Move Land
School: Invocation/Evocation, Elemental Earth | |
Regency: Special | Req'd Source: 4 |
Gold: Special | Caster Level: 13th |
Duration: Permanent |
Move land is a very powerful version of the Dig spell. Using this spell a wizard may move large amounts of earth. With this spell a river could be widened (as was done in Ilien), a canal could be dough, a coast could be altered, or even an island created. The spell may only affect coastal provinces and then only a stretch of river one province long (or a canal that crosses a province). If it is cast on a river/canal that is not connected to the ocean or a large lake, it drops the draft of ships the adjacent province-length of river (if there are multiple it is caster's choice) can handle.* The regency and gold costs vary with how much earth needs to be moved. Here are my cost suggestions:
Effect | GBs | RPs | Caster Level |
River enlarge one level* | 5 | 10 | 13 |
Canal Dug*# | 5 | 10 | 13 |
Sea Coast Altered (1/8 of province size changed) | 5 | 10 | 14 |
Major Sea Coast Change (1/4 of province size changed) | 10 | 20 | 15 |
* Increased to support one deeper draft as per http://darkstar.cyberserv.com/netbook/rules/rules28.html
This use may be reversed to support fewer drafts. Rivers may not be filled in completely
unless their source is stopped or there is an alternate route available.
# Only one draft/level of canal may be built per spell
The spells cost (RP and GB) is modified based on what sort of terrain is being effected. When using this spell to fill in a river or cannal use the multiplier in parantheses ( ).
Terrain Cost Multiplier
Plains, Forest x1 (x1.5)
Hills, Steppes, Highlandsx1.5 (x1)
Swamp, Marsh x.75 (2)
Mountians x2 (x.75)
High Mountians x2.5 (x.5)
Please note that the type of vegetation (forest, Desert,
Glacier, Tundra, plains) varies with climate. When adding on to provinces, the new land
inherits the same vegetation as the rest of the province.
Six successive castings of this spell have the power to create a new province (island or
otherwise). I won't go into detail since I don't think anyone will want to spend half a
year on this spell.
Back to the Realm Spells page.