Necromatic Host

Sphere: Necromancy
Regency: 10 RP Req'd Holding: 5
Gold: 12 GB Character Level: 10
Duration: Permanent

Designed to raise a unit of Juju zombie soldiers to do the mage's bidding. Each casting of this spell creates only one such unit (regardless of the caster's level). Unlike Legion of the Dead, the caster need not remain with the unit to insure its continued existance. A powerful bond will be created between the caster and the unit, and it will follow the commands of anyone the mage designates, until he chooses to appoint a new leader or resume command himself. The individual members of the unit have the same abilities and drawbacks of a norman Juju Zombie, with the exception that they cannot be Commanded by an evil priest so long as the mage is alive (though they can be Turned or Destroyed normally, as Spectres).
Casting the spell at the above cost creates a unit with the following War Card statistics:

Juju Legion

Move: 2 Melee: 5
Defence: 7 Missile: 4
Morale: X O B
1 Hit:   Melee 4, Missile 3
2 Hits: Melee 2, Missile 2
3 Hits: Melee 1, Missile 1

Special: Immune to mind-affecting and death-magic spells

Including but not limited to the realm spells Defection and Subversion and the battlefield spell Charm Unit, poisons, and cold-based spells. Ignore all F and R results. They ignore defensive terrain bonuses when attacking

Like Artillerists; mainly because, as undead, they can cross under moats, for example, because they don't have to breath, and because, as Juju Zombies they can scale walls etc as a thief (92%).

The unit created at this cost is armored in full plate. The helmet is large, covering the entire head, with visored eye slits (beyond which a intimidating light burns; the Juju Zombie's eyes.) They are armed with long composite bows (or Heavy Crossbows depending upon the wishes of the caster) and two handed swords of excellent quailty. When slain each member of the unit quickly disipates/disintigrates, leaving behind the empty shell of their armor and equipment. For disguise purposes the Masking Shadows spell (see below) is usually cast on the unit, to prevent it from being detected as a force of undead (but this spell, or it's lack, does not affect the combat qualities of the unit.)

N.B., and definately excise this notation, but the units I create with this spell will be refered to as the Crimson Guard (unless I change my mind). Their armor will be coated in red enamel, and they will wear matching cloaks. I left out these details in the description itself because I don't want it widely known that any unit or units I create with this spell are of magical, undead, origin. . .even if only by players.

N.B. addition to Special:Defence is 8 against missile attacks
(to simulate the Juju Zombie's resistance to piercing weapons & blunt weapons (arrows, crossbow bolts, and slings etc.)

By Rhavas

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