Revenge of the Sidhelien  

School: Alteration Minimum Caster Level: 3
Regency: 10 RP/unit Gold: 3 GB
Required Source: 5 Duration: Instantaneous

Elven wizards are typically unwilling to cast the powerful realm spell mass destruction because they fear it will damage their beloved forests.  As an alternative, they have developed this spell.  An enemy unit affected by revenge of the Sidhelien has all members polymorphed into harmless forest creatures like rabbits, deer, or whatever is appropriate for the province in which the spell is cast.  A wizard can affect 1 enemy unit plus 1 unit per 3 levels of the caster.  Thus, a 4th level caster could affect 2 units, a 7th level caster could affect 3 units, etc...  Each unit targeted by the spell costs the wizard an additional 10 RP.
 Units that are targeted by this spell are allowed a saving throw vs. spells to reduce the effect of this spell.  The average level or hit dice of the unit should be determined to establish the saving throw number required.  If a unit successfully passes the saving throw, the spell is successful against a portion of the unit and only 1 hit of "damage" is sustained.  The unit must then successfully make a morale check or flee the province in which the spell was cast.  As with the mass destruction realm spell, the wizard must be within sight of the unit(s) to be affected in order to finalize this spell.  The wizard can delay the spell's terrifying effect for up to 1 week as he travels to the unit's location.  This location must, however, be within the province in which the wizard initiated the casting of the spell.
 A dispel magic realm spell cast upon a province in which a unit was affected by revenge of the Sidhelien will reverse the polymorphing effect.  However, the former attackers will be disoriented, terrified, and totally unequipped.  They will wish only to flee the area.

By Craig Greeson

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