: Sunagakure no Sato Jutsus 
 
Suna Sato Jutsu 
~Wind Jutsus~ 
Rank: X-Ninjutsu 
Name: Kaze Sokutounuku no Jutsu (Temporal Wind Drill Technique) 
Description: Used with a swift, Taijutsu strike, the user compressed chakra into the attacking limb, while preparing it to take control of air currents. As the strike is made, the air around the limb is infused with the chakra, and as the strike is finished, the air spins violently around the limb, before drilling forward, to decimate whatever lie in its path. 
Requirements: Wind Manipulation and 110 Ninjutsu 
Power: 140 
Effects: Has a 90% chance of destroying the limb used to perform the Jutsu. 
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Rank: S-Ninjutsu 
Name: Gufuu no Jutsu (Tornado Technique) 
Description: Creates an F-4 category tornado that could ravage a mile (roughly 1.6 km) in a straight line (smaller distance if the user chooses to curve the path). 
Requirements: Wind Manipulation, 95 Chakra Control, and 105 Ninjutsu 
Power: 87 
Effects: Costs 200 Chakra. Lasts 3 posts, striking a random target each post after the first, excluding the user. 
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Rank: A-Ninjutsu 
Name: Kaze no Yaiba (Wind Blade) 
Description: Creates a blade of wind that slashes toward the enemy. 
Requirements: Wind Manipulation and 85 Ninjutsu 
Power: 65 
Effects: Reduces defender's Defence Value by half against this technique. 
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Rank: A-Ninjutsu 
Name: Tenkei no Senpuu (Divine Whirlwind) 
Description: Creates a small whirlwind around the user that will affect anything within 5 meters - friend or foe. 
Requirements: Wind Manipulation, 80 Chakra Control, and 90 Ninjutsu 
Power: 45 
Effects: Costs 100 Chakra. Strikes everything, excluding yourself, within the range, including allies, for full damage. 
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Rank: B-Ninjutsu 
Name: Fuuton Daitoppa (Wind Element: Great Destructive Charge) 
Description: Blast of air from the user's mouth in a spiraling column.  Pushes the enemy back to prevent close-range attacks. 
Requirements: Wind Manipulation and 55 Ninjutsu 
Power: 32 
Effects: If target has under 50 Strength, has a 25% chance to knock them up to 100m away. 
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Rank: B-Ninjutsu 
Name: Kaze Bunshin no Jutsu (Wind Clone Technique) 
Description: Creates a look-alike clone of the user, which is fully immune to physical assault. While fairly weak in stature, it can use its body to control the wind around it. 
Requirements: 65 Ninjutsu, 65 Chakra Control, Wind Manipulation 
Power: 0
Effects: See Bunshin Manifesto. 
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Rank: C-Ninjutsu 
Name: Furyuu (Wind Stream) 
Description: User thrusts his/her arm in the direction of the target and thrusts a focused stream of wind in that direction. The stream is at most .6 meters in diameter and, if effective, will push the oponent back for as long as the user continues the stream, up to a maximum of 10 meters.. Initial strike of wind does damage, with possible bonus damage if the target hits a wall. (Judge discretion for extra damage.) 
Requirements: Wind Manipulation and 55 Ninjutsu 
Power: 17 
Effects: None 
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Rank: C-Ninjutsu 
Name: Yugamu Kaze (Deflecting Wind) 
Description: User creates a whirlwind around him/herself, causing incoming projectiles to be diverted. 
Requirements: Wind Manipulation and 50 Ninjutsu 
Power: 0
Effects: Reduces the Accuracy Value of projectiles by 20. Does not affect Ninjutsu techniques. 
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Rank: D-Ninjutsu 
Name: Fuuton Renkuudan (Wind Element: Kneaded Air Bullet) 
Description: User expels a small (three to four inches in diameter) ball of oscillating wind at the opponent. 
Requirements: Wind Manipulation and 30 Ninjutsu 
Power: 9
Effects: None. 
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Rank: E-Ninjutsu 
Name: Fuusou (Wind Manipulation) 
Description: Gives user the ability to control and manipulate the movement of the air (i.e. wind). 
Requirements: 15 Ninjutsu 
Power: 0
Effects: None. 

~Fan Jutsus~ 
Rank: S-Ninjutsu 
Name: Tatsumaki Shibari (Binding Twister) 
Description: Usable in an enclosed or indoor area, where wind will bounce around without escaping. Creates a twister of wind, trapping your foe in it with wind and chakra, as well as randomly slashing them with wind. Lasts for one post, before they freefall out of it. 
Requirements: Fan, 100 Ninjutsu, 90 Chakra Control, 60 Tools, Seisensou 
Power: 72 
Effects: If Defended against, the target's Defence Value is reduced to 0. If the target attempts to dodge and fails, increase the Power by +20. The targetted opponent can take no defensive/support action in the post after taking damage from this. 
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Rank: S-Ninjutsu 
Name: Hasha Kamaitachi no Jutsu (Supreme Sickling Wind Technique) 
Description: A devastating blast of wind, randomly cutting everything within it to shreds. 
Requirements: Fan, 100 Ninjutsu, 80 Chakra Control, 60 Tools, Seisensou 
Power: 96 
Effects: None. 
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Rank: A-Ninjutsu 
Name: Hanpuu (Reflecting Wind) 
Description: A powerful gust of wind, capable of reflecting thrown tools back at the source. Not usable if the tools are influenced by an outside source while in midair. 
Requirements: Fan, 80 Ninjutsu, 70 Chakra Control, 50 Tools, Seisensou 
Power: 0
Effects: Sends any propelled B-rank and lower Tools back at their users, unless they are influencing them in midair. The Tools will have an Accuracy Value equal to 2/3 the user's Chakra Control stat, and gain +5 Power for this attack. 
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Rank: A-Ninjutsu 
Name: Dai Kamaitachi no Jutsu (Great Sickling Weasel Technique) 
Description: A powerful blast of wind, randomly cutting everything within it to pieces. 
Requirements: Fan, 80 Ninjutsu, 65 Chakra Control, 50 Tools, Seisensou 
Power: 62 
Effects: None 
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Rank: B-Ninjutsu 
Name: Hisen (Flying Fan) 
Description: After creating a blast of wind, preferably in an area where wind is reflected and does not escape, you can soar about on the fan, constantly moving and falling, but in control of how you do so. 
Requirements: Fan, 65 Ninjutsu, 60 Chakra Control, 40 Tools, Seisensou 
Power: 0
Effects: Gives the user +8 Dodge Value, and the attacker -5 Accuracy Value. 
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Rank: B-Ninjutsu 
Name: Kamaitachi no Jutsu (Sickling Wind Technique) 
Description: A blast of wind, randomly cutting at things caught within it. 
Requirements: Fan, 65 Ninjutsu, 60 Chakra Control, 40 Tools, Seisensou 
Power: 39 
Effects: None 
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Rank: C-Ninjutsu 
Name: Fuushuu (Concentrated Wind) 
Description: A concentrated tunnel of wind, aimed at a single target. Simply pushes them, but can cause them to fall, or lose their strike. 
Requirements: Fan, 45 Ninjutsu, 40 Chakra Control, 30 Tools, Seisensou 
Power: 0
Effects: If the target's Strength is less than the user's (Chakra Control + 10), they will be knocked down and unable to defend during their next post. If their Strength is less than the user's (Chakra Control - 10), they will be knocked back, and unable to attack during their next post. 
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Rank: C-Ninjutsu 
Name: Fuusajin (Dust Wind) 
Description: A gust of wind, which coats a prespecified area within it with a slippery dust. 
Requirements: Fan, 45 Ninjutsu, 40 Chakra Control, 30 Tools, Seisensou 
Power: 0
Effects: If the target lands on the dusted area, they will lose their balance, reducing all Battle Value of that post by -20. 
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Rank: C-Ninjutsu 
Name: Dai Waifuu (Greater Deflecting Wind) 
Description: A strong gust of wind, capable of deflecting all small, thrown tools, as well as deflecting or slowing down tools being influenced by an outside source while in midair. 
Requirements: Fan, 45 Ninjutsu, 40 Chakra Control, 30 Tools, Seisensou 
Power: 0
Effects: Reduces the Accuracy Value of all incoming C-rank and lower tools to 0. If any tools of B-rank or lower are incoming that are being influenced while flying, reduce their Damage Value by -20. 
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Rank: D-Ninjutsu 
Name: Ookaze (Great Wind) 
Description: A strong gust of wind directed at your foe. 
Requirements: Fan, 25 Ninjutsu, 20 Chakra Control, 20 Tools, Seisensou 
Power: 12 
Effects: None 
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Rank: D-Ninjutsu 
Name: Moufuu (Blinding Wind) 
Description: A gust of wind, which kicks up dirt from the ground, creating dust that prevents vision. 
Requirements: Fan, 25 Ninjutsu, 20 Chakra Control, 20 Tools, Seisensou 
Power: 0
Effects: Reduces the target's Accuracy Value by -6 for their next 3 attacks. 
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Rank: D-Ninjutsu 
Name: Waifuu (Deflecting Wind) 
Description: A gust of wind that can be used to deflect incoming small tools. Not usable if the tools are influenced by an outside source while in midair. 
Requirements: Fan, 25 Ninjutsu, 20 Chakra Control, 20 Tools, Seisensou 
Power: 0
Effects: Reduces the Accuracy Value of all incoming D-rank and lower tools to 0. 
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Rank: E-Tools 
Name: Tossen (Fan Slam) 
Description: Slam the closed fan upon your foe. 
Requirements: Fan, 10 Strength, 10 Tools 
Power: 7
Effects: If your next attack is a Ninjutsu fan attack, increase its Accuracy Value by +8. 
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Rank: E-Ninjutsu 
Name: Seisensou (Fan Chakra Channelling) 
Description: Allows the user to channel chakra through their fan, in order to perform Jutsu with it, without requiring hand seals. Required for several other Jutsu. 
Requirements: Fan, 15 Ninjutsu, 10 Chakra Control, 10 Tools 
Power: 0
Effects: None 

~Sand Jutsus~ 
Rank: S-Ninjutsu 
Name: Gokusamaisou (Hell Sand Burial) 
Description: By sending sand into the ground, the user creates a spiraling pit of quicksand that attempts to suck the target into the earth, where they will descend until they descend 200m. 
Requirements: 105 Ninjutsu, 105 Chakra Control, Sand Manipulation, #kg of sand. 
Power: ~
Effects: Creates a pit of sand which, if not dodged on the first turn, begins sucking the user into the earth. Can be escaped if the target's Strength exceeds the user's Ninjutsu stat, or if the combined force of the target and any assistants they have exceeds the user's Ninjutsu stat. If not escaped by the third post, the target is dragged completely underground, where they suffer -120 Strength and Speed, and take 500 Stamina damage per post. 
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Rank: S-Ninjutsu 
Name: Ryuusa Bakuryuu (Wave of Violent Sand) 
Description: Creates a rolling avalanche of sand to crush the opponent. 
Requirements: 105 Ninjutsu, 95 Chakra Control, Sand Manipulation, at least 1000 kg of sand. 
Power: 60+ 
Effects: Costs an additional 100 Chakra atop normal costs. Strikes all target foes, and has +15 Accuracy Value. Can put extra sand into the attack to increase the power(20kg of sand for +1 Power), up to a max of 1000kg added sand. 
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Rank: S-Ninjutsu 
Name: Sabaku Taisou (Grand Funeral of Violent Sand) 
Description: Following Ryuusa Bakaryuu, this attack crushes anything struck by the avalanche mercilessly. 
Requirements: 105 Ninjutsu, 100 Chakra Control, Sand Manipulation, targets must have been struck by Ryuusa Bakaryuu. 
Power: 85 
Effects: If the targets were struck by the Ryuusa Bakaryuu on the previous post, they cannot dodge this attack. 
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Rank: A-Ninjutsu 
Name: Chisasoku (Sand Choking) 
Description: Forces sand down the opponent's throat, effectively blocking the air passages. 
Requirements: 90 Ninjutsu, 90 Chakra Control, Sand Manipulation, 10kg of sand 
Power: ~
Effects: Has a -30 Accuracy Value. If the attack is not dodged, it has a 50% chance to deal 300 Stamina damage, and 50% chance to deal nothing. 
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Rank: A-Ninjutsu 
Name: Gou Sunadaki (Grand Sandfall) 
Description: Sand smashes into opponent from above, potentially burying them. 
Requirements: 90 Ninjutsu, 70 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 60 
Effects: None. 
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Rank: A-Ninjutsu 
Name: Sabaku no Bougyoku (Protective Sphere of the Desert) 
Description: Advanced form of Sphere of Sand. In this version, the sphere is capable of morphing to shoot out spikes to ward off incoming taijutsu attacks. 
Requirements: 90 Ninjutsu, 95 Chakra Control, Suna no Kara, Sand Manipulation, #kg of sand 
Power: 0
Effects: User is considered untouchable until Jutsu ends. User's Detection drops to 0, since they cannot see outside the sphere. Sphere has a Defence Value of 60, and can take 100 damage before breaking. The sphere can strike at incoming foes with 40 Power, 50 Accuracy Value spikes. Costs half the initial cost per post to maintain. 
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Rank: A-Ninjutsu 
Name: Sabaku Sousou (Funeral of Violent Sand) 
Description: Used after Sabaku Kyuu, this causes the sand surrounding the target to crush them without mercy. 
Requirements: 90 Ninjutsu, 90 Chakra Control, Sand Manipulation. 
Power: 80 
Effects: Only usable if the target is caught within your Sabaku Kyuu. Cannot be dodged. Causes the Sabaku Kyuu to release, afterwards. 
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Rank: A-Ninjutsu 
Name: Suna Bunshin no Jutsu (Sand Clone Technique) 
Description: Creates a clone of yourself, out of sand, that may look identical to the user. This clone can attack with its body, and is very sturdy. 
Requirements: 85 Ninjutsu, 75 Chakra Control, Sand Manipulation 
Power: 0
Effects: See Bunshin Manifesto. 
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Rank: A-Ninjutsu 
Name: Suna Shigure (Sand Drizzle) 
Description: Clumps of sand fly and gather around target. 
Requirements: 85 Ninjutsu, 80 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 48 
Effects: Has +15 Accuracy Value. Reduces target's Speed by -15, and their Dodge Value by -10 for the next 2 posts. 
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Rank: B-Ninjutsu 
Name: Ensa (Sand Chakram) 
Description: Creates a disc out of sand to be hurled at the opponent.  The edges of the disc are quite sharp. 
Requirements: 70 Ninjutsu, 60 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: Creates a B-ranked throwing-Chakram, of 40 Power, with +5 Accuracy Value." 
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Rank: B-Ninjutsu 
Name: Sabaku Bara (Rose of Violent Sand) 
Description: Sand grabs the opponent out of the air and slams him/her into the ground. 
Requirements: 70 Ninjutsu, 60 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 42 
Effects: None. 
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Rank: B-Ninjutsu 
Name: Sabakukyuu (Casket of Binding Sand) 
Description: User sends a large amount of sand rushing toward the target, attempting to completely engulf said target. 
Requirements: 70 Ninjutsu, 70 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: Creates a 'grip' of sand with 80 HP. If connecting, binds the foe, removing their ability to dodge. If the foe tries to break free as their main action, deduct their Strength from the HP, where 0 HP or less means the grip is broken. 
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Rank: B-Ninjutsu 
Name: Sagyoku (Sphere of Sand) 
Description: User creates a sphere of hardened sand around him/herself. 
Requirements: 70 Ninjutsu, 60 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: User is considered untouchable until Jutsu ends. User's Detection drops to 0, since they cannot see outside the sphere. Sphere has a Defence Value of 60, and can take 80 damage before breaking. Costs half the initial cost per post to maintain. 
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Rank: B-Ninjutsu 
Name: Suna Kousen (Sand Beam) 
Description: Forms a large pillar of sand and propels it through the air at the opponent. 
Requirements: 70 Ninjutsu, 60 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 35 
Effects: +8 Accuracy Value. 
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Rank: C-Ninjutsu 
Name: Jasen (Desert Tactics) 
Description: User sinks below the surface of the sand and travels underground, leaving only a faint ripple to commemorate his passing. 
Requirements: 45 Ninjutsu, 45 Chakra Control, Sand Manipulation, a sandy terrain. 
Power: 0
Effects: Counts as hiding, with +10 Action Value, with a +5 Defence Value if struck. -20 Speed while in effect. Costs the full amount per post to maintain. 
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Rank: C-Ninjutsu 
Name: Shinsarou (Sand Mirage) 
Description: Large amount of sand disguised as another object. Must be set up before the battle for the user to have any hope of tricking the opponent. 
Requirements: 45 Ninjutsu, 45 Chakra Control, Sand Manipulation. 
Power: 0
Effects: Can disguise up to 200kg of sand as an object, or as several objects, before the battle starts. Must be stated and confirmed by the judge. Everyone gets Detection-Action Values made until they notice the sand, or until it is revealed, where an Action Value of 70+ will recognize it. 
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Rank: C-Ninjutsu 
Name: Suna Arashi (Sand Storm) 
Description: Creates a sandstorm that limits vision and may cause dust to enter the opponent's eyes, mouth, nose, etc. 
Requirements: 50 Ninjutsu, 40 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: Causes everyone within 20m without protective eyewear to suffer from -15 Accuracy Values and -15 Detection. 
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Rank: C-Ninjutsu 
Name: Suna no Yoroi (Armor of Sand) 
Description: Heavy layer of sand surrounds the user, protecting him/her. 
Requirements: 50 Ninjutsu, 50 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: +15 Defence Value, -15 Speed. Costs half the initial amount per post to maintain. 
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Rank: D-Ninjutsu 
Name: Daisan no Me (Third Eye) 
Description: User gathers sand into the palm of his/her hand and manipulates it into the fashion of a human eye. The user then closes one eye and crushes the sand eye, letting the sand drift out and reform at the location the user desires. When the eye has reformed, the user can then see through that eye using the link with the sand. 
Requirements: 25 Ninjutsu, 25 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: Allows the user to see things they couldn't otherwise see. Must close an eye while this is active, or will suffer from -20 Detection. 
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Rank: D-Ninjutsu 
Name: Seijaku na Sabaku (Silent Desert) 
Description: User gathers sand at the bottom of his/her feet, deadening the sound of the footsteps. 
Requirements: 25 Ninjutsu, 20 Chakra Control, Sand Manipulation, #kg of sand. 
Power: 0
Effects: Increases Stealth by +10 while active, but lowers Speed by -10. Costs 5 chakra per post to maintain. 
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Rank: D-Ninjutsu 
Name: Suna Tsukuri (Sand Creation) 
Description: Sends sand into the earth to crush up minerals, in order to create more sand for use. The amount created is relative to the amount of sand sent down. 
Requirements: 20 Ninjutsu, 25 Chakra Control, Sand Manipulation, any amount of sand, 
Power: 0
Effects: Creates an amount of sand equal to half the amount sent down. Cannot create more than 150kg of sand at once. Neither the sand sent down, nor the sand created, can be used to attack during this post. 
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Rank: E-Ninjutsu 
Name: Kyuusa (Sand Ball) 
Description: User gathers a fist-sized ball of sand to be used as a projectile. 
Requirements: 15 Ninjutsu, 10 Chakra Control, Sand Manipulation, 3kg of sand. 
Power: 6
Effects: None. 
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Rank: E-Ninjutsu 
Name: Sousa (Sand Manipulation) 
Description: Allows user to manipulate sand. 
Requirements: 10 Ninjutsu, 10 Chakra Control. 
Power: 0
Effects: None. 
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Rank: E-Ninjutsu 
Name: Suna Shuriken/Kunai (Sand Shuriken/Kunai) 
Description: User creates the basic ninja tools out of sand. 
Requirements: 10 Ninjutsu, 10 Chakra Control, Sand Manipulation, the tool's weight in sand. 
Power: 0
Effects: Costs 5 Chakra per tool to create, and can create up to four tools at once. Creates a standard Kunai or Shuriken, though they break if struck by a person with 50+ Strength, or parried by a person with 50+ Tools. 
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Jeimuzu 
01-03-2006 11:23 AM 
Re: Sunagakure no Sato Jutsus 
 
Kurochi Jutsus 
Bloodline Levels 
Rank: A-Ninjutsu 
Name: Kurometsuki Level 3 
Description: User's eyes turn fully black with the addition of a yellowish-orange iris. 
Requirements: 100 Bloodline, 100 Chakra Control, 100 Detection, Kurometsuki Level 2 
Power: 0
Effect: +15 Detection. Costs 10 Chakra per post to maintain. Allows user to detect the neurological impulses as accurately as determining to which digit the signal goes. Also required to be able to perform Kurochi X and S rank jutsus. 
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Rank: C-Ninjutsu 
Name: Kurometsuki Level 2 
Description: User's eyes turn fully black, including the portion normally white. 
Requirements: 40 Bloodline, 40 Chakra Control, 40 Detection, Kurometsuki Level 1 
Power: 0
Effect: +10 Detection. Costs 8 Chakra per post to maintain. Allows user to detect the neurological impulses as accurately as determining to which general area of the extremity the signal goes (i.e. hand, forearm, upper arm, thigh calf, foot). Also required to be able to perform Kurochi A and B rank jutsus. 
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Rank: E-Ninjutsu 
Name: Kurometsuki Level 1 
Description: User's iris and pupil turn black. 
Requirements: 10 Bloodline, 10 Chakra Control, 10 Detection 
Power: 0
Effect: +5 Detection. Costs 5 Chakra per post to maintain. Allows user to detect the opponent's neurological impulses to provide a general idea of how the opponent will move. Also required to be able to perform any Kurochi jutsus. 

Note: 
Each Kurochi member may learn 2 "proficiencies" with the clan at normal costs. Any Jutsu from a third style/proficiency costs 2x normal TP costs. Any Jutsu from a fourth costs 3x normal, and from the fifth costs 4x normal. 

Command Illusion Jutsus 
Rank: X-Genjutsu 
Name: Jisatsurei (Suicidal Command) 
Description: Believing themselves to be belittled and verbally assaulted by all those holding authority in his life, the target is driven to attempting suicide unless s/he breaks free of the genjutsu. 
Requirements: 120 Kurometsuki and charging Soukon for one post 
Power: ~
Effect: Requires one turn of Soukon beforehand. The judge rolls a 1d110, and if this value is greater than the target's Genjutsu stat, they will choose to stop fighting. During the target's next post, if the Genjutsu is not broken and they were affected by the first effect, the judge rolls another 2d90, and if both rolls surpass the target's Genjutsu stat, they will attempt to kill themself. 
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Rank: S-Genjutsu 
Name: Uragirirei (Command to Betrayal) 
Description: The target believes that he has been betrayed, and begins to attack his allies thanks to the voices of authority figures in his mind. 
Requirements: 90 Kurometsuki and charging Soukonfor one post 
Power: 45 
Effect: Requires one turn of Soukon beforehand. The judge rolls a 1d100, and if this value is greater than the target's Genjutsu stat, they will choose to stop assisting their allies. During the target's next post, if the Genjutsu is not broken and they were affected by the first effect, the judge rolls another 1d80, and if this surpasses the target's Genjutsu stat, they will choose to attack their former-allies. 
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Rank: A-Genjutsu 
Name: Shirahatarei (Command to Surrender) 
Description: The user convinces the target that the current struggle the target is attempting is futile, and therefore must surrender. 
Requirements: 70 Kurometsuki and charging Soukon for one post 
Power: 40 
Effect: Requires one turn of Soukon beforehand. The judge rolls a 1d90, and if this value is greater than the target's Genjutsu stat, they will choose to stop attacking the user. During the target's next post, if the Genjutsu is not broken and they were affected by the first effect, the judge rolls another 1d90, and if this surpasses the target's Genjutsu stat, they will choose to surrender the match. 
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Rank: B-Genjutsu 
Name: Souiirei (Conflicting Commands) 
Description: The target believes he is hearing multiple authority figures in his life give him conflicting information, creating a mental struggle within the target’s mind. 
Requirements: 50 Kurometsuki and charging Soukon for one post 
Power: 50 
Effect: Requires one turn of Soukon beforehand. 
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Rank: C-Genjutsu 
Name: Gunshokurei (Command to Disarm) 
Description: The target thinks they hear the voice of an authority figure command them to toss their weapons aside. 
Requirements: 35 Kurometsuki and charging Soukon for one post 
Power: 20 
Effect: Requires one turn of Soukon beforehand. The judge rolls a 1d80, and if this value is greater than the target's Genjutsu stat, they will choose to throw down all their weapons, as well as choose not to offensively strike at the user during their follow-up post. 
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Rank: D-Genjutsu 
Name: Hakukyou (Commanding Yell) 
Description: The target thinks they hear the voice of a commanding figure in their life commanding them to stop whatever they are doing immediately. 
Requirements: 15 Kurometsuki and a simultaneous use of Soukon 
Power: 6
Effect: The judge rolls a 1d60, and if this value is greater than the target's Genjutsu stat, they are unable to Dodge/Defend against this, as well as being forced to end any multi-turn/concentration-required things they are doing. 
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Rank: E-Genjutsu 
Name: Soukon (Soul Search) 
Description: Search the mind of a target for knowledge of commanding authority figures in the person’s life. 
Requirements: 10 Kurometsuki 
Power: 0
Effect: None. Takes up the offensive part of a post. Usually combos with other Command Illusion Jutsu. 
Darkness Jutsus 
Rank: X-Ninjutsu 
Name: Gokuanfuu no Jutsu (Black Hellstorm Technique) 
Description: Like Kurogufuu no Jutsu, except that the damage is exceedingly high and people trapped inside may not escape due to the fact that they are pulled into the center thanks to the vacuum created by the jutsu. Players trapped inside the cloud for three posts begin to die of suffocation. Requires 160 chakra per turn to maintain. 
Requirements: 120 Kurometsuki 
Power: 
Effect: N/A 
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Rank: S-Ninjutsu 
Name: Kuromakiryuu no Jutsu (Black Tornado Technique) 
Description: Like Kuro Arashi no jutsu, except for the fact that the storm spins at such a high speed that thrown and launched projectiles are unable to make it in or out of the cloud, and that any unattended object less then 20 pounds, including weaponry, is flung clear away from the area. Breathing becomes impossible for those with less then 80 Endurance. Requires 110 chakra per post to maintain. 
Requirements: 90 Kurometsuki 
Power: 
Effect: N/A 
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Rank: A-Ninjutsu 
Name: Bouanfuu no Jutsu (Black Tempest Technique) 
Description: Like Kurokiri no jutsu, except for the fact that the mist swirls in a circular fashion, dealing damage to all standing within, and breathing becomes difficult for those with less then 50 Endurance. Requires 70 chakra per post to maintain. 
Requirements: 70 Kurometsuki 
Power: 
Effect: N/A 
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Rank: B-Ninjutsu 
Name: Kuragiri no Jutsu (Black Mist Technique) 
Description: Like previous levels, the user creates a black cloud of sand which spreads over a very large diameter. The cloud encompasses the area such that the opponent must travel a great distance to escape, and will fill up most rooms. Requires 40 chakra per post to maintain. 
Requirements: 50 Kurometsuki 
Power: 
Effect: N/A 
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Rank: C-Ninjutsu 
Name: Kokuen no Jutsu (Black Smoke Technique) 
Description: The user creates a black cloud of sand around the opponent's head which reduces vision to zero and moves as he moves. Unless released or dispelled by the target, the opponent is stuck with the thick cloud of sand. Requires 20 chakra per post to maintain. 
Requirements: 35 Kurometsuki 
Power: 
Effect: N/A 
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Rank: D-Ninjutsu 
Name: Anun no Jutsu (Black Cloud Technique) 
Description: The user creates a black cloud of sand which surrounds the opponent and obscures the vision to those without Kurometsuki. 10 chakra per post to maintain. 
Requirements: 15 Kurometsuki 
Power: 
Effect: N/A 
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Rank: E-Ninjutsu 
Name: Kokushi no Jutsu (Black Lens Technique) 
Description: The user creates a small, slow moving fist size cloud of black sand which moves to interfere with the vision of the target. However, the small size of the cloud makes it more of a nuisance then anything else. Requires 5 chakra per post to maintain. 
Requirements: 10 Kurometsuki 
Power: 
Effect: 
Nerve Delusion Jutsus 
Rank: X-Genjutsu 
Name: Meigen (Delusion of Life) 
Description: The person begins to start physically dying, and eventually becomes dead after a couple minutes, yet they believe they are perfectly fine. If the person is brought to the point of death, you may hold the genjutsu to keep them just alive enough as long as you wish, until the point in which they die upon the jutsu’s release. 
Requirements: 120 Kurometsuki 
Power: 
Effect: N/A 
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Rank: S-Genjutsu 
Name: Gyogen (Delusion of Control) 
Description: The person is spasming uncontrollably but believes that everything is proceeding normally as though he was not. 
Requirements: 90 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: A-Genjutsu 
Name: Dougen (Delusion of Mobility) 
Description: The person is unable to use the set of limbs dictated, but believes they are functioning perfectly. 
Requirements: 70 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: B-Genjutsu 
Name: Gigen (Delusion of Ability) 
Description: The person is unable to perform jutsu, but believe that any jutsu they are casting are proceeding as normal. 
Requirements: 50 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: C-Genjutsu 
Name: Angen (Delusion of Stability) 
Description: The person has slipped and fallen, yet they believe they are standing up normally. 
Requirements: 35 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: D-Genjutsu 
Name: Gungen (Delusion of Armament) 
Description: The person has dropped their weapon, yet you make them believe it is still in their hands. 
Requirements: 15 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: E-Genjutsu 
Name: Heigen (Delusion of Normality) 
Description: The person’s face is twitching uncontrollably, yet they believe that they are perfectly okay. 
Requirements: 10 Kurometsuki 
Power: 
Effect: 
Nerve Disruption Jutsus 
Rank: X-Ninjutsu 
Name: Shuubaku (Final Paralysis) 
Description: Placing a nerve block in a person’s brain stem, you gradually bring all vital organ functions to a halt, causing the heart and lungs to come to a complete and total halt. Needless to say, if the user's concentration is not broken within a couple minutes of using this jutsu, the target dies. In the mean time, the jutsu must be held, costing the same amount of chakra required to trigger the jutsu. 
Requirements: 120 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: S-Ninjutsu 
Name: Boukinbaku (Convulsive Paralysis) 
Description: Placing a nerve block inside the spinal column, you cause the entire body to spasm uncontrollably. Both target and user may not act as long as this jutsu is held, costing the same amount of chakra required to trigger the jutsu. 
Requirements: 90 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: A-Ninjutsu 
Name: Ryoushibaku (Dual Limb Paralysis) 
Description: Blocking off the nerves to your choice of both arms or both legs, you eliminate all function to those areas as long as the jutsu is held, costing the same amount of chakra required to trigger the jutsu. 
Requirements: 70 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: B-Ninjutsu 
Name: Nouran (Impulsive Disruption) 
Description: As Impulsive Disarmament, except your sand creates a block in one hand, causing them to be unable to perform two handed seals in their next post. 
Requirements: 50 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: C-Ninjutsu 
Name: Nouchi (Impulsive Stumble) 
Description: As Impulsive Disarmament, except you cause your opponent to slip and fall with a block to the nerves controlling the legs. 
Requirements: 35 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: D-Ninjutsu 
Name: Nougun (Impulsive Disarmament) 
Description: As Nervous Twitch, except your sand disrupts a nerve controlling muscular action in their hand, causing them to drop their weapon. 
Requirements: 15 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: E-Ninjutsu 
Name: Kindou (Nervous Twitch) 
Description: Manipulating a grain of sand into the enemy’s system, you irritate a nerve controlling their facial muscles causing one to twitch every few seconds. 
Requirements: 10 Kurometsuki 
Power: 
Effect: N/A 
Sensitivity Taijutsus 
Rank: X-Taijutsu 
Name: Ranjime (Strangling Disruption) 
Description: The target is slammed to the floor in a dramatic arc, smashing their skull into the ground, the throat clenched by one or two hands, strangling and disturbing the chakra and nerves around the brain stem, lessening the target’s chakra control by 120 for three posts. 
Requirements: 120 Kurometsuki and an additional 240 chakra 
Power: 
Effect: N/A 
-
Rank: S-Taijutsu 
Name: Zanwaku (Disrupting Chop) 
Description: Bringing the neck of the target into full view, you deliver a devastating chop to the brain stem, injuring the nerves there to the point that they lose 75 chakra control for three posts. 
Requirements: 90 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: A-Taijutsu 
Name: Saiku (Agonizing Crunch) 
Description: Fiercely clenching their forearm between your fingers, you smash it and the amplified nerves around it, causing them to lose 45 chakra control for three posts. 
Requirements: 70 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: B-Taijutsu 
Name: Kuhyou (Agonizing Twist) 
Description: Forcing the elbow or the knee in the wrong direction with a powerful open palmed thrust, you also disrupt the surrounding nerves, lessening their chakra control by 25 for three posts. 
Requirements: 50 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: C-Taijutsu 
Name: Tsuuken (Painful Fist) 
Description: Directly striking an area with amplified sensitivity with a closed fist, the target’s chakra control is lessened by 15 for three posts. 
Requirements: 35 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: D-Taijutsu 
Name: Tsuuda (Painful Slap) 
Description: Striking with an open palm at a particular area in the body, the user strikes for additional damage, lessening the target’s chakra control by 5 for three posts. 
Requirements: 15 Kurometsuki 
Power: 
Effect: N/A 
-
Rank: E-Taijutsu 
Name: Binkangan (Sensitivity Sensor) 
Description: Enhancing the level of the Kurometsuki’s nervous scope to view the sensitivity of a person’s particular sections of the body, the wielder is able to strike directly at the nerves controlling those areas, amplifying the level of pain felt for optimal effect as long as this ability is held. 
Requirements: 10 Kurometsuki 
Power:N/A 
Effect:N/A 

For more information on the intricacies of Kurochi jutsu, please refer to Kurochi Secret Jutsus .

Jeimuzu 
01-03-2006 11:26 AM 
Re: Sunagakure no Sato Jutsus 
 
Reserved for Youkai Jutsus 

~Host Jutsu~ 
Rank: Forbidden X 
Name: Hades Transformation 
Requirements: Only Clan Leader can use. User must have at least 600 Chakra currently. Jutsu costs 1/2 user's current Chakra. User must sacrifice an unconscious target to use. Process is Irreversable 
Effect: User's soul consumes the host's body to fuse the two together as a powerful Reaper. The transformation gives the user +25 Spd and End, and +45 Stl and Gen. The Reaper has no Stamina and is immune to Taijutsu and weapons, but can't use them either. In addition, Ninjutsu damage does twice as much and damages its chakra. 
Rank: X
Name: Aura of Focused Loathing (Shouten Daikirai no Reiki) 
Requirements: Must be the Youkai leader of Kage Kouken level or higher 
Effect: The Youkai leader emits an aura unto only those that see him and perceive him as an enemy. It decreases all stats by 30, and strength by 35. 
Rank: S
Name: Soul Fusion 
Requirments: None 
Effect: Soul temporarily fuses with the host. Host recieves +20 Speed, +20 Ninjutsu, and +20 Genjutsu for 5 posts. May only be used 1x per battle and uses 100 chakra/Stamina 
Rank: A
Name: Aura of Hatred (Ikari no Reiki) 
Requirements: Must be Jounin or higher 
Effect: When the Youkai ninja progresses to jounin level, their aura decreases the speed and strength of everyone who sees them, friend or foe, by 15, and the detection and taijutsu by 20. 
Rank: A
Name: Bladed Capture Box (Usuba Daho) 
Requirements: None 
Effect: The user grabs the opponent from behind, grabbing the arms with their arms, and legs with their legs, forcing both of them to the ground. The soul's arms twist into pointed spikes, which pierce the opponent's sides. 
Rank: B
Name: Advanced Summon Soul 
Requirements: None 
Effect: .Summon your soul companion from out of your back. It attaches to your waist with its waist, and has 2/3 your chakra capacity to use jutsus of its own. 
Rank: E
Name: Summon Soul (Koumajutsu) 
Requirements: None 
Effect: Summon your soul companion from out of your back. It attaches to your waist with its waist, and has 1/2 your chakra capacity to use jutsus of its own. 

~Soul Jutsu~ 

Rank: Forbidden X 
Name: Pandora's Sealing 
Requirements: Must have Pandora's box. *Pandora's Box is a Locket worn by the leader of the Youkai Clan that holds a link to Hades. To open, the soul must use the Jutsu Pandora Sealing and sacrifice all remaining Chakra (over 200) to use. 
Effect: Jutsu required to Open Pandora's Box. Once opened. Thousands of souls begin to fly around in a sphere around the user, Removing all remaining Chakra of friend or foe. lasts for 3 posts. consumes All Remaining chakra of Soul. 
Rank: A
Name: River of Souls 
Requirements: None 
Effect: Soul Creates the illusion that millions of souls come rushing through and around the opponent. The Soul of the user rushes in with the pseudo souls and attacks the opponent with its claws. 
Rank: A
Name: Hades Barrier 
Requirements: None 
Effect: The soul begins to circle the user in many different directions creating a Shield around the user. Can not perform any attacks with soul while in use. Can not perform any Taijutsu while in use. Chakra is able to flow in and out of the barrier. Consumes 1/6 of Remaining Chakra per post to keep in use. Cancellation is instantanious 
Rank: C
Name: Arms of the Sword (Guntou) 
Requirements: None 
Effects: The arms of the soul form into scimitar-looking swords, which can be used for slashing and cause extra damage. They remain in this form until the soul decides to change them back to normal, which causes another C Rank worth of chakra when changing back. Changing back is instantaneous, and does not require a jutsu action. 
Rank: C
Name: 8 Traigram Finger Shuriken (Hakke Senshi Shuriken) 
Requirements: None 
Effect: The thumbs of the soul retract into the hands, as the fingers grow longer and sharper. 8 blade Shuriken launch from the fingers on both hands of the soul and head for the opponent in the shape of an 8-pointed star 
Rank: D
Name: Form Fist (Kataken Tekken) 
Requirements: None 
Effect: The arms of the soul on the user's back change into spheres, and the soul launches its arms forward, slamming the sphere fists into the opponent. 
Rank: D
Name: Roar (Unaru) 
Requirements: None 
Effect: The soul emits a sound which causes the opponent to keep away from the user for the next turn, and if close, they run away for one turn. 
Rank: D
Name: Aura of Fear (Kowagaru no Reiki) 
Requirements: 
Effect: Every soul embedded in everyone of the Youkai clan emits a continuous aura that decreases the strength and speed of those who see them, friend and foe, by 5. Part of the bloodline limit, and uses no chakra 

~Fear Based Genjutsu~ 
Rank: X
Name: Destruction of Spiritual Sanity 
Requirements: 120 Blood Line 
Effect: The ultimate level of focused terror. Unable to comprehend the massive flood of terror to the mind, the target can do nothing more then collapse in fear, comatose and disabled in a state of absolute psychological terror. Performing this jutsu exacts a harsh stress on the host's own perception of reality, and repeat performances may lead to similar side effects on themselves. 
Rank: S
Name: Darkness of the Tormented Will 
Requirements: 90 Blood Line 
Effect: The darkness refers to the increased intensity of the "living nightmare" the target experiences. Rather then simply replacing their experienced reality with the fear, the outside world becomes integrated with it, the fear itself shaping to include surrounding persons and places as it progresses, increasing the terrifying reality of the jutsu. 
Rank: A
Name: Nightmare of the Deluded Mind 
Requirements: 70 Blood Line 
Effect: You plunge the enemy into a deeper state of fear, themselves not experiencing only a brief experience your soul intends for them to feel, but a nerve-wracking fear that leads them into believing their nightmare is a reality. 
Rank: B
Name: Illusion of Fear 
Requirements: 50 Blood Line 
Effect: As Vision of Terror, yet your opponent experiences the frightening vision with all their senses, not just their eyes. The result is a much more involved, terrifying vision. 
Rank: C
Name: Vision of Terror 
Reqiuirements: 35 Blood Line 
Effect: Your soul searches deeper into the mind of the enemy, selecting a fear that lies in the heart of the enemy, making them see it for a few seconds. 
Rank: D
Name: Image of Fright 
Requirements: 15 Blood Line 
Effect: Your soul searches the spirit of the enemy for surface thoughts, preying on their current state of mind with a flash of an image they believe might be frightening. 
Rank: E
Name: Flicker of Despair 
Requirements: 10 Blood Line 
Effect: An opponent sees for a split second a moderately frightening image determined by the host, meant to distract them. 

~Soul Taijutsu~ 
Rank: X
Name: Devouring Jaws of Hell 
Requirements: 120 Blood Line 
Effect: Enveloping the head of a single, stationary enemy, your soul begins to suck the soul's energy from the target, restoring its own chakra while feeding off of the enemy. 
Rank: S
Name: Lance of the Dark Lord 
Requirements: 90 Blood Line 
Effect: Your soul condenses in a split second into a single, massive, thin lance, striking forward to deal x2.5 damage what you could normally deal according to your stat against an enemy. 
Rank: A
Name: Abyssal Strangulation 
Requirements: 70 Blood Line 
Effect: Your soul extends its entire body into that of one giant constrictive dark force, enveloping a person and doing consistent damage to them over time after the initial hit. Breaking out of this jutsu requires that you overpower the soul holding you itself, not the host. 
Rank: B
Name: Seeking Blades of the Spirit World 
Requirements: 50 Blood Line 
Effect: As Accursed Talons of the Spirit World, except rather then becoming simple projectiles, the blades become homing projectiles, seeking the soul signature of the enemy and chasing them down over any distance and in any direction, even around barriers. 
Rank: C
Accursed Talons of the Spirit World 
Requirements: 35 Blood Line 
Effect: As Claws of the Spirit Word, except rather then become stationary weapons, the claws become usable as projectiles, dealing a bonus 7 damage including base damage by stat to an enemy within close view. 
Rank: D
Name: Claws of the Spirit World 
Requirements: 15 Blood Line 
Effect: The arms of the soul transform into sharp claws, increasing the damage of all soul taijutsu by 4 at the expense of 3 chakra a post from the soul. 
Rank: E
Name: Elongated Spirit 
Requirements: 10 Blood Line 
Effect: A necessary requirement for the soul to use before using any Soul Taijutsu. Applying a great deal of spiritual elasticity, the chakra utilized in this jutsu allows the souls to become 'segmented,' allowing them to extend further in range while still appearing whole and intact. 

~Greater Incarnations~ 

(Note: As with all Kinjutsu, utilizing these jutsu signifies you have permanently abandoned your sato and become a missing-nin.) 

All these jutsu call into existance many lesser spirits, taking the form and personality of one of the powers you have sacrificed for. However, the massive power channeled through your body causes you to take massive permanent physical and psychological damage... and also a successful application of the upper two levels will result in the loss of the Youkai's soul, forever... 
Rank: X
"The Ineffable" The Abyssal Lord of Pain and Suffering 
Requirements: 120 Blood Line 
Effect: Your soul transforms into the Incarnation of The Ineffable, a massive spike armored demon soul who attacks all around him indiscriminately with soul based attacks and taijutsu. The power of this jutsu requires a 48 hour preparation time, after which you lose 200 Stamina and your hosted soul becomes the incarnation, lost forever 
Rank: X
"The Unspeakable" The Sinister Lord of Fear and Desperation 
Requirements: 120 Blood Line 
Effect: Your soul transforms into the Incarnation of The Unspeakable, a massive, chained demon soul who attacks all around him indiscriminately with images of fear and desperation, as the aura and focused fear genjutsus. The power of this jutsu requires a 48 hour preparation time, after which you lose 200 Stamina and your hosted soul becomes the incarnation, lost forever. 
Rank: S
"The Unforgivable" The Conniving Lord of Contracts and Bargains 
Requirements: 120 Blood Line 
Effect: Required to use any X-Rank Greater Incarnations. Your soul absorbs the spirits and temporarily takes the form of The Unforgivable, allowing you to make contract with him to acquire the ability to summon an X-Rank Incarnation. Each use of this ability takes a preparation of 48 hours, and may only be used to draw up one contract at a time. Each contract loses you 200 permanent stamina. 
Rank: S
Name: The Dark Portal 
Requirments: 120 Blood Line 
Effect: Required to use any other of the Greater Incarnation Jutsu. Creates a massive portal to Hades in the floor below you. Learning this technique and using it for the first time causes you to lose 200 permanent stamina. 

~Soul Channeling Scythe Ninjutsu~ 
Rank: Rank: S
Name: Hades Channeling 
Requirements: 90 Soul / Scythe of the Unforgivable 
Effect: User is able to fully channel the soul through the Youkai lock. Momentary release. 
Rank: S
Name: Loathing Hands of Hades 
Requirements: 90 Soul / Scythe of the Unforgivable 
Effect: Using a massive amount of Chakra, the user plunges his scythe into the ground, cracking the ground in the surrounding area. Hands of souls from Hades arise and hold down any object it comes in contact with for 2 posts. 
Rank: A
Name: Army of Hades 
Requirements: 70 Soul / Scythe of Hades 
Effect: After a series of seals are performed, the user slams his/her scythe to the ground. This will summon from 1-10 different souls that arise from the ground for a moment to attack the opponent. Each summon will require a B rank Ninjutsu to perform. Only 2 souls allowed in the physical plane at a time. Souls may only be summoned in one location. A different soul is required to be summoned to a different area 
Rank: A
Name: Release of the Un-named 
Requirements: 70 Soul / Scythe of Hades 
Effect: When the user swings his scythe, the force hurls a non-materialized soul at the opponent, causing temporary instability and confusion to the opponent 
Rank: A
Name: Channeling of Loathing 
Requirements: 70 Soul / Scythe of Hades 
Effect: User is able to channel both arms of soul through the Youkai lock. Momentary release 
Rank: A
Name: Intolerable Agony 
Requirements: 70 Soul / Scythe of Hades 
Effect: User wraps the blade of the scythe in Chakra. Once cut by the scythe, the wound remains open and can not stop bleeding without medical attention 
Rank: B
Name: Channeling of Agony 
Requirements: 50 Soul / Scythe of Loathing 
Effect: User is able to channel an arm of soul through the Youkai lock. Momentary release 
Rank: B
Name: Restriction of Hades 
Requirements: 50 Soul / Scythe of Loathing 
Effect: When departed from the user, your soul sends a low pitched screech, connecting with the frequency of the scythe and sending it back to the wielder 

~Genjutsu Scythe Channeling~ 

Rank: A
Name: Call of the Loathed 
Requirements: 70 Soul / Scythe of Hades 
Effect: Unseal a tiny hole in the Scythe's lock, releasing the unbearable screams from the Soul River of Hades. The opponent believes the room is shaking violently 

~Scythe Taijutsu~ 

Rank: A
Name: Hurl of the Condemned 
Requirements: 90 Soul / Scythe of the Unforgivable 
Effect: User throws his scythe, releasing chakra to put a fast spinning motion on it, slicing anything in half as it travels 
Rank: A
Name: Reverse Slice 
Requirements: 70 Soul / Scythe of Hades 
Effect: User releases chakra as a guiding platform to instantaneously reverse the motion of his swing to slice from a different direction 
Rank: B
Name: Mimic Slice 
Requirements: 50 Soul / Scythe of Loathing 
Effect: User releases chakra to bounce the blade and attack with the scythe in the same place almost instantaneously, making the opponent lose balance and moving his defense or stabbing deeper in the same spot if no defense is blocking attack 
Rank: C
Name: Life of the Black Rose Scythe 
Requirements: 35 Soul 
Effect: User bends backwards, using chakra to spin the scythe faster to create a wall like barrier in one hand, rising with the scythe still spinning until it moves over the head and to the front of the user. (Used as a defense) 
Rank: D
Name: Balanced Slice 
Requirements: 15 Soul 
Effect: User releases chakra to control the scythe and spin it at a much faster rate