Preservation
Sphere: Wards | |
Regency: 10 | Req'd Holding: 1 |
Gold: 2 GB | Character Level: 3 |
Duration: 1 domain turn |
This spell creates a powerful set of protective wards that
effect a single fortified building, temple complex, tower or similar structure. These
wards protect the physical integrity of the structure and prevent magical access (teleport
etc.).
A castle of fortified holding effected by this spell is treated as though it were 2 levels
higher (maximum of 10) for the purpose of determine the defence of units inside the
structure. An unfortified holding is treated as though it were a level 2 fortification.
Although not immune to the damage from artillery, a unit of artillery attacking another
unit inside the structure has a -2 penalty to its missile rating. The spell also creates a
permanent protection from evil spell on the effected building. This gives good units
inside the castle a +1 to melee and penalizes evil creatures (i.e. Gorgon's soldiers) -1
to their melee ratings.
Magical spells such as teleport, fly etc. can not be used to access the castle for the
duration of the spell. Finally if the building is a temple holding all priests inside the
structure gain the benefit of a sanctuary spell for the duration of the Preservation Realm
spell.
Original conversion by Sepsis
Some descriptions by Ian Hoskins
Back to the realm spells page.