Stripes' Sciences



Combat Styles

Aggressive - You may get a bonus of +2 on your attack rolls, and a penalty of -2 on your defense rolls.
Defensive - You may get a bonus of +2 on your defense rolls, and a penalty of -2 on your attack rolls.
PowerLunges - You may get a bonus of +3 on the damage your attacks deal, and a -2 penalty to your defense rolls.

Combat Disciplines

Hard Hitting - Your attacks do +2 damage.
Hero's Vitality - +10 hp.
Snap Attack - Whenever you make an attack, you may make an additional attack with a -6 penalty. This ability can only be used once per round.
Steel Toughness - All damage dealt to you is reduced by 1, except for self-inflicted damage (such as damage dealt to you as a drawback of a science you use.)
Stun Attack - Whenever your attack roll comes up at least 3 times your foe's defense roll, that foe is stunned and unable to take offensive action for one round. Each foe can only be stunned once per day in this way.

Negotiating Tricks

Inspiration Tricks

Inspire Combat Confidence I
Up to 3 recipients get +1 to all defense rolls for 2 rounds.

Inspire Combat Determination I

Psi Atom Forces

Telecerebrology Forces

Lend Knowledge (Cortex Symbiosis)
Keyterms - beneficial, empowering
PA FP Cost - 10
Maintainable - Yes
Works like Lend Cerebral Power, except it is used to transfer sciences instead of mental attribute ranks. No more than 2 sciences can be transferred at one time. Only basic sciences can be transfered by this force.
You can also communicate telepathically with any person you are maintaining this force on.

Lend Skills I (Pre-Frontal Lobe Symbiosis I)
Keyterms - beneficial, empowering
PA FP Cost - 10
Maintainable - Yes
Works like Lend Cerebral Power, except it is used to transfer skill group ranks instead of mental attribute ranks. The number of ranks transferred can not exceed 3. Master ranks can not be transfered with this force.
You can also communicate telepathically with any person you are maintaining this force on.
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