Earth Ninjutsu 

X Ranked Kage Jutsu: 
Rank: X
Name: Seitenbatsu no In [星天罰の印] ( Divine Punishment of the Planets Seal )
Description: Creates a seal onto the target that increases the target’s attraction with the gravity of the Earth. Targets speed and strength are decreased by -3. Everyone around the area is also affected by this jutsu, causing a decrease of -1 speed and strength. Makes it harder for target to move. This jutsu lasts 4 posts. 
Requirements: Contact with target and 300 chakra minimum. 
Power: 0
Effect: N.A. 

Rank: X
Name: Tenshou no In [天晶の印] ( Heavenly Crystal Seal )
Description: This Seal is used to contain evil spirits inside a rock or other inanimate object. User's soul is locked in with the seal to add strength and defense to the spell for eternity. Can only be unsealed by one with more chakra than the one it was cast by 
Requirements: 
Power: 0
Effect: N.A 

Name: Daichi no Kyodou [大地の巨動] ( Massive Earth Movement )
Description: The user uses all of their chakra to grant them momentary ability to move all the earth around them for a very short time. 
Requirements: 1000 Chakra minimum 
Power: 120 (Giant earthquake and movement AoE.) 
Effects: Ability to permanently change landscape. 

Name: Ishi Bushin no Justu [石分身の術] ( Stone Clone )
Life: 100 Stamina 
Stats: 50% of user 
Jutsu: Taijutsu, and Mud/Rock Jutsu 
Number: 3 Max 
Look alike: Yes 
Effects: Are formed from stone or dirt, very resillent, cost 100 Stamina+ S-rank Jutsu cost. Can use any rock or mud jutsu until they are out of stamina or destroyed. (only can use user known techniques.) 

Rank: S
Name: Doton: Daichibaku [土遁:大地爆] ( Earth Element: Great Earth Explosion )
Description: A powerful earthquake with a 50 yard radius. 
Requirements: 400 Chakra 
Power: 100 
Effects: A powerful attack that can change the landscape around the user, and cause multiple enemies to become off balance. 

Rank: S
Name: Me Kagami [眼鏡] ( Eye Mirror )
Description: Trained Doujutsu - The user's eyes harden and bear a reflective sheen of silver. When this jutsu is active, any and all genjutsu or doujutsu with an optical component targeted on him are instantly reflected onto their original user. Yes, this works against Tsukiyomi and Kakashi's Mega Optic Blast (haha, foolish ninja, now YOU have been sent to another dimension!). Essentially, not only is the user of this technique immune to doujutsu and visual genjutsu, he makes those who try and attack him with it suffer from their own poison. As a final kicker, bloodlines with doujutsu abilities can never learn this technique. 

This jutsu must be maintained, costing an S-Rank jutsu's chakra cost per post. 
Requirements: Survived combat with a doujutsu user 
Power: 
Effects: 
~Silent Wayfarer 

A Ranked: 
Rank: A
Name: Doton: Shinchi no Gouwan [土遁:深地の豪腕] ( Massive Arms of Deep Earth )
Description: Enormous hands erupt from the ground and can move to the users will. 
Requirements: User must keep Tiger Seal in order to continue the attack. 
Power: 60 
Effects: User performs hand seals then is anchored to the ground by his feet (User will sink in a few inches, making it hard to evade an attack). However, the hands can move rather quickly for their size, moving at a speed of about 90, but also being fairly large, and resillent so they can block as well as attack. 

Rank: A
Name: Doton: Daichi no Hyattou [土遁:大地の百刀] ( Earth Element: Hundred Blades of Earth )
Description: Many spikes of razor sharp stone come out of the ground. 
Requirements: Takes 2 posts to use, 2 people can perform it in 1. 
Power: 70 
Effects: Hundreds of blades come out of the ground at an alarming speed, able to cut up anything in it's path, usually used with a camoflauge technique since the users are open to attacks when using this. Note the rock is hard and razor sharp, so anyone can easily be cut. Good for blocking paths. 

Rank: A
Name: Doton: Doryuudan [土遁:土龍弾] ( Earth Element: Earth Dragon Missile )
Description: A head of a mud dragon emerges from the ground and fires mud projectiles at it's opponent. 
Requirements: 
Power: 64 
Effects: Stays in place for 1 post, shooting off 64 mud missle projectiles. (Each projectile is about the side of a baseball bat, and hits about as hard as one.) 

Rank: A
Name: Meisai Tsurugi Gakure no Jutsu [迷彩剣隠れの術] ( Hidden Weapon Camoflauge Technique )
Description: This jutsu makes the users weapons invisible to both sight and smell. 
Requirements: none 
Power: 0
Effects: Only used on one weapon at a time. 1/2 chakra cost to maintain. 

Rank: A
Name: Ganhou no Sattou [岩崩の殺到] ( Rock Avalanche )
Description: An avalanche of rocks 
Requirements: Can only be done in a cave/mountain pass/mountain. 
Power: 60 
Effects: The user can cause a massive avalance, or cave in, that can crush opponents. 

Rank: A
Name: Jimoto no Yuusen [地元の有戦] ( Homefield Advantage )
Description: Covers the terrain with mud and rock. Used in unfamiliar territory. 
Requirements: none 
Power: 0
Effects: Useful for turning a small amount of terrain into a mud and rock covered mess, useful to really only Iwa shinobi. 

Rank: A
Name: Doton: Dorou Doumu [土遁:土牢堂無] ( Earth Element: Grand Earth Prison )
Description: Manipulates earth to surround and enclose the target. 
Requirements: Kyuushuu no Chakra. 
Power: 35 
Effects: Creates a clay prison the regenerates itself. Drains 20 chakra from each user trapped within, uses (1 A-rank per post, chakra cost is first taken from chakra drained.) 

B Ranked: 
Rank: B
Name: Doton: Hougan Busou no Jutsu [遁:崩岩武器の術] ( Earth Element: Weapons of Shattered Rock )
Description: A powerful two-finger blow to a large rock or boulder. 
Requirements: 40 Chakra Control 
Power: 0
Effects: Breaks rock into sharp weapons, like swords or some such. Much more easily broken compared to real weapons. Shattered when faced with someone at 50 strength using a real weapon. 

Rank: B
Name: Ganshoku no Jutsu [岩触の術] ( Rock Touch Technique )
Description: The user focuses energy in their fingertips and touches them to their opponents skin, turning a small patch of it into rock. 
Requirements: n/a 
Power: 0
Effects: Skin is turned into rock, restricting movement, lowers speed strength if hit in shoulders, lowers speed if hit in the leg. (both by -10) After 2 posts by the opponent, the rock is reverted back to skin. 

Rank: B
Name: Doton: Enjun [土遁:円盾] ( Earth Element: Circle Shield )
Description: User smashes fist into the ground causing earthen materials to shoot upward from the ground in a circular pattern around the user blocking oncoming attacks. 
Requirements: 30 Strength, 40 CC 
Power: 0
Effects: 60 'Rocks' hover around user in uncontrolled random fashion. Rocks the size of a CD, last for one attack, and lowers the accuracy of thrown weapons to 1/3 normal. 

Rank: B
Name: Doton: Dochuu Shinkan [土遁:土中震感] ( Earth Element: Earth Vibration Sense )
Description: A technique that gives the user an incredible sensitivity to vibrations through the feet, resulting in the detection of even a fly landing on the soil within a certain radius, determined by the amount of chakra used and chakra control. 
Requirements: must be in contact with the ground, or solid rock. 
Power: 0
Effects: Raises detection by 15, 

Rank: B
Name: Doton: Jimen Kuzushi no Jutsu [土遁:地面崩しの術] ( Earth Element: Ground Collapse Technique )
Description: Collapses cave under opponent, if there is one. 
Requirements: only useful if above a cave. 
Power: 40 
Effects: Ground from underneath opponents crumbles very quickly. Only people with 90+ speed can avoid it completely. 70+ speed can take 1/2 damage. 

Rank: B
Name: Doton: Retsudo Tenshou [土遁:裂土転掌] ( Earth element: Fissure Strike )
Description: After performing a couple of handseals, the user places hand on ground and unleashes a powerful fissure at the opponent. 
Requirements: 
Power: 0
Effects: Causes a fissure to speed towards the opponent at 80 Speed. Can be avoided, however usually people stuck doing something, don't have that luxury. 

Rank: B
Name: Doton: Tei no Gutai [土遁: 体の具体] ( Earth Release: Concrete Air )
Description: By using chakra, the shinobi can bring massive amounts of dust, dirt, and stone into the air. Using this, the user can slow down enemies by increasing the density of the particles around them, or even stop projectiles while they are still in midair. 
Requirements: 
Power: 
Effect: -30 speed, -30 detection to enemy 
~aeon 

C Ranked: 
Rank: C
Name: Doton: Doryo Dango [土遁:土陵団子] ( Earth Element: Earth Tomb Dumpling )
Description: Pull up large rock from the earth and throw it for an attack. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Doton: Dochuu Kakushi [土遁:土中隠し] ( Earth Element: Inner Earth Concealment )
Description: Used to hide in the ground, unable to travel. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Jichou no Yoroi [地釘の鎧] ( Spiked Armor of Earth )
Description: More earth and rocks gather on your body, and form a thicker suit of armor, spikes are also formed on the armor for damage if anyone dares to get close to you. 
Requirements: 
Power: 
Effects: Weighs 90 pounds. Drops speed by 1. Adds +2 to stamina. 

Rank: C
Name: Iwadaira no Jutsu [岩壇の術] ( Rock Platform Technique )
Description: The user pushes a small amount of rock under their feet up, allowing them to scout terrain or avoid attacks. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Jiraku [地落] ( Earth Fall )
Description: The ground envelops the targets feet and lower legs, tripping them and holding them to the ground. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Doton: Shouji no Kabe [土遁:昇地の壁] ( Earth Element: Earth Rising Wall )
Description: Large wall of rock is formed, very resillient. 
Requirements: 50 Ninjutsu, Earth Manipulation. 
Power: 
Effects: Starts out at 1 foot thick, 6 feet tall, and 8 feet wide. Grows 1 foot thick, 3 feet taller, and 4 feet wider for every 10 Ninjutsu over 50. Every 10 over an additional 20 Chakra is needed for the wall. 

Level 1: 6FT Tall, 8FT Wide, 1FT Thick (C-rank Jutsu) 
Level 2: 9FT Tall, 12FT Wide, 2FT Thick (C-rank+20 Chakra) 
Level 3: 12FT Tall, 16FT Wide, 3FT Thick (C-rank+40 Chakra) 
Level 4: 15FT Tall, 20FT Wide, 4FT Thick (C-rank+60 Chakra) 
Level 5: 18FT Tall, 24FT Wide, 5FT Thick (C-rank+80 Chakra) 
Level 6: 21FT Tall, 28FT Wide, 6FT Thick (C-rank+100 Chakra) 
Level 7: 24FT Tall, 32FT Wide, 7FT Thick (C-rank+120 Chakra) 
Level 8: 27FT Tall, 36FT Wide, 8FT Thick (C-rank+140 Chakra) 

Rank: C
Name: Bougan no Jutsu [防岩の術] ( Rock Block Technique )
Description: Releases chakra to the ground, will automatically block 1 attack that passes over it. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Doton: Doroku Gaeshi [土遁:土陸返し] ( Earth Element: Earth Land Deflection )
Description: Pull up square wall from the earth to block with. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Doton: Jibaku [土遁:地爆] ( Earth Element: Earth Explosion )
Description: Trap type, putting land mines around area. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Higanhen no Jutsu [飛岩片の術] ( Flying Rock Fragments Technique )
Description: Sharp rocks thrown like shuriken/needles. 
Requirements: 
Power: 
Effects: 

D Ranked: 
Rank: D
Name: Iwa Kuuchuufuyou [岩空中浮揚] ( Rock Levitation )
Description: Infuse small piece of ground with your chakra, and cause it to rise above normal ground level. User is able to move the rock around by manipulating his or her chakra. (Uses ½ chakra to maintain for each additional.) 
Requirements: 
Power: 
Effects: 
~Zariel1337 

Rank: D
Name: Iwa Kobushi [岩拳] ( Rock Fist )
Description: User plunges his or her hand into the ground and manipulates there chakra so that rock forms around there fist. The newly made rock fist can be used for many types of beating (Uses ½ chakra to maintain for each additional post.) 
Requirements: 
Power: 
Effects: +15 to strength 
~Zariel1337 

Rank: D
Name: Chi no Yoroi [地の鎧] ( Armor of Earth )
Description: Clumpy pieces of earth worn as basic armor. 10 pounds total. 
Requirements: 
Power: 
Effects: 

Rank: D
Name: Nesoku no Jutsu [根足の術] ( Root Feet Technique )
Description: Roots user's feet into earth, to help absorb impact or hold back a force. 
Requirements: 
Power: 
Effects: 

Rank: D
Name: Zesshoku no Jutsu [熱足の術] ( Hot Foot Technique )
Description: Ninjutsu that heats the ground around an enemy making standing on it VERY uncomfortable. 
Requirements: 
Power: 
Effects: 

Rank: D
Name: Iwatsume no Jutsu [岩爪の術] ( Earth Claw Technique )
Description: The user presses their hand to the ground and adds sharp tips to their fingers. 
Requirements: 
Power: 
Effects: 

E Ranked: 
Rank: E
Name: Jisou [地操] ( Earth Manipulation )
Description: Control of the Earth with Charka. 
Requirements: 
Power: 
Effects: Passive Skill for Doton and Mud Techniques. 

-- Mud Ninjutsu 

X Ranked: 
Rank: X
Name: Gouriki Deizan [豪力泥山] ( Mighty Mud Volcano )
Description: The user presses their hand to the ground and adds sharp tips to their fingers. 
Requirements: User concentrates Chakra into the lunges, the user then spews out mud violently in a column out of the mouth at the opponent. Strong enough to knock opponent to the ground. (Imagine it something like the katon: grand fireball) 
Power: 
Effects: 

A Ranked: 
Rank: A
Name: Doton: Suppon no Jutsu [土遁: 鼈の術] ( Earth Release: Mud Turtle Skill )
Description: After making the appropriate hand seals, the user is then able to spit a tortoise of mud from their mouth. This turtle is about 10ft. long and about 7.5ft. wide. This attack smothers/crushes the enemy in the massive amounts of mud. 
Requirements: 
Power: 
Effect: Enemy immobile during next post if hit directly. -30 speed during the post after that, or if they hit indirectly. 
~aeon 

Rank: A
Name: Doton: Doryuu Taiga [土遁:土流大河] ( Earth Element: Earthslide River )
Description: A sinkhole of mud is formed, spewing mud downhill, enough to form a strong river current, lasts 2 posts. 
Requirements: 
Power: 
Effects: 

Rank: A
Name: Deikougan no Jutsu [泥硬岩の術] ( Harden Mud to Rock Technique )
Description: This jutsu allows the user to turn mud into rock. 
Requirements: 
Power: 
Effects: 

C Ranked: 
Rank: C
Name: Rakudei Ana no Jutsu [落泥穴の術] ( Mud Pit Technique )
Description: This is used mainly to slow the target down, and cause them to be covered almost fully in mud. 
Requirements: 
Power: 
Effects: Person caught in the mud suffers -10 to speed. 

Rank: C
Name: Deikoudo no Jutsu [泥硬土の術] ( Harden Mud to Dirt Technique )
Description: This jutsu allows the user to turn mud into dirt. 
Requirements: 
Power: 
Effects: 

D Ranked: 
Rank: D
Name: Doton: Tama no Doro [土遁: 球の泥] ( Earth Release: Ball of Mud )
Description: A fairly simple jutsu, the user performs 2 simple hand seals before spitting a blast of mud at an enemy. The force of this attack is not much, only about twice as strong as a standard punch. Mud will slow enemy's movements. 
Requirements: 
Power: 
Effects: Enemy is dealth -10 to speed during opponents next post. 
~aeon 

Rank: D
Name: Dorotsukuri [沼造り] ( Swamp Creation )
Description: User creates a very small pond of mud which the user can slip in or get slowed down. It can also be used cover the target partially in mud. 
Requirements: 
Power: 
Effects: 

E Ranked: 
Rank: E
Name: Deisuiryou [泥水溜] ( Mud Puddle )
Description: A common Jutsu used by very low level nins, and even some High level ones. It creates a small puddle a mud infront of the target possibly causing them to slip. 

Requirements: 
Power: 
Effects: 

 
Iwa Sato Genjutsu 

A Ranked: 
Rank: A
Name: Genbo no Jutsu [幻墓の術] ( Imaginary Tomb Technique )
Description: This genjutsu convinces an opponent that they are trapped within a tomb of rock, without air. 
Requirements: 
Power: 
Effects: 

Rank: A
Name: Yosouya [予想屋] ( Crystal Gazer )
Description: When the user makes eye contact with the enemy, they are able to force the enemy’s brain to stop sending will-enabled electrical signals such as movement. This means that while this is in effect, the enemy cannot move. However, eye contact must be maintained the entire time in order for this to have any effect 
Requirements: 
Power: 
Effects: 
~aeon 

B Ranked: 
Rank: B
Name: Ishi no Ken ( Stone Blades )
Description: With this active, the user deals the same damage to the enemy when using Taijutsu, but triples the pain, making the enemy feel things on a much more agonizing level than they actually are. To maintain this, it costs chakra equal to half of this jutsu’s rank every turn past the first. 
Requirements: 
Power: 
Effect: *note Assuming we still use the chakra damage for genjutsu. Victim will recieve chakra damage that is equal to 2 times the stamina damage they recieve. Otherwise, this will mainly triple damage of Taijutsu attacks. 
~aeon 

Rank: B
Name: Dogen: Shizen no Tomi [土幻:自然の富] ( Earth Illusion: Nature's Wealth )
Description: The user creates an illusion of material wealth (gold diamonds etc.). 
Requirements: 
Power: 
Effects: 

Rank: B
Name: Meisai-gakure no Jutsu [迷彩隠れの術] ( Hidden Camoflauge Technique )
Description: This jutsu makes the user disappear from sight and smell. Takes 1/2 chakra cost to maintain. Can only be noticed through air vibrations or sound. 
Requirements: 
Power: 
Effects: 

Rank: B
Name: Doro Tsutsumi no Jutsu [泥包みの術] ( Mud Wrapping Technique )
Description: Victim thinks they are encased in mud. 
Requirements: 
Power: 
Effects: 

C Ranked: 
Rank: C
Name: Deikai no Jutsu [泥海の術] ( Muddy Sea Technique )
Description: Victim thinks they are walking through thick mud. 
Requirements: 
Power: 
Effects: 

Rank: C
Name: Sekkan [石棺] ( Stone Coffin )
Description: Once the user makes eye contact with the opponent, their body won’t let them move outside of a small area. They’ll be slamming at the air in front of them like mimes in an invisible box. After 3 of their turns, the effect will wear off. 
Requirements: 
Power: 
Effect: 
~aeon 

D Ranked: 
Rank: D
Name: Heki Iwa Kabe no Jutsu [似岩壁] ( False Rock Wall Technique )
Description: Illusion of a wall. 
Requirements: 
Power: 
Effects: 

Iwa Sato Taijutsu 

A Ranked: 
Rank: A
Name: Kenran Nyuuhakushoku [絢爛乳白色] ( Dazzling Opal )
Description: This is an extended series of blows that the user performs in order to deal a good amount of damage to a large variety of areas on an opponent’s body. First, the user does a round-house kick to the opponent’s stomach, making them hunch over from the force. While the opponent’s guard is down and their body hunched, the user sends a knee directly at the enemy’s face using the opposite leg and landing with the leg in which they performed the first roundhouse. Then there are two palm strikes to the shoulders to both weaken the arms and keep the guard down. The user then finishes the combination by sweeping the enemy’s feet out from under them with a kick and slamming their head with a back-knuckle as they fall. 
Requirements: Taijutsu 80, Speed 70 
Power: 
Effects: 
~aeon 

Rank: A
Name: Kinkou [金鉱] ( Gold Mine )
Description: This is the final (and strongest) part of the mine series, where the shinobi charges chakra into their body after the opponent has been slammed into a wall by the Ginzan. While they are still suspended on the wall from the force of the Ginzan, the shinobi will ram them even further through the object and finish them off with a huge slam to their forehead with the elbow. If the forehead protector is on the forehead…well…it could become a permanent fixture. An additional 100 chakra is required to perform this technique along with triple the standard stamina cost. 
Requirements: Seidouzan (Bronze Mine); Ginzan (Silver Mine) 
Power: 
Effect: 
~aeon 

B Ranked: 
Rank: B
Name: Ginzan [銀山] ( Silver Mine )
Description: This is the second (and middle) part of the mine series, where the shinobi charges chakra into their body after the opponent has been sent flying from the Seidouzan. While the enemy is still flying backward and stunned, the user uses the same speed as before to grab the enemy’s legs and throw them in the direction of a wall or hard solid object. An additional 50 chakra is required to perform this technique along with double the standard stamina cost. 
Requirements: Seidouzan(Bronze Mine), Taijutsu 50 Speed 50 
Power: 
Effects: 
~aeon 

Rank: B
Name: Doton: Shinjuu Zanshuu no Jutsu [土遁:心中斬首の術] ( Earth Element: Inner Decapitation Skill )
Description: User travels under the earth, concealed...Slowly draining chakra. (Loses 10 chakra per post after initial activation) 
Requirements: 65 tai, Need at least 20+ strength than opponent in order to pull into ground but if opponent is within 1-19 range of opponent-then he can counter/resist the pull 
Power: N/A 
Effects: If pulled underground, the person remains there with head exposed for 1 post. 

Rank: B
Name: Seigyoku Hekikai [青玉劈開] ( Sapphire Cleavage )
Description: This is an attack requiring insane speed, as the user sends dozens of palm and chopping strikes all over the enemy’s torso, finishing it off with a slam to the chest then would likely send them to the ground. ~aeon 
Requirements: Taijutsu 60, Speed 70 
Power: 
Effects: 
~Aeon 

C Ranked: 
Rank: C
Name: Seiyuuki Sumasshu ( Monkey Bash )
Description: Wrap your arms and legs around opponent so that they can not move there arms or legs. Then focus your Chakra into your forehead, creating an almost shell like appearance, then beat opponent repeatedly with forehead (Max of 5 hits.) 
Requirements: Taijutsu 50 Speed 50 
Power: 
Effects: 
~Zariel1337 

Rank: C
Name: Iwa Assaiki [岩圧砕機] ( Rock Crusher )
Description: With this technique, the user grabs the enemy’s face with their hand. If the user’s hand is bigger than the enemy’s face, then they can squeeze tightly causing massive amounts of pain. This is best used when the enemy is on the ground or has their guard down, as it is easily countered. This can only be done if the user is bigger than their enemy. 
Requirements: Larger than enemy; 60 strength 
Power: 
Effects: 
~aeon 

Rank: C
Name: Seidouzan [青銅山] ( Bronze Mine )
Description: This is the first (and weakest) part of the mine series, where the shinobi charges chakra into their body, dashing at the opponent with extreme force, leaving a streak of color behind them and able to send the enemy flying back from the tackle. An additional 25 chakra is required to perform this technique along with the standard stamina cost. 
Requirements: Taijutsu 35, Speed 30 
Power: 
Effects: 
~aeon 

D Ranked: 
Rank: D
Name: Ishigaki [石垣] ( Stone Wall )
Description: This is a simple technique where the user grabs the opponent behind the head with one arm, and slams their opposite elbow into their face, creating a sandwich effect. 
Requirements: Speed 30 Taijutsu 30 
Power: 
Effects: 
~aeon 

Rank: D
Name: Kuro Shinju [黒真珠] ( Black Pearl )
Description: This is a more basic Taijutsu technique where the user jumps back onto their hands, making a hand spring at their opponent with their feet forward, aiming for the face. 
Requirements: Taijutsu 40 Speed 40 
Power: 
Effect: 
~aeon 

-- Taijutsu Fighting Styles 

Dosekigenko: 

Rank: E-Ninjutsu 
Name: Sekitai [石体] (Body of Stone) 
Description: Is used to execute all rock/stone techniques of the Dosekigenko fighting style- User spreads legs to about shoulder-width, clenches knuckles by sides and focuses chakra in through the earth throughout the body to harden it into a rock-like state underneath. 
Requirements: 20 Chakra Control 
Power: 0
Effects: Takes up the offensive portion of a post to enter into this stance. Gives the user +10 to Strength, and -10 Speed, and costs 10 Chakra per post to maintain. 

Rank: D-Taijutsu 
Name: Sekiyokogeri [石横蹴り] (Stone Side Kick) 
Description: User executes a powerful side kick to the opponent which can break bones. 
Requirements: 30 Taijutsu, 30 Strength, must be in Sekitai 
Power: 16 
Effects: None 

Rank: D-Taijutsu 
Name: Ishigenko Jabu [石拳突き] (Stone Fist Jab) 
Description: A strong jab that is surprisingly effective and very fast. 
Requirements: 25 Taijutsu, 25 Strength, 25 Speed, must be in Sekitai 
Power: 12 
Effects: None. 

Rank: D-Taijutsu 
Name: Iwa Sobou Makkou Kikku [岩硬前蹴り] (Rock Hard Front Kick) 
Description: The user focuses all of his energy into the ball of their foot to become as hard as rock and then deliver a powerful front kick. 
Requirements: 30 Taijutsu, 30 Strength, 30 Speed, must be in Sekitai 
Power: 12 
Effects: +5 Accuracy Value 

Rank: D-Taijutsu 
Name: Senkai Ishi Kikku [転石蹴り] (Turning Stone Kick) 
Description: The user focuses all of their energy into their attacking tool in this tech.(Ball of the foot) to become as hard as rock and then deliver a powerful turning kick. 
Requirements: 30 Taijutsu, 30 Strength, 30 Speed, must be in Sekitai 
Power: 14 
Effects: If the target attempts to Defend against this, -5 Defence Value. 

Rank: C-Taijutsu 
Name: Kougan Kagitsuki [硬岩鍵突き] (Rock Hard Hook Punch) 
Description: The user performs a strong hook punch to the opponent, that has the capabiltity to break bones. 
Requirements: 40 Taijutsu, 40 Strength, 40 Speed, must be in Sekitai 
Power: 27 
Effects: None 

Rank: C-Taijutsu 
Name: Ganchokken [岩直拳] (Rock Straight Punch) 
Description: A strong direct punch. 
Requirements: 40 Taijutsu, 40 Strength, 40 Speed, must be in Sekitai 
Power: 20 
Effects: +4 Accuracy Value 

Rank: C-Taijutsu 
Name: Sekishouken [石昇拳] (Stone Fist Uppercut) 
Description: The user performs a powerful uppercut at the opponent with the capability to [b]break bones. 
Requirements: 40 Taijutsu, 40 Strength, must be in Sekitai 
Power: 28 
Effects : -4 Accuracy Value 

Rank: C-Taijutsu 
Name: Ganshingeri [岩進蹴り] (Lunging Stone Kick) 
Description: The user executes a powerful lunging side kick at the opponent, with the capability to break bones. 
Requirements: 40 Taijutsu, 40 Strength, 40 Speed, must be in Sekitai 
Power: 30 
Effects: -7 Accuracy Value 

Rank: B-Ninjutsu 
Name: Tettai [鉄体] (Body of Iron) 
Description: -Is used to execute all iron techniques of the Dosekigenko fighting style- Performed the same as stone/rock body conditioning, except the user has the ability to harden the body into a iron-like state underneath. 
Requirements: 50 Chakra Control, must be in Sekitai 
Power: 0
[b]Effects: Takes up the offensive portion of a post to enter into this stance. Gives the user an additional +10 to Strength, and -10 Speed, and costs 20 more Chakra per post to maintain (stacks with previous conditionings). 

Rank: B-Taijutsu 
Name: Saidan Tesugeri [裁断鉄蹴り] (Iron Guillotine Kick) 
Description: The user lifts leg straight up into the air and brings it straight down at the opponent with the capability to break bones. 
Requirements: 60 Taijutsu, 60 Strength, must be in Tettai 
Power: 46 
Effects: None 

[b]Rank: B-Taijutsu 
Name: Juuji Tetsugeki [十字鉄撃] (Iron Cross Blow) 
Description: The user peforms what appears to be a jab but then torques the hips counter-clockwise into the movement-turning it into a cross blow, with the capability to break bones. 
Requirements: 60 Taijutsu, 60 Strength, 60 Speed, must be in Tettai 
Power: 44 
Effects: +6 Accuracy Value 

Rank: B-Taijutsu 
Name: Kanabutsushou [鉄仏掌] (Iron Buddha Palm) 
Description: From a standing, rooted position-the user executes a powerful palm strike with the capabilty to break bones. 
Requirements: 60 Taijutsu, 60 Strength, 60 Speed, must be in Tettai 
Power: 50 
Effects: -6 Accuracy Value 

Rank: B-Taijutsu 
Name: Tekkeigeki [鉄脛撃] (Iron Shin Strike) 
Description: With tremendous force, the user performs a powerful shin kick to the opponent with the capability to break bones. 
Requirements: 60 Taijutsu, 60 Strength, 60 Speed, must be in Tettai 
Power: 49 
Effects: None 

Rank: A-Ninjutsu 
Name: Koutai [鋼体] (Body of Steel) 
Description: -Is used to execute all steel techniques of the Dosekigenko fighting style- Performed the same as stone/rock and iron body conditioning, except the user has the ability to harden the body into a steel-like state underneath. 
Requirements: 70 Chakra Control, must be in Tettai 
Power: 0
Effects: Takes up the offensive portion of a post to enter into this stance. Gives the user an additional +5 to Strength, and -5 Speed, and costs 20 more Chakra per post to maintain (stacks with previous conditionings). 

Rank: A-Taijutsu 
Name: Koushou [鋼掌] (Steel Palm) 
Description: A powerful palm strike which can easily shatter bones. 
Requirements: 85 Taijutsu, 85 Strength, 85 Speed, must be in Koutai 
Power: 71 
Effects: If the target attempts to Defend against this, -8 Defence Value. 

Rank: A-Taijutsu 
Name: Kouzugeki [鋼頭撃] (Steel Headbutt) 
Description: The user executes a powerful headbutt at the opponent with the capability to break bones. 
Requirements: 85 Taijutsu, 85 Strength, 85 Speed, must be in Koutai 
Power: 71 
Effects: None 

Rank: A-Taijutsu 
Name: Koushougeri [鋼衝蹴り] (Steel Crash Kick) 
Description: The user performs a powerful high shin kick into the opponent's neck, while simultaneously turning and slamming their body down into the earth with the same leg. 
Requirements: 85 Taijutsu, 85 Strength, 85 Speed, must be in Koutai 
Power: 73 
Effects: -5 Accuracy Value 

Rank: A-Taijutsu 
Name: Koutaigeki [鋼体撃] (Steel Body Blow) 
[b]Description: The user ducks under the opponent's guard while stepping forward to their side and delivering a powerful under-fist strike to their gut. 
[b]Requirements: 85 Taijutsu, 85 Strength, 85 Speed, must be in Koutai 
[b]Power: 68 
[b]Effects: -6 to the target's Defence Value 

Rank: S-Ninjutsu 
Name: Kongoutai [金剛体] (Body of Diamond) 
[b]Description:-Is used to execute all diamond techniques of the Dosekigenko fighting style- Performed the same as stone/rock, iron and steel conditioning, except the user has the ability to harden body into a diamond-like state underneath. 
Requirements: 90 Chakra Control, must be in Koutai 
Power: 0
Effects: Takes up the offensive portion of a post to enter into this stance. Gives the user an additional +10 to Strength, and -10 Speed, and costs 20 more Chakra per post to maintain (stacks with previous conditionings). 

Rank: S-Taijutsu 
Name: Kongou Shouken [金剛昇拳] (Diamond Uppercut) 
Description: A powerful uppercut attack...A slow, finishing blow. 
Requirements: 105 Taijutsu, 105 Strength, 85 Speed, must be in Kongoutai 
Power: 100 
Effects: -12 Accuracy Value 

Rank: S-Taijutsu 
Name: Kongou Kyougeri [金剛鋏蹴り] (Diamond Scissor Kick) 
[b]Description: The user runs up and executes a powerful scissors kick on the opponent with the capability to break bones. 
Requirements: 105 Taijutsu, 100 Strength, 75 Speed, must be in Kongoutai 
Power: 90 
Effects: None 

Rank: S-Taijutsu 
Name: Kongousetsu [金剛切] (Diamond Cutter) 
Description: The user steps forward with one leg and then performs a poweful inward palm-strike to the opponent-with the capability to break bones. 
Requirements: 105 Taijutsu, 100 Strength, 80 Speed, must be in Kongoutai 
Power: 94 
Effects: -8 Accuracy Value 

Rank: S-Taijutsu 
Name: Ukei Kongoutsuki [う形金剛突き] (Diamond U-Shaped Punch) 
Description: The user slightly brings their foot back, swings back arms in a circular motion and the explodes forward with a powerful U-shaped punch(It looks like a U turned to the left)-with the capability to break bones. 
Requirements: 105 Taijutsu, 100 Strength, 80 Speed, must be in Kongoutai 
Power: 88 
Effects: +4 Accuracy Value 

The Gentle Way: 

Rank : E-Taijutsu 
Name : Joudan Juuryuu [上段柔流] (Upper Gentle Stream) 
Description : Technique used for aerial opponents. Has the function of speeding the opponent's descent to the point where he cannot control it, and ensuring that he lands with a sensitive spot first. 
Requirements : 40 Taijutsu 
Power : 5 
Effects : Must Defend from the aerial Taijutsu-attack, and then use this Jutsu. Does not count as your offensive-move. 

Rank : E-Taijutsu 
Name : Chuudan Juuryuu [中段柔流] (Middle Gentle Stream) 
Description : A circular technique that end up depositing their enemy at a steep angle to the ground. 
Requirements : 40 Taijutsu 
Power : 5 
Effects : Must Defend from the terrestrial Taijutsu-attack, and then use this Jutsu. Does not count as your offensive-move. 

Rank : E-Taijutsu 
Name : Ryuubi [龍尾] (Dragon Tail) 
Description : A quick extension in the legs in a crossed posture to fasten about the neck, combined with a brief, vicious twist of the body to knock him to the ground. 
Requirements : 45 Taijutsu 
Power : 6 
Effects : Breaks the target's concentration. 

Rank : E-Taijutsu 
Name : Zanfuu [山嵐] (Mountain Storm) 
Description : User seizes an enemy's limb, suddenly pulls it to maximum extension in order to disorientate and topple him. (This is generally followed up by a Great Throw, or a Body-Breaking Kata, or if the student has not studied to that level, a quick ground toss.) 
Requirements : 40 Taijutsu 
Power : 2 
Effects : Can be followed up with Daitou or Taisai Kata in the same post, reducing the power of this technique to 0. 

Rank : D-Taijutsu 
Name : Gedan Juuryuu [下段柔流] (Lower Gentle Stream) 
Description : The shinobi seizes the attacker with his locked feet and uses his handstanding position as a pivot to trace a brief but deadly arc in the air with his opponent, crushing him into the dirt at the terminus of his short, but eventful journey. 
Requirements : 50 Taijutsu 
Power : 12 
Effects : None 

Rank : D-Taijutsu 
Name : Daitou [大投] (Great Throw) 
Description : Chakra strengthens the user's hands and lightens his foe, and opponents thrown with this technique often fly more than 12 meters, even at genin level. 
Requirements : 50 Taijutsu 
Power : 13 
Effects : If used with the Zanfuu, increases the Power by +4. 

Rank : D-Taijutsu 
Name : Taisai Kata [体砕型] (Body-Breaking Kata) 
Description : Strengthening the striking surfaces of his body with chakra, the shinobi may take a captured opponent and brutally smash him across his hardened knee, crushing whatever bones happen to be in the way. (However, it is easy to escape this maneuver - it takes a master to use it effectively and reliably.) 
Requirements : 50 Taijutsu, 40 Strength 
Power : 15 
Effects : -6 Accuracy Value. If used with the Zanfuu, increases the Power by +5. 

Rank : D-Taijutsu 
Name : Gaishu [骸手] (Dead Man's Hands) 
Description : The basic grappling technique of the style, Dead Man's Hands is only taught to genins, as it requires extended close combat, which is dangerous for beginners. Skilled grapplers, however, can make use of chakra to numb themselves to pain and increase their deadly grip on a foe. This technique is useful to prevent damage from breaking your grapple. 
Requirements : 45 Taijutsu 
Power : 0 
Effects : Costs and additional 5 Chakra to use. If successful, grapples the foe, forcing them to close range with you. Can be broken immediately by someone with 10+ Strength more than you, or broken after a post by someone with 1-9 Strength more than you, or after 2 posts for anyone else. You cannot perform other actions (save Tatsumaki Waza) while grappling them, nor can either of you Dodge. 

Rank : C-Taijutsu 
Name : Kansetsu Kudaki [間接砕き] (Joint-Breaking Attack) 
Description : The shinobi rapidly folds a limb in the opposite direction it was supposed to bend, breaking it in short order. (It is often combined with "Seize the Blade", to make unwary attackers pay for their temerity with shattered elbows or knees.) 
Requirements : 60 Taijutsu, 50 Strength 
Power : 0 
Effects : Only usable after Defending against a Taijutsu attack, and has -10 Accuracy Value. Essentially disables use of the given limb, though if they have more Strength than the user, they will suffer -10 Stamina, but not have their limb broken. Can be used in addition to Shiraha Dori. 

Rank : B-Taijutsu 
Name : Gousengumi [合閃組] (Lightning Grapple Method) 
Description : The Gentle Way expert uses chakra to speed his movements to impossible speeds, often grappling an opponent before the latter can effectively react. Opponents who expect to see a grapple coming from far away are frequently caught off-guard by this "entry" technique. 
Requirements : 70 Taijutsu, 70 Speed 
Power : 0 
Effects : Costs an additional 20 Chakra to use. +10 Accuracy Value, and if successful, grapples the foe, forcing them to close range with you. Can be broken immediately by someone with 10+ Strength more than you, or broken after a post by someone with 1-9 Strength more than you, or after 2 posts for anyone else. You cannot perform other actions (save Tatsumaki Waza) while grappling them, nor can either of you Dodge. 

Rank : B-Taijutsu 
Name : Tatsumaki Waza [龍巻技] (Dragon Coil Technique) 
Description : Once in a grapple, the Gentle Way master can channel chakra throughout his entire body, making it into a steely constrictor or an uncrushable idol of stone. 
Requirements : 75 Taijutsu, 70 Strength 
Power : 0 
Effects : When used while grappling, adds +15 to any required stats to breaking free. 

Rank : A-Taijutsu 
Name : Shiraha Dori [白刃取り] (Seizing The Blade) 
Description : By using chakra, the user speeds up his reflexes and hardening his hands, and becomes able to quite literally seize a weapon by its incoming blade and with an extension of the same movement, shatter it. (Alternately, he can throw the would-be attacker off balance by hyperextending the limb with a forceful tug... and into his tender embrace.) 
Requirements : 80 Taijutsu, 75 Speed; 100 Strength to break most metals 
Power : 0 
Effects : Used as a defence against an incoming bladed-melee-tool, grabbing it, and attempting to break it. If the foe has higher Tools than the user has Strength, they can successfully cause it to be thrown aside, rather than have it broken. Can be followed up with Kansetsu Kudaki, ignoring the Taijutsu-defence requirement. 

Rank : A-Taijutsu 
Name : Jinkoujime [人絞閉め] (Hangman's Lock) 
Description : The Gentle Way practitioner hangs onto a ceiling or branch or wall, and from this higher position he suspends his opponent by his neck, applying a blood choke and using his adversary's weight against him. (This deadly hold is nearly unescapable, and it is devastatingly effective against large brawlers who expect to win by sheer mass.) 
Requirements : 85 Taijutsu, 85 Strength 
Power : ~ 
Effects : -8 Accuracy Value. If successful, grapples the foe, forcing them to close range with you. Can be broken immediately by someone with 20+ Strength more than you, or broken after a post by someone with 11-19 Strength more than you, or after 2 posts for someone with 1-10 more Strength than you, or after 3 posts for someone with 0-10 Strength less than you, or 4 posts for anyone else. You cannot perform other actions while grappling them, nor can either of you Dodge. Every post the foe remains in the grapple costs them twice as much Stamina as the previous, beginning with a 40 Stamina cost after the first. 

Rank : A-Taijutsu 
Name :Tenrai Kanatzuchi [天雷金槌] (Heaven Thunder Hammer) 
Description : His body burning with chakra, the Gentle Way master seizes a foe and knocks him senseless with a single, powerful blow, then while his victim is stunned, uses him like a grisly club to batter his foes into submission. (Of course, all weapons break eventually, but when his current weapon is unsuable, he can always find another one...) 
Requirements : 90 Taijutsu, 85 Strength 
Power : ~ 
Effects : -10 Accuracy Value on the initial target. If successful, they can be used as a melee-Tool for a number of posts, with a Power equal to half of their Strength, and they suffer full damage for each impact they suffer. Duration depends on the target's Endurance: If it is higher than the user's Strength, then it lasts for a post. If it is 0-10 lower, then it lasts for 2 posts. 11-25 lower = 3 posts, 26-50 lower = 4 posts, and 5 posts for anyone else. 

Rank : S-Taijutsu 
Name : Yamada-ryuu Ougi: Zenten [山田流奥義: 全転] (Yamada-Style Succession Technique - Total Reversal) 
Description : Using his experience, strength and speed, the Gentle Way Grandmaster rapidly takes control of any intended throw or grapple attempt, forcing his would-be assailant off balance and into a position to be thrown or grappled himself. (While it's still iffy, especially against another Taijutsu expert, this demonstration of skill is absolutely lethal against less-skilled opponents, considering the numerous "kill" postures he will invariably know by now.) 
Requirements : 105 Taijutsu, 100 Speed 
Power : 0 
Effects : Used as a defence against any kind of Taijutsu throw or grapple, comparing the user's Speed and Taijutsu sum against the foe's Taijutsu and Detection sums. If the user's is higher, then you will grapple the foe, forcing them to close range with you. Can be broken immediately by someone with 10+ Strength more than you, or broken after a post by someone with 1-9 Strength more than you, or after 2 posts for anyone else. You cannot perform other actions (save Tatsumaki Waza) while grappling them, nor can either of you Dodge. Cannot be used for the next 5 posts. 

Rank : X-Taijutsu 
Name : Yamada-ryuu Hi-Ougi: Soukeishu [山田流秘奥義: 双刑手] (Yamada-Style Secret Technique - Twin Executioner Hands) 
Description : Grand masters of this style often dispense with the formalities of weakening their opponent with broken limbs and simply kill them outright, using their inhuman knowledge of balance points, their long experience in this kind of combat, and sheer brutal strength to smash through any attempts at resistance and go for a neck-breaking maneuver. 
Requirements : 115 Taijutsu, 110 Speed 
Power : ~ 
Effects : Costs an additional 120 Stamina to use, and has a -10 Accuracy Value. If the foe does not successfully dodge, they will have their necks snapped, killing them if not getting medical attention in minutes. The post in which this is used must score a 63 or higher, or the killing effect will fail. 

Kuroishi Clan Jutsus 

X Ranked: 
Rank: X
Name: Jiki Fubaku no Jutsu ( Magnetic Tempest Technique )
Description: The ultimate evolution of Kuroishi magnetic techniques, the Jiki Fubaku creates a massive storm of magnetic forces around the user, keyed to his thoughts and emotions. Simply put, the shinobi can use his magnetic jutsus at much lower cost within the area of the Jiki Fubaku, and at much higher power levels. For example, he could take the kunai from the hands of every shinobi attacking him, crush them into powder, then reform them into Kougon Tates, or scour them with Kuroza Surimukeru, all at little to no chakra cost. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 120. 
Power: 
Effects: When Jiki Fubaku is active, use all Kuroishi jutsu at C-Rank or below for no cost, use all B-rank Kuroishi jutsu at 25% cost, use all A-Rank Kuroishi jutsu at 50% cost, use all S-Rank kuroishi jutsu at 75% cost. X-Rank cost normal. X-Rank jutsu cost to maintain. 
~Silent Wayfarer 

Rank: X
Name: Jigoku Bakuha Seisha Hou no Jutsu ( Helblaster Volley Cannon Technique )
Description: To use this technique properly, the shinobi should already have a sizable mass of metal near him. The Helblaster Volley Cannon is so named because its effect is to explosively ablate a large amount of metal using magnetic forces, which creates a deadly high-speed spray of metal shrapnel in a semicircular pattern, with 100% lethality out to 18 meters, 50% lethality out to 50 meters, and a danger area of up to 200 meters away from the firing point. The shinobi should be advised that there is a backblast radius of 20 meters behind the exploded metal. 

It should be noted that metal shields made with Kougon Tate no Jutsu fit the criteria for this, and that Kougon Tates can protect against the 20 meter backblast. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 120 
Power: 
Effect: 
~Silent Wayfarer 

S Ranked: 
Rank: S
Name: Kuroza Surimukeru no Jutsu ( Black Sand Abrasion Technique )
Description: The shinobi controls an aerial mass of Bishamon-pun, setting it spinning rapidly at high speeds, to the point where the many individual impacts have the same effect on human flesh as does a sand blaster. Essentially, the shinobi creates a tiny, localized sandstorm which can strip skin from flesh and flesh from bones in a matter of moments. 

The clouds of Bishamon-pun created in this way form a Faraday's Cage if placed around a person or object. Lightning discharges will tend to migrate to the outside of the cloud rather than penetrate deeper. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 110 
Power: 
Effect: Unblockable by normal means.  Also renders the user immune to all but the most powerful lightning jutsus. 
~Silent Wayfarer 

A Ranked: 
Rank: A
Name: Tetsuchiri [鉄塵の術] ( Iron Dusting )
Description: Sprays the target with iron dust, attracting metal to them. 
Requirements: -None- 
Power: 0
Effects: Increase force of magnetic techniques by 25% 

Rank: A
Name: Jihoushin no Jutsu [自砲進の術] ( Self Propelled Artillery Technique )
Description: uses magnetics to propel shuriken and Kunai at a target. 
Requirements: None 
Power: 70 
Effects: Propels Kunai and Shuriken unidirectionally. 

Rank: A
Name: Shinku no Gufuu [深紅の颶風] ( Deep Crimson Cyclone )
Description: User creates a whirlwind of metal objects using their energy like a gyro 
Requirements: Weapon Levitation 
Power: 75 
Effects: Creates a whirlwind of metal objects with a radius of 1 meter. Must pay half jutsu cost per post to continue use. 

Rank: A
Name: Kin Chikane Yabureme no Jutsu ( Forbidden Blood Iron Tearing Technique )
Description: This awful technique literally tears the iron molecules from a human body free from their positions in the heme groups and dooms him to a horrible death of asphyxiation as his blood becomes unable to bind oxygen. An immediate blood transfusion might save the shinobi's life. 
One use of this jutsu is not instantly fatal, but it halves the victim's stats due to suddenly having half the blood O2 capacity of before. Two uses put him in a paralyzed state, and 3 uses will kill him. PQ can and should be allowed to affect this. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 80 
Power: 
Effects: Halfs Strength, Speed, Endurance, Detection for 10 posts.  Medical attention can shorten this. 
~Silent Wayfarer *note this would make the ensei that much more important. 

Rank: A
Name: Kougon O-Yoroi no Jutsu ( Grand Metal Armor Technique )
Description: The Kuroishi summons Bishamon-pun to harden around his body in interlocking armor plates, providing a flawless defense against most attacks, with little to no loss in mobility due to the form-fitting nature of the armor and the fact that its weight is largely alleviated by the use of this jutsu. While extremely powerful attacks can breach its protection, it is still a viable defense against kunai and fists. Costs complete amount of jutsu to maintain per post 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 90, 20 charges of Bishamon-pun 
Power: 
Effects: +20 strength. Damage is cut by 1/4. 
~Silent Wayfarer 

Experienced shinobi can use the following variants of the Kougon O-Yoroi Jutsu:: 

Rank: A-rank 
Name: Tachuu Buki Sousei no Jutsu ( Mass Weapon Creation Technique )
Description: The shinobi creates a huge amount of weapons in one sitting with this jutsu. This is usually used with the Yaiba Arashi or the Jiki Fubaku techniques. 
Requirements: Bishamon-pun Sousei no Jutsu; Buki Sousei no Jutsu, Bloodline 110 
Power: N/A 
Effect: 
~Silent Wayfarer 

Rank: A
Name: Yaiba Arashi no Jutsu ( Blade Storm Technique )
Description: The magnetic field generated around the shinobi is sufficient to not only move and control large amounts of solid metal weapons, but it can spin them around him at mind-boggling speeds, creating a curtain of metallic death. The magnetized weapons will attract kunai and other metal weapons, and against weak shinobi, the Bladestorm will rip their blades from their grasp and add them to its own whirling cloud of razored death. 

In addition to its defensive and close ranged properties, the shinobi using this jutsu can throw out blades at significant speeds. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 110 
Power: 
Effect: 
~Silent Wayfarer 

B Ranked: 
Rank: B
Name: Kyoku Hiki no Jutsu [極飛器の術] ( Weapon Levitation Master Technique )
Description: A stronger version of Weapon Levitation. 
Requirements: Weapon Levitation 
Power: 0
Effects: Can move any metal object. 

Rank: B
Name: Houdan Rensei no Jutsu ( Cannon Shell Transmutation Technique )
Description: The Kuroishi can fuse Bishamon-pun into solid metal slugs and fire them at astounding speeds, like the shinobi equivalent of an armor-piercing cannon shell. As the shinobi's bloodline stat increases, the amount and density of the shells he can produce increases. 
Uses ten charges of Bishamon-pun. More slugs can be made by dividing the damage by the number of slugs you wish to produce. Can be combined with the Helblaster Volley Cannon. When used as an A-Rank or higher jutsu, can use an extra 10 charges of Bishamon-pun to either make another shell, or combine the two and make a lareger shell, etc. for every level above B the new jutsu is. 
Requirements: Bishamon-pun Sousei no Jutsu,  Bloodline 60 
Power: 
Effect: 
~Silent Wayfarer 

Rank: B
Name: Kougon Tate no Jutsu ( Metal Shield Technique )
Description: The shinobi hardens Bishamon-pun into a hexagonal plate, which can resist all but the strongest attacks. Thereafter, he can freely manipulate it with his magnetic powers. As a shinobi increases in rank, the size and number of plates he can create increases as well. 

It should be noted that while the Kougon Tates created with this technique can only be actively controlled within a certain radius, they can be tossed with great force at distant targets, and if thrown edge-first at high speed, they have have regrettable consequences on anything they hit. The same happens if multiple shields happen to intersect edge-to- 
edge on the same target. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 60 
Power: 
Effects: +40 to defense 
~Silent Wayfarer 

C Ranked: 
Rank: C
Name: Daen Nage no Jutsu [楕円投げの術] ( Ellipse Toss Technique )
Description: Hurls a rock, which apprears to hit, but turns around and strikes from behind. 
Requirements: None 
Power: 40 
Effects: Strikes opponent from behind. 

Rank: C
Name: Jibaku no Jutsu [磁縛の術] ( Magnet Bind Technique )
Description: Attracts metal to target’s feet, and doubles it’s weight. 
Requirements: Must be touching both of target’s feet. 
Power: 0
Effects: Attracts small metal objects to the targets feet and adds 2x their weight. Requires ¼ of jutsu cost to continue. 

Rank: C
Name: Dahiki no Jutsu [達飛器の術] ( Weapon Levitation Advanced Technique )
Description: An advanced Weapon levitation skill 
Requirements: Weapon Levitation Novice 
Power: 0
Effects: Can levitate small and medium objects at half speed 

Rank: C
Name: Bishamon-pun Sousei no Jutsu ( Bishamon Powder Creation Technique )
Description: The basis of the Bishamon-pun reliant techniques, Bishamon-powder creation allows a shinobi to pulverize rocks and metal to create particles of iron, also known as Bishamon-pun. Using this technique, a shinobi can also forge Bishamon-pun into blocks of powder held together by magnetic forces. These are not amazingly strong, but they will keep together unless dropped onto a hard surface. 
Requirements: Bloodline 40 
Power: 
Effect: 

Rank: C
Name: Kougon Kuzushi no Jutsu ( Metal-Crushing technique )
Description: With his superb command of magnetism, the Kuroishi can not only rip the weapons from his foes' grasps, but crush them into Bishamon-pun as well. This effect extends to all weapons in a 50 meter radius around him, and the Bishamon-pun thus produced can be freely manipulated with his other jutsus. Kougon Kuzushi differs from Bishamon-pun Sousei in that in can shatter forged metal into particles as well as rocks. 
Two kunai create one charge of powder. One wakizashi creates one charge of powder. One katana creates 2 charges of powder. One Big Sword (eg. Zabuza's sword) creates 8 charges. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 50 
Power: 
Effect: 
~Silent Wayfarer 

Rank: C
Name: Buki Sousei no Jutsu ( Weapon Creation Technique )
Description: The shinobi hardens Bishamon-pun into a workable weapon, made entirely out of metal. The quality increases as the shinobi's bloodline skill increases. These weapons get 1 use per 20 stat points in the Kuroishi blood line. Creation of weapons work in reverse of how Kougon Kuzushi destroys them. 
Requirements: Bishamon-pun Sousei no Jutsu, Bloodline 50 
Power: N/A 
Effect: 
~Silent Wayfarer 

D Ranked: 
Rank: D
Name: Mihiki [未飛器の術] ( Weapon Levitation Novice Technique )
Description: Basic Weapon levitation skill 
Requirements: None 
Power: 0
Effects: Can levitate small objects. 

Rank: D
Name: Hichiki [飛地気の術] ( Earth Aura Flying Technique )
Description: Allows the user to “surf” on a metal object above the ground. 
Requirements: None 
Power: 0
Effects: May Surf on an object. Costs 1/6 jutsu cost to maintain. 

Rank: D
Name: Jiba Kanchi [磁場感知] ( Magnetic Field Detection )
Description: The user can detect magnetic fields around them. 
Requirements: None 
Power: 0
Effects: Allows for detection of magnetic fields. 

Rank: D
Name: Jiki [磁気] ( Magnetizing Aura )
Description: Increases the magnetic field on an object. 
Requirements: None 
Power: 0
Effects: Doubles the magnetic field of all objects (attraction and repulsion) 

E Ranked: 
Rank: E
Name: Rashinban Tsukuri [羅針盤作り] ( Compass Creation )
Description: Magnetizes a kunai to point north. 
Requirements: None 
Power: 0
Effects: Makes a kunai point north. 

 
Kousekikon Clan Jutsus 

X Ranked: 
Rank: X
Name: Suishou no Mori: Gokushi [水晶の森: 獄死] ( Crystal Forest: Death in Hell )
Description: Hundreds of 8 foot tall crystal spike erupt around the user in a 50ft. Radius. An eerie hum escapes these crystals as they surface. 
Requirements: 100 Kousekikon BL, 100 Ninjutsu (2x Normal cost of X-rank) 
Power: 120 
Effects: Anyone within the radius of crystals, not dead suffers -15 Stamina a post due to chakra drain. After 4 Posts, or 1500 Stamina Drained (which ever is first) the crystals shatter. Note, the most dangerous thing about this field, is that the Kousekikon can absorb the crystal, receiving +15 stamina when they do, and 50 CU. 

S Ranked: 
Rank: S
Name: Shousai [晶砕] ( Crystal Shatter )
Description: Crystal breaks apart and drills inside opponent after the blade connects. 
Requirements: 80 Kousekikon BL, 80 Chakra Control 
Power: 71 (this adds with the crystal blade for 1 attack) 
Effects: Devastating blow, that can easily cripple an opponent, the user suffers -15 to speed after the crystal shatters (enough time for a counter attack basically) 

Rank: S
Name: Shoudo no Tatsumaki [晶怒の竜巻] ( Crystal Fury Hurricane )
Description: The user can either spin around and cause the blades to cut, then shatter on the second hit, or expell from the body and turn into crystal "bursts." 
Requirements: 80 Chakra Control, 80 Kousekikon BL 
Power: 100 (35 for the Crystal Explosions) (50 for the crystal "stabbing") 
Effects: Either Slashing Damage, or Piercing damage. If they lodge into you, they won't explode, however if they hit ground, or a tree they explode in a 8 foot radius causing sharapnel damage. 

Rank: S
Name: Shougara [晶殻] ( Crystal Shell )
Description: The user curls into a ball and a crystallization forms over his body. The crystallization is extremely dense and resillant. 
Requirements: 60 Kousekikon BL, 200 CU 
Power: 25, 10 Stamina damage if anyone attacks it. 
Effects: A impenetrable fortress, for the most part. Any elemental jutsu is worthless to it, only real weakness is poison gas. Extremely hard to break, people take 10 Stamina Damage a hit (takes 5 hits to break, add 1 hit for every 10 below 100 STR, 1 less hit for every 10 above 100 STR) 

A Ranked: 
Rank: A
Name: Shoujin [晶刃] ( Crystal Blade )
Description: A large blade is formed around the forearm, and stretches out from the fingertips about (2'6") so the over blade length is about 44" or (3'8"). 
Requirements: 90 CU, 60 Kousekikon BL 
Power: 0 (Tool Equivalent to a Large 1 handed sword +50% more damage) 
Effects: Covers the forearm, and hand with crystal, Is able to last 10 hits or blocks before it's shattered. It's incredibly hard, and can pierce through almost anything. It shatter's because there isn't enough chakra to keep the density of the crystal. 

Rank: A
Name: Shoujinkei [晶刃形] ( Crystal Blade Formation )
Description: This allows the user to have blades about 1 foot long form around the body in various places. The blades are very strong however are not attached well, so they usually break off after one attack sometimes inbedding themselves in the target. 
Requirements: 180 CU, 60 Kousekikon BL 
Power: 15 (Due to the speed that they are formed, if someone where to try and hit while these for forming, they'd suffer damage around 15) 
Effects: Loosely held crystals cover the torso, and arms, about a foot long, and deadly sharp. 

Rank: A
Name: Eizou no Kagami [映像の鏡] ( Mirror of Reflection )
Description: A large crystal mirror. 
Requirements: 60 Kousekikon BL, 60 CU if not formed on the ground. (Must be within 10 gen of the user or higher) 
Power: 0
Effects: Can Reflect 1 Direct (Eye Genjutsu) Back at the user. 

Rank: A
Name: Shourou [晶牢] ( Crystal Prison )
Description: Giant Crystal Spikes errupt from the ground around the target and form a prison. The spikes rise to about 15 feet Higher, and are tight enough so you can't slip through. 
Requirements: 60 Kousekikon BL 
Power: 0
Effects: You need atleast 85 strength to break the crystal, and you take -25 stamina, for every Crystal you break. There are 16 Crystals in all, a small person can break 2 and get out (90-140lbs) a medium person needs to break 3 (141-190lbs) a large person needs to break 4. 

B Ranked: 
Rank: B
Name: Kagami no Doukutsu [鏡の洞窟] ( Cave of Mirrors )
Description: The user thinks they are in a cave or crystal Mirrors, making them totally oblivious to happenings outside of them. 
Requirements: Genjutsu 50 
Power: 35 
Effects: (Genjutsu) Makes it hard for them to see anything 4 sense altering genjutsu (everything but taste). 

Rank: B
Name: Shouheki [晶壁] ( Crystal Wall )
Description: A large, 6'x8' Fall of crystal erupts from the ground. (About 1' thick) 
Requirements: 50 Kousekikon BL 
Power: 0
Effects: This is a wall of crystal that deflects nearly all ninjutsu extremely efficently however is weak to physical and direct attacks. Like Taijutsu and Tools. (I.E. Must Ninjutsu attacks are nullified except extremely Direct attacks such as rasengan or chidori or simillar) 

Rank: B
Name: Suishou Koujou [水晶向上] ( Crystal Enhancement )
Description: User inserts weapon into the ground in order to form a crystallization making the weapon longer and slightly stronger. 
Requirements: 50 Kousekikon BL 
Power: 0
Effects: User's weapon gains 33% more damage for 3 attacks. 

Rank: B
Name: Shoukomi no Jutsu [晶粉の術] ( Crystal Powder Technique )
Description: User forms to small crystals in each hand, then shatters them, and blows them into opponents, causing breathinga nd sight trouble. 
Requirements: 20 CU, 50 Kousekikon BL 
Power: 0
Effects: Draws powder and dust into the air, obstructing vision and making it hard for people to breathe. Jutsu that require lungs cost 50% more chakra, and cause 5 Stamina Damage, Lowers any eye jutsu/techniques by 10%. (Last 3 Posts) 

Rank: B
Name: Shouki Tzukuri III [晶器創り三] ( Create Crystal Tool III )
Description: Can create weapons from crystals that last 10 hits. 
Requirements: 40 Kousekikon BL, 40-60 CU 
Power: 0
Effects: Javelins, Spears, Axes, Fuuma Shuuriken. (Same damage as a normal weapon of equal level) 

Rank: B
Name: Shougiwa [晶際]  ( Crystal Edge )
Description: Makes a small blade out of the users hand. 8" from fingertips, overall length 16". 
Requirements: 50 Kousekikon BL, 60 CU 
Power: 0 (Tool Equivalent to a Dirk, or Small Sword +50% more damage) 
Effects: Is able to last 10 hits or blocks before it's shattered. It's incredibly hard, and can pierce through almost anything. It shatter's because there isn't enough chakra to keep the density of the crystal. 

C Ranked: 
Rank: C
Name: Shouki Tzukuri II [晶器創り二] ( Create Crystal Tool II )
Description: Can create weapons from crystals that last 10 hits. 
Requirements: 40 Kousekikon BL, 8-40 CU 
Power: 0
Effects: Dagger, Dirks, and Swords can be made at this level. (Same damage as a normal weapon of equal level) 

Rank: C
Name: Shouraigen [晶雷原] ( Crystal Mine )
Description: A small crystal cluster in the ground that shoots up and sends crystals everywhere, lodging into the nearest object. 
Requirements: 40 Kousekikon BL 
Power: 25 
Effects: Dozens of crystals shard are expelled from the shattered crystals. Works like a bouncing betty, and can be chained with others. 

Rank: C
Name: Hasshou [発晶] ( Crystal Burst )
Description: The user places his hand to the ground and forms a rounded crystal.(size of a basebell) 
Requirements: 40 Kousekikon BL, 30 CU 
Power: 25 
Effects: The user then concentrates chakra into the crystal until it becomes unstable. The user can then throw the crystal at a target. The crystal breaks and bursts on impact, it has a blast radius of 2 meters.(Very damaging in the first meter, moderately damaging in the 2 meter.) 

Rank: C
Name: Houshou [放晶] ( Crystal Release )
Description: The user concentrates chakra to the blade on the hand then releases it. 
Requirements: 40 Kousekikon BL 
Power: 25 
Effects: Becomes a Kouseki Hajikeru with a bit more accuracy then normal. 

D Ranked: 
Rank: D
Name: Shoutou [晶刀] ( Crystal Dagger )
Description: Makes a small blade out of the index and middle finger. 4" from fingertips, overall length 8". 
Requirements: 30 Kousekikon BL, 15 CU 
Power: 0 (Tool Equivalent to a Dagger/Tanto +50% more damage) 
Effects: Is able to last 10 hits or blocks before it's shattered. It's incredibly hard, and can pierce through almost anything. It shatter's because there isn't enough chakra to keep the density of the crystal. 

Rank: D
Name: Shouki Tzukuri [晶器創り] ( Create Crystal Tool )
Description: Can create weapons from crystals that last 10 hits. 
Requirements: 30 Kousekikon BL, 2-10 CU 
Power: 0
Effects: Needles, Senbon, Kunai, and Shuuriken. (Same damage as a normal weapon of equal level) 

Rank: D
Name: Shoushin [晶震] ( Crystal Tremor )
Description: User makes a blade vibrate extremely fast making it cut better. 
Requirements: 35 Kousekikon BL, 40 Chakra Control 
Power: 0
Effects: Increases the damage output by 25%. Loses 4 attacks. 

 
Teidan Clan Jutsus 

X Ranked: 
Rank: X
Name: Goudai Mokei [豪大模型] ( Massive Models )
Description: This jutsu creates a 2000+ lbs clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. It has no mind of its own, but responds to the creator's will. As with all Kibaku Nendo, it can be used as an explosive. This size is also capable of transportation and carrying up to 5 people. 
Requirements: Teidan Bloodline: 61+, Clay 
Power: melee attack: 100, explosive power is variable 
Effects: 

Rank: X
Name: Goudaigata Shugojin [豪大型守護神] ( Massive Guardian Deity )
Description: Largest of the Shugojin that the Teidan can create, weighs 2000+ lbs. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan bloodline: 61+, Clay 
Power: 0, exlposive power is variable+ 
Effects: 

S Ranked: 
Rank: S
Name: Kyodai Mokei [巨大模型] ( Huge Models )
Description: This jutsu creates a 901-2000 lbs clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. As with all Kibaku Nendo, it can be used as an explosive. It has no mind of its own, but responds to the creator's will. This size is also capable of transportation and carrying up to 3 people. 
Requirements: Teidan Bloodline: 51+, Clay 
Power: 80 melee, Explosive power is variable 
Effects: 

Rank: S
Name: Kyodaigata Shugojin [巨大型守護神] ( Huge Guardian Deity )
Description: A Shugojin that weighs 901-2000 lbs. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan Bloodline: 51+, Clay 
Power: 0, explosive power is variable 
Effects: 

Rank: S
Name: Jibaku Bunshin [自爆分身] ( Exploding Clone )
Life: 100 Stamina 
Jutsu: 
Number: *determined by bloodline 
Look alike: Yes 
Description: This is an exact clay replica of the creator/ or another person they deem to create. Unlike other clay sculptures, this is one is more intelligent and can act on its own. Its stats are 75% below the user's who created it. But that hardly matters since its purpose is to detonate itself in the end. 
Requirements: Teidan Bloodline 51+, clay 
Power: 70 melee, explosive power is variable 
Effects: The bushin costs 200 chakra to produce, not counting the explosive power that is added to it. 

Rank: S
Name: Nendo Tsukikuzusu no Jutsu ( Clay Crusher )
Description: This jutsu calls up a truly prodigious quantity of clay from the earth and shapes it into a 10 meter sphere, which then moves as the user directs, it soft surface picking up things that it runs over. It moves as fast as the user does, and at the user's option, he may ride inside it, using the Nendogan technique to guide his giant clay ball's movements, and use it as a giant battering ram. 

Alternately, he may harden its surface and stud it with spikes using the Nendo Katamaru and Nendo Gosunkugi jutsus. And finally, like all Teidan jutsus, it can be commanded to explode once it has served its function. 
Requirements: Bloodline 100 
Power: 95 
Effects: 
~Silent Wayfarer 

A Ranked: 
Rank: A
Name: Oomokei [大模型] ( Large Models )
Description: This jutsu creates a 301- 900 lbs clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. As with all Kibaku Nendo, it can be used as an explosive. It has no mind of its own, but responds to the creator's will. This size is also capable of transportation and carrying one person. 
Requirements: Teidan Bloodline: 41+, clay 
Power: 70 melee, Explosive power is variable 
Effects: 

Rank: A
Name: Oogata Shugojin [大型守護神] ( Large Guardian Deity )
Description: A Shugojin weighs 301-900 lbs. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan bloodline: 41+, clay 
Power: 0 melee, Explosive power is variable 
Effects: 

Rank: A
Name: Hounen [砲粘] ( Clay Cannon )
Description: The user holds their mouth hand directly out in front of them and instead of forming the clay into a creature, blasts several chunks of raw clay at the enemy, which explode on contact. Can only be used with with miniature clay model sizes. Cannot be used with C3 Clay model. 
Requirements: Teidan Bloodline: 41+, Chippoke Kibaku Nendo (Miniature Explosive Clay Model), clay 
Power: Explosive power is variable 
Effects: 
~Sarka 

Rank: A
Name: Kanzen Nendo Nikutai ( Complete Clay Body )
Description: As Bubun Nendo Nikutai, except now the shinobi can turn himself completely into clay, which allows for interesting effects, like trapping a fist in one's clayey body while one's hardened arms pummel one's now-immobilized adversary. The shinobi's pressure points and vital organs dissolve into clay - precision-based attacks have no effect on him, only brute force damage. Must pay two times cost of jutsu to return to normal. 
Requirements: Bubun Nendo Nikutai, Bloodline 80 
Power: 
Effect: +60 endurance 
~Silent Wayfarer 

B Ranked: 
Rank: B
Name: Chuumokei [中模型] ( Medium Models )
Description: This jutsu creates a 101-300 lbs clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. As with all Kibaku Nendo, it can be used as an explosive. It has no mind of its own, but responds to the creator's will. This size is incapable of transportation. 
Requirements: Teidan Bloodline: 31+, Clay 
Power: 50 melee, explosive power is variable 
Effects: 

Rank: B
Name: Chuugata Shugojin [型守護神] ( Medium Guardian Deity )
Description: A Shugojin weighs 101- 300lbs. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan Bloodline: 31+, Clay 
Power: Explosive power is variable 
Effects: 

Rank: B
Name: Nenraigen [粘雷原] ( Clay Mine )
Description: Trap type. Clay is formed into a mine that is set off on impact. It is the size of a small model. It can only be used as either a C1 or C2 in terms of explosive power. 
Requirements: Teidan Bloodline: 31+, Koburi Kibaku Nendo (Small Explosive Clay Model),  clay 
Power: Explosive power is variable 
Effects: 

Rank: B
Name: Bubun Nendo Nikutai ( Partial Clay Body )
Description: This jutsu lets the shinobi turn parts of his body into clay, allowing them to be stretched, shaped and hardened by the various clay jutsus he will know. Must pay two times cost of jutsu to return to normal. 
Requirements: Bloodline 60 
Power: 
Effect: +35 endurance if used defensively. 
~Silent Wayfarer 

C Ranked: 
Rank: C
Name: Biryuu III [美流参] ( Artistic Style III )
Description: This is a passive jutsu. Once learned the user will be able to create flying models, as well as complex, realistic animals, and insects. 
Requirements: Bijutsuteki Ni-shiki and Sho-Shiki, Teidan Bloodline: 21+ 
Power: 0
Effects: 

Rank: C
Name: Shoumokei [小模型] ( Small Models )
Description: This jutsu creates a 21-100 lbs clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. As with all Kibaku Nendo, it can be used as an explosive. It has no mind of its own, but responds to the creator's will. This size is incapable of transportation. 
Requirements: Teidan Bloodline: 21+, clay 
Power: 30 melee, Explosive power is variable 
Effects: 

Rank: C
Name: Kogata Shugojin [小形守護神] ( Small Guardian Deity )
Description: A Shugojin weighs 21-100 lbs. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan Bloodline: 21+, clay 
Power: Explosive power is variable 
Effects: 

Rank: C
[b]Name:[/bBaku Kizami ] [爆刻み] ( Exploding Carving )
Description: The user creates exploding clay and forms it in a line along an object. When detonated, it blasts a perfect cut along the path of the clay. This can open closed doors or sealed paths. 
Requirements: Teidan Bloodline: 21+ 
Power: Explosvie power is variable 
Effects: 

Rank: C
Name: Teguchi Chakra Ana ( Mouth-Palm Chakra Vent )
Description: Normally, the mouth is used to expel elemental ninjutsu. A Teidan with this jutsu can use his mouth-palms to serve the same function, although one could use it with essentially any kind of ninjutsu. 
Requirements: Bloodline 50 
Power: 
Effects: 
~Silent Wayfarer 

D Ranked: 
Rank: D
Name: Biryuu II [美流弐] ( Artistic Style II )
Description: Passive Jutsu Skill. When learned, the user can create Animals and Insects, that are simplistic in appearance. Horses, Tigers, Lions, and Bears. 
Requirements: Teidan Bloodline: 11+ 
Power: 0
Effects: 

Rank: D
Name: Saimokei [細模型] ( Miniature Models )
Description: This jutsu creates a 20 lbs or less clay sclupture (movable if using an animal type form). The form the model takes is dependant on the user's style. As with all Kibaku Nendo, it can be used as an explosive. It has no mind of its own, but responds to the creator's will. This size is incapable of transportation. 
Requirements: Teidan Bloodline: 11+, clay 
Power: 10 melee, explosive power is variable 
Effects: 

Rank: D
Name: Saigata Shugojin [細型守護神] ( Miniature Guardian Deity )
Description: A Shugojin weighs 20 lbs or less. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan Bloodline: 11+, clay 
Power: Explosive power is variable 
Effects: 

Rank: D
Name: Katsu [喝] ( Exclamation! )
Description: This jutsu is used to detonate any variety of Kibaku Nendo (Clay models). 
Requirements: Teidan Bloodline: 11+ 
Power: 0
Effects: Detonates clay models of the user's choice.  One jutsu cost is paid per model detonated.  Multiple models can detonate at once. 

Rank: D
Name: Nendo Buki Sousei no Jutsu ( Clay Weapon Creation Technique )
Description: This lets the Teidan create hardened clay which is of comparable hardness and toughness to metals. Common weapons include clay katanas, although clay spears, hammers and other implements of pain have been seen. It can also be used to harden clay to the consistency of steel. 
Requirements: Bloodline 40 
Power: 
Effect: 
~Silent Wayfarer 

Rank: D
Name: Nendo Aratameru no Jutsu ( Clay Altering Method )
Description: The Teidan can alter the form of their clay sculpture after it has been formed by the application of this jutsu. While it cannot traverse size categories, it can effect radical structural changes. A buffalo could become a large tiger, or a huge rock. This can be used to change a weasel jumping at an enemy's face into a necklace of C1 to blow his head off. 
Requirements: Bloodline 45 
Power: 
Effects: 
~Silent Wayfarer 

E Ranked: 
Rank: E
Name: Biryuu 1 [美流壱] ( Artistic Style I )
Description: Passive Skill. Once learned, this packet teaches the user about how to form your clay into various basic shapes. These shapes have no way to propel themselves and thusly need to be thrown by, or dropped by the user. (eg. spheres, squares, organic shapes, everyday objects. Basically anything that cannot walk or move.) 
Requirements: Teidan Bloodline: 5+ 
Power: 0
Effects: 

Rank: E
Name: Teguchi [手口] (Mouth-palm) 
Description: An inate characteristic that allows the clan to imbue chakra into any chewable matter. The matter is then spit out of the mouth-palm and can be used as an explosive. Clay is most commonly used. 
Requirements: Teidan Bloodline: 1+ 
Power: 5
Effects: 

Rank: E
Name: Bakuchiku [爆竹] ( Firecracker )
Description: Weak explosive with no real form. It explosive strength is naturally very minor. It would only cause a loud pop and a small insignificant burn. Works well as a distraction or annoyance. Explodes after a few seconds. 
Requirements: Teidan Bloodline: 5+, clay 
Power: 
Effects: 

Rank: E
Name: Nendo Katamaru no Jutsu [粘土固まるの術] ( Clay Hardening Technique )
Description: This allows the Teidan to harden clay into hard but brittle ceramics. Brittleness in clay models is rarely an issue because this jutsu is used to create a hardened skin, so shattered fragments are still held in place by the underlying clay layer. Making weapons requires a somewhat more advanced technique if the shinobi does not want them to shatter upon hitting a hard object. 
Requirements: Bloodline 20 
Power: 
Effects: +5 strength to melee attacks made by clay models. 
~Silent Wayfarer 

Rank: E
Name: Nendo Gosunkugi no Jutsu [粘土五寸釘の術] ( Clay Spike Technique )
Description: The Teidan can form half to one-inch spikes out of clay models that he has sculpted. Said spikes are frangile as though made from Harden Clay, although if Clay Weapon Method is used in conjunction with it, much stronger spikes can be made. 
Requirements: Bloodline 25 
Power: 
Effect: 
~Silent Wayfarer 

Rank: E
Name: Shukugata Shugojin [縮形守護神] ( Tiny Guardian Deity )
Description: A Shugojin that is the size of a small pebble, very hard to notice. The form the model takes is dependant on the user's style. These are immobile statues are left to "guard" a certain area. If a shinobi, other than the creator, gets within a few feet, the statue will detonate itself automatically. Only those wearing specially designed amulets may approach and pass these statues safely. ***amulets available at the Iwa sato shop, amulets may work specifically with only one Teidan's shugojin. 
Requirements: Teidan Bloodline 5+, clay 
Power: Explosive power is variable 
Effects: 

 
Kamizuru Clan Jutsus 

X Ranked: 
Rank: X
Name: Kira Sutingu No Jutsu ( Killer Sting Technique )
Description: A trio of killer bee is sent towards the enemy, and instead of their usual sting they inject a poison into the opponent which takes effect at the "deadly" rate, and also brings down endurance by 10 each post for 5 posts. 
Requirements: Bloodline level 120, 3 Killer Bees required. 
Power: 
Effects Poison at deadly rate, decrease of 10 endurance each post for 5 posts. Should the endurace hit 0, the target dies. 

S Ranked: 
Rank: S-Ninjutsu 
Name: Kira Hachi Tenchisouzou ( Killer Bee Creation )
Description: This jutsu causes each queen to create 3x as many killer bees as normal, and allows them to be used instantly. 
Requirements: Bloodline level 100, the cost for normal creation. 
Power: N/A 
Effects 3x normal number of bees from each queen created. Can be used instantly. 

Rank: S-Ninjutsu 
Name: Hachi Bunshin no Jutsu ( Bee Clone Technique )
Description: A clone of the user is formed out of a swarm of bees. Being hit causes the the swarm to disperse and no longer retain the shape and appearance of the user. 
Requirements: Bloodline level 50. 500 bees, ninjutsu level 50. 
Power: 
Effects Same as description. 

Rank: S
Name: Chuuki Sutingu No Jutsu ( Paralysis Sting Technique )
Description: A single killer bee stings the opponent in the back of the neck, causing a drop in speed of 20 every post, lasts five posts. 
Requirements: Bloodline level 100, 1 killer bee required. 
Power: 
Effects Decrease speed by 20 each post. If it hits 0, target is paralysed. 

A Ranked: 
Rank: A
Name: Hachi Senpuu Sutingu (Bee Whirldwind Sting) 
Description: A group of bees begin flying at fast speeds around the opponent, each stinging them repeatedly. 
Requirements: Bloodline level 30, 200 bees required (Warrior or higher), Ninjutsu level 30. 
Power: 
Effects Each bee does 3x the normal effect, harder to dodge. 

Rank: A
Name: Hachi Tate No Jutsu ( Bee Shield Technique )
Description: A swarm of bees spirals quickly around a target, stinging anything that tries to get through. 
Requirements: Bloodline level 50, 500 bees required (Warrior or higher). 60 Ninjutsu. 
Power: 
Effects A strong defensive shield. Hard to get through. 

B Ranked: 
Rank: B-Ninjutsu 
Name: Doku Hachi Tenchisouzou ( Poison Bee Creation )
Description: This jutsu causes each queen to create 3x as many poison bees as normal, and allows them to be used instantly. 
Requirements: Bloodline level 60, the cost for normal creation. 
Power: N/A 
Effects 3x normal number of bees from each queen created. Can be used instantly. 

Rank: B-Genjutsu 
Name: Teara Unshuu No Jutsu ( Violent Swarm Technique )
Description: The opponent believes they are surrounded by upwards of 500 bees, making it very difficult to know which ones are real and which aren't. 
Requirements: 30 Genjutsu. 
Power: 
Effects See Description. 

C Ranked: 
Rank: C
Name: Hachi Bakudan No Jutsu ( Bee Bomb Technique )
Description: The bees carry explosive notes towards an enemy and smash into them, sacrificing themselves. 
Requirements: Bloodline level 30, At least 50 bees, and at least 10 explosive notes. 
Power: 
Effects Repeated explosions. 

Rank: C-Ninjutsu 
Name: Hachimusha Tenchisouzou ( Warrior Bee Creation )
Description: This jutsu causes each queen to create 3x as many warrior bees as normal, and allows them to be used instantly. 
Requirements: Bloodline level 30, the cost for normal creation. 
Power: 
Effects 3x normal number of bees from each queen created. Can be used instantly. 

Rank: C
Name: Hachi Senbon no Jutsu ( Thousand Needles Technique )
Description: Although not quite 1000 bees, This jutsu causes between 100-200 bees to launch their stringers at high speeds towards an opponent like a needle. The same effects as being stung apply. 
Requirements: Bloodline level 30, Ninjutsu 30, 100 bees (Warrior or Higher). 
Power: 
Effects Changes depending on which bees fired. (Ie. poison bees may cause poison effects if their stingers are launched etc.) 

Rank: C
Name: Hachi Kasei No Jutsu ( Bee Growth Technique )
Description: The targeted bees grow to 5x their original size, causing them to do more damage. 
Requirements: Bloodline level 30, Ninjutsu 30, 100 bees. 
Power: 
Effects The bees targeted grow to 5x their size and the effects of their attack become the same as if there were 5 bees doing the attack. 

Rank: C
Name: Hachimitsu Yoroi No Jutsu ( Honey Armour Technique )
Description: Honey bees cover areas of the body and when an incoming attack comes, they turn into honey and harden, reducing some of the damage. 
Requirements: Bloodline level 10, Ninjutsu 30, 100 bees required. 
Power: 
Effects Reduces damage. 

Rank: C
Name: Hachimitsu Mayu No Jutsu ( Honey Bee Coccoon Technique )
Description: Honey bees swarm round an opponent already trapped by honey and begin coccooning them, creating more honey and hardening it, making it a more effective trap. 
Requirements: Bloodline level 10, Ninjutsu 30, 50 bees required. 
Power: 
Effects Makes it harder for trapped to move. 

D Ranked: 
Rank: D-Ninjutsu 
Name: Hachimutsu Tenchisouzou ( Honey Bee Creation )
Description: This jutsu causes each queen to create 3x as many honey bees as normal, and allows them to be used instantly. 
Requirements: Bloodline level 20. The cost for normal creation. 
Power: N/A 
Effects 3x normal amount of bees from each queen created. Can be used instantly. 

Rank: D-Ninjutsu 
Name: Hachimitsu Kawarimi no Jutsu ( Honey Substitution Technique )
Description: Instead of the normal Kawimari technique, the user replaces their body with a lump of sticky honey, possibly causing the enemy to become trapped if they get to much of their body stuck. 
Requirements: Ninjutsu level 20 
Power: 
Effects Replaces user with honey. Can trap enemies.