Holy Crusade
Sphere: War | |
Regency: 20 | Req'd Holding: 10 |
Gold: 10 GB | Character Level: 10 |
Duration: Special |
This spell summons good Fighters, Paladins, and Rangers for a holy crusade against the infidel. Even a Lawful Good Regent is summoned to the lead the combined armies in the Holy Crusade. This spell is powerful and can be difficult to prepare.
First of all, the Priest casting the spell must send letters to all the churches in nearby lands stating the nature of the enemy and how he is threatening the land (A holy Crusade against the Gorgon, go figure). Then he must send the same messages to the regents.
The net effect of the spell is that the Crusader kit
becomes available to anyone and everyone (even Wizards and thieves!). Although those
first summoned will have taken the crusader or cavalier kit already and will be either
fighters or paladins. The first recruits for the holy army will be 1d4x10 1st and
2nd-level fighters and paladins.
The army will appear in a time period equal to the DM's judgement, but shouldn't be more
than 3 months. This army is under control of the Church and is under the Church's
payroll. Other armies will appear over time (2d4 months).
By Glenn Robb
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