Illusionary Amarda
School: Illusion/Phantasm | |
Regency: 1/2 GB cost of ships | Req'd Source: 4 (must be costal) |
Gold: 1/3 total hits of ships | Caster Level: 8th |
Duration: 1 month + 1 week/level |
Effect: This spell is the Realm version of
the Illusion Battle Spells from the War Cards. It creates an illusionary armada of
warships. The illusionary ships must stay in the same sea or ocean area as the caster and
thier actions are controled by him. Typically the illusionary ships mingle with real ones.
If boarded the boarded ship is dispelled. If ordered to fire missile weapons, the
illusionary ship disapears if the missile hits. A miss however, creates an illusionary
splash. If an illusionary ship is it with enemy missile weapons it is not dispelled. It is
programmed to create illusionary effects of being hit. If hit often enough to be sunk, it
may acitvate an illusionary sinking program, at the caster's choice. A caster may maintain
the ship as long as he likes but a ship that looks like swiss cheese and still floats is
obviously an illusion. Battle spells of 5th level or higher cast on an illusionary ship
dispel it. Lower level spells it is programed to handle.
A caster may create 5 GB of ships per level. Illusionists may create 6 GB of ships per
level. Permenency may be used on this spell but it only increases the duration to
Permenant. Ships may still be dispelled by being boarded. Gold Bar cost is equal to the
total "Hits" of the illusionary ships divided by three, rounded down. Thus a
Zebec would cost 1 GB. RP cost is equal to what the ships would nromally cost to build
divided by 2, rounded up. Thus our Zebec would cost 9 RP.
Example: A 10th level caster could create two galleons, and four cogs. This would
cost him 25 RP and 5 GB. They would last for one month and ten war moves or one domain
turn plus a war move.
By The Olesens
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