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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Uridium manual, UK edition, converted by
Eero J.  Uusitalo, aka MetalHead <Eero.Uusitalo@sci.fi>.

URIDUK10.TXT, April 1997, etext #196.

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URIDIUM

for the Commodore 64 and 128
(joystick only)

The solar system is under attack! Enemy Super-Dreadnoughts have been
placed in orbit around each of the fifteen planets in this galactic
sector.  They are draining mineral resources from the planetary cores
for use in their interstellar power units. Each Super-Dreadnought
seeks out a different metal for its metal convertor.

Your Manta class Space Fighter will be transported to each planet in
turn and it is your task to destroy each Dreadnought. First you must
attack the defensive screen of enemy fighters, then you must
neutralise the majority of surface defences before you land on the
Super-Dreadnought's master runway.  Once on board you must pull as
many fuel rods as possible from the metal convertors before you take
off for a final strafing run as the Dreadnought vapourises into the
ether.

Loading the Tape Plug your joystick into either port and press shift
and run/stop together.  Make sure the shift lock key is not depressed.
Insert the rewound tape into your cassette player and press play. The
game will turbo-load in about 3 minutes. Press fire to begin.

Play Sequence
Your fighter reverses out of the interplanetary transporter and
deploys on a  low-level strafing run. You must avoid meteor shields
and communications aerials on the Dreadnought's surface.  The fighter
defences deploy in waves. A bonus is awarded after landing if all
ships in a wave are destroyed. Attack surface features to score bonus
points but beware of the homing mines which materialise over flashing
generator ports.

Destroying a Super-Dreadnought
When the "Land Now" message appears move as soon as possible to the
right hand end of the Super-Dreadnought and fly flat over the end of
the master runway from left to right. You will land and pass into the
fuel rod chamber.  Here you must select your bonus or "Quit" by
pressing fire at the right moment. You must quit the chamber before
the countdown at the top of the screen reaches zero.  On take off
reverse and strafe any remaining surface targets as the Super-
Dreadnought vapourises.

Your Manta Class Fighter
Joystick up/down sets the position above the Super-Dreadnought,
joystick left/right controls acceleration and deceleration. If your
velocity falls too low your fighter performs a half-loop followed by a
half-roll so as to face in the opposite direction. This manoeuvre also
temporarily increases your height above the surface and may be used to
avoid incoming missiles and mines.  Your Manta performs a 90 degree
roll if you press and hold fire whilst moving the joystick up or down.
This enables you to manoeuvre through restricted spaces.

Score Table
Small explodable surface feature            10
Large explodable surface feature            25
Enemy ship on runway                        100
Enemy fighter                          100-1000
Wave annhilation bonus             100 per wave
A bonus Manta is awarded every 10,000 points

Game Options
During the titles sequence you may select:
f1-One player,one joystick, either port
f2-Two players sharing one joystick, either port
f3-Two players, two joysticks
f5-Increase music volume
f6-Decrease music volume
f7-Colour mode
f8-Monochrome mode

During play:
Run/stop-pause game, press fire or run/stop to restart
After run/stop press clr/home to abandon game

Credits
Uridium designed and programmed by Andrew Braybrook
Music written and programmed by Steven Turner
Published by Hewson Consultants Ltd
Name created by Robert 'I thought it really existed' Orchard

Technical Data
Fifty cycles per second scrolling to single pixel resolution
Three voice music and sound effects
Hardware and software sprites

(c)Hewson Consultants Ltd
The programs and data on this cassette are copyright and may not be
reproduced in part or in total by any means without the written
permission of Hewson Consultants Ltd. All rights reserved. No
responsibility is accepted for any errors.

Our policy is one of constant improvement. Therefore we reserve the
right to modify any product without notice.

Other products for the Commodore 64 from Hewson Ltd include:

Paradroid                      #7.95(cassette)
Paradroid                         #12.95(disc)
Gribbly's Day Out              #7.95(cassette)
Heathrow Air Traffic Control   #7.95(cassette)
3D Lunattack                   #7.95(cassette)

Get them from your local dealer or by mail order from:

Hewson Consultants Ltd
Hewson House
56B Milton Trading Estate
Milton
Abingdon
OXON OX14 4RX

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End of the Project 64 etext of the Uridium (UK) manual.

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