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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
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for these limitations, alterations, and possible omissions.

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first characters of the file name are an abbreviation of the original
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no representations about the accuracy or suitability of this material
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members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Wizard and the Princess manual. Original
document released 1983 by Sierra On-Line.  Converted by Paul David
Doherty <h0142kdd@rz.hu-berlin.de>, retrieved from the Sierra section
of the Preserving Classic Adventures (PreCAP) Project
<precap@zes.hu-berlin.de>.

WIZPRI10.TXT, November 1996, etext #115.

*********

Wizard and the Princess Manual
------------------------------

=====================================================================
                   WIZARD AND THE PRINCESS (R)
                   By Ken and Roberta Williams
=====================================================================

His bearded chin rested on his fists, a forefinger pointing toward
his temple.

At a glance he appeared an old man, withered and wirey. But something
shone from his eyes - secrets, dark secrets, evil secrets. And he
began to speak:

"It was a time beyond history that I, Harlin the Malevolent, evil
wearer of wizardry, faced the wanderer.

"Spells fell to bravery and cunning, and the fair Princess Priscilla
was rescued.

"I called on the elements and created deserts and mountains to cross,
oceans to sail and chasms to span.

"But I'd underestimated the wanderer's resourcefulness. Through logic
and luck, he overcame my magical obstacles.

"He plotted his path meticulously, leaving no avenue unturned, no
setting unexamined. He learned the passwords that magically opened
paths where none existed.

"I conjured up all the evil and dangerous creatures within my powers
to block his way.

"Still he pressed onward. His possessions were few to begin, but he
learned quickly to use what he found along his way - sticks and
stones, apples and crackers - to defeat my beasts of diversion.

"Finally, I took shelter behind my magic. At last, I believed, the
wanderer was defeated. I rested too easily. In the final hours of his
search, he made his way through the corridors of my castle and solved
my magical mysteries.

"The princess was rescued; I was beaten.

"But I do not accept defeat forever! My magical powers remain
intact - just as strong, just as evil.

"I can reverse the sands of time with a single spell and face a new
adventurer - and this time I won't lose!

"Well then, my foolish friend, I offer the challenge. Should you
accept, your only possessions will be a flask of water, a loaf of
bread, a blanket and a knife.

"Many have tried to defeat me; only one has succeeded.

"So, you accept! Well then, welcome to the beginning of your end!"

With a boisterous cackle, he faded into time, only to be replaced by
a vision far more fair: the Princess Priscilla.

"What the wizard Harlin warns is true - his magic is powerful and the
obstacles great.

"But the journey is far from impossible. I can only offer you a
computer and a few words of encouragement. All else you must do on
your own.

=====================================================================

PLOT YOUR PATH OR PERISH

"The road to Harlin's castle is long and the path confusing. You'd be
wise to mark your progress on a map. Show where you've been and what
you've done along the way.

"Take special care to map when you're in a maze - the bane of all
adventurers. It may be a tunnel or a cave, or just a repeating scene.

"Above all, try all directions. Otherwise, you'll never know what
helpful object might be found or what unlikely route should be taken
to rescue me.

"I've enclosed a typical map for you to use."

[see SIERRMAP.GIF]

=====================================================================

A LAST BIT OF ADVICE

"I do not know the exact path to the castle. I know only that it is
long and dangerous.

"Remember though that the surest route is not always the straightest.
The mountains may lie north through the desert, but your weapons may
be hidden elsewhere.

"You may travel the same road several times before progressing
further. Don't be dismayed. It is part of Harlin's evil wizardry.

"You'll need passwords at certain points in the game. Watch and
listen carefully to find them.

"The wizard is powerful and able to change his shape and that of
others. Things are not always as they appear, and there may be beauty
behind ugliness and evil behind beauty.

"Occasionally, you'll lose all of your possessions. But be patient
and determined, and you'll get them back.

"There is no more I can say, except to wish you luck and speed;
Harlin cannot hide behind his evil sorcery forever, for you have
become the wanderer."

===============================NOTES=================================












=====================================================================

WARRANTY NOTICE

Sierra On-Line, Inc. wants your continued business. If you fill out
the enclosed product registration card and return it to us (we have
already paid the postage), you are covered by our warranty. If your
software should fail within 90 days, return it to your dealer or
directly to us, and we will replace it free. After 90 days, enclose
$5 and return the disk directly to us. Sorry, without the
registration card you are not covered by the warranty.

Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614

WARNING

Unauthorized copying of this program disk and the documentation may
be a violation of Federal Criminal Laws (Title 17 USC Section 506).
Violation may carry a fine of $25,000 or imprisonment for not more
than one year for a first offense. Sierra On-Line, Inc. may have
remedies under Federal Civil Laws (Title 17 USC Section 501) for
unauthorized and unlawful copying of their copyrighted material.
Wizard and the Princess (c) 1980, Sierra On-Line, Inc.

                                                              H2D-101

=====================================================================

[inlay card:]

                    WIZARD AND THE PRINCESS (R)
                          PLAYER GUIDE
                     COMMODORE 64 BY BOBBIT

LOADING INSTRUCTIONS

  1. Label side up and with your thumb on the label, insert your
     Wizard and the Princess disk into the drive and close the door
     to the drive.
  2. Turn on the power to the drive, then the computer and monitor.
  3. When the screen says "READY," type <LOAD"W&P",8,1>, then press
     <RETURN>. Wizard and the Princess will take approximately one
     minute to load.

WISE COMMANDS FOR THE HERO

Unless otherwise stated, follow all commands with the <RETURN> key.

  Your computer is a steadfast companion, but it     North <N>
  only understands simple commands of one or two     South <S>
  words. To move from place to place, type a single  East  <E>
  letter:                                            West  <W>
                                                     Up    <U>
                                                     Down  <D>

  If the computer questions your directions, offer
  something more specific. To enter a cave, type:    <GO CAVE>

  There will be many things along your path. So be
  watchful! To see a scene better, type:             <LOOK>
  A detailed description may appear.

  To get a closer look at a tree, type:              <LOOK TREE>

  If you see an object that could be useful, a ring
  for instance, command the computer by typing:      <GET RING>

  Then, if you later decide to leave it behind,
  type:                                              <DROP RING>

  Along the way, you may meet others who may or
  may not have clues for you. Command them to
  speak. Type:                                       <TALK GUARD>

  Sometimes it is possible to command the computer
  to take direct action. Ex: You might command:      <CUT TREE>

  The computer might ask, "WITH WHAT?" You
  answer the computer with:                          <WITH AX>

  You may look at what you are carrying at any
  time. To get the list, type:                       <INV>

  If you desire to look into the past, you can
  review the previous 24 lines of commands and
  descriptions. Press:                               <RETURN> (Once)

  To return to the scene, press that key again.      <RETURN>
                                                     (Once more)

MAGIC OF YOUR OWN

Here is a bit of wizardry for you. It is called "saving a game. " It
allows you to take a rest or come back if you die.

Part One - Getting Ready

You only perform this step once. Use either a blank disk or one with
information you do not need. This disk will be your "saved game
disk."

When the adventure game appears on the screen, take out your Wizard
and the Princess disk and insert your "saved game disk" into the disk
drive. Then, in the space for commands,

    TYPE <INIT DISK>

The computer will initialize the disk and tell you to reinsert your
Wizard and the Princess disk in the drive.

Part Two - Saving a Game

When you want to rest or have reached a crossroad, save your game.

    TYPE <SAVE GAME>

The computer will ask you to insert your "save game disk" and select
a letter to identify your saved game. Type in from one to thirteen
characters. Example: inside a cave you might type <CAVE #1>. The
computer will tell you to take out your "saved game disk" and replace
it with your Wizard and the Princess disk. Now you can carry on with
your game.

Part Three - Restoring a Game

You will want to restore the game after a rest or if you should die.
Insert your Wizard and the Princess disk and turn on the computer.
When the first scene appears,

    TYPE <RESTORE GAME>

The computer will tell you to reinsert your "saved game disk." Then
type the name of the game you wish to restore.
Now, reinsert your Wizard and the Princess disk.

    PRESS <RETURN> (Once)

The scene that you saved will reappear on the monitor.



(R) Registered trademark of Sierra On-Line, Inc.
(c) 1982 Sierra On-Line, Inc.                                 H2D-802

=====================================================================

[folded hint:]

                Hint to get past the Rattlesnake
                               in
                 "The Wizard and The Princess"


              (Read only if absolutely necessary)

[unfolded:]

You will have to go South of town (into the desert) and find a rock
without a scorpion behind it. There are six rocks, but only one is
safe to pick up. To examine a rock say, "Look Rock"

=====================================================================

[sleeve notes:]

                                             HI-RES ADVENTURE (tm) #2

                   WIZARD AND THE PRINCESS (tm)

                COM 64 DISKETTE VERSION BY BOBBIT
                           SRL 812

       WARNING: This is MORE than an Arcade style endeavor.

Enter the world of computer adventure. Each Sierra On-Line adventure
takes several weeks to master, providing hours of fascination and
intrigue. The player must use their imagination and logic to unlock
the mysteries of each adventure.
Map skills are a must since our adventure games contain over a
hundred full-color computer-generated images which lead you in every
direction. So, muster up all your wit, logic and perseverance for
this is a Sierra On-Line adventure and a challenge to your ingenuity.

Become the hearty and steadfast adventurer who rescues the fair
princess from the dreadful wizard, Harlin. He has taken her to his
towering castle beyond the Great Mountains. You must outwit and
outmaneuver the mystical power of the wizard which has grown dark and
potent through time. Begin your adventure in the small village of
Serenia, but take heed, everything is not as it may appear...

"Sets a standard by which future graphic adventures will be judged."
                                          - The Book of 1983 Software

*********

End of the Project 64 etext of the Wizard and the Princess manual.

*********
