Amplified-Sound Ninjutsu (Kyoumei Device) 
 
音波忍術Onpa Ninjutsu(Sound Wave Ninjutsu) 

These attacks use the Kyoumei Device. (We see Doku using this). 

The Kyoumei Device can be purchased by paying 2,500 Yen to the Oto Ginkou [and posting proof, somewhere]. If used in combat, it can be used as a defencive piece of armor, adding +4 Armor Value. 

E-rank: 

Rank: E-Rank 
Name: 響鳴穿：低波Kyoumeisen: Teiha(Piercing Sound: Low Wave) 
Description: The user sends chakra into the amplifier when hitting someone or something. A low pitched wound wave is released and sent to the target's ear doing little physical damage but causing internal damage. When placing the hand on the opponent, the waves just reverbrate through the opponent causing the same effects(no damage to the ear though). 
Requirements: 15 Chakra Control, Kyoumei device. 
Power: 3
Effects: Reduces the foe's Speed by -5 for 2 posts. 

D-rank: 

Rank: D-Rank 
Name: 響鳴穿：中波Kyoumeisen: Chuuba(Piercing Sound: Medium Wave) 
Description: user sends chakra into the amplifier when hitting someone or something. A sound wave stronger than Teiha is released. The wave is directed to the opponent's ears causing internal damage. When placing the hand on the opponent, the waves reverbrate through the opponent having the same effects(no damage to the ear). 
Requirements: 30 Chakra Control, Kyoumei device. 
Power: 8
Effects: Reduces the foe's Speed, Chakra Control, and Taijutsu by -5 for 3 posts. 

Rank: D-Rank 
Name: 小反音波Shouhan Onpa(Minor Deflection Sound Wave) 
Description: The user flicks the amplifier with his finger. A small sound wave is released that deflects small projectile attacks. 
Requirements: 30 Chakra Control, Kyoumei device. 
Power: 0
Effects: Reduces the Damage Value of incoming projectiles, Jutsu-included, of D-rank and lower by -5. 

C-rank: 

Rank: C-Rank 
Name: 逸らす音波Sorasu Onpa(Deflecting Sound Wave) 
Description: The user slaps the amplifier. A strong sound wave is released that reflects kunais and medium to large projectiles. The projectiles are reflected back to the person who throws them. 
Requirements: 45 Chakra Control, Kyoumei device. 
Power: 0
Effects: If used against D-rank or lower ranged Tools, causes them to fly back to the foe, if the user's Chakra Control is higher than their foe's Tools stat. Essentially adds a second attack to the round. 

Rank: C-Rank 
Name: 響鳴穿：高波Kyoumeisen: Kouha(Piercing Sound: High Wave) 
Description: The user sends chakra into the amplifier when hitting someone or something. A high pitched sound wave is released and directed to the opponent's ears causing internal damage. When placing the hand on the opponent, the waves reverbrate through the opponent having the same effects(no damage to the ear). 
Requirements: 45 Chakra Control, Kyoumei device. 
Power: 15 
Effects: Reduces the foe's Speed, Chakra Control, Taijutsu and Tools by -10 for 3 posts. 

Rank: C-Rank 
Name: 騒音の無効化Souon no Mukouka(Nullified Sound) 
Description: The user slaps the amplifier and places their hands in the Hebi seal. Sound waves are released in 360 degrees. The waves create a barrier of constantly moving sound that nullifies all incoming sound waves. 
Requirements: 45 Chakra Control, Kyoumei device. 
Power: 0
Effects: Protects the user from any sound-based techniques of B-rank and lower, reducing the damage to 0. 

B-rank: 

Rank: B-Rank 
Name: 響鳴穿：鳴り響く豪打Kyoumeisen: Narihibiku Gouda(Piercing Sound: Reverberating Blow) 
Description: The user sends chakra into the amplifier when hitting someone or something. A powerful wave of sound vibrations travel throughout the target's body making them very queasy and off balanced. It can shatter objects(wood, rock, metal, etc). 
Requirements: 60 Chakra Control, Kyoumei device. 
Power: 0
Effects: The opponent suffers penalties of -15 Speed, Strength, and Endurance for 3 posts. 

Rank: B-Rank 
Name: 響鳴穿：集約音波Kyoumeisen: Shuuyaku Onpa(Piercing Sound: Focused Sound Wave) 
Description: The user sends chakra into the amplifier when hitting someone or something. A powerful sound wave that is more focused by chakra is sent out. 
Requirements: 60 Chakra Control, Kyoumei device. 
Power: 32 
Effects: Reduces the foe's Speed, Chakra Control, Taijutsu and Tools by -10 for 3 posts. 

A-rank: 

Rank: A-Rank 
Name: 反発の音波Hanpatsu no Onpa(Replusing Sound Wave) 
Description: The user strikes the amplifier. A strong sound wave is released that has the capabilities to deflect small/medium/large projectiles. In some cases, even humans can be repelled. 
Requirements: 75 Chakra Control, Kyoumei device. 
Power: 0
Effects: Reduces the Damage Value of incoming ranged Tools by -40, and reduces the Damage Value of incoming Taijutsu strikes by -20. 

Rank: A-Rank 
Name: 響鳴穿：霹靂の術Kyoumeisen: Hekireki no jutsu(Piercing Sound: Thunder Clap Technique) 
Description: The user places the hand with the amplifier on the ground and hits the amplifier with the other hand. A powerful wave of sound is created and sent into the ground knocking all nearby people off their feets. 
Requirements: 75 Chakra Control, Kyoumei device. 
Power: 0
Effects: Excluding the user, everyone within 10m suffers from -15 Speed and Taijutsu for the next 2 posts, as well as losing the ability to maintain concentration. 

S-rank: 

Rank: S-Rank 
Name: 沈黙の音Chinmoku no Oto(Sound of Silence) 
Description: The user strikes the amplifier and holds the arm out towards the target. A massive group of sound waves is sent out, nullifying all surrounding sounds. The area becomes completely silent to other people. Only the user can hear the sounds. Extremely useful for tracking. 
The user sends out massive waves of sound that nullify all surrounding sounds. Making everything completely Silent. However the user can choose to not nullify certain tones, like footsteps, or the jingle of kunais in a pouch. Extremely useful for tracking and effects all users in a 100 meter radius. 
Requirements: 90 Chakra Control, Kyoumei device. 
Power: 0
Effects: -25 Detection to everyone within 100m of the user. +20 Detection for the user. Lasts 4 posts. 

Rank: S-Rank 
Name: 神の轟きKami no Todoroki(Roar of the Gods) 
Description: The user strikes the amplifier and clasps both hands together. A devastating sound wave is shot out in a cone shape. It can blast through just about anything in its path(its blunt damage, not drill or cutting damage). 
Requirements: 90 Chakra Control, Kyoumei device. 
Power: 72 
Effects: Reduces the foe's Speed, and Endurance by -25 for 3 posts. 

*Note: The Kyoumeisen series don't have to be used when hitting someone. Simply striking the amplifier and directing the waves is enough. 

Air Burst Ninjutsu (Air Tubes) 
 
空圧忍術Kuuatsu Ninjutsu(Air Pressure Ninjutsu) 

These attacks use the air tube implants. (Zaku from the series uses these). 

How to get Air Tube Implants: 

The Air Tube Implantation is a permanent procedure, performed by the Shuhan, or one of his Council. 

The base cost for the Implants, including the rehabilitation time, afterwards, are 500 TP, and 2,000 Yen. 

In addition to this surgery, the person's Ninjutsu stat will be permanently reduced with a [-5] penalty, due to the strain on the person's arms and hands from the tubes. 

These cannot be used with the armguard-styled sound-amplifier (the Kyoumei Device). 

E-rank: 

Rank: E-Ninjutsu 
Name: 痛空波Tsuukuuha(Hurting Air Wave) 
Description: The user faces his open palms towards the target(must be close range). User uses an air wave in conjunction with any Taijutsu attack causing the attack to be multiplied. 
Requirements: 10 Chakra Control, Air Tube Implants. 
Power: 6* 
Effects: Can be used with a Taijutsu attack, adding its power to the Damage Value of the attack. 

D-rank: 

Rank: D-Ninjutsu 
Name: 空圧の短剣Kuuatsu no Tanken(Dagger of Air Pressure) 
Description: One open palm is faced towards a target(close/mid range). A small dagger of highly pressured air is launched in the direction the user is facing. Causes small to mild wounds. Dagger's course cannot be changed. 
Requirements: 20 Chakra Control, Air Tube Implants. 
Power: 12 
Effects: None. 

Rank: D-Ninjutsu 
Name: 斬空波Zankuuha(Slicing Air Wave) 
Description: The open palms are faced towards a target(close/mid/long range). User launches a blast of air pressure at the oponent. The blast slices through the oponent and causes mild wounds to the opponent. 
Requirements: 20 Chakra Control, Air Tube Implants. 
Power: 8
Effects: Can be used to deflect D-rank and lower ranged Tools, if the user's Chakra Control stat is higher than the foe's Tools stat. 

C-rank: 

Rank: C-Ninjutsu 
Name: 空圧の刀Kuuatsu no Katana(Blade of Air Pressure) 
Description: One open palm is faced towards a target(close/mid range). A middle-sized blade of air pressure is launched in the direction the user is facing. The air pressure moves in a straight line and can't change it's course. 
Requirements: 35 Chakra Control, Air Tube Implants. 
Power: 22 
Effects: None. 

Rank: C-Ninjutsu 
Name: 逸空波Ikkuuha(Repelling Air Wave) 
Description: The open palms are faced towards a target(close/mid/long range) Launches a large blast of air pressure at an oncoming target. Does not cause serious damage but can deflect attacks. 
Requirements: 35 Chakra Control, Air Tube Implants. 
Power: 0
Effects: Can be used to deflect C-rank and lower ranged Tools, if the user's Chakra Control stat is higher than the foe's Tools stat. Can be used to repel foes using Taijutsu attacks of D-rank and lower, if the user's Chakra Control stat is higher than the foe's Taijutsu stat. Can reduce damage taken from falls by half. 

Rank: C-Ninjutsu 
Name: 空圧の座布団Kuuatsu no Zabuton(Cushion of Air Pressure) 
Description: The palms are thrust into the ground and air pressure is released in one direction. 
Requirements: 35 Chakra Control, Air Tube Implants. 
Power: 0
Effects: Can be used to reduce the Damage Value of falls, or physical attacks that involve being thrown to the ground, by 80%. 

B-rank: 

Rank: B-Ninjutsu 
Name: 空圧の剣Kuuatsu no Tsurugi(Sword of Air Pressure) 
Description: Both open palms face one or two targets(close/mid/long range). A large sword of air pressure is launched in the direction the user is facing. The air pressure moves in a straight line and can't change its course. Causes mild to heavy damage. 
Requirements: 50 Chakra Control, Air Tube Implants. 
Power: 40 
Effects: Can be used on two different foes, halving the Power for each. 

Rank: B-Ninjutsu 
Name: 小空錬Shoukuuren(Minor Air Drill) 
Description: Fingers stretched forward closely to form a "drill shape." Faced towards a close target. A small amount of air pressure is spun rapidly in the hands of the user. Can be either lauched at a close target or used to stab at a close target. 
Requirements: 50 Chakra Control, Air Tube Implants. 
Power: 45 
Effects: If used at a distance, Power is halved. 

A-rank: 

Rank: A-Ninjutsu 
Name: 斬空極波Zankuukyokuha(Extreme Slicing Air Wave) 
Description: The maximum amount of air pressure that can be safely used is launched at the opponent and surrounding area. The blast slices through enemies and destroys the surounding area. Causes serious damage to the opponent and often loss of limb or internal bleeding take place to the opponent. 
Requirements: 60 Chakra Control, Air Tube Implants. 
Power: 50 
Effects: Can be used to deflect B-rank and lower ranged Tools, if the user's Chakra Control stat is higher than the foe's Tools stat. Can be used to repel foes using Taijutsu attacks of C-rank and lower, if the user's Chakra Control stat is higher than the foe's Taijutsu stat. Can reduce damage taken from falls by 75%. 

Rank: A-Ninjutsu 
Name: 空圧の双槍Kuuatsu no Sousou(Twin Spears of Air Pressure) 
Description: Both open palms face one or two targets(close/mid/long range). Two very large spears of air pressure are launched in the direction the user is facing. The air pressure moves in a straight line and can't change it's course. Causes heavy damage to opponent. 
Requirements: 60 Chakra Control, Air Tube Implants. 
Power: 66 
Effects: Can be used on two different foes, halving the Power for each. 

S-rank: 

Rank: S-Ninjutsu 
Name: 空圧の飛連刀Kuuatsu no Hirentou(Multiple Blades of Air Pressure) 
Description: Both open palms face one targets(close/mid/long range). The strongest and most dangerous move within Air Pressure Ninjutsu. A maximum amount of air and chakra is gathered within the arm tubes, actually putting a strain on the tubes. When the user releases this lethal dose of high pressured air, small cracks appear in the tubes sending a small jolt of pain through the arm. 
Requirements: 80 Chakra Control, Air Tube Implants. 
Power: 88 
Effects: Cannot be used again for the next 10 posts, or else the second attack will be half power from the first, and deal half damage to the user. If used a third time, then it will be half power from the second, and deal half damage to the user, and so forth. 

03-12-2006 03:48 PM 
Onsajutsu (Tuning Forks) 
 
~~ Onsajutsu ~~ Tuning Fork Jutsu ~~ 

Custom Tools : Tuning Forks; Pitches(Do, Re, Mi, Fa, So, La, Ti) 

The Method :
The art of Onsajutsu comes from the user's ability to manipulate sound combinations to affect the world in unique ways. By striking the tuning forks against a special, metallic armguard, the tones will flow with incredible intensity, allowing the user to use chakra to mould these sounds into a variety of creations. Masters of this style of jutsu are limited only by their musical creativity. 

The Pure Tones :
Do - ど - The base tone, formed with the largest of the tuning forks. 
Re - れ - The second tone of the scale. 
Mi - み - The third tone, possessing no sharp. 
Fa - ¿ - The fourth tone, and very rarely heard, essentially a Sharp to Mi. 
So - そ - The fifth tone of the scale. 
La - ら - The sixth tone, often sounding warped. 
Ti - ち - The seventh tone of the scale, also possessing no sharp. 

The Sharps :
De - で - The first sharp, formed by striking Do and Re together. 
Ri - り - The second sharp, formed by striking Re and Mi at once. 
Fo - ¿ - The third sharp, heard very rarely due to the rarity of Fa. 
Sa - さ - The fourth sharp, heard when So and La are struck in tandem. 
Li - り - The highest sharp, combining La and Ti, resounds almost indentically to Ri. 

How to form the Jutsu :
Requiring no handseals, the user need simply strike the tuning forks against their metal armguard in rapid succession, broad and clearly, before flowing chakra through the sound waves, in order to influence things in many diverse ways. The tuning forks/armguard combo cost 1,800 total Yen, but the armguard is not usable as an armor of any sort. 

Jutsu: 

D-Rank Jutsu (2 Syllables )

Rank : D-Ninjutsu 
Name : Do-Sa [Dosha] 
Description : Creates a physical congregation of sound waves, in the form of a blunt object, which connects heavily with the foe. 
Requirements : 30 Tools 
Power : 12 
Effects : None. 

Rank : D-Ninjutsu 
Name : Ri-Ti [Riichi] 
Description : Creates a physical congregation of sound waves, in the form of a leech, which can attach to a foe and begin sucking blood. 
Requirements : 30 Tools 
Power : 10 
Effects : Does full damage (based on the current turn's post) until the leech is removed (ripping it off deals 10 Stamina damage), or drops off after 5 posts. 

Rank : D-Ninjutsu 
Name : Ti-Ri [Chiri] 
Description : Creates a physical congregation of sound waves, in the form of a spread of ash on the ground, which can be used to track a hidden foe, or kicked in their face, etc. 
Requirements : 30 Tools 
Power : 0/8 
Effects : If used for Detection, immediately shows the footprints of anyone stepping on it. If used to choke, does X damage. If used to blind, reduces target's detection by 10 for 3 posts. The ashes last 5 posts. 

Rank : D-Ninjutsu 
Name : Do-La [Dora] 
Description : Creates a physical congregation of sound waves, in the form of a large gong, with a hanging stand, which sounds as it comes into existance. 
Requirements : 30 Tools 
Power : 10 
Effects : In addition to initially dealing damage, the gong will remain, for use on either side, for 2 posts. 

Rank : D-Ninjutsu 
Name : Sa-Re [Sare] 
Description : Sends the foe, against their will, through the soundwaves, 50m back from their current position 
Requirements : 30 Tools 
Power : 0 
Effects : Sends the foe back, in a direct line, 50m. Cannot be used on the same target again for an hour, and if something already occupies that space, they will move slightly towards you, until an unoccupied space is available. 

Rank : D-Ninjutsu 
Name : So-Ri [Shori] 
Description : Creates soundwaves that interact with the opponent's chakra flow, before reflecting back to the user, informing them of the foe's status. 
Requirements : 30 Tools 
Power : 0 
Effects : Informs the user of the foe's highest and lowest stats, as well as gives a general idea ( +100) of their Stamina and Chakra. 

C-Rank Jutsu (2 Syllables )

Rank : C-Ninjutsu 
Name : Ti-Mi [Chimi] 
Description : Creates a physical congregation of sound waves, in the form of several moths and silverfish, which will begin to eat away at the target's clothes and armor, including tool-bags and worn objects. 
Requirements : 50 Tools 
Power : 0 
Effects : If left unchecked for 4 posts, will have successfully destroyed the foe's armor and tool-bags. If left for another 4 posts, will consume their clothes down to the smallclothes. 

Rank : C-Ninjutsu 
Name : Sa-Do [Sado] 
Description : Causes the user's attacks to be harshly influenced by soundwaves, increasing their potency but detracting from accuracy. 
Requirements : 50 Tools 
Power : 0 
Effects : For the next 3 posts, the user's attacks have +5 power each turn [+5 first, +10 second, +15 third], at the consistant cost of -5 accuracy. 

Rank : C-Ninjutsu 
Name : Mi-De [Mitei] 
Description : Temporarily distorts a foe's weapon in such a manner that it can not be used, due to the damaging vibrations running through it, without it breaking. 
Requirements : 50 Tools 
Power : 0 
Effects : Disables the use of a targetted tool for 4 posts. 

Rank : C-Genjutsu 
Name : Sa-Mi [Semai] 
Description : Causes the opponent to feel as though the area around them, even when outdoors, is closing in on them, growing smaller and more confined by the second, until there is eventually no room left to move. 
Requirements : 50 Tools 
Power : 0 
Effects : Distorts the foe's perception of distances around them, and binds them if not counteracted by the 5th post. Every post up to then detracts from their Detection by -4, and Speed by -3. 

Rank : C-Genjutsu 
Name : Do-Ri [Dorei] 
Description : Causes the target to see a divine aura around the user, and instills them with a deep fear of attacking them, on consequence of being banished to hell. 
Requirements : 50 Tools 
Power : 0 
Effects : Reduces all accuracy by -10, and reduces extra effect-durations of moves used during this time by 3 posts, for the next 4 posts. 

Rank : C-Genjutsu 
Name : Do-Re [Dorei] 
Description : Causes the target to believe they are a devoted, yet hard-worked slave to the user, willing to follow almost every command given. 
Requirements : 50 Tools 
Power :
Effects : Takes control of the target until broken, or for 3 posts. Cannot ask for suicide to be commited, or to be placed in a position where death is imminent, or the slave will revolt. 

Rank : C-Ninjutsu 
Name : Mi-Ra [Miira] 
Description : Creates a physical congregation of sound waves, in the form of a thick wrapping, which layers about the user, protecting them from harm. 
Requirements : 50 Tools 
Power : 0 
Effects : Repels projectile E/D-rank Jutsu and Tools. Lasts for 2 posts, or blocks 2 attacks, whichever comes first. 

B-Rank Jutsu (3 Syllables )

Rank : B-Genjutsu 
Name : Mi-Do-Sa [Mitousa] 
Description : Causes all target enemies capable of hearing the sounds to lose track of their foes, and be seemingly unable to locate them properly, while hidden. The entire field of vision will appear to be unexplored, untouched earth. 
Requirements : 60 Tools 
Power : 0 
Effects : Decreases all opponents' Detection by 15, removes ability to track, or search. 

Rank : B-Ninjutsu 
Name : Si-Mi-Ri [Simiri] 
Description : Creates a physical congregation of sound waves, in the form of a burning liquid, which sits in the wounds of the foe, causing more pain per wound they've suffered. 
Requirements : 60 Tools 
Power : ~ 
Effects : Deals one third the total amount of their current damage in damage (Ex. They have 800 Max Stamina, but 500 now. 800-500 = 300 damage suffered, so they take 100 damage). Cannot be used on the same foe for the next 5 posts. 

Rank : B-Genjutsu 
Name : Do-Ti-Mi-Ti [Dochimichi] 
Description : Causes the target to feel very indifferent, almost apathetic, and not wish to continue doing whatever they were just doing, be it fighting, tracking, etc. 
Requirements : 60 Tools 
Power : 0 
Effects : Causes the target to not care about the task at hand. Will be broken if their option to stop/leave is removed (Ex. They stop caring about fighting, but you strike at them). 

Rank : B-Ninjutsu 
Name : Mi-Do-Ti [Mitooshi] 
Description : After being used on a target, the soundwaves will interact with their nervous system, before settling down to be activated at a later time. When activated, the user shuts off his own sight and hearing, seeing and hearing everything the target does, instead. 
Requirements : 60 Tools 
Power : 0 
Effects : When activated, shows the user whatever the target is seeing and hearing, without them knowing, for 10 minutes, or until deactivated. 

Rank : B-Ninjutsu 
Name : So-Re-La [Sorera] 
Description : Through soundwave interruption, an opponent's projectile attack can be redirected to a different target. 
Requirements : 60 Tools 
Power : 0 
Effects : Only affects techniques of B-rank and lower, and cannot be used on the same technique twice in one battle. User chooses the redirected target. Cannot be used for the next 2 posts. 

Rank : B-Ninjutsu 
Name : Do-Ri-De [Toride] 
Description : Creates a physical congregation of sound waves, in the form of a stone wall, placed as the user wishes. 
Requirements : 60 Tools 
Power : 0 
Effects : The wall lasts for 2 posts. Can be used defensively, and any techniques striking it will be dropped in Power Value by 40. 

Rank : B-Genjutsu 
Name : So-Ri-Mi [Sorimi] 
Description : Causes the targetted for to take an abnormal amount of pride in their capabilities, dropping their defensive capabilities. 
Requirements : 60 Tools 
Power : 0 
Effects : Causes the targetted foe to have -10 Accuracy and Defence Values for the next 3 posts. 

A-Rank Jutsu (3/4 Syllables )

Rank : A-Ninjutsu 
Name : Mi-Mi-Ti [Mimichi] 
Description : Forms soundwaves that, after interacting with the target's mind and chakra systems, block off all memory of half of their lower-rank Jutsu. 
Requirements : 70 Tools 
Power : 0 
Effects : Prevents the target from using the first half of their Jutsu, as posted in their stats, of their B-ranks and lower [Ex. They have 6 B rank, 4 C rank and 3 D rank Jutsu posted. They cannot use B-ranks 1-3, C-ranks 1-2, or D-rank 1) for 3 posts. 

Rank : A-Genjutsu 
Name : Do-Re-Do-Re [Doredore] 
Description : Causes the foe to be uncertain as to who to strike, providing there are multiple people around. 
Requirements : 70 Tools 
Power : 0 
Effects : Confuses the foe so that, for their next 2 attacks, they strike at a random target [decided by the judge, in random fashion] of those around them. 

Rank : A-Ninjutsu 
Name : So-La-Mi-Mi [Soramimi] 
Description : Creates a hard mass of soundwaves, which target the foe's inner ear, damaging it, and leaving an after-effect of strange sounds coming from all direction. 
Requirements : 70 Tools 
Power : 55 
Effects : Atop the damage, causes a 10% speed loss in the foe until medical attention can be found (does not stack repeatedly), decreases their Detection by 20, due to the sounds, and completely disables the ability to track by sound. 

Rank : A-Ninjutsu 
Name : Sa-Mi-Do-Re [Samidare] 
Description : Creates a physical congregation of sound waves, in the form of a small raincloud, which forms a meter over the target, and begins raining on them. The cloud will follow them, keeping that meter distance, while keeping them soaked. 
Requirements : 70 Tools 
Power : 50 
Effects : Creates a raincloud that will keep the opponent wet. Lasts for 8 posts. Afterwards, the rain stops, leaving the opponent chilled (-10 Speed), and taking damage until they dry off, or get warm. 

Rank : A-Genjutsu 
Name : So-So-Mi-Ti [Shousou michi] 
Description : Subtly removes the capacity for patience from the target, so that they will not be able to hide to spring a trap, wait on decisions to be made, or avoid fighting if they may have known better. 
Requirements : 70 Tools 
Power : 0 
Effects : Forced roleplay value, in addition to removing the chance to use the Action Value with regards to Stealth. Lasts for 4 posts. 

Rank : A-Ninjutsu 
Name : Mi-So-La [Misora] 
Description : By subtly integrating soundwaves through their own chakra and nervous systems, the user becomes unable to feel pain, while they are drained of chakra, instead. 
Requirements : 70 Tools 
Power : 0 
Effects : Causes damage taken to decrease the user's current Chakra value, rather than the Stamina value. Lasts for 4 posts, or until the user has 0 Chakra. 

Rank : A-Ninjutsu 
Name : Sa-So-Ri [Sasori] 
Description : Creates a physical congregation of sound waves, in the form of a giant scorpion, which can attack the foe. 
Requirements : 70 Tools 
Power : 0* 
Effects : Scorpion will vanish after taking 2 hits, or after 4 posts. Scorpion attacks have an accuracy of 65, a power of 50, and a 50% chance to poison for -10 Stamina for 4 posts. 

S-Rank Jutsu (4/5 Syllables )

Rank : S-Ninjutsu 
Name : Sa-Ti-Re-Do [Saachiraito] 
Description : Creates a physical congregation of sound waves, in the form of a bright ray of light, which will point straight to the target, clearly showing their location. 
Requirements : 90 Tools 
Power : 0 
Effects : Removes the ability for the target to hide, as the light gives their position away, and penalizes them -20 to their Detection, due to the bright light constantly in their eyes. Lasts until the user dispels it, or until the target and user are 2km apart. 

X-Rank Jutsu (5+ Syllables )

General Sound Ninjutsu/Genjutsu 
 
General Sound Ninjutsu/Genjutsu 

General Jutsu referring to Jutsu that need no special item purchases to use. Almost all of these can be made without the need for any special items [or only require items from a standard universal shop]. 

Howl/Vocal Jutsu: 

E Rank: 

Rank : E-Ninjutsu 
Name : Onkyou Sachihou [音響察知法] (Echolocation) 
Description : Using a quick vocal burst of sound, the user perks their ears up to hear the return of the soundwaves, helping them discern the surrounding area. 
Requirements : 15 Ninjutsu, 10 Chakra Control 
Power : 0 
Effects : Does not count as an offensive Jutsu. +12 Detection. 

Rank : E-Ninjutsu 
Name : Tanjutsu [嘆術] (Wail Technique) 
Description : Using a high-pitched, piercing call, everything within 20m suffers from the sonic shock of the soundwaves. 
Requirements : 15 Ninjutsu, 10 Chakra Control 
Power : 5 
Effects : Strikes everything within 20m, except the user. 

D Rank: 

Rank : D-Ninjutsu 
Name : Waijutsu [歪術] (Distortion Technique) 
Description : Using a focused blast of sound, the user manipulates it around the victim's body using chakra, in order to cause their senses to deceive them, revealing odd distortions rather than reality. 
Requirements : 25 Ninjutsu, 20 Chakra Control 
Power : 0 
Effects : Lasts 2 posts, causing -10 Detection, and -5 Accuracy/Dodge/Defence Values. 

Rank : D-Ninjutsu 
Name : Teikyou [低叫] (Low-Pitched Shout) 
Description : Using a massive burst of low-pitched sound waves, the user repels incoming objects. 
Requirements : 25 Ninjutsu, 20 Chakra Control, 20 Speed 
Power : 0 
Effects : Reduces the Accuracy Value of incoming E-ranked ranged-techniques to 0. Reduces the Accuracy Value of incoming D-ranked ranged-techniques by -8. 

Rank : D-Ninjutsu 
Name : Zoukyou [象叫] (Elephant Cry) 
Description : After forming the handseals, the user lets out a violent howl, that blasts through everything between them and the target. 
Requirements : 25 Ninjutsu, 20 Chakra Control 
Power : 10 
Effects : Can strike up to 3 targets, if they are feasibly in a line. Deals double damage to any natural/natural-element structure. 

C Rank: 

Rank : C-Ninjutsu 
Name : Chuchu [チュッチュッ] (Tweet) 
Description : By striking a particular high-pitched frequency, and altering the varying tone with chakra, the user can seek to damage any metallic Tool in the area. 
Requirements : 40 Ninjutsu, 45 Chakra Control 
Power : 0 
Effects : Will destroy a single E/D-ranked Tool. If used on a C-ranked Tool, it will break if used during the next post. Will reduce the Power of any B/A-ranked Tools by -8 for 2 posts, or reduce their Armor values by -6. 

Rank : C-Ninjutsu 
Name : Shibiri Goe [痺り声] (Stun Cry) 
Description : With a sharp, medium-pitched yelp, the user is capable of momentarily stunning, or dazing, their target. 
Requirements : 45 Ninjutsu, 40 Chakra Control 
Power : 0 
Effects : If the target has below 40 Endurance, they are rendered completely immobile for one post. If they have 41-65 Endurance, their Battle Values are all reduced by -8 during their next post. Any higher Endurance is not affected. The target is then immune to this attack for the next 4 posts. 

Rank : C-Genjutsu 
Name : Gensou Kudoki [幻想口説き] (Imagined Seduction) 
Description : Through chanting a melodic series of chords, the user is able to lull any targets of the opposite gender (or gender-preference) into a trance, where they believe they are attracted to you via this seduction. 
Requirements : 45 Genjutsu, 40 Chakra Control 
Power : 10 
Effects : Unless the target has higher Genjutsu than you, they will not wish to attack you until the Jutsu ends, and will suffer penalties of -20 Accuracy and Damage Values if they do. They will also be unable to willingly hide from you. Lasts 3 posts if not broken. 

Rank : C-Ninjutsu 
Name : Hassai no Jutsu [発砕の術] (Blast-blast Technique) 
Description : By unleashing a viciously loud, low-pitched sound, the user is capable of causing a specifically targetted area to suddenly blast apart in a spray of debris. 
Requirements : 45 Ninjutsu, 45 Chakra Control 
Power : 20 
Effects : +12 Accuracy Value, but if the target attempts to Block the attack, they will have a +8 Defence Value. 

Rank : C-Ninjutsu 
Name : Hankyou [反叫] (Rebounding Scream) 
Description : After suffering damage from an attack coming from a visible source, the user is capable of instinctively letting out a howl of pain in retaliation to the blow. 
Requirements : 45 Ninjutsu, 40 Chakra Control 
Power : 15 
Effects : Can be used after taking damage, not costing the offensive portion of your post. 

Rank : C-Ninjutsu 
Name : Gasshou [合唱] (Chorus) 
Description : If another Howl-jutsu is being used by an ally, you can add to it by using the same Jutsu, increasing the overall effects. Multiple, identical howls can be stacked for more bonuses with more users involved. 
Requirements : 45 Ninjutsu, 45 Chakra Control 
Power : 0 
Effects : Costs nothing, by itself. If you perform the same howl as an ally who also has this skill, in the same round, the Power of your jutsu is increased by +8. If multiple allies are performing this Jutsu, and all have this skill, you gain +8 Power per ally. 

Rank : C-Ninjutsu 
Name : Onkyou [音響] (Echo) 
Description : If the user is inside an enclosed area, where sound can bounce around repeatedly, they can subtly manipulate the soundwaves to ensure the strength of the rebounds negatively affects the target. 
Requirements : 45 Ninjutsu, 45 Chakra Control, must be in an enclosed area. 
Power : 0 
Effects : Costs 5 Chakra to use. Increases the Power of any howl-jutsu within an enclosed area by +12. 

B Rank: 

Rank : B-Ninjutsu 
Name : Kinmei [金鳴] (Shriek) 
Description : Unleashing a high-pitched shriek, the user focuses the soundwaves into the target's ear, damaging its inner workings. 
Requirements : 65 Ninjutsu, 65 Chakra Control 
Power : 40 
Effects : Reduces the target's Speed by -10, and their Dodge/Accuracy Values by -8 until medical assistance is received. 

Rank : B-Ninjutsu 
Name : Rouju [聾呪] (Deaf Curse) 
Description : After completing the handseals, the user unleashes a single, super-high-pitched sonic blast, higher than the standard human senses could perceive, directing the forceful blast towards the ears of the target in an attempt to deafen them. 
Requirements : 70 Ninjutsu, 65 Chakra Control 
Power : 0 
Effects : +6 Accuracy Value. If successful, reduce the target's Detection by -40% for the next 4 posts, due to them being rendered completely deaf. 

Rank : B-Ninjutsu 
Name : Kougeki [広撃] (Wide Attack) 
Description : Using a high-pitched, piercing call, everything within 30m suffers from the sonic blast of the soundwaves. 
Requirements : 70 Ninjutsu, 65 Chakra Control 
Power : 35 
Effects : Strikes everything within 30m, except the user. 

Rank : B-Ninjutsu 
Name : Onniki no Sou [音域の操] (Pitch Control) 
Description : With their advanced knowledge of differing pitches, and how their chakra interacts with them, the shinobi is capable of slightly altering the pitches of any howl, in order to adjust either the damage capabilities and the accuracy potential of the technique. 
Requirements : 65 Ninjutsu, 70 Chakra Control 
Power : 0 
Effects : Allows the user to adjust the Power of any damage-causing howl-jutsu by +/- 20 [minimum of 1] in increments of 2, adjusting the Accuracy Value in the opposite direction by -/+ 10 for every Power point changed. 

A Rank: 

Rank : A-Ninjutsu 
Name : Eiseitsuu [衛星通] (Satellite Communication) 
Description : With extreme precision of vocal and chakra control, the user is capable of sending off a short message, bouncing it off large structures, in order to deliver it to a specific location. Only good for up to 40km, and only if enough natural structures are present, and no interference disrupts it. 
Requirements : 85 Ninjutsu, 95 Chakra Control, Onkyou 
Power : 0 
Effects : Allows messages to be sent to a specific location, up to 40km away. 

Rank : A-Ninjutsu 
Name : Kudoki [口説き] (Seduction) 
Description : Through chanting a melodic series of chords, the user is able to lull any targets of the opposite gender (or gender-preference) into a trance, where they are attracted to you via this seduction. 
Requirements : 90 Ninjutsu, 90 Chakra Control, Ni'se Kudoki 
Power : 35 
Effects : The target will not wish to attack you until the Jutsu ends, and will suffer penalties of -20 Accuracy and Damage Values if they do. They will likely try to assist you, or court you, during this time. They will also be unable to willingly hide from you. Lasts 2 posts if not broken. 

Rank : A-Ninjutsu 
Name : Gouheki [強痺] (Strong Stun) 
Description : With a sharp, medium-pitched shriek, the user is capable of momentarily stunning, or dazing, their target. 
Requirements : 90 Ninjutsu, 95 Chakra Control, Shibiri Goe 
Power : 0 
Effects : If the target has below 65 Endurance, they are rendered completely immobile for one post. If they have 65-80 Endurance, their Battle Values are all reduced by -10 during their next post. Any higher Endurance is not affected. The target is then immune to this attack for the next 4 posts. 

Rank : A-Ninjutsu 
Name : Todoroki [轟] (Roar) 
Description : After forming the handseals, the user lets out a devastating roar that blasts through everything between them and the target. 
Requirements : 90 Ninjutsu, 90 Chakra Control, Zoukyou 
Power : 65 
Effects : Can strike up to 5 targets, if they are feasibly in a line. Deals triple damage to any natural/natural-element structure. 

S Rank: 

Rank : S-Ninjutsu 
Name : Zekkyou [絶叫] (Scream) 
Description : Using a high-pitched, devastating cry, everything within 40m suffers from the sonic blast of the soundwaves. 
Requirements : 105 Ninjutsu, 105 Chakra Control, Kougeki 
Power : 85 
Effects : Strikes everything within 40m, except the user. 

Rank : S-Ninjutsu 
Name : Doten [怒唸] (Bellow) 
Description : By unleashing a monstrously loud, low-pitched sound, the user is capable of causing a specifically targetted area to suddenly blast apart in a spray of debris. 
Requirements : 105 Ninjutsu, 100 Chakra Control, Hassai no Jutsu 
Power : 98 
Effects : +15 Accuracy Value, and if the target tries to Dodge and fails, they take double damage. If the target attempts to Block the attack, they will have a +6 Defence Value. 

Dance Jutsu: 

Dance Jutsu are used by striking a pose [costing Stamina and an offensive post], before launching into a series of steps that enhance the user's powers, either defensively or offensively, while in use. If the user is unable to move, due to a strong Genjutsu or being immobilized by a technique, and cannot make the next step, their string of steps is broken. If the user is capable of making an attack, they must, or they lose any stacked bonuses. 

Poses: 

Rank : E-Taijutsu 
Name : Latin Pose 
Description : With the back arched back, and slightly to one side, the user has one arm raised above them, their head turned away from it, and the opposing leg forward with a bent knee. Used in preparation for several dances. 
Requirements : 20 Taijutsu 
Power : 0 
Effects : None. 

Rank : E-Taijutsu 
Name : Formal Pose 
Description : The user places their feet together at the heels, facing out at a slight angle, with one arm bent so the forearm crosses across the stomach, and the other arm loosely out to the side, parallel the ground and inner-arm facing the same direction as the user. Used in preparation for several dances. 
Requirements : 20 Taijutsu 
Power : 0 
Effects : None. 

Rank : E-Taijutsu 
Name : Freestyle Pose 
Description : There is no specific visual description to this pose, as it is a representation of the user's current frame of mind. However, a pose must be struck, and described in doing so. Used in preparation for several dances. 
Requirements : 20 Taijutsu 
Power : 0 
Effects : None. 

Latin dances: 

Samba: 
Rank : E-Taijutsu 
Name : Samba Step 1 
Description : After striking the Latin Pose the user gets into a stance with his arms out to his side at an angle, his left foot forwards and his right foot back. The user then takes two steps first the right foot and then the left foot and bend his knees. The user then steps back twice first with the right foot then with the left foot and bends his knees again. This step must be repeated 4 times to activate its effect. 
Requirements : 15 Taijutsu, 20 Genjutsu, must have just used the Latin Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, increases the potential effects of the technique by 1 post. 

Rank : D-Taijutsu 
Name : Samba Step 2 
Description : After going through the Sambe Step 1 the user gets into a stance with his feet together at the heel with his arms out at a ninety degree angle. The user then takes a short step diagonally with his left foot and crosses behind his left foot with his right foot leaving his right foot to rest on the tip of its foot. The user then does the same thing with his right foot and so on. This routine is done four times to activate its effect. 
Requirements : 25 Taijutsu, 30 Genjutsu, must have just used Samba Step 1. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, increases any potential relevant-to-the-Jutsu Action Values taken by the user by +10. 

Rank : C-Taijutsu 
Name : Samba Step 3 
Description : After going through the through the Samba Step 2 the user gets into a stance with their feet together at the heel and with their arms out at a ninety degree angle. The user then takes a long step to the right and crosses behind his right foot with his left foot leaving his left foot to rest on the tip of its foot. The user then does the same thing with his left foot and so on. This routine is done four times to activate its effect. 
Requirements : 35 Taijutsu, 45 Genjutsu, must have just used Samba Step 2. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Genjutsu technique the user uses will cost twice the normal amount of Chakra to counter, if using a Jutsu. 

Rank : B-Taijutsu 
Name : Samba Step 4 
Description : After going through the Samba Step 3 the user puts his left/right foot behind him with only the toe touching the floor and launches into a walk where the user steps forwards a little with the foot that had been back, bends both their knees, and then pulls the foot that they started off with back. This routine is done six times to activate its effect. 
Requirements : 45 Taijutsu, 55 Genjutsu, must have just used Samba Step 3. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Genjutsu technique the user uses will be uncounterable on its first post. 

Rank : A-Taijutsu 
Name : Samba Step 5 
Description : After going through the Samba Step 4 the user puts his right foot behind him with only the toe toe touching the floor and then pulls back his left foot behind the right foot and brings the right foot down with the whole of the foot touching the ground and the left foot at the toe this time. The user then repeats this step six times to activate its effect. 
Requirements : 55 Taijutsu, 70 Genjutsu, must have just used Samba Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, the Genjutsu acts as though it is 1 rank higher than normal, and is uncounterable by anyone with lower Genjutsu than the user for the first turn. 

Rank : S-Taijutsu 
Name : Samba Step 6 
Description : After going through the Samba Step 5 the user gets into a stance with his right foot in front and his left foot being toe to heel with the right foot. The user then steps diagonaly with his left foot and crosses behind his left foot with his right foot leaving his right foot to rest on the tip of its foot. Then the user then takes a long step to the right and crosses behind his right foot with his left foot leaving his left foot to rest on the tip of its foot. The user then does the same thing over again five times to activate the effect of this jutsu. 
Requirements: 65 Taijutsu, 85 Genjutsu, must have just used Samba Step 5. 
Requirements : 65 Taijutsu, 85 Genjutsu, must have just used Samba Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, doubles the duration of the effect, and prevents escape by anyone with lower Genjutsu than yourself for 2 posts. The Genjutsu cannot be Genjutsu-Kai'd for the first post, either. Automatically puts the user into the Latin pose, afterwards, for no extra costs. 

Salsa: 
Rank : E-Taijutsu 
Name : Salsa Step 1 
Description : The user taps their right foot to a beat in their head, during this they don't change their weight, or move the left foot. 
Requirements : 15 Taijutsu, 25 Genjutsu, must have just used the Latin Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, the Power, should it be higher than 0, is increased by +8. 

Rank : D-Taijutsu 
Name : Salsa Step 2 
Description : Continuing the dance on the second beat of the music, the user slides the right foot back and changes the weight on the right leg. They don't move the left foot. 
Requirements : 25 Taijutsu, 35 Genjutsu, must have just used Salsa Step 1. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Genjutsu technique the user uses will deal damage as though the target's Defence Value is 15 lower than normal. 

Rank : C-Taijutsu 
Name : Salsa Step 3 
Description : The user changes weight onto the left leg, they don't move the right foot. 
Requirements : 35 Taijutsu, 50 Genjutsu, must have just used Salsa Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, if it has 0 Power, it gains Power equal to 5*(Rank), where E=1, D=2, up to S=6, and X=7. 

Rank : B-Taijutsu 
Name : Salsa Step 4 
Description : The user slides their right foot forward, toe first, and changes the weight onto the right leg, and don't move their left foot. 
Requirements : 45 Taijutsu, 60 Genjutsu, must have just used Salsa Step 3. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Genjutsu technique the user uses will deal damage to up to 3 extra targets, at regular costs. 

Rank : A-Taijutsu 
Name : Salsa Step 5 
Description : The user reverses into a forward motion. The user taps the left foot, not changing their weight, and not moving the right foot. They then slide their left foot forward, to first, and changetheir weight onto the left leg. Not moving the right foot as they perform this step. 
Requirements : 55 Taijutsu, 75 Genjutsu, must have just used Salsa Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Genjutsu technique, the Damage Value of the technique is doubled. 

Rank : S-Taijutsu 
Name : Salsa Step 6 
Description : Not moving the left foot, the user change weight on the right leg, then slide their left foot back, and change weight onto the left leg. During the second part, they don't move their right foot. 
Requirements : 65 Taijutsu, 90 Genjutsu, must have just used Salsa Step 5. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Genjutsu technique the user uses will deal damage as though the target has 0 Defence Value. Automatically puts the user into the Latin pose, afterwards, for no extra costs. 

Mambo: 
Rank : E-Taijutsu 
Name : Mambo Step 1 
Description : The user slides their left foot forward, toe first ,on the second beat of the music, changing the weight onto their left leg. They don't move the right foot. 
Requirements : 15 Taijutsu, 20 Genjutsu, must have just used the Latin Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique is used against you in the post after using this, you may count your Defence Value as +8 higher than normal. 

Rank : D-Taijutsu 
Name : Mambo Step 2 
Description : The user changes the weight onto the right leg, not moving their left foot. 
Requirements : 25 Taijutsu, 30 Genjutsu, must have just used Mambo Step 1. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique is used against you in the post after using this, the opponent must pay an additional 20 Chakra to use the technique. 

Rank : C-Taijutsu 
Name : Mambo Step 3 
Description : The user slides their left foot back and changes the the weight onto their right leg, while not moving the right leg. 
Requirements : 35 Taijutsu, 45 Genjutsu, must have just used Mambo Step 2. 
Power : 0 
Effects : Costs an offensive turn. If a Genjutsu technique is used against you in the post after using this, reduce the potential duration of any Genjutsu effects by -2 posts. 

Rank : B-Taijutsu 
Name : Mambo Step 4 
Description : The user has to pause for 4 Beats (2-3 seconds) not losing the footing of Mambo Step 3. 
Requirements : 45 Taijutsu, 55 Genjutsu, must have just used Mambo Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique is used against you in the post after using this, you may reduce the Power Value of the Genjutsu by half. 

Rank : A-Taijutsu 
Name : Mambo Step 5 
Description : The user switches to backwards after mambo step 4, they slide their right foot back, and change the weight to the same leg, not moving the left foot, then they change the weight to the left leg, making sure the right foot doesn't move. 
Requirements : 55 Taijutsu, 70 Genjutsu, must have just used Mambo Step 4. 
Power : 0 
Effects : Costs an offensive turn. If a Genjutsu technique is used against you in the post after using this, you may count the technique as being 1 rank lower than it is, and may block it with the appropriate Genjutsu Kai, regardless of stat restrictions. 

Rank : S-Taijutsu 
Name : Mambo Step 6 
Description : The user slides their right foot forward, toe first, and changes their weight to the same leg, not moving the left foot. They then pause for 4 beats, keeping the same pose. 
Requirements : 65 Taijutsu, 85 Genjutsu, must have just used Mambo Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique is used against you in the post after using this, the Damage Value is reduced to 0, and the effects will last only 1 post. Automatically puts the user into the Latin pose, afterwards, for no extra costs. 

Merengue: 
Rank : E-Taijutsu 
Name : Merengue Step 1 
Description : Extending their right arm up to shoulder-level and leaving it out to the side, the user places his left foot well behind his right, shifting his weight to it, before stepping on the right and bringing the left back to shoulder-width apart. 
Requirements : 15 Taijutsu, 25 Genjutsu, must have just used the Latin Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique is used against you in the post after using this, it will require an Accuracy Value greater than the current post's Action Value to be effective. 

Rank : D-Taijutsu 
Name : Merengue Step 2 
Description : Shifting their weight to their right foot, the user steps to the left, the foot pointing straight to the side, as they bounce their hips towards it, and bring their right foot to follow, while the left arm slowly rises to the side of the body. 
Requirements : 25 Taijutsu, 35 Genjutsu, must have just used Merengue Step 1. 
Power : 0 
Effects : Costs an offensive turn. If a Genjutsu technique that has both damage and an effect is used against you in the post after using this, ignore the effect and simply take the damage. 

Rank : C-Taijutsu 
Name : Merengue Step 3 
Description : Stepping behind the left foot with the right, the user places weight on it before stepping back out, facing to the right now, their left arm trailing behind them, as they take two small side-steps to the right. 
Requirements : 35 Taijutsu, 50 Genjutsu, must have just used Merengue Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If the same Genjutsu technique has been used on you more than once during this fight, you may deliver the Genjutsu-damage equal to the amount you last took to the attacker. 

Rank : B-Taijutsu 
Name : Merengue Step 4 
Description : Actually turning their body to the right, the user brings their left foot up, before seeming to throw it forard, stepping onto it lightly while bringing the right leg up after, all the while bringing the right arm up in front of the body. 
Requirements : 45 Taijutsu, 60 Genjutsu, must have just used Merengue Step 3. 
Power : 0 
Effects : Costs an offensive turn. If a Genjutsu technique that has both damage and an effect is used against you in the post after using this, ignore the effect and simply take the damage, while the attacker gets the effects thrown back at them. 

Rank : A-Taijutsu 
Name : Merengue Step 5 
Description : Leaving their body facing the right, the user hops upwards, landing on the left foot and raising the right foot up and forwards, before hopping, and landing on the right foot, raising the left up and backwards. Repeating this twice, the user leaves their hands up. 
Requirements : 55 Taijutsu, 75 Genjutsu, must have just used Merengue Step 4. 
Power : 0 
Effects : Costs an offensive turn. If a Genjutsu technique is used against you in the post after using this, the attack gets delayed a random 1d6 turns (judge-determined), and added to the attacker's post [not costing any extra time, simply an extra attack for them, then] at that time. 

Rank : S-Taijutsu 
Name : Merengue Step 6 
Description : Stepping backwards on the left foot, the user begins a slow backwards step-back/step-forward circle, making each step very deliberate, but not emphasizing any of them. After the circle is completed, the user raises their arm and places the other across their body as they return to the Latin Pose. 
Requirements : 65 Taijutsu, 90 Genjutsu, must have just used Merengue Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If a Genjutsu technique that has both damage and an effect is used against you in the post after using this, ignore the both effect and damage, while the attacker gets both thrown back at them, at 1.5x the original values. Automatically puts the user into the Latin pose, afterwards, for no extra costs. 

Formal Dances: 

Swing: 
Rank : E-Taijutsu 
Name : Swing Step 1 
Description : From the formal pose, the user's left foot kicks forward, before stepping back on the ball of the foot, and their hip bumps to the left, while the arms switch position, left arm to the side and right across the body. 
Requirements : 15 Taijutsu, 25 Ninjutsu, must have just used the Formal Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If a Ninjutsu technique is used against you in the post after using this, increase your Defence Value by +10. 

Rank : D-Taijutsu 
Name : Swing Step 2 
Description : With their weight on their left foot, the user points their right leg to the side, before bringing it back to shoulder-width with their other foot, placing weight on it as they spin about by twisting their legs, the right arm rising from the body straight ahead during the spin. 
Requirements : 25 Taijutsu, 35 Ninjutsu, must have just used Swing Step 1. 
Power : 0 
Effects : Costs an offensive turn. If a Ninjutsu technique is used against you in the post after using this, reduce any extra effects caused by it by half. 

Rank : C-Taijutsu 
Name : Swing Step 3 
Description : Kicking the left leg out, and dropping the arms loosely to their side, the user places it down about 1.5x shoulder width, before placing weight on it, shifting the body to that side. They then shift the weight to their right foot, moving their body that way, before repeating to the left. 
Requirements : 35 Taijutsu, 50 Ninjutsu, must have just used Swing Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If a Ninjutsu technique is used against you in the post after using this, decrease the Power value by half [round down]. 

Rank : B-Taijutsu 
Name : Swing Step 4 
Description : With their weight still on their left foot, the user kicks their right one forward, bringing it back to less-than-shoulder width, before their hips thrust forward, followed by a near-serpentine continuation up the body to the head, while the arms remain at the side, the shoulders rolling as they are reached, and the hands then placed in front of the user, together and down, after the head finishes the "wave". 
Requirements : 45 Taijutsu, 60 Ninjutsu, must have just used Swing Step 3. 
Power : 0 
Effects : Costs an offensive turn. If a Ninjutsu technique that has both an effect and Power is used against you in the post after using this, remove the effect entirely and reduce the Damage Value by half. 

Rank : A-Taijutsu 
Name : Swing Step 5 
Description : The user performs a 3-step circle, their arms rising as they do so, before placing their left leg forward and gently thrusting forwards with their hips, bringing their arms up and to the sides afterwards. 
Requirements : 55 Taijutsu, 75 Ninjutsu, must have just used Swing Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If a Ninjutsu technique is used against you in the post after using this, the attack gets delayed a random 1d6 turns (judge-determined), and added to the attacker's post [not costing any extra time, simply an extra attack for them, then] at that time. 

Rank : S-Taijutsu 
Name : Swing Step 6 
Description : Placing their left arm across the body, again, the user steps forward with their right foot, before bumping their hip in that direction, before taking another step with their left and doing the same, performing a quick, 8 step circle, returning at the end to the Formal pose. 
Requirements : 65 Taijutsu, 90 Ninjutsu, must have just used Swing Step 5. 
Power : 0 
Effects : Costs an offensive turn. If a Ninjutsu technique is used against you in the post after using this, the attack is redirected back to the attacker. Automatically puts the user into the Formal pose, afterwards, for no extra costs. 

Rhumba: 
Rank : E-Taijutsu 
Name : Rhumba Step 1 
Description : Following from the freestyle pose the user places both feet side by side. The user the places their left foot forward then raising the heel of the right foot after which the user brings their left foot back halfway behind the right foot, aimed left slightly. 
Requirements : 15 Taijutsu, 25 Ninjutsu, must have just used the Formal Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, increases the base Power by +8. 

Rank : D-Taijutsu 
Name : Rhumba Step 2 
Description : Moving from “Rhumba step 1,” the user then brings the right foot in a quarter circle on its toe while moving their left foot in the center of where the circle would be, then moving the right foot again to the side of the left foot but now the user is at the time fully turned around. 
Requirements : 25 Taijutsu, 35 Ninjutsu, must have just used Rhumba Step 1. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Ninjutsu technique the user uses will deal damage as though the target's Defence Value is 15 lower than normal. 

Rank : C-Taijutsu 
Name : Rhumba Step 3 
Description : Moving from “Rhumba step 2,” the user then puts the left foot forward while bringing the right heel up. Then drawing the left foot back a little behind the right foot aimed about 30 degrees to the left, the user turns the body to face the same direction as the left foot. 
Requirements : 35 Taijutsu, 50 Ninjutsu, must have just used Rhumba Step 2. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Ninjutsu technique the user uses will deal damage as though the Damage Value is 25% higher than normal, but the Jutsu has no extra effects. 

Rank : B-Taijutsu 
Name : Rhumba Step 4 
Description : Moving from “Rhumba step 3,” the user then quickly turns around with their right foot far back while the left foot continues to turn on its toes all the way around now leaving the user faced back at where the target was before. Then bringing their right foot back next to the side of the left foot faced straight with it then the user places their left foot forward while lifting the right foot’s heel in the air then bringing the left foot backwards before leaving both feet left on the ground. 
Requirements : 45 Taijutsu, 60 Ninjutsu, must have just used Rhumba Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, increases the base Power by +15. 

Rank : A-Taijutsu 
Name : Rhumba Step 5 
Description : Moving from “Rhumba Step 4,” the user then brings their right foot behind the left foot about two feet and then lifting the left foot shoulder length apart from the right foot and putting it down, the user spins around one time then looking back at the enemy with their left foot behind the right foot aimed slihtly to the left. 
Requirements : 55 Taijutsu, 75 Ninjutsu, must have just used Rhumba Step 4. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Ninjutsu technique the user uses will deal damage as though the target has 0 Defence Value. 

Rank : S-Taijutsu 
Name : Rhumba Step 6 
Description : Moving from “Rhumba Step 5,” the user then walks in a circle about two feet in diameter once, ending with a spin in the opposite direction of the circle then walking backwards two steps ending the Rhumba by stepping to the side with their right arm low and the feet about two feet apart. 
Requirements : 65 Taijutsu, 90 Ninjutsu, must have just used Rhumba Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, the Damage Value of the technique is doubled. Automatically puts the user into the Formal pose, afterwards, for no extra costs. 

Foxtrot: 
Rank : E-Taijutsu 
Name : Foxtrot Step 1 
Description : Part of the backwards step, moving from the formal position, you take a single backwards with your right foot. 
Requirements : 15 Taijutsu, 20 Ninjutsu, must have just used the Formal Pose. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Ninjutsu technique the user uses will have +7 Accuracy Value. 

Rank : D-Taijutsu 
Name : Foxtrot Step 2 
Description : Moving from the first Foxtrot step, you now take a second step backwards with your left foot, bringing your right foot to meet it shortly afterwards. 
Requirements : 25 Taijutsu, 30 Ninjutsu, must have just used Foxtrot Step 1. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, reduces the target's Dodge Value by -8. 

Rank : C-Taijutsu 
Name : Foxtrot Step 3 
Description : Moving from the second Foxtrot step, you now take your right foot and quickly move it shoulder-length to your right, before following it up with your left foot in. This is done in an angular fashion that would make a counter-clockwise motion if continued. 
Requirements : 35 Taijutsu, 45 Ninjutsu, must have just used Foxtrot Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, the Ninjutsu can strike at a second target, for full damage, but -20 Accuracy Value. 

Rank : B-Taijutsu 
Name : Foxtrot Step 4 
Description : Moving from the third, quicker Foxtrot step, you now begin the forward steps, taking a single step forward with your left foot. 
Requirements : 45 Taijutsu, 55 Ninjutsu, must have just used Foxtrot Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, the attack will have +15 Accuracy Value. 

Rank : A-Taijutsu 
Name : Foxtrot Step 5 
Description : Moving from the fourth, forward Foxtrot step, you bring your right foot forward, meeting it with your left foot shortly afterwards. 
Requirements : 55 Taijutsu, 70 Ninjutsu, must have just used Foxtrot Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, reduces the target's Dodge Value by -15. 

Rank : S-Taijutsu 
Name : Foxtrot Step 6 
Description : The final step of the Foxtrot, moving from the fifth step, you move your left foot a shoulder-length from your right, then follow it up quickly by having your right foot match it, leaving you once again in the formal position. 
Requirements : 65 Taijutsu, 85 Ninjutsu, must have just used Foxtrot Step 5. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Ninjutsu technique the user uses will force the target to attempt to Dodge, rather than Defend, and give them a -5 Dodge Value. Automatically puts the user into the Formal pose, afterwards, for no extra costs. 

Chacha: 
Rank : E-Taijutsu 
Name : Chacha Step 1 
Description : From the Formal pose, the user kicks their left leg out to the side, leaving their toe on the ground, before moving as though a shimmering wave is passing up their body, with both arms are downwards diagnol from the body. 
Requirements : 15 Taijutsu, 20 Ninjutsu, must have just used the Formal Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, the statistical effects of it are altered by +/- 5, depending on which way the Jutsu works. 

Rank : D-Taijutsu 
Name : Chacha Step 2 
Description : From the first step, the user follows up by placing weight on their left foot, before stepping on their right, bringing their left in, and placing their right foot to the side, placing weight on it, stepping on the left, bringing the right in, and replacing the left out to the side, while the opposite arm to the outstretched leg comes forward in a gentle swaying motion. 
Requirements : 25 Taijutsu, 30 Ninjutsu, must have just used Rhumba Step 1. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, all numerical statistical effects (including duration) are increased by 25%. 

Rank : C-Taijutsu 
Name : Chacha Step 3 
Description : Stepping together, the user brings their right foot in towards their left, crossing their knee in front of the other, before replacing it, and doing the same with the left, repeating the process twice more on each foot, with their arms thrown upwards, then into the chest, then out to the sides, the in to the chest, then placing the palms flat and crossing the arms, downwards, before coming back into the chest. 
Requirements : 35 Taijutsu, 45 Ninjutsu, must have just used Rhumba Step 2. 
Power : 0 
Effects : Costs an offensive turn. The next Ninjutsu technique the user uses, defensive or offensive, will increase its statistical effects by +/- 10, depending on which way the Jutsu works. 

Rank : B-Taijutsu 
Name : Chacha Step 4 
Description : The user faces a slight diagnol as they point their left foot forward, then to the side [based on normal front], before bringing it in towards the right, and repeating with that one. The arms move forward and alternate being rotated and pushed out as the steps take place. 
Requirements : 45 Taijutsu, 55 Ninjutsu, must have just used Rhumba Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, all numerical statistical effects (including duration) are increased by 50%. 

Rank : A-Taijutsu 
Name : Chacha Step 5 
Description : Bringing their left foot in front of their right, the user begins a quick triple-stepped spin to the right, pausing for an extra two steps after facing the front again, before repeating in the opposite direction. During the pause, the arms are almost-casually flung downwards and to the side. 
Requirements : 55 Taijutsu, 70 Ninjutsu, must have just used Rhumba Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Ninjutsu technique, all numerical statistical effects (including duration) are increased by 100%. 

Rank : S-Taijutsu 
Name : Chacha Step 6 
Description : Clasping their hands together, the user performs a "wave" with their arms, and takes a step to the left as they perform another, stepping in with the right as they begin bringing the arms over the left of the head, performing two more waves as it circles the head, ending with one arm being brought across the front of the body, and the other open to the side, returning to the Formal Pose. 
Requirements : 65 Taijutsu, 85 Ninjutsu, must have just used Rhumba Step 5. 
Power : 0 
Effects : Costs an offensive turn. The next Ninjutsu technique the user uses, defensive or offensive, will double its statistical effects, and increase its duration by 4 turns. Automatically puts the user into the Formal pose, afterwards, for no extra costs. 

Freestyle dances: 

Tap: 
Rank : E-Taijutsu 
Name : Tap Step 1 
Description : Starting from the freestyle pose, the user strikes the ball of his left foot on the floor and releasing it immidiately using an ankle movement. 
Requirements : 20 Taijutsu, must have just used the Freestyle Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique it will have +7 Accuracy Value. 

Rank : D-Taijutsu 
Name : Tap Step 2 
Description : Starting from Tap step 1, the user then strikes the heel of the left foot on the floor and releasing it immidiately, again, using an ankle movement. 
Requirements : 30 Taijutsu, must have just used Tap Step 1. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Taijutsu technique the user uses will reduce the target's Dodge Value by -8. 

Rank : C-Taijutsu 
Name : Tap Step 3 
Description : Starting from Tap step 2, the user then digs the ball of the right foot into the floor,  without a change of weight. 
Requirements : 45 Taijutsu, must have just used Tap Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique, the Jutsu can strike at a second target, for full damage, but -20 Accuracy Value. 

Rank : B-Taijutsu 
Name : Tap Step 4 
Description : Starting from Tap step 3, the user then digs the ball of his left foot into the floor, without a change of weight. The user then stands on the ball of his right feet, then dropping the heel on the floor, again without a change of weight. The user then repeats the same step, but this time using the left foot thereby producing a rolling sound like a horse gallop or a drum roll. 
Requirements : 55 Taijutsu, must have just used Tap Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique, it will have +15 Accuracy Value. 

Rank : A-Taijutsu 
Name : Tap Step 5 
Description : Coming from Tap step 4, The user then stands on left leg, and the right foot is brushed out by striking the ball of the foot on the floor in a sweeping forward motion. The user the repeats the same step but this time, in a sweeping backward motion. 
Requirements : 70 Taijutsu, must have just used Tap Step 4. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Taijutsu technique the user uses will reduce the target's Dodge Value by -15. 

Rank : S-Taijutsu 
Name : Tap Step 6 
Description : Coming from Tap step 5, the user then stands on left leg, and the foot is brushed out by striking the ball of the right foot on the floor in a sweeping forward motion. This will be followed immediately by a step that strikes the ball of the foot on the floor with a change of weight, similar to a walking step, only done on the ball of the foot--the heel does not touch the floor. The user will end on a freestyle pose. 
Requirements : 85 Taijutsu, must have just used Tap Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique, it will force the target to attempt to Dodge, rather than Defend, and give them a -5 Dodge Value. Automatically puts the user into the Freestyle pose, afterwards, for no extra costs. 

Breakdance: 
Rank : E-Taijutsu 
Name : Breakdance Step 1 
Description : Starting from the freestyle pose, the user then drops in a push up position with the feet spread apart. 
Requirements : 25 Taijutsu, must have just used the Freestyle Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique, increases the base Power by +8. 

Rank : D-Taijutsu 
Name : Breakdance Step 2 
Description : The left hand lifts, and the right foot is placed where that hand used to be. 
Requirements : 35 Taijutsu, must have just used Breakdance Step 1. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Taijutsu technique the user uses will deal damage as though the target's Defence Value is 15 lower than normal. 

Rank : C-Taijutsu 
Name : Breakdance Step 3 
Description : As weight shifts onto the right hand and foot, the left leg is moved up into the crook of the right knee. 
Requirements : 50 Taijutsu, must have just used Breakdance Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If used with an offensive Taijutsu technique, will deal damage as though the Damage Value is 25% higher than normal, but the Jutsu has no extra effects. 

Rank : B-Taijutsu 
Name : Breakdance Step 4 
Description : The right leg swings around in front of the right hand and comes down so that the user's legs are in a crab position. Meanwhile, he switches hands so that the left hand returns to the ground and the right hand flies up. 
Requirements : 60 Taijutsu, must have just used Breakdance Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Taijutsu technique, increases the base Power by +15. 

Rank : A-Taijutsu 
Name : Breakdance Step 5 
Description : The left leg now swings around in a wide arc and wraps around the right. The right leg moves back into its original push-up spot. 
Requirements : 75 Taijutsu, must have just used Breakdance Step 4. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Taijutsu technique the user uses will deal damage as though the target has 0 Defence Value. 

Rank : S-Taijutsu 
Name : Breakdance Step 6 
Description : Lastly, the left leg pulls back while the right hand comes down to complete the push-up position. The user then goes back up to freestyle pose. 
Requirements : 90 Taijutsu, must have just used Breakdance Step 5. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Taijutsu technique the user uses will double the Damage Value of the technique. Automatically puts the user into the Freestyle pose, afterwards, for no extra costs. 

Modern: 
Rank : E-Taijutsu 
Name : Modern Step 1 
Description : Raising their bared hands, the user crosses them in front of their face, palms open, while keeping their feet shoulder-width apart. The arm-crossing takes place in the middle of the forearm, just below the nose, so as to avoid blocking the vision of the user. 
Requirements : 15 Taijutsu, 25 Tools, must have just used the Freestyle Pose. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Tools technique the user uses will have an increased base Power by +8. 

Rank : D-Taijutsu 
Name : Modern Step 2 
Description : Following the first pose, the user swings their right arm up over their head, around their back, and then past their side, before crossing it over in front of the body, while the left arm begins to swing around the back. The user bounces once on their feet during this, before taking a lunging step forward as the right arm swings out forward, in a thrusting manner. 
Requirements : 25 Taijutsu, 35 Tools, must have just used Modern Step 1. 
Power : 0 
Effects : Used in addition to your regular technique. If used with an offensive Tools technique it will deal damage as though the target's Defence Value is 15 lower than normal. 

Rank : C-Taijutsu 
Name : Modern Step 3 
Description : Bringing the right arm to their side, the user bounces on their feet, hopping back on their right, then placing weight onto the left, before jumping back a few feet and landing evenly on both, with their left arm straight up in the air. 
Requirements : 35 Taijutsu, 50 Tools, must have just used Modern Step 2. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Tools technique the user uses will deal damage as though the Damage Value is 25% higher than normal, but the Jutsu has no extra effects. 

Rank : B-Taijutsu 
Name : Modern Step 4 
Description : Bending their knees deeply, the user gets very low, to a near-squatting position, before somersaulting forward, ending on their back, before kicking themself to their feet, and forward-flipping in the air, bringing their potentially-weapon-wielding arms under them, over their foe. 
Requirements : 45 Taijutsu, 60 Tools, must have just used Modern Step 3. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique, increases the base Power by +15. 

Rank : A-Taijutsu 
Name : Modern Step 5 
Description : Quickly following the last step, the user ensures they are beside the target, before suddenly spreading their legs and dropping into the side-splits [or bent splits, if not flexible enough], before bringing their legs back together, their arms in front of them as they rise. 
Requirements : 55 Taijutsu, 75 Tools, must have just used Modern Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique, it will deal damage as though the target has 0 Defence Value. 

Rank : S-Taijutsu 
Name : Modern Step 6 
Description : The user hops back two paces, alternating their forward foot, before performing a quick backflip, replacing any possible weapons in their sheathes/bags with a quick arm spin, before striking their new Freestyle pose. 
Requirements : 65 Taijutsu, 90 Tools, must have just used Modern Step 5. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Tools technique the user uses will cause the Damage Value of the technique is doubled. Automatically puts the user into the Freestyle pose, afterwards, for no extra costs. 

Jazz: 
Rank : E-Taijutsu 
Name : Jazz Step 1 
Description : Starting from the freestyle pose, the user throws his arms up then spins, and then struts forwards brazenly starting out on the left foot with his arms swinging back and forth. 
Requirements : 15 Taijutsu, 20 Tools, must have just used the Freestyle Pose. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique it will have +7 Accuracy Value. 

Rank : D-Taijutsu 
Name : Jazz Step 2 
Description : Starting from the Jazz Step 1, the user clasps their hands infront of their face and continues to walk forwards with their entire uperbody swinging to the side and at an angle. 
Requirements : 25 Taijutsu, 30 Tools, must have just used Jazz Step 1. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Tools technique the user uses will reduce the target's Dodge Value by -8. 

Rank : C-Taijutsu 
Name : Jazz Step 3 
Description : Starting from the Jazz Step 2, the user puts their arms at an angle infrount of them and some what flaps them while moving to the left with two steps and then to the right with two steps. 
Requirements : 35 Taijutsu, 45 Tools, must have just used Jazz Step 2. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique, the Tools can strike at a second target, for full damage, but -20 Accuracy Value. 

Rank : B-Taijutsu 
Name : Jazz Step 4 
Description : Starting from the Jazz Step 3, the user spins on the tip of one foot flinging the other foot out slightly. The user then rushes forwards with their arms up above them and spins and jumps forwards. 
Requirements : 45 Taijutsu, 55 Tools, must have just used Jazz Step 3. 
Power : 0 
Effects : Costs an offensive turn. The next offensive Tools technique the user uses will have +15 Accuracy Value. 

Rank : A-Taijutsu 
Name : Jazz Step 5 
Description : Starting from the Jazz Step 4, the user brazenly like in Jazz Step 1, but then taps their left foot turns on their heel and then spin-jumps into the air landing on their right foot. 
Requirements : 55 Taijutsu, 70 Tools, must have just used Jazz Step 4. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique, reduces the target's Dodge Value by -15. 

Rank : S-Taijutsu 
Name : Jazz Step 6 
Description : Starting from the Jazz Step 5, the user then spins several times and then side-steps to the left with their hands out infront of them. The user the does the same the the right and then strikes a pose and their choosing. 
Requirements : 65 Taijutsu, 85 Tools, must have just used Jazz Step 5. 
Power : 0 
Effects : Used in addition to your regular technique. If used with a Tools technique, it will force the target to attempt to Dodge, rather than Defend, and give them a -5 Dodge Value. Automatically puts the user into the Freestyle pose, afterwards, for no extra costs.