Water Ninjutsu: 
Rank : X-Ninjutsu 
Name : Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave) 
Description : A space-time jutsu that generates a large amount of water in such a large amount that a small lake could be created. The user seems to have the water generate from the mouth. The quick pace at which the water streams through the mouth causes the creation of large waves. 
Requirements : Cost 100 Stamina and 100 Chakra, Chakra Control has no effect. Requires 115 Ninjutsu and 100 Chakra Control. Water Manipulation Jutsu. 
Power : 100 
Effects : Waves generated by the jutsu can cause large damage and the remaining water can be used for other jutsus. The water dissipates after 20 turns. 

Rank : S-Ninjutsu 
Name : Suiton: Goshokuzame (Water Element: Five Eating Sharks) 
Description : Placing five fingers in the water, the user pressurizes the water and forms deadly currents that take the form of sharks, circling the target and ripping apart their body. 
Requirements : 105 Ninjutsu and 90 chakra control. Targets must be submerged in water. Water Manipulation Jutsu. 
Power : 98 
Effects : none 

Rank : S-Ninjutsu 
Name : Totsunyuu Uzumaki no Jutsu (Rushing Whirlpool Technique) 
Description : Spinning chakra in an existing body of water, a whirlpool is generated, sucking all nearby free-floating objects into its focal point. The constant spin disconcerts any chakra in the water (save the user’s, as it is his/her chakra), negating the ability to maintain any jutsu using the water unless it moves away from the vortex. 
Requirements : Both user and targets must be in the body of water. 105 Ninjutsu and 90 Chakra Control. Water Manipulation Jutsu. 
Power : 72 
Effects : Strikes all objects within the body of water, within a radius of 10m, including allies, but excluding the user. Breaks the concentration of anyone taking damage. 

Rank : S-Ninjutsu 
Name : Suiton: Suishouha (Water Element: Water Wave) 
Description : Generates a long, almost cylindrical blast of rushing water at a great speed, devastating anything in its path. 
Requirements : 105 Ninjutsu, 90 Chakra Control. Water Manipulation Jutsu. 
Power : 88 
Effects : none 

Rank : A-Ninjutsu 
Name : Suiton: Suiryuudan no Jutsu (Water Element: Water Dragon Blast) 
Description : Generates a large, dragon-shaped missile of water that crushes opposition quickly with massive amounts of water and raw crushing force. 
Requirements : 90 Ninjutsu, 80 Chakra Control. Water Manipulation Jutsu. 
Power : 63 
Effects : None 

Rank : A-Ninjutsu 
Name : Mizu Kangoku: Kihou Oshi (Water Prison: High Pressure) 
Description : The victim of the jutsu slowly gets compacted by a large amount of pressing chakra that slowly compacts the body. 
Requirements : 90 Ninjutsu, 80 Chakra Control. The victim must be trapped in the ‘Water Prison’ jutsu. Water Manipulation Jutsu. 
Power : 70 
Effects : Cannot be dodged. 

Rank : A-Ninjutsu 
Name : Shouheki Shihou (Bubble Barrier) 
Description : Generates a bubble about 10 feet in radius, capable of shielding surrounding objects as well. 
Requirements : 90 Ninjutsu, 85 Chakra Control, Water Manipulation Jutsu 
Power : 0 
Effects : Adds +25 Defense Value. 

Rank : B-Ninjutsu 
Name : Mizu Bunshin no Jutsu [水身の術] (Water Clone Technique) 
Description : Creates a look-alike clone of water, that can fight with the user. See the Bunshin Manifesto for details. 
Requirements : 70 Ninjutsu, 70 Chakra Control, Water Manipulation Jutsu. 
Power : 0 
Effects : See Bunshin Manifesto. 

Bunshin Manifesto – Water Clone: 

Name : Water Clone [Mizu Bunshin] 
Life : 10% Current Stamina of the user 
Stats : 50% of User's stats 
Jutsu : All user-known Kiri Sato Jutsus, All user-known Taijutsu/Tools Jutsu 
Number : 1 at a time, up to 5, full cost for each, half cost to maintain 
Look alike : Yes 
Effects : If blood would be drawn, water is drawn instead. If defeated, it deforms and turns into a puddle of water. Water must be present to make. 

Rank : B-Ninjutsu 
Name : Suiton: Daibakufu no Jutsu (Water Element: Explosion Technique) 
Description : From a body of water, a large amount of chakra is condensed in a single area and suddenly released, exploding outwards, all at once. 
Requirements : 70 Ninjutsu, 60 Chakra Control. Water Manipulation Jutsu. 
Power : 41 
Effects : None 

Rank : B-Ninjutsu 
Name : Suirou no Jutsu (Water Prison Technique) 
Description : Encases the victim in a globe of dense water, disabling any movements. 
Requirements : 70 Ninjutsu, 60 Chakra Control, Water Manipulation Jutsu. 
Power : 0 
Effects : Binds a target within the prison. The user must maintain concentration, paying the initial cost each post to keep them in it, along with one hand. Can be broken by breaking the user's concentation, or by forcing chakra into it equal to the user's Chakra Control stat. 

Rank : B-Ninjutsu 
Name : Suichuu Kisoku (Underwater Breathing) 
Description : The user's lungs can intake water, absorbing the oxygen molecules found in it, and exhaling both carbon dioxide and dihydrogen. 
Requirements : 60 Ninjutsu, 70 Chakra Control, Water Manipulation Jutsu 
Power : 0 
Effects : Costs 20 Chakra to maintain, per post. 

Rank : B-Ninjutsu 
Name : Mizu Yuuki (Water Evocation) 
Description : This jutsu allows the blending of oxygen and hydrogen in almost any given region, and is concentrated with the production of other jutsus. It allows for normal water jutsus to be performed without immediate sources. 
Requirements : 60 Ninjutsu, 90 Chakra Control, Water Manipulation Jutsu. 
Power : 0 
Effects : Allows the user to perform any Water Ninjutsu regardless of the presence of water, but increases its cost by x1.5. 

Rank : C-Ninjutsu 
Name : Suiton: Suijinheki (Water Element: Water Barrier Wall) 
Description : A minor space-time jutsu that produces water from the mouth to form a liquid shield with a large area. 
Requirements : 50 Ninjutsu, 40 Chakra Control, Water Manipulation Jutsu. 
Power : 0 
Effects : Adds +15 Defense Value. 

Rank : C-Ninjutsu 
Name : Suiton: Suikoudan no Jutsu (Water Element: Water Shark Missile Technique) 
Description : Generates a single, spinning vortex of water that flies directly into it’s target, with a shark’s head, adding punishment to pain. 
Requirements : 50 Ninjutsu, 30 Chakra Control, Water Manipulation Jutsu 
Power : 18 
Effects : None 

Rank : C-Ninjutsu 
Name : Mizu Chacha no Jutsu (Water Disruption Technique) 
Description : Pushes waves of chakra from the body that forms waves around the user that disrupt any oncoming objects, pushing them away from the target. 
Requirements : 50 Ninjutsu, 40 Chakra Control, Water Manipulation Jutsu 
Power : 0 
Effects : If standing on water with the foe, pushes them back up to 30m. 

Rank : D-Ninjutsu 
Name : Suiton: Shiro Yotsuyu no Jutsu (Water Element: White Lotus Technique) 
Description : Generates five spinning vortexes of water that fly separately towards their own targets. 
Requirements : 20 Ninjutsu, 10 Chakra Control, Water Manipulation Jutsu 
Power : 11 
Effects : None 

Rank : D-Ninjutsu 
Name : Mizugakure no Jutsu (Art of Hiding in Water) 
Description : The user dissipates into a body of water, where they can lurk for quite a while. If the water is completely disrupted, the jutsu is ended and the user will knocked outside of the body of water, knocked unconscious. 
Requirements : 20 Ninjutsu, 10 Chakra Control, Water Manipulation Jutsu 
Power : 0 
Effects : Adds +10 to a Stealth Action Value. 

Rank : E-Ninjutsu 
Name : Mizu Soujuu (Water Manipulation) 
Description : Using chakra, the user forms an almost magnetic bond with water molecules, allowing them to shape and form it as they see fit, the basis for water jutsus. 
Requirements : 10 Ninjutsu, 5 Chakra Control 
Power : 0 
Effects : none 

Water Genjutsu: 

Rank : A 
Name : Mizu Seken no Jutsu (Water World Technique) 
Description : The victim feels as if their body is locked underwater, reducing their reaction time and speed. 
Requirements : 90 Genjutsu, 70 Chakra Control 
Power : 0 
Effects : Dodge Value -15, Accuracy Value -5 

Rank : B 
Name : Nisetzunami no Jutsu (False Tidal Wave Technique) 
Description : An illusion that makes the opponent see a massive tidal wave enclosing on him or her from all sides, unable to see past them. 
Requirements : 75 Genjutsu, 60 Chakra Control 
Power : 0 
Effects : Accuracy Value -12 

Rank : D 
Name : Miratouei no Jutsu (Mirror Reflections Skill) 
Description : Creates illusionary images of water using light refracted off of water as a sight-medium. These images don’t disappear when struck, but do need to maintain a 10-foot range from a body of water. 
Requirements : 25 Genjutsu, 20 Chakra Control 
Power : 0 
Effects : A Detection-Action Value must be made when trying to accurately attack the user against their own Stealth-Action Value. Otherwise, anybody trying to attack the user suffers -10 to their Accuracy Value. 

Rank : D 
Name : Dekisui Genkaku no Jutsu (Drowing Illusion) 
Description : An illusion that makes the lungs feel as if they are taking on water, forcing a struggle for breath as a natural response. 
Requirements : 25 Genjutsu, 15 Chakra Control 
Power : 0 
Effects : Opponent cannot focus on either ninjutsu or genjutsu. 

Rank : D 
Name : Kashi Shazou no Jutsu (Flawed Image) 
Description : Creates a ‘ripple’ effect on the user, various pars of their body shrinking, swelling, and even disappearing from sight at random intervals. This impairs any opposition’s ability to discern crucial points and properly attack. 
Requirements : 20 Genjutsu, 10 Chakra Control 
Power : 0 
Effects : Accuracy Value -5 

Steam Ninjutsu: 
Rank : B 
Name : Joukidama no Jutsu (Steam Sphere Technique) 
Description : A globe of water turns almost instantly to steam, rushing into the opponent and searing them upon contact. 
Requirements : 60 Ninjutsu, 60 Chakra Control 
Power : 45 
Effects : If the opponent attempts a Taijutsu during their next turn, they suffer 10 stamina damage and this effect carries over to their next post. 

Rank : B 
Name : Joukiton: Joukiheki (Steam Element: Steam Barrier) 
Description : Emits a powerful blast of steam in a decent distance around the user. Anybody entering is both burned by the heat and is unable to see through the fog-like patch of steam. 
Requirements : 75 Ninjutsu, 65 Chakra Control 
Power : 40 
Effects : Detection -10 to user and affected. If anybody other than the user attempts a Taijutsu during their next turn, they suffer 10 stamina damage and this effect carries over to their next post. 

Steam Genjutsu: 

Rank : B 
Name : Atsusa Miraaju (Heat Mirage) 
Description : The illusion intensifies the heat upon the body, causing them to sweat. Not only does this pose a nuisance, but also it may cause some to get dizzy or even faint. 
Requirements : 70 Genjutsu, 60 Chakra Control 
Power : 10 
Effects : If the victim has less than 60 Endurance, they cannot focus on Ninjutsu or Genjutsu. If the victim has less than 20 Endurance, they pass out. 

Mist Ninjutsu: 
Rank : B 
Name : Noumu no Jutsu (Heavy Mist Technique) 
Description : The user directs and compacts a large amount of mist into a focal point, causing anything caught within it to both move slower and have an even more obscure vision. 
Requirements : 60 Ninjutsu, 70 Chakra Control 
Power : 0 
Effects : In addition to any other mist effects, the target gets an additional –10 to speed and –10 to detection. 

Rank : C 
Name : Hidden Mist Technique (Kirigakure no Jutsu) 
Description : Creates a dense layer of mist that surrounds the area around the user, obscuring vision for any oncoming attackers. 
Requirements : none 
Power : n/m 
Effects : For every 30 points the user has in ninjutsu, all people caught in the mist suffer -10 to Detection and -5 to any Accuracy Values. 

Rank : C 
Name : Kiri Bunshin no Jutsu (Mist Clone Skill) 
Description : Creates look-alike clones out of water, that can act out actions, but cannot actually harm a foe. See the Bunshin Manifesto for details. 
Requirements : 50 Ninjutsu, 40 Chakra Control, Water Manipulation Jutsu 
Power : 0 
Effects : If any are reformed, they cost the full-amount to maintain. See Bunshin Manifesto. 

Bunshin Manifesto – Mist Clone: 

Name : Mist Clone [Kiri Bunshin] 
Life : 1 Hit 
Stats : 50% of user's stats, but no physical form. 
Jutsu : All user-known Taijutsu/Tool skills, but can only act them out, jutsus do not take effect nor do they deal any damage. 
Number : 15, Half cost to maintain (full cost if they make any action other than standing still, or if they are reformed); 8 Chakra cost for each beyond the first. 
Look alike : Yes 
Effects : If they are struck, they deform and turn to mist. During this deformation, if you pay full cost to maintain it instead, they'll regenerate. 

Mist Genjutsu: 
Rank : C 
Name : Mist Figures Technique (Kirinioowareru Kageboushi no Jutsu) 
Description : Creates illusory shadows in the mist, confusing the opponent as to which is real or fake. 
Requirements : 50 Genjutsu, 40 Chakra Control 
Power : 0 
Effects : A Detection-Action Value must be made when trying to accurately attack the user against their own Stealth-Action Value. Otherwise, anybody trying to attack the user suffers -10 to their Accuracy Value in addition to any other Mist effects. 

Kiri Taijutsu: 
Rank : A 
Name : Yuuen Hayase Danmaku (Grand Rapids Barrage) 
Description : A barrage of 8 punches, meant to replicate the tossing power of quick water rapids. 
Requirements : 80 Taijutsu 
Power : 70 
Effects : +20 Strength, -10 Speed 

Rank : C 
Name : Taki Rakka (Waterfall Drop) 
Description : The user jumps into the air and focuses all force and body weight into a single, focused kick. 
Requirements : 50 Taijutsu 
Power : 23 
Effects : none 

Rank : C 
Name : Boushi Dageki (Spinning Strike) 
Description : A quick punch that, before impact, quickly rotates to increase the velocity, thus resulting in greater damage and worse bruising. 
Requirements : 50 Taijutsu 
Power : 20 
Effects : Increase power by 10 if Speed is 70 or greater 

Rank : C 
Name : Katsushio Rendan (Riptide Combination) 
Description : A sweep kick, followed by an elbow to the chest and a quick punch to the gut just before impact. 
Requirements : 40 Taijutsu, 40 Speed 
Power : 25 
Effects : none 

Rank : C 
Name : Wave Crush (Nami Kujiku) 
Description : Grappling the opponent, you jump into the air, positioning them below yourself, slamming them into the ground and using them as a cushion. 
Requirements : 40 Strength 
Power : 30 
Effects : If opponent has greater Taijutsu than you, this technique can be reversed as a defense action. 

Rank : C 
Name : Tidal Impact (Shio Shindou) 
Description : A rising knee to the chest, sending the opponent into the air, followed by a double-fisted pound. 
Requirements : 50 Taijutsu 
Power : 25 
Effects : none