Intermediate psi atom forces have a difficulty of 25 (meaning that in order to successfully use one, the user must get a result of at least 25 on a psi atom check.)
A character must be at least level 5 in order to learn intermediate sciences.
Psi Atom Forces
Psibiology Forces
Cell Restoration III (Nanocellular Surgery III)
Keyterms - beneficial, healing
PA FP Cost - 9
Maintainable - No
Choose one of the following three effects:
- Recipient gains 30 hp.
- Recipient's poison rate is reduced by 30.
- Recipient's disease rate is reduced by 30.
Cell Transfer (Voluntary Inverse Parasitism)
Keyterms - beneficial, healing
PA FP Cost - 7
Maintainable - No
Up to 3 targets gain up to 50 hp. You take damage equal to the total hp restored. Things which reduce damage do not reduce the damage you take from using this force.
Cellular Magnetism
Keyterms - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
Choose one of the following three effects:
- Recipient gains the ability to alter his/her weight by up to 150 pounds (either upward or downward.) Negative weight can be achieved through the use of this force. The exact effects of the altered weight are up to the GM.
- Recipient gets a +5 bonus on checks made to climb, and can attract untended objects weighing up to 50 pounds from up to 30 feet away.
- Recipient can safely hold breath for an extra 20 minutes.
Combat Cells III (Synthesize Soldier Microbes III)
Keyterms - harmful, damage-dealing, beneficial, healing
PA FP Cost - 8
Maintainable - No
Deals 25 damage to the target, or restores 25 hp to the target.
Construct Temporary Body Mass II
Keyterms - Beneficial, Manifesting, Empowering
PA FP Cost - 15
Maintainable - Yes
The recipient gains the physical benefits of a psi morph species type of your choice, gets an additional +2 to a physical attribute of your choice, and can be immediately disguised with a bonus of +5 on the check to create the disguise.
Construct Temporary Brain Mass II
Keyterms - Beneficial, Manifesting, Empowering
PA FP Cost - 15
Maintainable - Yes
The recipient gains a +4 bonus to a mental atribute of your choice.
Multi Cell Restoration I (Multiple Nanocellular Surgery I)
Keyterms - beneficial, healing
PA FP Cost - 7
Maintainable - No
Choose one of the following three effects:
- Up to 2 recipients gain 15 hp.
- Up to 2 recipients have their poison rates reduced by 15.
- Up to 2 recipients have their disease rates reduced by 15.
Psiminerology Forces
Form Armor II
Keyterms - beneficial, manifesting, protective
PA FP Cost - 15
Maintainable - Yes
Works like Form Armor I, except it can also be used to form a simple object no larger than 25 feet in it's largest dimension. The object has 50 HP.
If this force is used to suddenly create an object to reduce damage from a fall or collision, then 20 damage is prevented.
If this force is used to try to create a phony copy of an object, use a misc mental check (with intelligence as the relevant attribute) to determine how closely the copy resembles the original. The check gets a bonus of +5.
Form Weapon II
Keyterms - beneficial, manifesting, empowering
PA FP Cost - 20
Maintainable - Yes
Works like Form Weapon I, except it can also be used to form up to 20 simple small objects (each one must be no larger than one inch in it's largest dimension.) Each one has 20 hp.
If this force is used to suddenly create a pile of objects to reduce damage from a fall or collision, then 20 damage is prevented.
If this force is used to try to create a phony copy of one or more objects, use a misc mental check (with intelligence as the relevant attribute) to determine how closely the copies resembles the originals. The check gets a bonus of +5.
Instant Projectiles III (Spontaneous Projectile Synthesis III)
Keyterms - harmful, damage-dealing, hindering
PA FP Cost - 9
Maintainable - No
Works like Instant projectiles I, but the damage is 30.
Manipulate Matter Density
Keyterms - manifesting
PA FP Cost - 15
Maintainable - Yes
This force can be used to increase or decrease the density of inanimate solids, liquids, and gases. It's effects can include the following:
- Change the density of solids.
- Increase Solid Mass - The object becomes heavier by up to 200 pounds (to a maximum of double it's normal weight,) and all damage dealt to it is reduced by 5.
- Decrease Solid Mass - The object becomes lighter by up to 20 pounds (to a minimum of half it's normal weight,) and all damage dealt to it is increased by 5.
- Change the density of liquids.
- Increase Liquid Mass - Liquid within a rectangular prism no larger than 50 feet in it's largest dimension becomes thicker. All movement through it is slowed to half speed, and all attack rolls within are made at a -9 penalty. The GM may rule that especially large and powerful robots are not affected. There may also be other effects, such as causing liquids to flow more slowly.
Decrease Liquid Mass - Liquid within a rectangular prism no larger than 50 feet in it's largest dimension becomes thinner. All movement penalties within the liquid are greatly reduced (though it can not provide a movement bonus.) There may also be other effects, such as causing liquids to flow more quickly.
Change the density of gases.
- Increase Gas Mass - All gas within a rectangular prism no larger than 50 feet in it's largest dimension becomes thicker. All movement through it is slowed to 3/4 speed, and all attack rolls within are made at a -7 penalty. The GM may rule that especially large and powerful robots are not affected.
- Decrease Gas Mass - A body of gas within a rectangular prism no larger than 50 feet in it's largest dimension becomes thinner. This can also reduce the effects of poisonous gases, reducing their poison rating by 10.
The GM may add any effects he/she sees fit to any of the above uses of this force.
Psionic First Aid III
Keyterms - beneficial, healing, harmful, damage-dealing
PA FP Cost - 8
Maintainable - No
Restores 25 hp to the target, or deals 25 damage to the target.
Telecerebrology Forces
Body and Mind(Physio/Cerebral Cellular Reassignment)
Keyterms - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
The target (who must be willing) gains a +4 bonus to both intelligence and willpower, and a -2 penalty to strength, dexterity, resilience, and agility. Alternately, the target (who still must be willing) gets a penalty of -4 to both intelligence and willpower, and a bonus of +2 to strength, resilience, dexterity, and agility. This force can not be used on a target in a way that will result in any of that target's attributes ending up at 0 or less.
Cells to Psi Atoms
Keyterms - beneficial, empowering
PA FP Cost - 5
Maintainable - No
Can only be used on a willing target. The target gain 35 PA FPs, and either loses 2 points from each of his/her physical attributes, or 4 points from both of his/her mental attributes. The lost attribute points are not regained when you stop maintaining this force. They are regained when the person has a good 6 to 8 hour sleep. This force can not be used on a target in a way that will result in any of that target's attributes ending up at 0 or less.
Control Healing III (Regenerative System Symbosis/Paracitism III)
Keyterms - harmful, damage-dealing, beneficial, healing
PA FP Cost - 7
Maintainable - No
Either deal 35 damage to a target, or restore 35 hp to the target. Either way, you take 17 damage.
An unwilling target of this force gets a penalty of -3 on the roll to resist.
Dream World I
Keyterms - beneficial, manifesting
PA FP Cost - 30
Maintainable - Yes
This force allows a psi morph and up to 3 other willing people to enter a dream world within their minds. The dream world isn't real, but it seems real to all who are taking part. The people in the dream world are not consciously aware of what is happening in the real world while they are in the dream world. The psi morphs can create locations and objects within the dream world based on his/her memories. Anybody in the dream world may choose to leave at any time. While this force doesn't have any actual gameplay effect, it can be useful for roleplaying.
Mental Combat III (Hostile Data Implanting III)
keyterms - harmful, damage-dealing, beneficial, healing
PA FP Cost - 8
Maintainable - No
Deals 25 damage to the target, or restores 25 hp to the target.
Mind Control II (Parasitic Data Implanting II)
Keyterms - harmful, hindering
PA FP Cost - 30
Maintainable - Yes
Works like Mind Control I, except the user can take direct control over the victim of this force, as though possessing him/her/it. While in direct control of the victim, the user's actual body does not move except to breathe, so the user should make sure his/her/it's body is in a safe place.
While in direct control of another, the mind controller uses his/her own intelligence, willpower, ISPs, and skill ranks, but uses the victim's agility, dexterity, resilience, strength, HP, PA FP, PE FP, and sciences.
If the user of this force has used another psi atom force to establish a telepathic link with one of more other people, he/she may choose to give direct control over the mind control victim to any willing person he/she is currently linked to telepathically.
Network - Cerebral
Keyterms - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
Up to 5 targets gain the ability to communicate telepathically which each other. One of them may lend one of the others some of his/her points of intelligence and willpower. The total number of points lent can not exceed 6.
Network - Knowledge
Keyterms - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
Up to 5 targets gain the ability to communicate telepathically which each other. One of them may lend one of the others some of his/her sciences. The total number of sciences lent can not exceed 4, and only one of them can be an intermediate science.
Network - Skill
Keyterms - beneficial, empowering
PA FP Cost - 15
Maintainable - Yes
Up to 5 targets gain the ability to communicate telepathically which each other. One of them may lend one of the others some of his/her skill group ranks. The total number of ranks lent can not exceed 4, and none of them can be master ranks.
Reactivate Robot
Keyterms - harmful, hindering
PA FP Cost - 30
Maintainable - Yes
This force can only be used on a robot that is inopperable (hp is at 0 or less) but not irreparable (hp is higher than the robot's max hp times -1. For example, if the robot's max hp is 32, it's hp must be higher than -32.) The robot must have been inopperable for less than 24 hours. When this force is used, the robot immediately gains 20 hp, and comes under the user's control (it might be necessary to restore more hp in order to bring the robot's hp above 0 and get the robot to reactivate.) The user can command the robot, or take direct control of it as though possessing it. If the user takes direct control, his/her own body will not move except to breathe while he/she is controlling the robot, so the user should make sure his/her own body is in a safe place.
While in direct control of a robt, the user of this force uses his/her own intelligence, willpower, ISPs, and skill ranks, but uses the robot's agility, dexterity, resilience, strength, HP, PA FP, PE FP, and sciences.
If the user of this force has used another psi atom force to establish a telepathic link with one of more other people, he/she may choose to give direct control over the controlled robot to any willing person he/she is currently linked to telepathically.
Unlike with most psionic forces, the robot can not choose to break free of this force after 10 rounds. However, 24 hours after this force is first activated on the robot, the robot falls apart and becomes irreparable, even if this force is no longer being maintained.
This force can not be used on semi-bosses or bosses.
Psi Atom Psionic Disciplines
Advanced Flight - You may only take this discipline if you have already taken Flight. Your maximum flight duration per day and your flight speed are both tripled.
All-Out Psi Atom-Based Defense - Once a day, for one round, you may try to avoid attacks using a Psi Atom skill check instead of a Combat skill check. Once a day, for one round, you may try to resist Psi Energy forces using a Psi Atom skill check instead of a Psi Energy skill check.
Applied Knowledge in Psi Atom - Choose one of the following skill groups: Combat, Battle Negotiating, or Psi Energy. Whenever you make a Psi Atom roll of any type, apply a bonus equal to half of your ranks in the skill group you chose (round up.) Master ranks are treated as normal group skill ranks when calculating this bonus. You may take this discipline for free at no cost if you are at least level 4 (even if you are not yet able to learn other intermediate psi atom sciences.)
Greater Atom Control - Whenever you use a psi atom force which has the beneficial keyword, you may choose to have it restore 5 hp to the target(s) in addition to any other affects. Whenever you use a psi atom force which has the harmful keyword, you may choose to have it deal 5 damage to the target(s) in addition to any other affects.
Improved Extra Target - you may only take this discipline if you have already taken Extra Target. You may now include up to 2 additional targets whenever you use a psionic force with more than one target.
Improved Psi Atom Focus A - You may only take this discipline if you have already taken Psi Atom Focus A. The bonus you receive to psi atom forces with your chosen keyword is now +4.
Improved Psi Atom Focus B - You may only take this discipline if you have already taken Psi Atom Focus B. The bonus you receive to psi atom forces of your chosen type is now +4.
More Deep General Inner Strength - +2 general ISP.
More Deep Psi Atom Inner Strength - +4 psi atom ISP.
More Psi Atom Inner Reserve - +10 PA FP.
Reuse Barrier - Once a day, you may use a Barrier discipline you have already used.
Upgrade Animal Reserve Body - You may only take this discipline if you have already taken Animal Reserve Body. Your animal reserve body has it's hp doubled, gains 5 more attribute points, and gains the benefits of a psi morph body type and species type.
Upgrade Human Reserve Body - You may only take this discipline if you have already taken Human Reserve Body Your human reserve body had it's hp doubled, and gains the benefits of a psi morph body type and species type.
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