and control of Chakra, the shinobi is capable of creating a small shield, extending about half a meter around the palm of their hand, with which they can deflect an attack. Requirements: 80 Chakra Control Power: 0 Effects: Costs twice as much as a standard B-Rank Jutsu. Increases the Defence Value by +15. Quick Conversions: Rank: D-Chakra Control Name: Kyuusei I [急精I] (Quick Conversion I) Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique. Requirements: 75 Chakra Control Power: 0 Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any E/D-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +20 Stamina cost or double the cost of the technique, whichever is more expensive. Rank: B-Chakra Control Name: Kyuusei II [急精II] (Quick Conversion II) Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique. Requirements: 90 Chakra Control, Kyuusei I Power: 0 Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any C/B-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +50 Stamina cost or double the cost of the technique, whichever is more expensive. Rank: A-Chakra Control Name: Kyuusei III [急精III] (Quick Conversion III) Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique. Requirements: 105 Chakra Control, Kyuusei II Power: 0 Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any A-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +80 Stamina cost or double the cost of the technique, whichever is more expensive. Rank: S-Chakra Control Name: Kyuusei IV [急精IV] (Quick Conversion IV) Description: Though it creates an immense strain on the body, the user is capable of taking raw Stamina and immediately deriving Chakra from it for use with a technique. Requirements: 120 Chakra Control, Kyuusei III Power: 0 Effects: Only 1 Kyuusei Jutsu may be used per battle. Can be used on any S-rank Jutsu, allowing Stamina to fuel the Jutsu, adding on either +100 Stamina cost or double the cost of the technique, whichever is more expensive. Storage Techniques: Rank: S-Ninjutsu Name: Infuuin [陰封印] (Shadow Seal) Description: Through dedicated focus and determination, the shinobi is capable of storing a large amount of chakra outside of their normal chakra-circulation system, feeding it active chakra to increase its stores. At a later date, the shinobi can release this seal, causing the stored chakra to rush into them. Requirements: 105 Chakra Control Power: 0 Effects: Creates a mark on the user's face, representing the storage place. Before every battle, the user may choose to add more chakra to it, keeping track of the new total. When they wish to release it, all the stored chakra will re-enter into the user's current chakra stores. Officially updated, and ready for use. ~LanderZ __________________ I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise. I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others. Last edited by LanderZ : 05-26-2006 at 05:17 PM. | |||||||||
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07-31-2005, 04:43 AM | #4 | |||||||||
| Self-retired (meaning I did the entire "Retired Ninjas" myself).
| ~Universal Taijutsu~ S-Rank:
B-Rank:
C-Rank:
D-Rank:
Officially updated, and ready for use. ~LanderZ __________________ I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise. I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others. Last edited by LanderZ : 03-29-2006 at 12:48 PM. | |||||||||
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07-31-2005, 04:44 AM | #5 | |||||||||
| Self-retired (meaning I did the entire "Retired Ninjas" myself).
| ~Universal Genjutsu~ S-Rank:
A-Rank:
B-rank:
C-Rank:
D-Rank:
E-Rank:
Genjutsu Kai: Rank: D-Genjutsu Name: Genjutsu Kai I [幻術解I] (Genjutsu Release I) Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique. Requirements: 30 Genjutsu Power: 0 Effects: Usable on any D-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Rank: C-Genjutsu Name: Genjutsu Kai II [幻術解II] (Genjutsu Release II) Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique. Requirements: 50 Genjutsu, Genjutsu Kai I Power: 0 Effects: Usable on any C-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any E-ranked Genjutsu, regardless of stats. Rank: B-Genjutsu Name: Genjutsu Kai III [幻術解III] (Genjutsu Release III) Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique. Requirements: 70 Genjutsu, Genjutsu Kai II Power: 0 Effects: Usable on any B-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any D- or E-ranked Genjutsu, regardless of stats. Rank: A-Genjutsu Name: Genjutsu Kai IV [幻術解IV] (Genjutsu Release IV) Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique. Requirements: 90 Genjutsu, Genjutsu Kai III Power: 0 Effects: Usable on any A-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any C- or lower-ranked Genjutsu, regardless of stats. Rank: S-Genjutsu Name: Genjutsu Kai V [幻術解V] (Genjutsu Release V) Description: By focusing one's chakra, and controlling the disrupted flows of it, someone who is knowingly under the influence can attempt to break free by using this technique. Requirements: 110 Genjutsu, Genjutsu Kai IV Power: 0 Effects: Usable on any S-or-lower Genjutsu, but only if you know you're in Genjutsu. If you possess a higher Genjutsu stat than the foe, you break free of it immediately. If they have equal Genjutsu, up to +20 higher than you, then you will cause it to break after your next turn, or on the current turn for 3x normal Chakra costs. If they have a Genjutsu stat of 21+ higher than your own, this does nothing. Will break any B- or lower-ranked Genjutsu, regardless of stats. __________________ I bid you, my colleagues and friends, farewell. I speak this by these means rather than those of tradition for I could not gain the courage to talk to those necessary in person, for I know they would attempt to coerce from doing otherwise. I leave you all here and now, and everything for which I held responsibility, I rest into the hands of others. Last edited by LanderZ : 05-28-2006 at 10:49 AM. | |||||||||
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