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Sept 21/2002 Just a small update to let you know what is going on for those of you that may be following our progress. We now have the EMU so it will run in Modes 3/4/5. So what this means is we will
continue to try and optimize the screen info to use more GBA hardware than Lynx software emulation.
We have also started looking at a rewrite of the CPU core, and rewrite it into pure ASM. The rewrite
has started and will take a bit, since we aren’t totally familiar with ARM./THUMB ASM, but we are 65c02, and 80x86, 68000 ASM coders, so I don’t imagine it’ll be too bad... Just need to get used to the command
structures.
LOOKING FOR: THUMB/ARM GBA Coder: Looking for someone with a good knowlege of how to integrate ARM/THUMB with C/C++ code on the GBA, or if you know how to code
decent libs in ASM that can be accessed via C/C++.
Windows VC++/Delphi Coder: We have some tools that we have coded using Delphi, and we have some future tools that we would like to
code. You can use either VC++, or Delphi, your choice, we are fluent in both. Although Delphi would be prefered since we already have a tool base coded using it.
If you think you might be able to fill one of these rolls shoot us a mail at [email protected] include a code sample, and some background info and we’ll check it out and get back to you. Should be obvious what you need to remove to send us mail.. :)
Sept 18/2002 Well folks this has been a long time in the coming.. My friend and I have been hard at work on coding an Atari Lynx Emulator for the GBA.
We didn’t really want to announce
anything till we actually had something functional that could display screens and run games, no matter how slow.. What’s the point of showing you a demo of something if all you see is a debugger running a
CPU?
Anyhow we have done it! We have a working Atari Lynx Emu running on the GBA.. Although this first version is a little slow, so over the next couple of weeks we will be modifying it to
be a little more steam line. We used the Handy Source as a guildline, although several issues existed, considering the fact that he requires around 5 MB of RAM to be accessable.. Needless to say if
you are a GBA coder you’ll know that is a wee bit of a problem.. So a lot of his code was totally ripped out and redone just so we could run our EMU in under 150k of RAM. Not too shabby if I do say so..
Still need to do some tweaks to increase the speed, but that’s the fun part, we were just happy to see stuff finally display on the screen and run.
We should have something for you all to download in
the next few weeks, for now all you get to see is some screen shots..
Regards,
Zark Wizard / Dazir
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