Travelling Gate

School: Alteration.
Regency: 2 RP/province crossed Req'd Source: 5
Gold: 2x10 GB gate + 2 GB/province Caster Level: 10
Duration: Maintenance of 1 RP/season

This useful realm spell permits to link 2 far away provinces, allowing nearly instantaneous travel between them. Distance is irrelevant, as long as the linking gates exist. People and small caravans (that permits 1 trade route) can freely use the gate to be transported from point A to point B. However, in the case of armies, the TRANSPORTATION realm spell is needed (see note below). The principle is somewhat simple, but it needs many components to its realization.

First, in each province to be linked, a source must be controlled by the caster, and in one of them, at least a level 5 must be present. Second, after having secured those sources, a leyline must be created, for it will be the only thing that will assure the transportation.

Lastly, at any time before the casting of the spell, a 10GB physical construction is needed to concentrate the magical energies permitting the gate to manifest. It can have nearly any form but usually requires 2 columns covered with runes (for examples : obelisks, dolmens, pyramids, trees, etc., just use your imagination). The cost includes the magical preparations to be made, the carving of the runes, the materials (stones, granite or whatever you fancy) and the time to do it. Between those, a space of no more than 15 feet is to be considered, so that the gate appears in-between. Remark that one such gate will be needed at the starting province and another at the end of the gate.

Once all of those steps have been made, the magi can cast the spell. However the price is high enough. For each provinces crossed, two GB and two RP are to be paid. So, if the targeted province is 3 provinces away, 6 GBs and 6 RPs must be spend, in addition of the leyline and the physical constructions.

Concerning the TRANSPORTATION realm spell, the already existing link permits an enhance transportation. So, anytime that spell is cast, in conjonction with an existing gate, the cost is reduced by 1 GB and 1 RP, to a minimum of 1GB, RP.

If the optionnal leyline powerdown is in use, this render the gate unoperationnal. When the leyline powerup, it will reactivate.

But maintaining such a gate requires a constant expenditure of 1RP per season. If, at any time, it isn’t paid, the spell will collapse. Then, the spell will have to be recast again.

By Frederic Lavallee

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