Preservation

Sphere: Wards
Regency: 10 Req'd Holding: 1
Gold: 2 GB Character Level: 3
Duration: 1 domain turn

This spell creates a powerful set of protective wards that effect a single fortified building, temple complex, tower or similar structure. These wards protect the physical integrity of the structure and prevent magical access (teleport etc.).
A castle of fortified holding effected by this spell is treated as though it were 2 levels higher (maximum of 10) for the purpose of determine the defence of units inside the structure. An unfortified holding is treated as though it were a level 2 fortification. Although not immune to the damage from artillery, a unit of artillery attacking another unit inside the structure has a -2 penalty to its missile rating. The spell also creates a permanent protection from evil spell on the effected building. This gives good units inside the castle a +1 to melee and penalizes evil creatures (i.e. Gorgon's soldiers) -1 to their melee ratings.
Magical spells such as teleport, fly etc. can not be used to access the castle for the duration of the spell. Finally if the building is a temple holding all priests inside the structure gain the benefit of a sanctuary spell for the duration of the Preservation Realm spell.

Original conversion by Sepsis
Some descriptions by Ian Hoskins

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