Rascal's Sciences



Psi Atom Forces

Psibiology Forces

Cell Restoration I (Nanocellular Surgery I)
Keyterms - beneficial, healing
PA FP Cost - 5
Maintainable - No
Choose one of the following three effects each time you use this force:
  1. Recipient gains 15 hp.
  2. Recipient's poison rate is reduced by 15.
  3. Recipient's disease rate is reduced by 15.

Cell Restoration II (Nanocellular Surgery II)
Keyterms - beneficial, healing
PA FP Cost - 7
Maintainable - No
Choose one of the following three effects each time you use this force:
  1. Recipient gains 20 hp.
  2. Recipient's poison rate is reduced by 20.
  3. Recipient's disease rate is reduced by 20.

Psiminerology Forces

Buffeting Atoms (Nanomolecular Cascade)
Keyterms - harmful, damage-dealing, hindering
PA FP Cost - 7
Maintainable - Yes
Deals 2 damage to up 2 targets. Any target who fails to resist the use of this force continues to take 3 damage each round this force is maintained. The roll to resist this force has a penalty of -3.

Obscuring Chemical Fog (Contained Subatomic Evaporation)
Keyterms - harmful, hindering, manifesting
PA FP Cost - 5
Maintainable - Yes
Creates a stationary cube of fog no larger than 25 feet in it's largest dimension. All creatures in the fog get -3 to hit, and -3 to all Surroundings Awareness checks. All creatures in the fog take 2 damage each round. Each round, a creature may try to resist the effects for that round. The resistance checks get a penalty of -3.

Psi Atom Psionic Disciplines

Psi Atom Focus B - Choose one of the following types of psi atom forces: Psibiology, Psiminerology, or Telecerebrology. Get a +2 bonus on all rolls to use psi atom forces of the type you chose.

Psi Energy Forces

Kinesis Forces


Kinetic Attack I (Concentrated Kinetic Projection I)
Keyterms - harmful, damage-dealing
PE FP Cost - 4
Maintainable - No
Deals 13 damage to the target.

Kinetic Attack II(Concentrated Kinetic Projection II)
Keyterms - harmful, damage-dealing
PE FP Cost - 6
Maintainable - No
Deals 18 damage to the target.

Kinetic Flow I
Keyterms - manifesting
PE FP Cost - 10
Maintainable - Yes
Creates a rectangular prism of kinetic force no larger than 20 feet in it's largest dimension. Everything in the cube is pushed in a direction which is specified at the time this force is activated. Living (and pseudo-living) creatures in the area can try to resist being pushed (and particularly large and powerful robots may not be affected at all.) The cube isn't fully formed until the end of the round after this force is activated.

Kinetic Surge
Keyterms - beneficial, harmful, damage-dealing
PE FP Cost - 7
Maintainable - No
Target object or creature, which must weigh no more than 200 pounds, suddenly moves up to 30 feet in a direction of your choice. If it hits a barrier, both the thing being moved and the thing it hits take 10 damage.

Suppress Uncontrolled Energies
Keyterms - beneficial, protective
PE FP Cost - 5
Maintainable - No
This force may be used to extinguish fires, stop electricity from flowing out of ruptured wires, and stop other harmful uncontrolled releases of energy. All of the energy trying to be suppressed must be within a cube no larger than 30 feet in each dimension, so it might take many uses of this force to completely save a large burning building.

Telekinesis
Keyterms - harmful, hindering
PE FP Cost - 10
Maintainable - Yes
Target object or creature, which must weigh no more than 100 pounds, may be moved up to 20 feet per round by mental force alone. It can also be used to attack a creature for 10 damage each round.

Psi Energy Psionic Disciplines

Psi Energy Focus B - Choose one of the following types of psi energy forces: Bioelectrosis, Illuminesis, Kinesis, Regenerosis, or Surgeosis. Get a +2 bonus on all rolls to use psi energy forces of the type you chose.
Psi Energy Inner Reserve - +10 PE FP.
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