Masking Shadows
Sphere: Illusion/Phantasm | |
Regency: 3 RP | Req'd Holding: 3 |
Gold: 1 GB | Character Level: 5 |
Duration: Permanent (Until Dispel Realm Magic is succssfully cast). |
This spell creates semi-real illusions, permanent illusions
(simmilar to the spells Shades, Shadow Monsters, and Demi-Shadow Monsters).
However, the illusions created are limited to purely cosmetic effects (I.E. they cannot
actively cause damage, though through dangerous areas can be created, into which the
unwarry may stumble). The spell can be used to create landscaping effects, or to alter the
appearance of creatures. Used on terrain, it can affect the appearance of a province, but
limited to "realistic" transformations, I.E. no cloudscapes, burning hells
(though volcanic stuff is possible), etc. Cast on creatures, it can affect up to one unit
per 4 levels of the caster), altering their appearace radically, but not affecting their
combat abilities). The effects of the spell are mainly prestige/disguise related, allowing
the caster to re-shape their surroundings to suit their tastes. A limited (unquantifiable)
diplomacy benifit, may result (DM ruling).
Because the illusions are constructed out of shadowstuff, they feel real to the touch, and
have some of the benifits of the normal materials. Any resources (trees, etc) used as
building materials (or whatever), however, will be fairly unstable, and of low quality.
Fine craftsmen will instinctively refuse to deal in such low-grade materials, even though
they won't be able to put their fingers on why (thus, no casting this spell to create a
forest of mohogany trees or a vein of diamonds or gold, then "cashing in" on the
windfall).
By Rhavas
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