Kumogakure no Sato: General Information 
 
History 

The Hidden Cloud is the oldest shinobi village in existence, preceding Hidden Leaf by several generations. The Cloud and Leaf have both been acknowledged as the two most powerful shinobi kingdoms over the course of history. The militaristic power of both villages resulted in great tension between the two and ended up causing a great 50-year war between Cloud and Leaf with much needless death involved. 

On the verge of defeat, the Hidden Leaf hatched a plan. They brought together the mighty Uchiha and the Hyuuga clans to attack the Hidden Cloud in one massive assault. In one fell swoop, the joint forces of Uchiha and Hyuuga wiped out nearly all the bloodlines of the Cloud in one night. None were able to stop the power of both clans until the Godaime Raikage and his guards drove them back. 

Shortly thereafter, a ceasefire was agreed upon by both villages as both sides lost many shinobi. However, the Cloud has never forgotten the one night of blood where the Leaf crippled them so badly that they had to submit to the ceasefire. During the time of peace, a mercenary group from the Cloud attempted to kidnap the successor to the Hyuuga Clan, Hyuuga Hinata, in an attempt to discover the bloodline secrets of the Hyuuga. However, this kidnapping failed when the mercenary was killed by Hyuuga Hiashi. The previous Raikage of the Cloud in Rokudaime Raikage Kurayami Raizen knew of what came to be known as The Bloodline Massacre, and strove to strengthen relations between the Cloud and the Leaf so that they may once again regain their great power which was lost in the war. 

Although he made several valiant efforts, the tension between the clans of Cloud and Leaf were still high with his departure due to the Bloodline Massacre and the attempted kidnapping. The Hidden Cloud is a much closed country which does not welcome many visitors. Their secrets are closely guarded so that none may harness the power of their lightning jutsu. Although the Cloud took a heavy hit after the Bloodline Massacre , they have begun to slowly regain their long lost power. The young nin who once were forced to fight in wars are now able to continue their studies and live out normal lives. 

Recently, Rokudaime Kurayami Raizen decided to resign from his office for unknown reasons following the beginning of the attack by Tsukigakure on Konohagakure no Sato. Before he was able to be questioned about this, though, he dissappeared, and has since been unlocateable by the ANBU of Kumo. 

Shichidaime Takayama Nichigata, left half a year after Raizen had left. No one knows the reason behind this sudden dissappearance and no one knows where Nichigata has gone too. The inhabitants of Kumo are beginning to fear the position of Raikage of Kumo as they believe it is cursed. Nichigata left something behind though, a good bond between Kumo and Konoha. 

Now the position of Raikage is seated by Minamoto Fenrir. This blonde haired young man as gained the trust of Kumo's inhabitants and is doing a great job. The first thing, of many things, he did was sign a treaty between Kumo and Konoha. Many think it is because of Konoha being such a strong military force and many think it is an ode to Raizen and Nichigata, who have worked so hard for this treaty. Who knows? 

Location: 

The geographical location of Kumogakure is unique. It is, by common reference in many books, said to be located on a mountain, but that is all most ninja are taught in school. The truth of the location of Kumogakure is that it is located on a mountain, but it is the characteristics of that mountain that make it strange. A flat-top mountain with sheer cliff drop offs on every side, it is impossible to scale without being able to fly. Fortunately, the Kumo Nin developed a way to fly by harnessing the clouds, thus allowing them to scale the mountain. 

Kumogakure no Sato Jutsu 

Lightning Ninjutsu 
X-Rank: 
Rank: X-Ninjutsu 
Name: Raiganten [雷丸天] ( Thunderdome )
Description :User gathers a large amount of electrical chakra into their hand. When the amount of chakra necessary shows visibly, the user slams their hand into the ground and releases the chakra. From the area hit, a huge dome erupts around the user until it reaches a 30 meter radius. The dome contains large amounts of electrical energy and will fry anyone who touches it. ~ sasquatchnaruto ~
Requirements :
Power/Mod: 
Effects: 

S-Rank: 
Rank: S-Ninjutsu 
Name: Yami no Shouraigeki [闇の衝雷撃] ( Dark Lightning Shock )
Description: Lightning is charged up in the hands of the user. The user then charges towards the enemy and grabs them and releases the shock into their bodies causing internal damage, leaving the external seemingly unharmed. The jutsu can be used anywhere as long as there is a conductor for the lightning to surge into. If the charge is held for too long, the user's internal organs will be damaged. 
Requirements: None 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Tatsurai Umaki [竜雷雨巻] ( Cyclonic Thunder Storm )
Effects: A surge of lightning will take the form of a cyclone and begin to rotate at a high speed. From the cyclone, many bolts of lightning will shoot out randomly and unpredictably. It has a chance to strike the user and his/her allies. The jutsu does not normally serve a damaging purpose, but it may be used to create an opening to escape. 
Requirements: None 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Sarai [鎖雷] ( Chain Lightning )
Description: One of the most powerful moves of Kumo Sato, the user releases a streak of lightning from the palm, the lightning will then pass through the first enemy and move to the next closest target. The lightning can go through up to five living beings at the most. The skill does not deal a killing blow but causes serious shock to the body. 
Requirements: None 
Power/Mod: 
Effects: 
-
Rank :  S-Ninjutsu 
Name: Raihou [雷砲] ( Thunder cannon )
Requirements: None 
Effects: User puts out they’re palm and shoots a massive stream of lightning from their hand in one direction, set up takes a while, however the final result is devastating, user falls unconscious after this attack, meant as a last resort. Takes 3 posts to charge attack and 80 chakra per post. 
~row-san ~
Requirements: None 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Shuuraishi no Jutsu [集雷矢の術] ( Thunder Arrow Cluster Technique ) ( Thunder Arrow Cluster Technique )
Effects : Second level of Kyuushi Raigeki. User forms a huge bow out of lightning and aims it at the sky. When the user pulls the bow string, 10 arrows emerge from it. The user releases the string sending the 10 arrows flying towards the sky. The arrows will stop in midair and point towards the enemy and rain down upon him/ her. User sustains heavy burns on the hand used to fire the arrows. 
Requirements :  - Chakra Kansei Masuta 
------------------- - Kyuushi Raigeki 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Kaminari no Ibuki [雷の息吹] ( Lightning Breath )
Description: A grisly use of ninjustu, the ninja electrifies his victim's own breath, causing massive internal bleeding, electrucution and just general discomfort and harm on the unfortunate individual that this is targeted upon. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Ikatzuchi no Tantoudai [雷の断頭台] ( Lightning Guillotine )
Description: User focuses high amounts of chakra into the palms of his hands. When the user fires this jutsu, a long stream of lightning is expelled from each palm in a wide arc. The user then moves them in a half circle and retracts them to his or her hands. ~ sasquatchnaruto ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Shunraidou [瞬雷動] ( Lightning Teleportation )
Description: A flash of light surrounds the user causing him to disappear. The user then appears in a flash of lightning that stuns the surrounding enemies. ~ Xilous ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Kaminari Bunshin no Jutsu [雷分身の術] ( Lightning Clone Technique )
Description: Electrical Energy is summoned and formed into exact replicas of the user. The clones are -3 rank of the user and share 50% of the user’s stats. (If a Sage uses this, the clones will be Chuunin Rank.) They disperse when dealt a hit. Upon dispersion, the electrical energy discharges dealing damage. Alternatively, user may strike a Lightning Clone with an electrical technique, amplifying the technique and redirecting it at the target. The Lightning Clone is absorbed in this power boost. Each clone costs 10 chakra. Chakra Control has no effect. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Chouraisoku [ 超雷速] ( Super Lightning Speed )
Description: Upgraded version of Denkousekka no Jutsu. Electrical energy and chakra is charged in the feet, and when released, the user is flung forward at a speed equal to 130, in order to slam into the opponent with a fist, tool, or Kamotsuressha. Kamotsuressha (Freight Train) will count as an S-Rank Taijutsu if used immediately afterwards. The user has absolutely no control over their direction and cannot stop, however, so using this technique into a wall or other hard object will be fatal or nearly fatal. They will stop automatically after about 100 feet. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Goukoudama [豪光玉] ( Grand Light Sphere )
Description: Takes one post to charge a huge ball of lightning as big as your armspan. Must survive for one enemy post without breaking concentration, then the sphere is released, and lightning bolts will strike everyone evenly, friend or foe, except the caster. 10 bolts max, but it will only strike a max of 5 for one person. Once all bolts are used up, the sphere dissipates. Each bolt does medium damage, but if the sphere happens to strike someone, although it moves very slowly and is loud, it will do extreme damage, using up all bolt charges. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Jisen no Jutsu [地線の術] ( Groundwire Technique )
Description: Summons a bolt of lightning from the clouds and channels it through your hands, body and feet, into the ground, and up into the opponent's body, even if they are off the ground. Causes great damage, mostly internal since it goes through the opponent's body. ~ Zareidriel ~
Requirements: Electrical Field, clouds in sky 
Power/Mod: 
Effects: 

Rank: S-Ninjutsu 
Name: Sphere of Divine Wind[          ]Tama no Kamikaze 
Description: A sphere of chakra is formed that first is made of electrical energy, spinning so fast that it starts to suck in air towards the center of it. Using the air that is sucked into the sphere will be condensed using chakra into a fiercely spinning, revolving mass of electrical chakra and wind. When the sphere is released, searing beams of electricity that can melt metal while the compressed air contorts and tears through any and all mass. 
Requirements: 100 Nin, 100 Chakra Control 
Power/Mod: 115 
Effects: Only 3 Ninja of the Sato may learn this technique. The Jutsu can only be passed on to successors of the Nin's choosing. ~Syuichi~ 

A-Rank: 
Rank: A-Ninjutsu 
Name: Bakudenryuu no Jutsu [爆電竜の術] ( Electric Dragon Blast )
Description: A ninja manipulates Lightning into the shape of a large dragon that attacks their opponent as a huge blast. The dragon flies faster than that of the water one and when met with a wall, the dragon can “crawl” across it such that if the opponent is attached to the wall, they receive 50% of the original attack damage. Jutsu costs 140 chakra. ~ Garion ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank :  A-Ninjutsu 
Name: Denjimyaku no Jutsu [電磁脈の術] ( Electromagnetic Pulse Technique )
Effects : User causes a blast of electromagnetism around him, fouling up any electronics around their vicinity permanently. 5 m radius. 
~Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Soujuu Raihou [双重雷砲] ( Twin Lightning Heavy Cannons )
Description: User holds his palms out in front of him facing the enemy. In each hand, a sphere of condensed lightning will appear and pulse. The user will maintain the spheres until they reach a satisfactory size at which point they will be fired at the enemy. Upon contact, they will burn the enemy causing powerful damage. Jutsu can be easily dodged as the spheres only move in a straight line. Jutsu can only be performed once during battle regardless of the user’s strength. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Juraishi [呪雷紫] ( Cursed Purple Lightning )
Description: A chain of bright purple lightning emits from both palms of the user towards the enemy. When hit, it drains chakra from the target equal to A-Rank Jutsu Damage. No damage occurs and the user does not gain any chakra. However if used for too long (3 posts) (Counting both combatants’ posts), the lightning will rebound upon the user. ~ Revised by Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Ou [押] ( Push Away )
Description: User pushes the needle or wire connected to the opponent away from them, making them hit objects in the environment, or stop an attack. 
Requirements: Opponent must have Needles in them or a wire wrapped around them. 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Shishiraijin [四紫雷陣] ( Four Point Formation of Purple Lightning )
Description: Four men stand at four different points forming a square. The users then release a static charge forming a pyramid shaped barrier. The barrier is kept up by pumping chakra into it. The barrier cannot be breached so easily and anything that touches it from the outside will be electrocuted. The user cannot attack from inside the barrier either. 
Requirements: Requires four people to perform. 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Kyuushi Raigeki [弓矢雷撃] ( Bow and Arrow Lightning Strike )
Description: A highly concentrated of lightning is focused into the shape of a bow. The user places his forefinger and thumb at the center of the bow above the hand holding onto it and pulls out a lightning arrow. The arrow is infused with electric chakra and shot at the enemy. Once the shot is fired, the bow disappears. Shinobi with higher chakra control are able to shoot two arrows at the same time before the bow disappears. When the arrow pierces the enemy, it will lodge itself within the enemy and release an electric shock. However, if this jutsu is used over 3 times in a row, the users hand will begin to bleed disabling him from being able to perform the lightning arrow any more during the battle. 
Requirements: - 2 arrows 
------------------- - Chakra Kansei Adobansudo 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Inazuma-giri [稲妻斬り] ( Lightning Slash )
Description: The user crosses their arms and forms an electrical, curved blade into each hand. As the arms uncross, each blade is unleashed at the target. They arc outwards and meet together at the target’s position. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Raishidan [雷指弾] ( Lightning Finger Bullet )
Description: Electrical chakra stimulates the eyes, raising the user’s detection greatly. The user can now see areas of the body that are uncovered by muscle (joints). Electrical chakra focuses into the index and middle fingers of each hand prior to firing. In a bright flash of released energy, all of the points are struck instantaneously by this powerful strike. The tendons of the target could be ripped This severely limits the target’s mobility and causes extreme pain. Due to the stress on the eyes, Raishidan can only be used once per battle. ~ warefumetsu ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Touraidan [十雷弾] ( Ten Lightning Bullets )
Description: Sphere of electrical energy forms in the air, and fires 10 small lightning bolts at random targets, be it the user, the opponent, or a tree. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Daiseki [大斥] ( Mega Repel )
Description: Uses strong electrical force to push anyone within a 20 foot radius up and back, in a diagonal fashion. The user will receive moderate backlash pressure damage. Not recommended for battle, better for escaping because of the user damage. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Zeusu Boruto [ゼウス発雷] ( Zeus Bolt )
Description: A kunai is charged with strong electrical energy, turning it into a solid lightning bolt. It is then hurled at the enemy at the speed of lightning. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Ninjutsu 
Name: Raidan [弾] ( Thunder Shot )
Description: User concentrates chakra into the lungs and releases a deafening shout which echoes through the skies like thunder. The enemy will be thrown backwards forcefully and any oncoming shuriken or other projectile tools will be deflected by the wave of sound. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Shourai [昇雷] ( Rising Thunder )
Description: User fills his palm with static charge. If the palms come into contact with the opponents head, static from the palm will travel into the target's head, giving them a painful headache. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Juuden no Jutsu [充電の術] ( Thunder Charge Technique )
Description: User releases static electricity from his palms into any metal object. The metal object will then surge with a charge causing anything that touches it to be electrocuted slightly. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Denkousekka no Jutsu [電光石火の術] ( Lightning Speed Technique )
Description: A power surge is pumped into the user’s legs and feet. Each use of this jutsu causes user to lose 25 Stamina Permanently. This jutsu gives the user +80 speed. Since the user normally cannot handle this speed, they can only go in a straight line. You cannot stop on a dime. Ramming attacks such as Kamotsuressha may be used. ~ Revised by Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Seki [斥] ( Repel )
Description: User repels the needles stuck in an opponent apart, either will open the opponent for an attack, or slow an attack by the opponent down. 
Requirements: Opponent must have needles in them. 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Raigyoku no Jutsu [雷玉の術] ( Thunder Sphere )
Description: A huge sphere of lightning charge is sent charging across the ground towards the enemy. The sphere electrocutes the enemy if it makes contact. It leaves a visible trail of destruction behind it. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Seiden no Hiru [静電の蛭] ( Static Leech )
Description: The electricity from the target’s body is leeched from the brain and nerve areas causing the target’s reactions to slow down considerably. The target’s speed is lowered by 30 for two posts. ~ Revised by Zetetic ~
Requirements: User must hold both hands on the target's head for 10 seconds to occur. 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Byakurai [白雷] ( White Lightning )
Description: A bolt of white lightning is released from the palm and heads towards the enemy. Upon impact, the lightning will surge through the body of the enemy as well as moderate burn damage. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: In [引] ( Pull Together )
Effects : User makes the two needles in the two appendages attracted to each other and forces the needles together, creating a handcuff effect. 
Requirements: Opponent must have needles in them. 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Raiaku [雷握] ( Electric Grip )
Description :User electrifies the ends of their fingers. This gives them the ability to rip or burn the flesh of those they touch for 4 turns. This adds damage to Taijutsu attacks when the user grabs the opponent, or attacks with the hand open. ~ sasquatchnaruto ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Bakurai [爆雷] ( Exploding Lightning )
Description: The user focuses lightning onto their hand. It wraps around the hand and swirls around the arm, like a bandage. The electricity in the palm begins to focus into a drill shape. Upon contact, Bakurai explodes causing great damage and spewing lightning in every direction. User takes damage. Other nearby targets take minor damage. ~ warefumetsu ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Densaren no Jutsu [電鎖連の術] ( Continuous Electric Chain Technique )
Description: Lightning arcs from your hands and strikes the opponent. Jutsu can last as many rounds as the user is willing to use chakra.  ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Shougeki Gai [衝撃鎧] ( Shock Armor )
Description: A barrier, once erected, that will deal half of all Taijutsu and tools damage recieved back at the opponent. If the opponent grabs the user, they will receive damage the whole time. Lasts 3 posts. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Raitou [雷刀] ( Lightning Blade )
Description: A lightning bolt slowly forms in the hands of the user, which then can be used as a weapon to strike the enemy. Electrical patterns in the user's hand keeps it from getting burnt. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Jisei no Inazuma [磁性の稲妻] ( Magnetic Lightning Bolt )
Description: Your chakra hones in on the opponent's natural electrical signature, distinct from anyone else's. Then the user's palms are held out and lightning arcs toward your opponent, tracking them even should they dodge. It tracks this and follows an opponent, so it can be dodged, just not as easily as a straight lightning bolt. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Ninjutsu 
Name: Hatsudenkou [発電光] ( Lightning Flashbang )
Description: User forms a bright ball of lightning charka and throws it to cause a big bang, blind the enemy for a few seconds, and create small sparks of electricity. The sparks will do minimum damage if the enemy is close to the lightning flashbang. ~ Revised by Zetetic ~
Requirements: 
Power/Mod: 
Effects: All individuals in a 3m radius except the user lose 30 detection for three posts. 
-
Rank: C-Ninjutsu 
Name: Shougekiha no Jutsu [衝撃波の術] ( Shock Wave )
Description: A small shockwave is sent on the ground which is only ankle high. In contact with the enemy, the enemy’s ankles are knocked backwards causing him to trip and fall. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Youshou [溶掌] ( Melting Palms )
Description: The ninja focuses electricity in his palm and turns it into heat, with the intent of melting two pieces of metal together. The justu can be used to ruin weapons and destroy metal bars and the like. The superheated palms can be used for other things, also. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Shinbaku-Domari no Jutsu [心拍止まりの術] ( Heart Stopper )
Description: User hits the target in the Chest, shocking them with an electric charge strong enough to cause their opponents heart to skip a beat, or at S-Rank even stop. ~ TroutNinja ~
Requirements: Chakra Control (60/90) + Jinkourai no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Muba [無波] ( Null-Wave )
Description: The Kumo-nin generates a field of electricity that foils sensory perception. Right seems as left, up is down, while a sound right next to you is heard as a whisper, and a whisper 20 feet away sounds like a bullhorn into your ear. This is not a psychological effect, it is a direct attack on your synapses. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Ikatzuchi no Torikago [雷の鳥篭] ( Lightning Cage )
Description: Lightning surrounds the opponent and forms a cage. If the target touches any of the bars, they will get electrocuted. D-Rank Upkeep per turn. ~ warefumetsu ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Denken [電拳] ( Thunder Punch )
Description: Hits the opponent with the force of thunder, adding damage and causing a sound that will leave opponents dazed for one turn, unable to move clearly. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Shoudenhou [小雷砲] ( Mini Thunder Cannon )
Description: Shoots a small stream of electrical energy out of the index finger, resulting in a strong force and light burn damage. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Seiden Tsubura [静電円] ( Static Ring )
Description: Uses negative static electricity to push anyone within a 10 foot radius violently backwards, the energy comes from your waist. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Denkai [電界] ( Electrical Field )
Description: Charges the ground so that electrical currents can pass through it. Also delivers a constant small shock to the opponent's feet, making them uncomfortable, even for a ninja. Necessary for the Groundwire Technique. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Raibou [雷棒] ( Lightning Rod )
Description: Lightning or electricity has a much higher chance of striking the opponent or surface this is used on. Any techniques that involve random lightning striking causes the electricity go where this technique was used. Lasts 3 rounds. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Ninjutsu 
Name: Dengeki [電撃] ( Electric Shock )
Description: User sends a concentrated shock at the opponent, not very powerful, but will char the skin and cause mild burning sensations in the area. ~ sasquatchnaruto ~
Requirements: Seidenki no Soujuu 
Power/Mod: 9
Effects: Deals 1 Stamina damage to the foe, per post, for their next 2 posts 
-
Rank: D-Ninjutsu 
Name: Seiden Kaishuu [静電回収] ( Static Retreival )
Description: Uses static electricity to retrieve a fallen metal object, such as a weapon, armor, or other tools. Even non tools, such as door handles, can be pulled toward the user in this manner. ~ Zareidriel ~
Requirements: 
Power/Mod: 0
Effects: Maximum Range: 4m  Roleplayed effect, or for retrieval 

E-Rank: 
Rank: E-Ninjutsu 
Name: Hibana [火花] ( Spark )
Description: A spark of electricity is shot from the hand. 
Requirements: 
Power/Mod: 6
Effects: 
-
Rank :  E-Ninjutsu 
Name: Zourai [造雷] ( Artificial Lightning )
Description: Basic jutsu where the Ninja can control the lightning element. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: E-Ninjutsu 
Name: Kumo Hatsuden [蜘蛛発電] ( Spider Bolt )
Description: 5 small spiderlike lightning forms are created, which can sneak up on the enemy and shock him. They're a small, crawing bolts of static electricity. Very light damage, more of a distraction, but still usually ineffective as such. ~ Zareidriel ~
Requirements: 
Power/Mod: 4
Effects: 

Cloud Ninjutsu 

X-Rank: 
Rank: X-Ninjutsu 
Name: Kumo no Kawa [雲の川] ( Rivers of Cloud )
Description: User solidifies the clouds in the sky and makes them flow like a river down upon the opponent. Since this jutsu is so massive, it is nearly impossible to dodge,costs 400 chakra. 
sasquatchnaruto 
Requirements: Ochiru Sora + Kumoashi no Jutsu 
Power/Mod: 
Effects: 

S-Rank: 
Rank: S-Ninjutsu 
Name: Oonami: Kumotosshin no Jutsu [大波:雲突進の術] ( Gigantic Wave; Cloud Rush Technique )
Description: An entire cloud condensates and compresses around the edges, making a cloud-sized wave of mostly-solid cloud roll forward and ram the opponent. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Untou [雲逃] ( Cloud Escape )
Description: The user's body dissipates into cloud matter, which appears at a different point. Basically, this technique is a perfect evasion. Alternatively, this technique can be used as a starter for Stealthy Attacks. This jutsu has a wide range of movement as well as being very speedy. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Soragumori [空曇り] ( Clouding Sky )
Description: This technique gathers thick, dark clouds to cover a selected area. These clouds block out all light from the Sun as long as the Jutsu is maintained. Only Chakra-enhanced sight (in each sight’s respective way) is able to see during this Jutsu (Byukugan, Sharingan, Kurometsuki, Night Vision Technique, etc) (Must pay an A-Rank jutsu cost every turn to keep it active.) ~ Zetetic ~
Requirements: Kumashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Tentou [天登] ( Rise to the Heavens )
Description: Four clouds are brought into contact with the opponent, which then wrap around each hand and foot. The clouds rise into the air, carrying the target with them. The clouds continue to rise as the target is dropped. The target falls to the ground at deadly speed. ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Ochiru Sora [落ちる空] ( Falling Sky )
Description: User solidifies the clouds in the sky and brings them down upon the opponent.  ~ sasquatchnaruto ~
Requirements: Chakra Control (100) + Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: S-Ninjutsu 
Name: Kumo Bunshin no Jutsu [雲分身の術] ( Cloud Clone Technique )
Description: Clouds are summoned and shaped into exact replicas of the user. The clones are -3 rank of the user and share 50% of the user’s stats. (If a Sage uses this, the clones will be Chuunin Rank.) They disperse when dealt a hit. Each clone costs 10 chakra. Chakra Control has no effect. User may alter the clone to take the qualities of any cloudcraft known at one Rank cheaper cost. (May make a Bounce Platform out of a Cloud Clone for a D-Rank Cost) Any techniques that affect Clouds or Cloudcraft may be used on these clones. ~ Revised by Zetetic ~
Requirements: 
Power/Mod: 
Effects: 

A-Rank: 
Rank: A-Ninjutsu 
Name: Genshi Bakufu [原子爆雲] ( Atomic Cloud Explosion )
Description: The user creates a small black grenade like cloud into the palm of his hand. The cloud is filled with atomic energy infused with chakra causing it to glow a bright neon. The cloud becomes a solid black sphere and is thrown at the enemy. Upon contact with anything, it will explode, capable of forming a crater. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Kumo Bunshin Bakuha [雲分身爆破] ( Cloud Clone Detonation )
Description: This jutsu is used in conjunction with Kumo Bunshin no Jutsu. After the cloud clones are summoned, the user commands them to close in on the enemy. The chakra inside the clones are then detonated from the inside releasing a small charge along with their explosion. The jutsu is not high damaging, but usually the enemy will be thrown backwards from the force of the explosion. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Kumo Ganten [雲丸天] ( Cloud Dome )
Description: The user creates a dome around themselves made from the same material as a Bounce Platform. No attacks can be made to targets outside the dome except for Cloud Shuriken or Cloud Spikes. Unless the user has a method of sensing their opponent, these attacks will be a waste of chakra. Attacks made on the dome from the exterior must be A-Ranked or higher to break through the Dome. This jutsu can also be used offensively on an opponent. Cloud Shuriken and Cloud Spikes can be shot at the target inside. The target can break the dome by targeting it with a B-Ranked or higher technique. (Upkeep: A-Rank) ~ Zetetic ~
Requirements: Hazumu Jimen 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Untai [雲体] ( Cloud Body )
Description: User activates this technique in such a way as Body Replacement. The attacked areas of their body temporarily change into cloud. Chakra must then be used to reform the clouds into the user’s original form. (Instead of Stamina Damage, take Chakra Damage. In other words, half damage) ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Jimen-gumo no Jutsu [地面雲の術] ( Ground Cloud Technique )
Description: Similar to Kumoashi no Jutsu, Jimen-gumo is a method to summon more clouds to an area. A fog that rises up to knee-height covers a radius of up to 27 feet around the user. ~ warefumetsu ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: A-Ninjutsu 
Name: Teiatsu [低圧] ( Low Pressure )
Effects: Quickly forms clouds from either a clear or cloudy sky into a thunderstorm. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Ninjutsu 
Name: Kumo no Ibuki [雲の息吹] ( Cloud Breath )
Description: This is a common defense for higher-level Kumo. One quickly exhales a large amount of semi-solid cloudmass. This absorbs projectiles and jutsu of B-Rank or below. At the end of the user’s turn, the cloud will dissipate, dropping all caught items to the floor. ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Kumo Shuriken no Jutsu [雲手裏剣の術] ( Cloud Shuriken Technique )
Description: User can create multiple Shuriken or Kunai out of clouds. Each Shuriken/ Kunai costs 
Requirements: Clouds 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name :Higumo [飛雲] ( Flying Cloud )
Description: User creates a cloud which they can travel on. It has a speed of 85 and can only go about 20 m high. Costs 20 chakra to maintain each post. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Ninjutsu 
Name: Kumo Jime [雲絞め] ( Cloud Suffocation )
Description: A medium sized cloud will wrap around the head of the enemy and stop the enemy’s air supply. If the jutsu is kept on the enemy for too long, the enemy will die from suffocation. However, the jutsu can be broken by a large release of chakra or by physically ripping it off the head of the enemy. 
Requirements: 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Ninjutsu 
Name: Kumo Kugi [雲釘] ( Cloud Spike )
Description: User molds a spike out of the clouds in the area. The spike is a foot in length. If made from an existing cloud, then more spikes can be made for every 10 chakra paid. Spikes made from this jutsu last for 3 turns. ~ sasquatchnaruto ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Kou [硬] ( Hard )
Description: (This can only be applied to Cloudcraft) This technique changes the rubbery effects of Kumosouzou no Jutsu to a much harder form. It can only be used while the item is still in the hands of the user. Its use varies depending on the cloudcraft. It changes a Bounce Platform into a crude Shield, while a Boomball is made into a grenade, with shrapnel in addition to its explosion. Cloud Pebbles are made into small Bullets, ideal for precision strikes. A Cloud Rubber Ball is made into a hard cannonball, causing a large amount of damage, but losing it’s ability to bounce. Tsuchikumo is merely altered to have a normal hammer’s head. This only lasts for one turn, after which the cloudcraft returns to its normal state. ~ Zetetic ~
Requirements: Kumoashi no Jutsu + Furen no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Juu [柔] ( Soft )
Description: The user wills small clouds to cover an opponent’s weapon. This makes the weapon fluffy to the touch. It can be used right before being hit by a weapon or before they get a chance to use the weapon. This can be used on up to ten projectiles or two larger weapons. Custom weapons are not affected. Weapons with an ability that requires chakra are not affected if the ability is activated. ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Kumo no Gomudama [雲のゴム球] ( Cloud Rubberball )
Description: A lump of clouds is formed into a sphere. This sphere is rather bouncy and it is not that heavy. It is around the size of a volley ball. There are a variety of ways to use this technique. (These spheres stay on the field for Nin+ChakraControl/20 user posts.) ~ Zetetic ~
Requirements: Kumoashi no Jutsu + Furen no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Hazumu Jimen [弾む地面] ( Bounce Platform )
Description: A stationary disc is created from the same material as a Gomumari no Kumo. If a cloudcraft hits a Bounce Platform, the speed and associated damage from the cloudcraft will be greatly increased. If a cloudcraft hits more than one bounce platform, the effects are multiplied. A bounce platform can also be made into a Mimetic Platform. This causes a Bounce Platform to be linked to all other Platforms. If an object presses onto a platform, the mimetic platform will also be pressed down. The same force exerted on any Bounce Platform is also pressed onto the Mimetic Platform (Which has nothing laying on it) This can be used in order to unleash a stealthy attack or even surround an opponent with Bounce Platform in order to multiply the number of hits dealt upon them. (A bounce platform lasts for Nin+ChakraControl/40 user posts.) ~ Zetetic ~
Requirements: Kumoashi no Jutsu + Furen no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Raime [雷鳴] ( Thundercloud )
Description: A dark, stormy cloud is formed above the target. The next lightning-based attack used towards that target is amplified by appearing directly from the cloud overhead. Cloud dissipates after one lightning-based technique is shot from it. ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Fuho [雲歩] ( Cloud Step )
Effects: Soft coverings composed of clouds form on each of the user’s feet. When the user walks, his movements are completely silent. The clouds also offer a sort of protection against surfaces that would normally damage the feet. (Costs a D-Rank Jutsu cost to maintain past the first turn.) ~ Zetetic ~
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Kumodate [雲盾] ( Cloud Wall )
Description: User brings a large clump of clouds in front of them. This jutsu reduces the inertia of incoming attacks, (user takes 5/6 of the damage instead of the whole of it.) but it also disorients your opponent for a moment and allows for a smoother counter attack. ~ sasquatchnaruto ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Raikoutai [雷光体] ( Lightning Form )
Description: The user summons a cloud, filled with electrical energy. A layer of chakra is added to the outside to give it a solid form. Once thrown at the target, it will explode causing external burnings and wounds. ~ MistForm ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Ninjutsu 
Name: Zeusu no Hashira [ゼウスの柱] ( Pillar of Zeus )
Description: Moisture spirals around your fist until it becomes cloud shaped, then takes the solid form of a pillar and strikes your opponent. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Ninjutsu 
Name: Furen no Jutsu [雲練の術] ( Cloud Molding Technique )
Description: This jutsu allows Kumo-nin to mold clouds with their chakra into a rubbery state. These techniques are commonly referred to as Cloudcraft. By applying this technique to an already existing Cloudcraft, the efficiency and size of the Cloudcraft can be increased (Increases a Cloudcraft’s Rank by 1 if this is applied to an already existing Cloudcraft) ~ Zetetic ~
Requirements: Kumoashi no Jutsu + Chakra Control (30) 
Power/Mod: 0
Effects: When used on an existing cloudcraft jutsu, increases its Power by +2. Cannot be stacked. 
-
Rank: D-Ninjutsu 
Name: Kumo Kobushi [雲拳] ( Cloud Knuckles )
Description: User brings clouds around they’re own knuckles and harden them to make punches more effective. This adds a small amount of damage to Taijutsu attacks using fists. ~ sasquatchnaruto ~
Requirements: 
Power/Mod: 0
Effects: Gives any taijutsu technique that strikes with the fist +4 power. Lasts for 3 posts. 
-
Rank: D-Ninjutsu 
Name: Kumo Shougeki [雲衝撃] ( Shock Cloud )
Effects: This jutsu makes all clouds emit small bolts of electricity inside. This causes mild electrical damage to anyone inside a cloud ~ Xilous ~
Requirements: Kumoashi no Jutsu + Dengeki 
Power/Mod: ~
Effects: Damages everything within 5m and within a cloud for 4 Stamina damage, including allies or self. 
-
Rank: D-Ninjutsu 
Name: Kumo no Koishi [雲の小石] ( Cloud Pebbles )
Description: User solidifies small amounts of clouds and can use them as pebbles, if the user strikes pressure points on the opponent then it may stun them. Counts as Cloudcraft. ~ sasquatchnaruto ~
Requirements: Kumoashi no Jutsu + Furen no Jutsu 
Power/Mod: 0
Effects: Creates a handful of pebbles that, when thrown together, act as an E-rank Tool with power 6. 
-
Rank: D-Ninjutsu 
Name: Kumo Shuriken [雲手裏剣] ( Cloud Shuriken )
Requirements: 
Description: A single shuriken is formed from a nearby cloudmass and appears in the user’s hand. This shuriken will last for the battle and counts in all ways as a shuriken, except for the fact that it is not made from metal, but cloudmass imbued with chakra. ~ Revised by Zetetic ~
Requirements: 
Power/Mod: 0
Effects: Creates a Shuriken for use. 

E-Rank: 
Rank: E-Ninjutsu 
Name: Kumoashi no Jutsu [雲脚の術] ( Cloud Movement Manipulation )
Description: Ability to create or control a cloud at ground level. This technique may be used on any existing Cloud or Cloudcraft in order to move, turn, or tilt the cloudmass through concentration. ~ Revised by Zetetic 
Requirements: 
Power/Mod: 
Effects: 

Lightning Genjutsu 

A-Rank: 
Rank: A-Genjutsu 
Name: Suuraigi [数雷技] ( Multiple Lightning Skill )
Description: When activated, the surrounding fifty meters will be affected by this jutsu. The opponent sees random shinobis attacking them with lighting and weapons. 
This is good for multiple opponents and this provides chance to escape if being cornered ~ Hao ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Genjutsu 
Name: Hagitori Kanshoku [剥ぎ取り感触] ( Peeling Sensation )
Description: The target believes that they have been struck by lightning; their very skin is peeling from their body. A great burning sensation is also felt. This is a truly horrific sight for the target. ~ Hao ~
Requirements: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Genjutsu 
Name: Seishin-Madowashi no Jutsu [精神惑わしの術] ( Spirit Confusion )
Description: The user sends an electric pulse into the targets brain. Sounds start to get louder, by a lot, to the target. A footstep sounds like gun being shot. Everything, from the ants in the grass to a hammer being slammed, is louder as a result of this jutsu. The target becomes disoriented and extremely nervous. This lasts for 5 posts. ~ warefumetsu ~
Requirements: 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Genjutsu 
Name: Raimei no Hankyou [雷鳴の反響] ( Thunderclap Echo )
Description: Storing a small charge in palms, user claps his/her hands together, causing a deafening thunderclap which can be heard from miles away. 
- Can be used to disorient the enemy and or call for help. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Genjutsu 
Name: Raigen [雷幻] ( Illusional Thunder )
Effects : This genjutsu creates a false illusion of a severe thunderstorm. Illusional thunderbolts will fall from the sky, hitting the ground and such. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Genjutsu 
Name: Denryuushou [電竜掌] ( Thunder Dragon Palm )
Description: The user thrusts an open palm in the direction of the target. A serpentine dragon created from electrical energies shoots towards the target. It evades at the last second and then continues to circle around the target. It looks as if it will attack and serves as a good distraction. After an opening is found, the user appears in place of the dragon and strikes.. ~ technolb ~
Requirements: 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Genjutsu 
Name: Raimin [雷眠] ( Hypnotic Lightning )
Requirements: 
Description: The user conjures three balls of ball-lightning that dance and swirl in a hypnotic pattern. This draws the focus of his opponent to them. If successful, the target will be paralyzed for one post. ~ ?~
Requirements: 
Power/Mod: 
Effects: 

Cloud Genjutsu 
A-Rank: 
Rank: A-Genjutsu 
Name: Shuriken Ikkyou [手裏剣急襲] ( Shuriken Surprise )
Description: A thick fog surrounds the target. From multiple angles, dozens of cloud shuriken shoot towards the target. However, in reality, only some of these are true Cloud Shuriken. The true ones are thrown precisely where a weak spot should occur in the movement forced by the illusionary shuriken. ~ Zetetic 
Requirements: Shuriken Shower 
Power/Mod: 
Effects: 
-
Rank: A-Genjutsu 
Name: Jiyuurakka [自由落下] ( Freefall )
Description: This Genjutsu causes the user to see themselves being brought high into the sky at an alarming rate of speed. At an unknown height, they are immediately dropped. They fall through the sky with increasing speed (Unless they hit terminal velocity) The instant before they would hit the Earth, the Genjutsu is shut off. The target is left helpless for a short amount of time as they figure out that they are not a Ninja Pancake. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Genjutsu 
Name: Kumodeki [雲溺] ( Cloud Drowning )
Description: This Genjutsu rockets the target into the sky at great speeds. At an unknown height they are dropped. As they fall towards the Earth, it looks as if they are going to fly through a cloud. Little do they know, Clouds are densely filled with water. They begin to pass through the cloud, but the cloud doesn’t end. They fall through the cloud for what seems like an eternity as they try to hold their breath. The instant they would die from the water filling their lungs, they are brought back. They will try to cough up water that isn’t there and gasp for breath that they already have for a short amount of time afterwards. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Genjutsu 
Name: Fugenya [雲原野] ( Field of Clouds )
Description: The target envisions themselves on the solitary scrap of land in sight. All land except for a 1 foot radius circle, which they are standing on, is free-flowing cloudmass. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Genjutsu 
Name: uhou no Gyoushi [不抱の凝視] ( Spiteful Gaze )
Description: The target is transferred to a tranquil setting, where all they can do is lay down and stare at the clouds. However, this pastime is not so fun anymore. The Clouds themselves take on the qualities of the shapes of the clouds (Be they Lions, Shoes, Trains, whatever) and begin to attack the opponent. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Genjutsu 
Name: Kumo Omori [雲重り] ( Cloud Weights )
Description: Clouds form onto the wrists and ankles of the opponent. The perceived weight of these clouds reduce the effect of any Taijutsu or basic physical attack greatly. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: C-Genjutsu 
Name: Kumo Kase [雲械] ( Cloud Shackles )
Description: Clouds are thought to gather onto the hands of the opponent. These thickened clouds prevent the opponent from forming hand seals or using thrown weapons. Any weapons already in their hands (Kunai may be used for CC purposes, instead of being thrown) may still be used as long as they remain in the hand. ~ Zetetic ~
Requirements: 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Genjutsu 
Name: Shifuku [至福] ( Divine Bliss )
Description: Makes the opponent feel great euphoria for a few moments. This makes the opponent happier. It will stop them for one post, although they can still defend themselves. This will not work on anyone two ranks higher than User. ~ sasquatchnaruto ~
Requirements: 
Power/Mod: 
Effects: 

Kumo Taijutsu 
S-Rank: 
Rank: S-Taijutsu 
Name: Raiun Rendan [雷雲連弾] ( Lighting and Cloud Combo )
Description: The user must have already summoned either Kumobunshin or Raikoubunshin. User begins the combo by knocking the target into the air. The clones jump high into the air as the user begins to seal. User teleports into the place of a clone and knocks the target towards another clone, where the user will teleport and strike the target immediately. Number of attacks is equal to the number of clones on the field. All clones are immediately dismissed after this technique. (Chakra needed for movement is taken from the clones, resulting in their dismissal) ~ Zetetic ~
Requirements: Cloud Clone + Cloud Recollection or Lightning Clone + Lightning Teleportation 
Power/Mod: 
Effects: 
-
Rank: S-Taijutsu 
Name: Sora no Genkai [空の限り] ( Sky is the Limit )
Description: User holds their arm over their head, with their punching arm held behind. The first arm slams down and back, and the punching arm shoots upward, uppercutting the opponent. The opponent will shoot straight upward at an incredible rate. ~ Zareidriel ~
Requirements: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Taijutsu 
Name: Panda Gami [パンダ噛み] ( Panda Bite )
Description: The Kumo-nin focuses a massive amount of force into his mouth. Then, he bites the target as hard as possible. This is a grisly attack that can sever limbs or kill if it hits a vital area like the neck. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Taijutsu 
Name: Kuutou Tsuki [空頭突き] ( Sky Dive Headbutt )
Description: User jumps high into the sky. Once at peak height, the user begins to dive towards the target. As the user falls, he gathers hardened clouds onto his head. A quarter of the damage done to the opponent is inflicted upon the user also. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Taijutsu 
Name: Unchin Kisha [運賃汽車] ( Freight Train )
Requirements: Lightning Speed Technique 
Effects: After using the Lightning Speed Technique, the user charges head-on at his opponent with the intent to clothesline him or just simply ram him at a high speed. The justu deals massive damage but tends to miss easily because of the sheer recklessness of the attack. ~ Plastic Sun ~
Requirements: 
Power/Mod: 
Effects: 

Tool Jutsus 
S-Rank: 
Rank: S-Tool Jutsu 
Name: Tengeki [転撃] ( Spinning Drive )
Description: User must have used Hoppingu onto a Bounce Platform immediately prior to using this technique. Once in the air, user returns the Tsuchikumo to its normal use. Using a bit of chakra as well, the user begins to spin as they fall to the earth. Although this technique has little chance of hitting a moving target, the results of a successful hit are devastating. If missed, the user will use the Tsuchikumo to help him from being crushed by his own velocity. (Costs B-Rank Jutsu Chakra also. If a miss, A-Rank Stamina cost is paid next turn to represent impact damage to user.) ~ Zetetic ~
Requirements: Tsuchikumo (Weapon) + Strength (100) + Hoppingu (Pogo Stick) 
Power/Mod: 
Effects: 

A-Rank: 
Rank: A-Tool Jutsu 
Name: Kuroya no Sashi [黒寡の刺し] ( Black Widow's Sting )
Description: User creates a giant web made of wires and sends volts of electricity through it, shocking the captured opponent.  ~ row-san ~
Requirements: Wires + Tools (70) 
Power/Mod: 
Effects: 
-
Rank: A-Tool Jutsu 
Name: Kugitsuki [釘突き] ( Nailing Down )
Description: User swings the Tsuchikumo at their target. Before contact, the hammerhead softens. The hammerhead reforms around the target upon contact and condenses. User swings the trapped opponent in an arc above their head (Sometimes, this arc is in a different position, due to other surfaces being preferable). Opponent is brought crashing down, headfirst, to the ground or whatever surface the users decides upon. ~ Zetetic ~
Requirements: Tsuchikumo (Weapon) Strength (75) 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Tool Jutsu 
Name: Hottoite ( Back Off! )
Description: User swings the Tsuchikumo at their target. Upon contact, the nature of the bouncy hammerhead causes the opponent to get knocked far back, sometimes through the air. This is usually used to position targets for Cloudcraft combinations. ~ Zetetic ~
Requirements: Tsuchikumo (Weapon) Strength (50) 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Tool Jutsu 
Name: Hazumi [勢] ( Rebound )
Description: User hurls Tsuchikumo at either a cloudcraft or their target. (A small amount of chakra is also used in this technique to keep the hammerhead activated) It will impact with the target and bounce back in the direction of the user. (C-Rank cost is taken from Stamina and Chakra) ~ Zetetic ~
Requirements: Tsuchikumo (Weapon) Strength (35) 
Power/Mod: 
Effects: 

D-Rank: 
Rank :  D-Tool Jutsu 
Name :Kousaku Sousa [鋼索操作] ( Wire control )
Effects : User can control a wire magnetically to go anywhere they wish within the wires reach, or stick to metal objects through magnetic charge. Must have on the jutsu list before able to use wires as weapons. 
Requirements: None 
Power/Mod: 
Effects: 
-
Rank: D-Tool Jutsu 
Name: Choubou [跳棒] ( Pogo Stick )
Description: User places their feet on the metal disc at the end of the Tsuchikumo, while placing their hands on the handgrips. By either hopping on the ground or a Bounce Platform, the user can leap high into the air. This can help the user to avoid an attack or set up for a new attack. ~ Zetetic ~
Requirements: Tsuchikumo (Weapon) 
Power/Mod: 
Effects: 

Kumogakure no Sato Fighting Styles 

Denken-Ha Fighting Style 

Description/Explanation: 
The Denken-Ha Fighting style of open palmed combat. The style utilizes Palm strikes, Finger strikes, Open handed chops and various kicks. The style also uses slight electrical discharges while striking pressure points and joints. When the discharges are made into these areas that area will become paralyzed and useless for a certain amount of time, of course the amount of time will grow with skill and power. 
Formula to Determine paralysis power: (Tai+Speed+Detection+Strength)/4=X 
All Denken-Ha fighting moves will have a -15 special move mod in combat. 
Paralysis lengths 
X=0-25 – Stuns opponent only, no paralysis. 
X=26-60 - afflicted area is paralyzed for 1 post. 
X= 61-89 - afflicted area is paralyzed for 2 posts. 
X= 91-120 – afflicted area is paralyzed for 3 posts. 
Some Denken-Ha maneuvers will not incorporate lightning; these jutsu will be the D rank and any E rank damage done. These jutsu are meant for training, though they are still enough to fight with. 

X-Rank: 
Rank: X-Taijutsu 
Name: Ikitzumari [息詰り] ( Breath Taker )
Description: User concentrates a large amount of energy into the fingers. The user then strikes the opponent in the throat area with their fingers, the strike is lightning fast however does not hit hard, though the electrical discharge is extremely forceful. 
Requirements: 
Power/Mod: 
Effects: 

S-Rank: 
Rank: S-Taijutsu 
Name: Koujou [荒場] ( Maelstrom )
Description: A combo where the user attacks in a flash, hitting the neck, hand, chest, stomach, calf and knee of the opponent on one side. All C rank Jutsu are incorporated in this barrage. 
Requirement: 
Power/Mod: 
Effects: 
Rank: S-Taijutsu 
Name: Danki [断機] ( Cleaver )
Description: User turns and chops the small of the opponent’s back. The charge sent into the spinal cord blocks neural signals making both legs useless. 
Requirement: 
Power/Mod: 
Effects: 
Rank: S-Taijutsu 
Name: Ryuzu Tataki [竜頭叩き] ( Stem Smack )
Description: User palms strikes the base of the head where the brain stem is located. Doing this sends a major jolt of energy to the brain, which causes disorientation and complete loss of motor skills. This makes the opponent more vulnerable to Genjutsu and unable to seriously fight back. 
Requirement: 
Power/Mod: 
Effects: 
Rank: S-Taijutsu 
Name: Sekou [背攻] ( Back Strike )
Description: User thrusts both palms into the opponent’s shoulder blades. The released electrical energy paralyzes both arms and makes them limp. 
Requirement: 
Power/Mod: 
Effects: 

A-Rank: 
Rank: A-Taijutsu 
Name: Raiun [雷雲] ( Thunder Cloud )
Description: A combo where the user strikes the neck with a chop, then spins away from the opponent into a palm strike to the gut and ends with a low heel kick to the calf. The palm strike and the heel kick are simultaneous, meant to force the opponent to go off-balance. 
Requirement: 
Power/Mod: 
Effects: 
Rank: A-Taijutsu 
Name: Rageki [雷撃] ( Lightning Strike )
Description: A combo where the user strikes the opponent’s chest with a finger strike, then hits the opponents hand with a chop and ends the combo with a kick to the knee. Effects are those of the Electric Rod, Hand Chop and Knee Kick. 
Requirement: 
Power/Mod: 
Effects: 
Rank: A-Taijutsu 
Name: Udetsuki [腕突き] ( Arm Strike )
Description: User palm strikes the opponent’s arm. The strike is powerful and affects the entire arm, completely paralyzing it.Strike is located at the top of the arm. 
Requirement: 
Power/Mod: 
Effects: 
Rank: A-Taijutsu 
Name: Koshigeri [腰蹴り] ( Hip Kick )
Description: User kicks the opponent’s hip. The leg on the side of the kicked hip loses all function, including the ability to stand. 
Requirement: 
Power/Mod: 
Effects: 

B-Rank: 
Rank: B-Taijutsu 
Name: Kenzashi [肩刺し] ( Shoulder Strike )
Description: User embeds their fingers into the pressure point where the shoulder and upper arm meet to prevent the arms movement there. Below this point the arm may still move though. 
Requirement: 
Power/Mod: 
Effects: 
Rank: B-Taijutsu 
Name: Momokeri [股蹴り] ( Thigh Kick )
Description: User kicks the top or side of the thigh. The kick debilitates the top of the leg, making standing hard and kicking near impossible. 
Requirement: 
Power/Mod: 
Effects: 
Rank: B-Taijutsu 
Name: Suisetsu [睡節] ( Joint Paralysis )
Description: Technique used on any joint of the body, if the joint is on the upper part of the body then the user uses their hands, if it is on the lower part then the feet are used. User presses the joint they want to paralyze swiftly. 
Requirement: 
Power/Mod: 
Effects: 

C-Rank: 
Rank: C-Taijutsu 
Name: Raibou [雷棒] ( Electric Rod )
Description: User jabs a pressure point in the opponents chest with an electrically charged finger attack (two fingers are used). Prevents the arm of the effected pectoral to be moved inward for blocking motions. 
Requirement: 
Power/Mod: 
Effects: 
Rank: C-Taijutsu 
Name: Shoushou [衝掌] ( Shocking Palm )
Description: User strikes the stomach or jaw with an electrified palm strike. If the opponent’s mouth was hit they cannot talk due to the paralyzed jaw muscles, if they were hit in the stomach their balance is offset due to core muscle paralysis. 
Requirement: 
Power/Mod: 
Effects: 
Rank: C-Taijutsu 
Name: Haku Shougeki [掃く衝撃] ( Sweeping Shock )
Description: User concentrates electrical energy to the heel and hits the calf with a low sweeping maneuver. The paralysis effect induces the opponent’s ability to jump as well as run. 
Requirement: 
Power/Mod: 
Effects: 
Rank: C-Taijutsu 
Name: Hizageri [膝蹴り] ( Knee kick )
Description: User kicks the pressure point on the side of the knee. Running is near impossible while paralysis is in effect as well as any powerful kicks. Strike is to the inside of the leg. 
Requirement: 
Power/Mod: 
Effects: 
Rank: C-Taijutsu 
Name: Tekiri [手切] ( Hand Chop )
Description: User chops the top of the opponent’s hand to stop the use of tools and closed fist techniques. 
Requirement: 
Power/Mod: 
Effects: 
Rank: C-Taijutsu 
Name: Shugeki [首撃] ( Neck Strike )
Description: User either hits the point with two fingers or with a chop. The point is located in the neck and when hit the opponents neck stiffens and cannot be moved while paralyzed, opponent must move whole body around to see things around them. 
Requirement: 
Power/Mod: 
Effects: 

D-Rank: 
Rank: D-Taijutsu 
Name: Koushou [鋼掌] ( Steel Thrust )
Description: User Thrusts a Palm strike toward the opponents Jaw or Solar Plexus. 
Requirement: 
Power/Mod: 
Effects: 
Rank: D-Taijutsu 
Name: Koushi [鋼指] ( Steel Fingers )
Description: User strikes a soft part of the opponent’s body (armpit, stomach, neck, etc) with 2 fingers. 
Requirement: 
Power/Mod: 
Effects: 
Rank: D-Taijutsu 
Name: Shuugeki [蹴撃] ( Strike Kick )
Description: User strikes an exposed pressure point with either the flat top of their foot or their heel. 
Requirement: 
Power/Mod: 
Effects: 
Rank: D-Taijutsu 
Name: Shutou [手刀] ( Knife Hand )
Description: User strikes an exposed pressure point with an open handed chop. 
Requirement: 
Power/Mod: 
Effects: 

Kumogata Taijutsu 

Description: 
The complete opposite of the Denken-Ha style. While the Denken-Ha style relies on swift and knowledgeable strike to pressure points, the Kumogata revolves around a set of brutal strikes that are further strengthened by the formation of clouds around the users hands and feet. These clouds are as hard and strong as Iron and as flexible as a Cloud, thus where the style got its name. The clouds are not necessary for attacks and are meant only to bolster the already powerful attacks. The clouds cost 10 chakra per turn in order to keep active and assist in attacks, also a certain amount of Chakra Control is necessary for each level of skill in this style. Clouds add on 25% more damage to attacks. 

X-Rank: 
Rank: X-Rank Taijutsu 
Name: Tenbatsu [天罰] ( Divine Punishment )
Description: A massive combo that goes in this order : Wood Cutter, Head Hunting, Flash Uppercut, Twin Pistons and is finished with Cloud Funnel. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

S-Rank: 
Rank: S-Taijutsu 
Name: Houshou [砲掌] ( Cannon Palm )
Description: User steps forward and thrusts a palm strike at the opponent. The attack seems simple, however the clouds covering the hand are projected with the strike. The force given by the strike is enough to topple an oak tree. The clouds only leave the hand an inch and are gone for a second. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: S-Taijutsu 
Name: Ikazuchi no Shouken [雷の昇拳] ( Lightning Uppercut )
Description: User performs the thunder uppercut except this time the arm is highly electrified along with the possible clouds. So much electricity is amassed on the arm that it literally dances along the arm. Due to the amount of electricity the user takes 30 stamina when performing this skill. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: S-Taijutsu 
Name: Kumo no Kuda [雲の管] ( Cloud Funnel )
Description: User performs two low spinning kicks, followed by a high spin kick. While the opponent is still airborne the user keeps with the spinning flow and punches the opponent with a hook punch. The user follows up the attack with a downward back fist to force the opponent to the ground and ends the combo with a vicious stomp onto the opponent. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

A-Rank: 
Rank: A-Taijutsu 
Name: Sunegiri [脛斬り] ( Shin Cutter )
Description: User jumps forward and lands in a crouch. As the user lands they kick the opponent in the shin. The strike is powerful due to the momentum and knocks the opponent over do the struck area. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: A-Taijutsu 
Name: Sougen no Moshi [双原の燃し] ( Twin Pistons )
Description: User performs an ordinary uppercut followed by a stepping forward uppercut. These attacks are powerful however only makes the opponent leave the ground momentarily. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: A-Taijutsu 
Name: Raimei no Shouken [雷鳴の昇拳] ( Thunder Uppercut )
Description: User dashes forward and crouches before they make the strike. The strike occurs when the user jumps into a flying uppercut aimed at the jaw, this uppercut is extremely powerful and knocks the opponent down. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: A-Taijutsu 
Name: Kouatsu [高圧] ( High Pressure )
Description: User performs two low spinning kicks, followed by a high spin kick. While the opponent is still airborne the user keeps with the spinning flow and punches the opponent with a hook punch. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

B-Rank: 
Rank: B-Taijutsu 
Name: Ryu no Ibuki [竜の息吹] ( Dragon's Breath )
Description: User performs two jab punches followed by a straight punch; the user then follows the straight punch with a double palm strike. If the palm strike connects the opponent is knocked down. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Hibasami [飛鋏] ( Flying Scissor )
Description: User flips forward and kicks the opponent with the back of their heel. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Senkou no Shouken [閃光の昇拳] ( Flash Uppercut )
Description: User steps forward and swiftly uppercuts the opponent in the jaw. This uppercut raises the opponent off of their feet for a moment. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Zugaikotsu Kudaki [頭蓋骨砕き] ( Skull Crusher )
Description: User head butts the opponent with enough force to crush rocks. If the users endurance is less than 60 then the user receives half of the damage inflicted on the opponent. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Kumo Rendan [雲連弾]  ( Cloud Combo )
Description: User kicks the opponent in the head, which is followed by a punch to the gut, a kick to the knee and finishes with a punch to the kidney. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Teiatsu [低圧] ( Low Pressure )
Description: User performs two low spinning kicks. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Kumoriya [曇夜] ( Cloudy Night )
Description: User jabs the opponent, then side kicks them and ends the three hit combo with a lunging punch to the stomach. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

C-Rank: 
Rank: C-Taijutsu 
Name: Tougari [頭狩り] ( Head Hunting )
Description: User elbows the opponent’s nose in a downward motion and follows it with an elbow to the jaw in an upward motion. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: C-Taijutsu 
Japanese: Raimei Enten [雷鳴円転] ( Rolling Thunder )
Description: User jumps and performs a turning sidekick; if the strike connects the user turns and kicks the opponent again in the head. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: C-Taijutsu 
Name: Shimanagashi [島流し] ( Banishment )
Description: User performs a downward palm strike onto the opponent’s head. This strike has a chance to force the opponent to one knee or completely knock them over. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: B-Taijutsu 
Name: Kikori [樵] ( Wood Cutter )
Description: User steps forward and elbows the opponent in the ribs, which is followed by a chop to the back of the neck. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

D-Rank: 
Rank: D-Taijutsu 
Name: Shikabane Tsuki [屍突き] ( Corpse Thrust )
Description: User Lunges forward with a punch as they drop to their Knee. The punch is aimed at the gut in an attempt to knock the wind out of the opponent. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: D-Taijutsu 
Name: Kaitengeri [回転蹴り] ( Spinning Kick )
Description: User turns and kicks the opponent with their heel. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: D-Taijutsu 
Name: Hizageri [膝蹴り] ( Knee Kick )
Description: User kicks the opponent in the knee with the top of their foot. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: D-Taijutsu 
Name: Sanrendan [三連弾] ( Triple Combo )
Description: Two jab punches followed by a straight punch. 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 
-
Rank: D-Taijutsu 
Name: Ryuushou [竜掌] ( Dragon Palms )
Description: User performs a double palm strike with one hand facing up and one hand facing downward (the fingers are up and down). 
Requirements: Kumoashi no Jutsu 
Power/Mod: 
Effect: 

Kumogakure no Sato Weapon Styles 

Toyama-Ryu Iaijutsu Technique 

General Description/History of the Style 

Description: 
This is a weapon fighting style, in which the user pulls the weapon out of the sheath to do a lightning fast attack. As such, most of these moves require a perfect blend of both harmony and speed with the weapon, so a great deal of skill is needed to use these techniques, and as for all weapon fighting styles, only certain weapons will work with this. 

Only regular katana and custom ones that do not stray too far from the original design, can be used. It is indeed a very powerful fighting technique, but due to the harsh requirements, most of the foolish simply give up. However, for those who wish to master the art of fighting by drawing the sword from the sheath, this is the ultimate technique. 

This fighting style is mainly defensive, although with the speed of the user it can become offensive (so long as the user doesn’t have to stay in place, which is a stance in later moves). this Kumo only style has lightning imbued into almost every attack. User learns from meditation, friction, and strength (not chakra) to imbue his attacks with static (unless stated otherwise). 

Perfect Defense, and all S and X-Rank moves must be taught by a trained 'master.' If there is no trained master, the moves cost 2x the TP to buy. 

ALL MOVES REQUIRE A KATANA. 

E-rank: 
Rank: E-Iaijutsu (Sword Jutsu) 
Name: Stomach Blow ( Hara Raishuu )
Description: As the opponent dashes forward, the user gets underneath the opponent’s defense and smashes the hilt into the opponents stomach. The move does minimal damage against someone at your level, however with additional strength you can lift the opponent into the air to juggle them. This move can be linked (begins combo). 
Also, if the opponent is 3 ranks below you this move will paralyze them during the opponents next post, so if a jounin uses this against an academy student, the student paralyzed during his next post. Lighting adorns the hilt, adding to the pain factor, the student getting paralyzed completely. No escape from paralyzation if it connects. Opponent cannot attack in his next post. 
Requirements: (20 strength, 20 Taijutsu, 30 Tools) 
Powers/Mod: Cannot be used consecutively. -20 for strength of this move. With a total strength of 70 you can smash them up into the air and combo. 
Effects: No escape from paralyzation if it connects. Opponent cannot attack in his next post if paralyzed. 
-
Rank: E-Iaijutsu 
Name: Side Slash ( Yoko Kizu )
Description: A simple slash out of sheath, lightning fast so opponent usually cannot guard against it. The slash is horizontal. If you begin the attack directly out of the sheath, you can link this move consecutively for up to four moves, before the combo must end. Can also be used in the stationary stances. 
Requirements: 20 Taijutsu, 45 Tools, 40 Speed 
Powers/Mod 
Effects: 

D-Rank: 
Rank: D-Iaijutsu 
Name: Wind Slash ( Kaze Kireme )
Description: The blade exits out of the sheath so fast that a literal blade of static lightning is flailed out, up to 10 ft. 15 feet for a lessened effect. 
Requirements: (30 Taijutsu, 60 Speed, 60 tools) 
Power/Mod: Opponent is disoriented from the electricity from 50+ strength, gaining a -10 to detection and speed for two posts if attacks connect. 
Effects: At 0-30 strength, the lightning is barely noticable, nothing more than a shock you would get from a charged doorknob. 40-70 will slice cloth and deal cuts and abrasions to the skin, nothing deep. 80+ will cause actual deep cuts and wounds in the body. 
-
Rank: D-Iaijutsu 
Name: Rushing Whirlwind ( Totsunyuu Senpuu )
Description: You dash towards the opponent, and attempt to slash at them with a mighty 3 hit combo. The move is intended to either kill them or at the very least throw them off guard long enough for them not to counterattack. On the fourth attack, if it hits, 
Requirements: (30 Taijutsu, 70 speed, 60 tools, 40 strength) 
Power/Mod: Your speed is increased by 40 during the attack, however during your opponent’s next post, Strength -20 and Stamina -30. 
Effects: If the previous three attacks all hit the opponent, there will be a fourth attack, aimed at the hamstring. If this also connects, the static will run up the body, neutralizing all feeling in that leg for two posts. 

C-Rank: 
Rank: C-Stance (Special Jutsu) 
Name: Silent Wanderer Stance ( Onbin Watarimono )
Description: A true iai style stance, the user remains stationary and places his hand on the hilt as he/she spaces out their legs and bends them slightly, waiting for the enemy to come to them. This stance is purely defensive, but will increase the speed of the attacks dramatically. Certain moves are ONLY allowed to be used through either this stance or Patient wanderer stance, which is an improvement. 

User must post this BEFORE you attack, so you cannot go into stance and then attack from that spot; you may attack and THEN go into this stance. Does not use any sort of energy to do this move. Slight static electricity emanates from the user. 
Requirements: (40 Taijutsu, 60 speed, 60 tools, 60 detection) 
Power/Mod: Speed for attacks is increased by 40 while in this stance, however the user cannot move in place, due to the extreme mental concentration needed to focus on the enemy and achieve speed faster than any mortal can see. Speed is -40 for dodging, and you cannot block moves. 
Effects: 
-
Rank: C-Iaijutsu 
Name: Crescent Blade ( Wangetsu Ken )
Description: Only useable from one of the stationary stances, the user cuts a crescent movement across the ground, stopping any attacker coming from the front. The move doesn’t do direct damage, instead the strong wind blast will knock back the opponent, or if you are somewhere with small dust particles or something like that (like a desert) the opponent will be temporarily blinded by the strong wind gust. This is not a result of chakra, but of pure speed. 
Requirements: 40 Taijutsu, 60 speed, 60 Tools 
Power/Mod: 
Effects: No direct damage, -30 detection during opponent's next attack (without dust). Static from the move will clump any particles flying through the air, further clogging up dust particles in eyes, ears, mouth will result in a -40 to detection (with dust + clogging) for two posts. 

B-Rank: 
Rank: B-Genjutsu 
Name: Patient Wanderer Stance ( Kinaga Watarimono )
Description: The perfected version of the silent wanderer stance, where the user imagines all of the surfaces surrounding him to be bathed in water, making sound as opponents step onto it. This is a deep mental concentration, where the user's mind almost reaches a higher plane of existence. so uses chakra to use. Tell tale sign for opponents that this move is being used is the larger amount of static electricity emanating from the prone warrior. 
Requirements: 45 Taijutsu, 70 speed, 80 detection, 50 genjutsu, 70 tools 
Power/Mod: 
Effects: This move will increase the detection of the user by 40, along with all other stat enhancements of the Silent Wanderer. 
-
Rank: B-Genjutsu 
Name: After-image slash ( Zanzou Kizu )
Description: This move is a genjutsu where the opponent sees the user slash slowly, and as the opponent closes in, the REAL blade moves out of the sheath and kills them. like this: opponent charges, and the genjutsu you slashes at the opponent slow enough for them to dodge, and while they get really close, you attack and deal the maximum damage to opponent. The genjutsu you is right on top of real you, so opponent only sees the fake slash. Uses chakra. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: B-Iaijutsu 
Name: Glimmer Slash ( Kirameki Sai )
Description: A very cheap move to be sure, but one which will easily dispatch your foe. It starts with the user un clicking their sword out of it’s sheath, with a small amount of the blade revealed. The user positions himself so that as he draws out the blade, it reflects the sun (or moon) directly into the opponent’s eyes. Lightning erupts from the blade after the opponent is cut, resulting in a small amount of additional damage but mostly there to be really cool and flashy. 
Requirements: (50 taijutsu, 80 speed, 75 Tools) 
Powers/Mod: 
Effects: -35 speed for opponent. +10 strength for this move. 
-
Rank: B-Ninjutsu 
Name: Elemental Slash ( Youso Kireme )
Effects: Similar to the wind slash, but only executable from one of the stationary stances. These moves are elementally powered, depending upon the clan or sato of the user. Note that not nearly all of the clans will have these, so they will simply use the sato one. LordOfAllEvil will post further variations elsewhere. 
Requirements: (45 Taijutsu, 70 speed, 80 detection, 50 Ninjutsu, 70 tools) 
Power/Mod: Requires B rank Chakra with a C rank Stamina 
Effects: 

Kumo Sato: Lightning bolts forward, scorching and leaving marks on the ground. Add 20 to Speed of this move. 

Kurayami Clan Variation: If a member of Kurayami and have obtained Controlled Tokoyami, Kurayami also have an OPTION to use this one. Speed is upped to +30, and will crawl over the ground and the opponent, blackening the earth as it crawls forward and killing off any skin cells that the lightning touches. Is converted to A rank jutsu cost along with C rank Stamina. 

A-Rank: 
Rank: A-Stance 
Name: Perfect defense ( Mukizu Bougyo )
Description: passive. This is not a move per say, but rather the capabilities of those few sword masters who have reached this level of strength. The user can unsheathe the sword at lightning fast speed and the user knows the full potential of the blade. The user may now do several non-consuming moves that he couldn’t do previously. 

The most useful is that while standing still, walking or running the user can deflect all weapons thrown at him, regardless of the angle. He does this so fast that you can’t even tell that the sword left it’s sheath; all you see is the weapon going towards him one instant, and then the next instant it’s flying away from him. Cannot use it consecutively, since it would cause too much strain on your muscles to move at that speed. The other abilities pale in comparison, but are still useful; one of the weaknesses of the stationary stances is that you suffer in defensive situations. 

Once you achieve this rank, the user can do two things; if the opponents comes at you in the front you can unsheathe the sword halfway, blocking their attack, and unbalancing them to initiate an attack. If the opponent comes at you from the backside you can quickly unsheathe the sword and stab directly behind you, and if the opponent does not suspect this it will result in an easy victory. Also, this may just be considered just alittle polish, but now you can slice cleanly through an opponent, along with the delayed reaction death sequence for an enemy. 
Requirements: 
Power/Mod: 
Effects: 
-
Rank: A-Iaijutsu 
Name: Whirlwind Slash ( Senpuu Kizu )
Description: Done in the stationary stance, the user unsheathes the sword and spins rapidly around, creating a veritable aura of blade slashes and cuts around the user. Nothing can get through except for a powerful ninjutsu. The move resembles the rapid spin move that the hyuuga's do, only at the end of this one the user becomes slightly disoriented with the spinning movement. The user moves at such a speed and velocity that the opponent will be literally sucked into the attack, so it is next to impossible to dodge if the opponent is close enough. Using friction from the ground (as they are spinning so fast), the user adds a static shock to the whirlwind. 
Requirements: ( 50 in Taijutsu, 90 in speed, 70 in detection, 80 tools and 85 in Str.) 
Powers/Mod: 
Effects: -20 detection for one post on user; opponent (if hit) will be stunned from the static shock for two turns. he/she will be able to move, but attacking in this state is suicide, especially going against someone who has learned such an advanced technique. 

S-Rank: 
Rank: S-Iaijutsu 
Name: Divine Storm of the Wrathful God ( Kyoujin no Seifuu )
Description: User places one hand on sheathed sword's hilt, and begins to run towards opponent. With the other hand he begins to make one handed jutsu seals. Suddenly, he jumps into the air, and completes the seals, which have lightning strike down onto the still sheathed sword, while the user is still in midair. The blast of lightning will force the person to look away (or be blind. And if they weren't looking at a charging opponent then they'll be killed) and the Tokoyama-ryu user will fall back down exactly where the opponent is, slashing through him and making a moderate cut. User slides past opponent on landing and turns around while sliding on feet to be facing opponent. When he attacked the opponent, the lightning was discharged with the cut, having lightning sparking and electrocuting the opponent. User slowly sheathes his sword, and when it clicks down into the sheath the lightning on the opponent will dissapear with a thunderous BOOM, shooting him back a couple of feet. Will still be in front of user because the Master slid across the ground at least 3-5 meters. 
Requirements: (115 speed, 115 tools, 75 ninjutsu,  One handed jutsu seal learned) 
Power/Mod: 
Effects: During the attack, +30 speed and strength. If opponent doesn't have proper eyewear (something anti flash), they suffer a -20 to detection as well due to the lightning striking. Costs both S rank stamina and S rank Chakra (Ninjutsu) If the opponent is still able to get up, he will start his post from a lying down/prone position. 
-
Rank: S-Iaijutsu 
Name: Divine Imperial Wrath ( Tenrai Gekirin )
Description: User runs towards opponent at super speed, electricity brimming from the sheathed sword. User attacks, the cut isn't too deep, however the opponent doesn't feel the attack yet, the sword was so quick. User was running towards opponent, but now he is behind opponent due to the first attack (trying to make you realize where you are at the moment.) With back still facing opponent and the sword still unsheathed, user creates a one handed seal. RIGHT when the opponent realizes that he's been cut and blood gushes from the wound, lightning strikes him, if not killing him, then destroying his footwear. 
Requirements: (100 speed, 100 tools, One handed jutsu learned, 70 ninjutsu) 
Power/Mod: Uses B rank chakra (Ninjutsu) along with S rank stamina to preform. 
Effects: +20 speed for this attack. 

If it doesn't kill the opponent, he/she will be badly injured. Also, the footwear of the victim will be destroyed. Will hit with +30 speed all the time. Also, if wearing wooden footwear, it will have caught fire and need to be removed in next post. If Rubber/plastic shoes/boots, user will not be able to attack since said footwear has plastered them to the floor. Metal ones will need to be discarded immediately. 

X-Rank: 
Rank: X-Iaijutsu 
Name: Thunder God ( Kami Raikou )
Description: The sheath (and the blade) of the sword transform into pure electricity. Dashing forward, user slashes out of the sheath (attack 1), slams the pure electrical sheath across the opponent's body, doing a half turn (attack 2), when fully turns around, slashes with the lightning sword (attack 3), then hits in the chin with the now normal looking sheath (charge disappears) (attack 4). 

If user has +30 speed than the opponent, there will still be one more charge on the sword. At this point with all the turning the user will be right behind the opponent, back to opponent. The opponent will be flying through the air slightly from attack 4. User will stab backward, into the chest of the opponent with the lightning sword (attack 5). Opponent will stop flying in mid air since he/she is impaled. Sword returns to normal inside opponent's body. User will pull out sword and resheath it. If user DOESN'T have +30 speed, user sheaths sword after attack 4 and opponent flys backwards, over user, landing in front of the Iai do master. 
Requirements: (120 speed, 120 tools, 80 Ninjutsu) 
Power/Mod: Uses X rank chakra (Ninjutsu) plus A rank stamina to perform. 
Effects: +10 speed for this technique; +10 strength. Will kill opponent in three turns if opponent doesn't have more than 80 endurance (ONLY if 5th attack is accomplished). 

Sword style by LordOfAllEvil. 
Reformatted by TroutNinja 
Denken-Ha Reformatted by MistForm 
Kumogata reformatted by TroutNinja 
Jutsu names edited in by TroutNinja 
New Japanese Names by Warefumetsu