Revenge of the Sidhelien
School: Alteration | Minimum Caster Level: 3 |
Regency: 10 RP/unit | Gold: 3 GB |
Required Source: 5 | Duration: Instantaneous |
Elven wizards are typically unwilling to cast the powerful
realm spell mass destruction because they fear it will damage their beloved
forests. As an alternative, they have developed this spell. An enemy unit
affected by revenge of the Sidhelien has all members polymorphed into harmless
forest creatures like rabbits, deer, or whatever is appropriate for the province in which
the spell is cast. A wizard can affect 1 enemy unit plus 1 unit per 3 levels of the
caster. Thus, a 4th level caster could affect 2 units, a 7th level caster could
affect 3 units, etc... Each unit targeted by the spell costs the wizard an
additional 10 RP.
Units that are targeted by this spell are allowed a saving throw vs. spells to
reduce the effect of this spell. The average level or hit dice of the unit should be
determined to establish the saving throw number required. If a unit successfully
passes the saving throw, the spell is successful against a portion of the unit and only 1
hit of "damage" is sustained. The unit must then successfully make a
morale check or flee the province in which the spell was cast. As with the mass
destruction realm spell, the wizard must be within sight of the unit(s) to be affected
in order to finalize this spell. The wizard can delay the spell's terrifying effect
for up to 1 week as he travels to the unit's location. This location must, however,
be within the province in which the wizard initiated the casting of the spell.
A dispel magic realm spell cast upon a province in which a unit was affected by revenge
of the Sidhelien will reverse the polymorphing effect. However, the former
attackers will be disoriented, terrified, and totally unequipped. They will wish
only to flee the area.
Back to the realm spells page.