Haelyn's Noble War

Sphere: Combat
Regency: 1 RP / 3 units effected Req'd Holding: 4
Gold: 1 GB / 3 units effected Character Level: 10th
Duration: 1 domain turn.

This realm spell is like the Maintain Armies spell described in the Priestcraft accessory. However, as it belongs to the Combat and War
spheres it must work differently: Haelyn's Noble War inspires an urge in the troops to engage in noble war and right something that some other nation or regent has done wrong (as viewed by the spellcasting priest). This urge is so strong that the units will fight for the priest regent without either food or pay (surviving on their faith alone). The spell still costs 1 GB and 1 RP pr. 3 units affected, but this is spent on maintaining horses, armor and weapons etc.

The spell will only be provided by Haelyn under the following two conditions: First, the troops affected must be worshippers of Haelyn, or
at least have a majority of Haelyn worshippers. Second, they must be involved in noble warfare. If it is peace time then Haelyn will not
provide the spell. (So, get out there and slay some bad guys!) Also it can only maintain units for one turn, each turn after that the troops
will start to starve. You can still use it after 1 turn but any units with only one hit will die, after two turn any units with 2 hits dies, and so on. Basically, for each turn longer the units take one hit and if they are used in battle then they will have that hit already. However,
the spell can be used on alternate turns (1, 3, 5 etc.) without any penalty because the in-between turns (2, 4, 6 etc.) can be used to feed the troops again. So, technically, the best use of this spell might be to have two armies and then cast it alternatively on each.

Like the Maintain Armies spell, this spell must be cast in action 3 of a domain turn.

By Morten Helles

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