Awaken Forsest
School: Enchantment/Charm | Minimum Caster Level: 7 |
Regency: 5 RP/unit | Gold: 2 GB/ unit |
Required Source: 5 | Duration: 1 week/level |
This powerful realm spell allows a Sidhelien wizard to awaken the flora and fauna of a particular forest province. Once awakened, the plants, animals, and faerie creatures of the forest will join with the elves in defending the province from intruders. Trees will actually uproot themselves and march into battle alongside creatures as small as insects or as powerful as unicorns or treants. 1 "unit" of forest defenders can be awakened for every 3 levels the caster has. Thus, a 9th level wizard could awaken 3 units in a province, a 12th level wizard could awaken 4 units in a province, etc... Once awakened, the forest defenders can only act to battle invaders in the province they were awakened in. An awakened forest unit will not travel into even an adjacent province, meaning this spell can typically only be used for defensive purposes.
An awakened forest unit has the following war card statistics: Move=1; Defense=7; Morale = pennant, shield, and sword; Melee=7; Missile=3 (note: the Missile value of an awakened forest unit represents birds, swarming insects, and the ever-present plants of an elven province that attack foes at every turn, not missiles in the traditional sense). After 1 hit, the Melee value drops to 5. After 2 hits, the Melee value drops to 3 and the Missile value drops to 2. After 3 hits, the Melee value drops to 1 and the Missile value drops to 1. Awakened forest units ignore all Fallback or Rout results unless they are caused by magic.
Sidhelien wizards will cast awaken forest in only
the most dire circumstances. They are pained by the thought of awakening their
beloved forest and placing it in harms way, and will only do so as a last resort. To
simulate the damage done if an awakened forest unit is destroyed in combat, the Source
potential of the province is reduced by 1. 5 years of regrowth are required before
the destruction is healed and the source potential returns to its previous level.
The casting wizard can prevent this loss of Source level by mentally willing that an
awakened forest unit disband prior to its total destruction. As a result, a
Sidhelien wizard who casts awaken forest will almost always be physically present
at any battle the unit is engaged in to ensure it is not utterly destroyed.
This spell must be powered by an actual source holding in the province in which it is
cast. Mebhaighl cannot be channeled via a ley line or boosted through magical means
to power this spell.
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