Illusionary Amarda

School: Illusion/Phantasm
Regency: 1/2 GB cost of ships Req'd Source: 4 (must be costal)
Gold: 1/3 total hits of ships Caster Level: 8th
Duration: 1 month + 1 week/level

Effect: This spell is the Realm version of the Illusion Battle Spells from the War Cards. It creates an illusionary armada of warships. The illusionary ships must stay in the same sea or ocean area as the caster and thier actions are controled by him. Typically the illusionary ships mingle with real ones. If boarded the boarded ship is dispelled. If ordered to fire missile weapons, the illusionary ship disapears if the missile hits. A miss however, creates an illusionary splash. If an illusionary ship is it with enemy missile weapons it is not dispelled. It is programmed to create illusionary effects of being hit. If hit often enough to be sunk, it may acitvate an illusionary sinking program, at the caster's choice. A caster may maintain the ship as long as he likes but a ship that looks like swiss cheese and still floats is obviously an illusion. Battle spells of 5th level or higher cast on an illusionary ship dispel it. Lower level spells it is programed to handle.
A caster may create 5 GB of ships per level. Illusionists may create 6 GB of ships per level. Permenency may be used on this spell but it only increases the duration to Permenant. Ships may still be dispelled by being boarded. Gold Bar cost is equal to the total "Hits" of the illusionary ships divided by three, rounded down. Thus a Zebec would cost 1 GB. RP cost is equal to what the ships would nromally cost to build divided by 2, rounded up. Thus our Zebec would cost 9 RP.
Example: A 10th level caster could create two galleons, and four cogs. This would cost him 25 RP and 5 GB. They would last for one month and ten war moves or one domain turn plus a war move.

By The Olesens

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