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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
74171.2136@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Zynaps instructions. Converted to etext by
Andrew Williams <awilliams@daikin.com.au>.

ZYNAPS10.TXT, January 1996, Etext #156.

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Here are the instructions for "Zynaps".  Well, "instructions" isn't
quite right - there aren't any as such, you just have to shoot
everything!  All they give you is the back cover blurb & the disk
label!

Actually, as I typed this one up, I realised it was made in 1987. I
bought it for my brothers' birthday - TEN YEARS AGO!!  Is it _really_
so long?

Andrew

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[ Cover: ]

Zynaps
Commodore
Hewson

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[ Back Cover: ]

Zynaps
By John Cumming & Dominic Robinson

Commodore 64 and 128 (in 64 mode)

JOYSTICK ONLY

Compatible with all recognised joysticks

[Omitted: three screenshots labeled 'Spectrum screenshots']

ZYNAPS IS A GAME CONSTRUCTED LIKE A COMIC BOOK WITH THREE EPISODES AND 
FOUR CHAPTERS OF MINDBLOWING ACTION.

The story begins when our hero escapes from an alien space station out 
into deep space.  Battle continues through asteroid storms to a nearby
planet from where, equipped with weaponry and hyperspace units taken
from destroyed alien craft, he sets out in search of the secret alien
stronghold.

After many terrifying battles fought throughout the solar system our
hero discovers the location of the alien base and the final conflict
can begin...

(c) Published by Hewson Consultants Limited 1987
56B Milton Trading Estate, Milton, Abingdon, Oxon, England.
Tel: (0235) 832939 Telex: 837251 Affa G

Hewson

[Barcode: 012635 050096]

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[ Floppy Disk label: ]

ZYNAPS
for Commodore 64
and 128 (in 64 mode)             H  E  W  S  O  N

To load enter LOAD"*",8,1
(c) Hewson Consultants Ltd 1987.
All rights reserved.

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End of the Project 64 etext of the Zynaps instructions.

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