Defence of the Homeland

Sphere: Protection, War
Regency: 2 RP / Invader Req'd Holding: 4
Gold: 1 GB Character Level: 7
Duration: Special

When enacted, this causes any invading units in your realm to be pushed out by the wrath of your divine power. You pour your mystic energy at them-- destroying the weaker units, and sending the others fleeing from your divine wrath.

All units affected take 1 hit of damage. They must also make a save vs spell at -1 for every three levels over 7th. If they fail
this saving throw, then they are forced to flee toward their homelands until they reach there. They will stop for nothing, and continue to march even without supplies. Unless the regent gives supplys for his troops (one GB per five units/provinces) they will take another hit of damage for every 5 provinces they have to cross on the way home.

This spell effects any enemy troop in your entire realm, although you have to spend 2 regency points for every troop your going to affect. If you affect a province, you have to affect all the troops in that province. Example: If there were 3 units in province A and 2 units in province B-- you could spend 6rp to affect the units in province A or 4rp to affect the units in province B, or even 10rp to affect all the units. You couldnt, though, just spend 2rp to only affect one unit.

Submitted by Brandon Quina

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