Mebhaighl Chaos
School: Alteration, Necromancy. | |
Regency: 10 RP / population level | Req'd Source: 2 |
Gold: 5 GB | Caster Level: 20+ (or Dragon) |
Duration: 1 Year |
This ancient spell is one that is whispered about
wizards. Some think it a legend, or a myth, while others search for ways to duplicate its
effects, so far with little success. The spell Death Plague was created by an Elven wizard
who was attempting to research this spell, and even its deadly effects are nothing
compared to Mebhaighl Chaos.
The spell was created many millennia ago by the Dragon sorcerer Morkrashin who
plagued northern Aduria before even Elves walked on Aebrynis. So powerful was he that even
now he is known, if only in legends. For Morkrashin was also the creator of the evil
Skissshar race who dwell in the deserts of Northern Aduria, between the Empire and
Cerilia. It was this race that has carried his memory into the modern age, and the
Skissshar worship the Dragon as a god, and pray for the day he will return to lead them
into battle once more.
In the ruins of ancient Giant villages can also be found mention of the Dragon, and of the
effects this spell had on the regions where it was cast. In one old ruin was found a mural
that depicts the battle between the Giants and the Dragon and it continues to show what
happened to those effected by what the Giants called the Breath of Morkrashin.
The spell effects the very nature of Mebhaighl
itself, making the land poisonous to Humans and other intelligent creatures. It is as
though the land rejects the presence of intelligent beings, and should they remain in the
province then they will die a few days after it is cast. As long as there is a level 2
source (which can not be powered by a ley line) in the province then it can be cast
anywhere, and it will kill every being with an intelligence over 2, starting with the most
intelligent. Only the caster is immune to its effects.
Any being with an intelligence of 20 or more will die instantly and those with lower
intelligence will survive for one day for each point of intelligence below 20. So a person
with an intelligence of 5 will live for fifteen days. If however the effected person
leaves the province before they die they will recover, although the person will require
one week complete bed rest for each day they spent in the province. There is no known way
of preventing the spells effect, for although the spell itself is magical the effects are
caused by the natural Mebhaighl, and not the spell itself. The spell merely alters the
nature of the Mebhaighl for a year or so.
The spell works by altering the Mebhaighl to tune it into the brainwaves of the caster,
and the caster only. As each person is unique then the land itself turns against any
intelligent being that does not match the casters thoughts, which is every other being in
the province. The air become poisonous to those effected, as does everything they eat and
drink in the province. As Mebhaighl flows through every living thing in the province then
there is no way to escape. Those effected must leave or die.
In game term consider the effects of the spell as a poison that will kill everyone in
number of day derived from their intelligence (Days = 20 - Int). The population level of
the province is reduced to 0, so a 3/4 province would be reduced to a 0/4 province in the
space of eighteen days at the most. There are no limits on the number of people who are
killed, if any army units are also present in the province then they will also be
destroyed.
As for the province itself there is little effect, apart for the removal of all the
intelligent creatures. Animals and plants are not effected by this spell as they are
considered part of the province's natural environment.
This spell can not be cast unless the caster
actually has a level 2 source in the province. A level 0 source and a ley line is not
enough, it must be an actually physical source. It can also not be cast if another spell
is currently being powered by the provinces Mebhaighl. For example if a warding spell was
in effect then it could not be activated.
Once the spell has been cast then it can not be stopped. A dispel realm magic spell cast
after the Mebhaighl Chaos spell has not effect at all, as the spell itself is
instantaneous, and only its effects last for the next year.
The material component of this spell is 5 GB worth of crushed sapphire that must be mixed with the sap of a tree and various other ingredients. The mixture is then spread on the physical manifestation of the source holding that is to power the spell.
By Ian Hoskins
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