Shaper's Sciences



Psi Atom Forces

Psibiology Forces

Bioarmor
Keyterms - beneficial, empowering
PA FP Cost - 10
Maintainable - Yes
Choose one of the following three effects each time you use this force:
  1. Recipient gets a +2 bonus on all defense rolls against attacks, and all damage he/she takes is reduced by 1.
  2. Recipient gets a +2 bonus on all defense rolls against psi atom (and pseudo psi atom) forces, and all damage he/she takes is reduced by 1.
  3. Recipient gets a +2 bonus on all defense rolls against psi energy (and pseudo psi energy), forces and all damage he/she takes is reduced by 1.

Biocoating I (Supplemental Epidermis)
Keyterms - beneficial, healing, empowering
PA FP Cost - 5
Maintainable - Yes
The target creature is surrounded by a protective coating that can also act as a disguise or as camouflage for sneaking. It can be used to immediately create a disguise on the creature with a +4 bonus, or improve an existing disguise by +4. The creature gets a +4 bonus on sneaking checks. The coating takes any damage dealt to the creature. It has 5 hp, and shatters upon running out of hp. When the coating shatters, the maintenance of this force immediately ends.

Biodeflection
Keyterms - beneficial, empowering
PE FP Cost - 15
Maintainable - Yes
Choose one of the following three benefits each time you use this force:
  1. Whenever the recipient of this force is attacked, if either of the attack's dice comes up a 1 or 2, the attack automatically misses unless the other die comes up high enough for a reroll.
  2. Whenever somebody tries to use a psi atom (or pseudo psi atom) force against the recipeint of this force, if either of the hostile psi atom user's dice comes up a 1 or 2, the force automatically fails unless the other die comes up high enough for a reroll..
  3. Whenever somebody tries to use a psi energy (or pseudo psi energy) force against the recipient of this force, if either of the hostile psi energy user's dice comes up a 1 or 2, the force automatically fails unless the other die comes up high enough for a reroll.

Body Weapon (Spontaneous Combat Adaptation)
Keywords - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
Constructs a weapon out of psi atoms which becomes part of the target's body. Grants a +2 bonus to attack rolls, and a +2 bonus to damage from attacks.

Cell Restoration I (Nanocellular Surgery I)
Keyterms - beneficial, healing
PA FP Cost - 5
Maintainable - No
Choose one of the following three effects each time you use this force:
  1. Recipient gains 15 hp.
  2. Recipient's poison rate is reduced by 15.
  3. Recipient's disease rate is reduced by 15.

Combat Cells I (Synthesize Soldier Microbes I)
Keyterms - beneficial, healing, harmful, damage-dealing
PA FP Cost - 4
Maintainable - No
Deals 10 damage to the target, or restores 10 hp to the target.

Construct Temporary Body Mass I (Biomass Addendum I)
Keywords - beneficial, empowering
PA FP Cost - 10
Maintainable - Yes
Uses psi atoms to temporarily act as extra muscle or other beneficial body mass within the target's body. The person gets a +2 bonus to a physical attribute of your choice (strength, resilience, agility, or dexterity.)

Construct Temporary Brain Mass I (Cerebral Mass Addendum I)
Keywords - beneficial, empowering
PA FP Cost - 10
Maintainable - Yes
Uses psi atoms to temporarily act as extra brain mass within the target's brain. The target gets a +2 bonus to a mental attribute of your choice (intelligence or willpower.)

Psi Atom Psionic Disciplines

Improved Physical Augmentation - Choose one of the following attributes: agility, dexterity, resilience, or strength. Whenever you use a psionic force to temporarily improve the attribute you chose (either for yourself or for somebody else,) the bonus is improved by 1 point.
Intellect Dodge - Once a day, you may get a bonus on a defense roll equal to your intelligence. If the bonus doesn't do you any good, then it doesn't count as your one use for the day.
Psi Atom Focus B - Choose one of the following types of psi atom forces: Psibiology, Psiminerology, or Telecerebrology. Get a +2 bonus on all rolls to use psi atom forces of the type you chose.

PSi Energy Forces

Illuminesis Forces

Partial Invisibility I (Radiance Refracting I)
Keyterms - beneficial, empowering
PE FP Cost - 10
Maintainable - Yes
Recipient becomes partially invisible, gaining a bonus of +5 on checks made to sneak.

Psi Energy Psionic Disciplines

Intellect Barrier - Once a day, when you take damage, you may reduce the damage by an amount equal to twice your intelligence.
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