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Lima .G |
SCALE 1: LIMA SIMULATION – METROPOLITAN MODEL Gravitational model of Lima. Urban conditional configuration by the dinamics of its centers. LIMA CITY. grows, shapes and adapts itself according to the multiple interactions that guide its growth. It is a living organism whose process of growth and adjustment has been guided by diverse circumstances and times, events and endings; its an amorphous, deformable, folding, transformable and stimulable mass. From the multiple interactions of each inhabitant, each neighborhood all the way to the whole megapolis emerge situations that form the city, that have been forming Lima. These situations are created all the time, in a stimuli-response process, such as the assembling of large crowds, the informal kiosks marketplaces, the street meal sellers, the killer combis (transportation system), the mass media, etc. |
| Leticia .G | SCALE 2: LETICIA SIMULATION– BARRIAL MODEL Leticia is a self-organized system, a complex reality, an endless voragine of juxtaposed textures, a miscellany of spaces and times that does not give a place to regularity or to the deliberate simplification, its a living organism that transforms irreversibly everything that touches in connected and related integrities, giving place to other inextricable, chaotic forms, which represents the 80% of Lima city. |
Hatun Inca .G |
SCALE 3: HATUN INCA SIMULATION – SECTOR MODEL The Plug –in in complex environments is to produce a self-organizational reaction, that will modify the original patterns to initiate the regeneration process and the consequent benefit for inhabitants. The Plug-in goes beyond the physical design, it is to design the dynamics, more that to look for a final state of the process, it is to generate processes, accompanying constantly the chaotic development of the city. The idea is not to look for the simplification of reality using a conventional analysis of variables, it promotes the "interaction" of the particles - such as settlers, communal organizations, towns, etc. - in order that they can self-generate their own modelling mechanisms. |
FACE OF GOD .G |
SCALE 4: FACE OF GOD SIMULATION – LOCAL MODEL Gravitational model of ambulatory commerce. |
| Custom .G | SCALE 5: CUSTOM SIMULATION – ARCHITECTURAL MODEL The module ideology comes from the concept of the typical slum housing, designed based on the primary needs of the man (physiological, nourishing and social). It considers the human being as an emotional entity,a social being, with real and imaginary problems. |
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ULAF .G |
SCALE 6: U.L.A.F.* SIMULATION – HUMAN MODEL Gravitational model of auto-eco-organizable organism. Bio- architectonic configuration sensible to the possible changes of jeans, interacting and evolving. Unit Logic Architecture Functional is the simulation that defines the problematic in the urban dynamic growing by the means of states and making possible the insertion of codes to this in real time, exploring the fundamental base of all urban structural creation: the man. |
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