Philosophy of Adventure Programming

 

1.  Welcome and brief students on what will be discussed today

Initiative Task- best structure possible

 

Practice a set of rules that provide a professional with its structure of what should be accomplished as well as how this should be done.

 

Philosophy- Greek for liking or seeking wisdom that is concerned with considering the underlying principals and the ultimate real truth - verses the ideal truth – of the human condition.

 

2.  Six different aspects of philosophy:

Esthetics

Ethics

Logic

Politics

Epistemology “ how we know what we know–origin of knowledge”

Metaphysics “the way things are –systematic investigation of reality”

 

 

3.  Philosophical models supporting adventure programming

 

Split group up into 3 groups

Greek philosophers

William James

John Dewey

List tenets of each philosopher as it applies to AP. Each small group share with large group. Facilitate discussion looking for similarities and differences.

 

 

4. Cognitive, behavioral, and experiential Theories of learning

 

Split group up into 3 groups

Cognitive

Behavioral

Experiential

List tenets of each philosopher as it applies to AP. Each small group share with large group. Facilitate discussion looking for similarities and differences.

 

 

5. Discussion of student development article

 

 

6. Comparing information assimilation in experiential learning

                Page 16

 

7. Defining structure in AP

Experiential Education

Learning by doing with reflection

Outdoor Education

Takes place primarily but not exclusively outdoors

Emphasis of learning is placed on relationships concerning people and natural resources

Interpersonal relationships, Intrapersonal relationships, Ecosystemic relationships, Ekistic

Adventure Education

Concerned with interpersonal and intrapersonal relationships

Utilizes adventurous activities that provide a group or an individual with compelling tasks to accomplish

Environmental Education

Concerned with ecosystemic and ekistic relationships

 

8.  Adventure Programming Applications

(Use Swimming Pool Analogy)

 

Recreation

 

Education

 

Development

 

Therapy

 

9.  Hallmarks of Good Adventure Programming (p. 22-23)

 

List and discuss Hallmarks – how does philosophy affect each of these?

 

 

Best Structure Possible:

With the items at your table, utilizing 360 degrees and each of the items consecutively, make the best structure possible. 

 

 

 

 

 

 

 

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