A character must be at least level 10 in order to learn advanced sciences.
Combat Styles
You may only use one combat style each round, unless you have a combat discipline which has increased this number. You must choose which style(s) to use during a round before you take any actions for that round (choosing a style to use does not count as an action.) All of the bonuses and penalties from the chosen style(s) apply until the beginning of the next round.
Great Aggressive - You may only take this technique if you have already taken Improved Aggressive. You may now get a bonus of +6 on your attack rolls, and a -6 penalty on your defense rolls.
Great Backlash - You may only take this technique if you have already taken Improved Backlash. You may now get a bonus of +9 on the damage your attacks deal, and take 9 damage from each successful attack. Effects which reduce damage still do not reduce the damage dealt to you as the drawback of using this style.
Great Defensive - You may only take this technique if you have already taken Improved Defensive. You may now get a bonus of +6 on your defense rolls, and a -6 penalty on your attack rolls.
Other - If a player comes up with a combat style of his/her own which is well-balanced and shouldn't interfere with the game, the GM should consider allowing it.
Great PowerLunges - You may only take this technique if you have already taken Improved Powerlunges. You may now get a bonus of +9 on the damage your attacks deal, and a -6 penalty to your defense rolls.
Great Powerstrikes - You may only take this technique if you have already taken Improved Powerstrikes. You may now get a bonus of +9 on the damage dealt by your attacks, and a -6 penalty to your attack rolls.
Great Psionic Befuddling - You may only take this technique if you have already taken Improved Psionic Befuddling. You may now choose to have each of your attacks give a struck foe a penalty of -6 on the use of psionics (and pseudo-psionics) for that round, and receive a -6 penalty on the damage dealt by your attacks.
Great Psionic Interfering - You may only take this technique if you have already taken Improved Psionic Interfering. You may now choose to have each of your attacks give a struck foe a penalty of -6 on the use of psionics (and pseudo-psionics) for that round, and receive a -6 penalty on your attack rolls.
Great Quickstrokes - You may only take this technique if you have already taken Improved Quickstrokes. You may now get a bonus of +6 on your attack rolls, and a -6 penalty on the damage dealt by your attacks.
Combat Disciplines
Diamond Toughness - You may only take this discipline if you have already taken Steel Toughness. All damage dealt to you is now reduced by 3. This still doesn't apply to self-inflicted damage.
Defensive Counterstrike - Whenever one of your defensive rolls is at least 3 times that of the foe's attack roll, that foe takes damage as though hit by one of your attacks.
Great Concealed Attack - You may only take this discipline if you have already taken Improved Concealed Attack. Unaware enemies now only get a +2 bonus to notice you after you attack them. The bonus is still cumulative.
Great Fleet Foot - You may only take this discipine if you have already taken Improved Fleet Foot. Your running speed is now multiplied by 2.5
Great Precise Attack - You may only take this discipline if you have already taken Improved Precise Attack. Called attacks and careful attacks now have their penalty reduced by 6 (still to a minimum of 2.)
Increased Hero's Vitality - +10 hp.
Increased Strong Combat Inner Strength - +4 combat ISP.
Increased Strong General Inner Strength - +2 general ISP.
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