Moradin's Warriors

School: Combat, Elemental (Earth).
Regency: 10 per unit Req'd Holding: 5
Gold: 10 per unit Caster Level: 11
Duration: Permanent

This realm spell was created for the sole purpose of honorable warfare of the dwarves. Moradin's Warriors was created by Ruarch Rockhammer to help the dwarves of Baruk-Azhik to defend their homes against the incursion of the Orogs from underneath them. This spell may only be used by a dwarven priest of Moradin.

Moradin's Warriors creates a unit of stone dwarves 6' tall. The 10 gold bars are used to equip the warriors with battle axes, crossbows, and full plate mail. Also by adding an additional 5 gold bars per unit the caster may create a unit of dwarves with an additional 2 legs which will enable them to charge at there foes.

The statistics for the Warriors are at 10GB are as follows:

Moradin's Warriors (2 legs)

Move: 1 Melee: 5
Defense: 6 Missile: 4
Morale: XOB
1 Hit 4 Melee, 4 Missile
2 Hits 4 Melee, 3 Missile
3 Hits 3 Melee, 2 Missile

 

Moradin's Warriors (4 legs)

Move: 2 Melee: 5
Defense: 6 Missile: 4
Morale: XOB Charge: 7
1 Hit 4 Melee, 4 Missile
2 Hits 4 Melee, 3 Missile
3 Hits 3 Melee, 2 Missile

Both versions of this spell create units which obey only what the caster tells them. Also the units don't feel anything and can't be affected from mind affecting spells, Flesh to Stone spells, Fire related spells, air spells, and spells that affect living things. Moradin's Warriors are not alive nor are they undead. They are inanimate objects. Some spells have an added affect on the warriors. These spells are water spells, earth changing spell, flesh to stone spells, and disintegrate. When stone to flesh is cast on the warriors their bodies explode and cause massive damage to anyone near them. The damage is done to the units in melee range and the units take 3 hits worth of damage.

By Ragnarok45@aol.com

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