Mindnet
Sphere: Thought | |
Regency: Special | Req'd Holding: 5 |
Gold: 1 GB | Character Level: 7 |
Duration: 1 day / RP (max of 16 days) |
Mindnet enables the priest to create a telepathic link with
as many as 10 other creatures who may be separated from each other by as much as 10 miles.
Thus a chain of creatures 100 miles long could be established. Characters of any class can
be involved in the net. Once it is established the priest and any other characters in the
Mindnet can access each others abilities and skills. This includes any priest spell
memorized by another character in the Mindnet. However once a spell has been taken from 1
priest to give to another it is lost from the mind of the priest who originally memorized
it.
Example: A priest may be linked with a guilder character, another higher level priest and
a fighter. The priest could now use the fighters siegecraft skills, the guilder
administration ability and any spell the higher level priest has memorized.
The second thing it grants the priest is the ability to teleport anyone linked to the mind
net to the location of another being in the net. For purposes of this Realm spell the
Priest may only teleport connected beings twice per day. The Priest must make a Con. check
once per day (instead of once per turn).
Finally everyone linked in the Mindnet has instant mental communication with the other
members and knows what is occurring at their location. This could be extremely useful in
times of war.
While the Priest can perform no other actions he may sleep for 4 hours at a time while
sustaining this spell. Although he/she
must make a Wis. check every hour to stay asleep. If unable to get a full 4 hours sleep
once a day the Priest suffers a +4 penalty to his/her Con. check. For every day that this
spell is Maintained the Priest must spend 1 day in bed rest, unable to do much beyond
sleep, and eat, after terminating the spell.
Original conversion by Sepsis
Some descriptions by Ian Hoskins
Back to the realm spells page.