Urgit writes:

This is a Quest to test your desire to explore and knowledge of the
rooms of Prophecy. Yes, like most of my Quests, it is challenging.

* Below there are 25 sets of words, each with a number alongside.
* Each set of words is selected from a different Prophecy room description.
* The words are in the order in which they appear in the description.
* In each case, once you have identified the relevant room, I want you to
take the first letter of the line to which the number relates. Therefore,
if the number is 3, you take the first letter of the third line of the
description.
* When spelled out, the letters will spell an instruction which you
should follow, copying me in to the note you send.
* I will reward everyone who follows the instruction, with further
prizes for those who note me with details of the rooms (room name,
area) to which each of the 25 clues relates (or some of the rooms, with
prizes tiered by how many you identify).
* Clearly, some sets of words may appear in various rooms and you
use logic to work out which is correct. In some cases, more than one
room will offer the correct answer and I will accept anything that works.
* You have until 21:00 System Time, Sunday 28 October to enter.
* Without further ado, the clues:

southern, wall, palace, clean (1)
flat, appeasing, baked, foliage (3)
aspens, sailors, wildlife, pine (2)
hallway, tapestries, weeping, desire (3)
plain, farm, planks, westward (4)
iron, study, guard, graveyard (2)
street, building, important, destinations (2)
tavern, snoring, fighting, tired (2)
direction, another, squeals, moans (1)
beds, guards, duty, probably (2)
villagers, bare, pot, clay (1)
flagstone, market, city, colorful (4)
strange, unnatural, voices, living (1)
slabs, meat, hooks, roast (3)
rats, sewage, sludge, water (3)
home, curtains, four, dinner (4)
tunnel, dirt, forest, earthy (2)
cave, uneven, animals, plants (4)
canopy, vines, melody, exotic (4)
workers, struggle, splotches, blood (4)
solid, house, furniture, permanence (1)
mountain, wind, peak, snow (1)
hallway, knights, quests, adventures (2)
road, muddy, horses, gifts (2)
soil, ploughing, functionality, unused (5)

I may offer further clues as the Quest progresses. In the meantime,
good luck, and remember to reread this note before asking me any
questions about the Quest.

Urgit

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