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The Map Editor

The Star Trek®: Armada II Map Editor is released as an unsupported beta tool to allow users to create their own maps for Star Trek: Armada II.  As an unsupported tool the editor and any functionality relating to it may cause unforeseen issues with Armada that cannot be supported by Activision Customer Support.  Please read the complete disclaimer in the Map Editor License.rtf file included in the Editor folder on the Star Trek: Armada II CD.  By using this tool the user acknowledges the risks outlined in the Map Editor License.doc and agrees to these terms and conditions.


Instructions for Installing and Launching the map editor

Copy the following files from the \Editor\ folder on the CD to the installed directory for Star Trek: Armada II.

ATVI
unsupportedextension_mapedit

The default installation directory is:

C:\program files\Activision\Star Trek Armada II\

Create a shortcut to Armada2.exe

Open the properties for the shortcut and add  “/edit mapname.bzn” to the end of the Target line.

Example:
"C:\Program Files\Activision\Star Trek Armada II\Armada2.exe" /edit johnsmap.bzn

For each map you want to edit or create you will need to modify the shortcut to reflect the appropriate map name.

Filenames should be eight characters or less plus the .bzn extension.

When you click on the shortcut Armada II will launch into edit mode.


Edit Mode

While in Edit Mode you can lay down objects, ships, and stations by hitting the appropriate function key to navigate the build lists.

Use the Tab key to go back up a level in the build lists.

When over a selected object Left Click and hold to drag the unit to the desired location.

When over a selected object hold down the Ctrl key and move the mouse to adjust the height of the object.

When over a selected object hold down the right mouse button and drag to rotate the object.

When over a selected object hit the delete key to delete the object.

Double Click on a unit to modify the unit’s statistics.

Hold down the shift key and use the up and down arrows to change the team number for units and buildings that are placed.
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