Abilities : The Minamoto is famous for police work and sealing. The jutsu of the Minamoto are mainly in the form of Kanji that they inscribe on objects or on bodies while infusing chakra into it. When the user of these jutsu performs the appropriate hand seal the chakra is let forth and the Kanji inscribed will activate, performing what it stands for at that very instant. With this ability the Minamoto are able to etch Kanji into Rocks, Shuriken, Kunai, etc. in order to make the effects able to be done on contact from afar (requires TP for items that are done pre battle, refer to chart under notes for TP costs, items that are pre battle do not require chakra activation to activate Kanji, it is assumed that the user made it a while ago and has recovered already). Items able to be used to inscribe kanji are Jittes, Needles, Sai and Brushes. Chakra is only consumed when the seal is released for these jutsu not when the Kanji is inscribed. 

Notes 
Those approved to have tattoos may only have one of each Kanji tattooed on their body at once. 

If the user has a tool stat of below 80 then inscribing Kanji during battle takes a post to inscribe the Kanji into an area and releasing must be performed the next turn. 

Future blood oriented seals are in the works, these seals will require the users blood in order to be used. 

A fighting style meant for Jittes and Sais use will be made for the clan members of this clan only. 

Members of this clan are meant to plan ahead of battle for possible outcomes. The members of this clan specialize in the use of Kanji inscribing weaponry and chakra control. 

Members of this clan are required to have a chakra control stat of 30 in order to use any Kanji style jutsu. 

When making Kanji the chakra cost is applied then, the jutsu does not have effect then but may be used at a later time when released. 

Tattoo made Kanji must be done with the permission of the clan elder, these jutsu works inversed, instead of using chakra before the chakra is used when releasing it. Those who have tattoo kanji on them without the permission of the clan leader will be punished as the clan leader sees fit. 

Blood requiring Kanji effect the opponents bodily functions more than just creating the symbol. In the future all kanji that are to be used on your opponent to alter they’re body in any way will require your own blood to do so. 

TP chart for Pre-Battle weapons. 
Jutsu Rank            TP Cost 
X               60 
S               50 
A               40 
B               30 
C               20 
D               10 

Jutsu 
S-Rank: 
Rank: S-Ninjutsu 
Name: Mahi [麻痺] ( Paralysis )
Description: The highest form of police capturing type Kanji, this Kanji when released paralyzes an enemy when the object is touched. This Kanji can be thrown and released with a chakra control stat of 100. The afflicted will be immobile for 2 posts. This jutsu requires 300 chakra to perform. Loser loses 20 stamina due to the need of blood for the jutsu. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: S-Ninjutsu 
Name: Nairiki [内力] ( Inner Strength )
Description: User either already has the Kanji tattooed on they’re body, which only the leader of the clan may approve, or they etch the Kanji into they’re skin (doing this causes 20 stamina damage). When released the Kanji grants the user +15 strength and +10 endurance for 5 posts. If tattooed on the tattoo evaporates after use. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: S-Ninjutsu 
Name: Chouhen [跳返] ( Reflection )
Description: The user must have this Kanji tattooed into they’re chest for it to work or etch the mark on themselves (doing this causes 20 stamina damage). This jutsu reflects offensive jutsu at the caster with only 50% power. This Kanji may be used once and then if tattooed the tattoo will leave the body and if etched into the skin the small cuts of the kanji clot. (Chakra is still S rank jutsu cost). 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 

A-Rank: 
Rank: A-Ninjutsu 
Name: Mousei [網精] ( Chakra Net )
Description: Can only be etched into an object that can be thrown. From the Kanji a giant net (7 feet by 7 feet) of chakra erupts from the object and wraps around the target. Requires a Chakra Control stat of 70 in order to perform this jutsu. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: A-Ninjutsu 
Name: Urashisetsu [裏視切] ( Sight Betrayed )
Description: User must use they’re own blood to smear or etch the Kanji into the opponent. When the seal is activated the opponent’s eyesight is taken for 2 posts, lowering detection by 40 points and making accuracy drop to 25%. User loses 40 stamina due to the amount of blood needed for the seal. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: A-Ninjutsu 
Name: Seifuu [精封] ( Chakra Seal )
Description: User smears the Kanji onto the opponent with they’re own blood; once the Kanji is fixed in, the opponent’s chakra and chakra related abilities harder to control. Opponent loses 30 chakra control, ninjutsu and genjutsu while the user loses 20 stamina. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Ninjutsu 
Name: Yuuin [癒印] ( Heal Seal )
Description: User etches the Kanji into they’re own skin or into another persons skin. The Kanji forces a clot to form and a mild stamina gain. Stamina gain= 1/5 of the current Chakra Control stat. This Kanji may only be placed on a person once every 6 posts or the patient will have a stroke. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: B-Ninjutsu 
Name: Jikei no Rou [字形の牢] ( Kanji Prison )
Description: User etches the Kanji into 4 different areas making a quadrilateral. The Kanji must be within five feet of each other or the release will not work properly. When the opponent walks into the area engages the Kanji that form a barrier around the person within the area. The Kanji serve as the 4 corners of the cell. When a person is trapped inside nothing can get in or out for 3 turns, this can either allow for a quick escape or waiting for backup to arrive. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: B-Ninjutsu 
Name: Kousoku [高速] ( Speed )
Description: User etches the Kanji into their legs to make them run faster than normal, allows the user +15 extra speed while running. Causes -20 Stamina to the user for self inflicted Kanji wounds. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Ninjutsu 
Name: Chakra Bouman [低技] ( Lowered Skill )
Description: Kanji is etched into the opponent and limits ninjutsu and genjutsu, lowering it by 20 points each. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: C-Ninjutsu 
Name: Fuutoku [封匿] ( Shield Seal )
Description: Kanji is inscribed in the ground. When the Kanji is activated a large shield of chakra erupts from it and covers an area of 4 foot by 4 foot in front of the user for a few seconds, nothing passes by the shield. The shield can be used as well to stop opponents who charge into combat and make them bounce off of it. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: C-Ninjutsu 
Name: Kaidoku [解毒] ( Poison Released )
Description: User inscribes the Kanji into themselves. When the Kanji is released it expels any toxin in the user’s system and nulls any further effects of the toxin. Toxin effects already in the user’s system wear off after 5 posts and the user sustains 30 stamina damage due to the kanji’s size. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: C-Ninjutsu 
Name: Kyoubyou [強病] ( Nausea )
Description: Whenever this Kanji is released it causes mild nausea to whoever touches it. These symptoms make the afflicted weaker in all stats except detection by 10 points and disoriented by lowering detection by 5 points. Costs 70 chakra to perform, nausea wears off after 3 posts and requires a chakra control stat of 50 to perform with flying objects. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: C-Ninjutsu 
Name: Kinfuu [筋封] ( Muscle Seal )
Description: User inscribes the Kanji into an opponent; the Kanji when activated tightens the opponent’s muscles slowing him or her down and making attacks less powerful, these tightened muscles for 3 posts will afflict the opponent. Gives the opponent -10 speed and Strength. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Genjutsu 
Name: Shiki [視鬼] ( Vision of Demons )
Description: When the Kanji touches the opponent they see images of an Oni running in and out of shadows and covered areas to distract the opponent, has little effect on those with detection of 40 or higher. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: 
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Rank: D-Ninjutsu 
Name: Shimeisha [使命者] ( Messenger )
Description: User inscribes the Kanji onto an object and begins to speak. When the user says the name of the recipient of the Kanji and they’re location, the Kanji erupts from the object and flies to them, relaying the audio message to them and then looking as if it tears itself apart. 
Requirements: Utensil to draw Kanji with. 
Power/Mod: 
Effects: