*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of the ~Trump Castle manual~, converted to etext
by Dohi <hosza@szabinet.hu>.

TRUMPC10.TXT, June 1998, etext #364#

*********

Commodore 64 version
THE ULTIMATE CASINO GAMBLING SIMULATION(tm)
USER'S MANUAL

Based on

TRUMP CASTLE(r)
Hotel and Casino - By the bay

CAPSTONE(tm)


TRUMP CASTLE
THE ULTIMATE GAMBLING SIMULATION(tm)
USER'S MANUAL


PUBLISHED BY: CAPSTONE, A DIVISION OF INTRACORP, INC. MIAMI, FLORlDA.

PROGRAM, MANUAL AND PACKAGING DESIGN COPYRIGHT 1988 BY INTRACORP, INC.
ALL RIGHTS RESERVED. THE ULTIMATE GAMBLING SIMULATION IS A TRADEMARK OF
INTRACORP, INC.

THE INFORMATION IN THIS MANUAL IS SUBJECT TO CHANCE WITHOUT NOTICE AND
DOES NOT REPRESENT A COMMITMENT FROM INTRACORP, INC. PLEASE NOTE THAT THE
SOFTWARE DESCRIBED IN THIS DOCUMENT IS SUPPLIED UNDER A LICENSE
AGREEMENT. NO PART OF THIS DOCUMENT MAY BE REPRODUCED IN ANY FORM, IN
WHOLE OR IN PART, WITHOUT PERMISSION IN WRITING FROM THE PUBLISHER.


INTRODUCTION

Congratulations on your purchase of the finest gambling simulation
available for home computers. Thousands of development hours have been
spent in order to achieve the high quality which you will no doubt come
to appreciate.

Working with Trump Castle, Capstone has created the most realistic
gambling simulation ever offered. Accurate house rules, truly random
outcomes, and a realistic user interface will make you feel like you are
gambling at the real Trump Castle.

Good luck as you attempt to break the casino!


Note on screen graphics

Because of the different graphics required for this manual and the
Commodore screen, screen representations shown here may differ somewhat
from the actual screens in the program. This will in no way affect the
operation of any of the games.


GETTING STARTED

Requirements

In order to run Trump Castle you will need the following equipment:

- A Commodore 64, 64C, SX64, 128 or 128D (the latter two in C-64 mode)

- A 1541, 1571 or compatible 5-inch disk drive set up as unit 8, drive 0

- A color monitor or TV set is preferable

- A joystick is required, connected to joystick port 2

NOTE: Please be sure you have the computer properly hooked up and are
familiar with its operation. If there are questions about the computer,
please refer to your owner's manual.


Loading

Switch on your computer. If you are using a Commodore 128, switch it into
C-64 mode by pressing the C= key while turning on the computer or by
typing in the command GO64 and pressing the RETURN key. Insert the Trump
Castle diskette, then type LOAD":*",8 and press the RETURN key. Then type
RUN and press the RETURN key. Enter the single-character code when asked
(see the next section for code entry instructions). The program will then
load and run.


Entering the single character code

As a method of copy protection, a single character code must be typed in
each time the game is run. You will be asked to type a character from a
specified row and column. Find this on the code card included with the
program. Type the single character followed by a RETURN and the program
will continue. If you mistype, you will be told to try again. If you
mistype three times the computer will lock up.

NOTE: The routine that checks for the correct entry of the single
character code is case-sensitive. That is, if the character you find on
the code card is an a and you type in A, the program will consider it an
incorrect entry.

Important: If the code card displays a \ type in a ; if the card
isplays a ^ type in a ; if the card displays a { type in a (.


THE MAIN MENU

[Main menu screen omitted]

After your computer loads the Trump Castle program, and after you have
been asked for the single character code, you will be presented with the
main menu screen shown above.


Selecting a menu

To select one of the three menus on the menu bar at the top of the
screen, position the pointer on the desired menu name and press the
joystick fire button. The menu will "pop down" from the menu bar. Keeping
the joystick fire button depressed, move the pointer down the menu until
the desired selection is highlighted. Then release the fire button.


Main menu selections

The following sections describe the main menu options.


DESK

About Trump Castle

This selection will display copyright information, version number, and
other pertinent information.


OPTIONS

User Bankroll

This selection shows the amount of the current user bankroll. Press the
joystick fire button with the cursor within the OK box to leave the
bankroll as is. Press the fire button with the cursor within the Reset
button to reset the user hankroll to $10,000. The current bankroll is
saved to disk when you quit the program and then reloaded when the
program is run again.

User Options

This selection allows the user to select one of three sets of table
limits. These limits apply on Craps, Roulette, Keno, and Blackjack. To
change the table limit, use the joystick to move the cursor to the limit
desired, then press the fire button to select it. Press the joystick fire
button while the cursor is within the OK box to return to the main menu.

View High Scores

This selection displays the name and scores of the best five players.
Press the joystick fire button with the cursor within the Thanks box to
return to the main menu.

Quit

Select this option to leave the game. If you are one of the game's top
five scorers, you will be asked to enter your name. Type in your name and
press the RETURN key. Your name and score will be stored and can be
viewed the next time you play by selecting the View High Scores option
described above. Please note that scores of $10,000 or less are not
eligible for entry.

Games

Selecting any one of the games by name will cause that game to load and
run.


Title screen icons

At the bottom of the screen are six pictures representing the six games.
Clockwise from the upper left, they are: Roulette, Craps, Slots,
Blackjack, Video Poker, and Keno. Point at any of the pictures and press
the joystick fire button to play that game.


CASINO GAME RULES

If you are not familiar with basic casino rules, please refer to Trump
Castle's Guide to Gambling at the end of this manual. It explains the
basic rules for Blackjack, Roulette and Craps. Keno, Video Poker, and
Slots do not follow the rules of the New Jersey Casino Control
Commission. Therefore, they are explained in the operational section of
this manual.


Chip values

The value of betting chips is determined by their color. The colors used
in this program are the same colors used at Trump Castle:

On each game board there is a row (or column) of chips. This is where you
will pick up your chips to make bets. The chips are arranged from left to
right (or top to bottom) as follows:

- White chips are worth $1.
- Red chips are worth $5.
- Green chips are worth $25.
- Blue chips are worth $100.
- Purple chips are worth $500.


Chip values for Roulette

On the Roulette screen, all chips are the same color. Their value is
determined by the Roman numerals on them. They are displayed in the row
in increasing order from left to right, as follows:

- Chips marked I are worth $1.
- Chips marked V are worth $5.
- Chips marked L are worth $50.
- Chips marked C are wortb $100.
- Chips marked D are worth $500.

Pressing CTRL-V while pointing at any of the chips in the row (or column)
will display that chip's value.


Placing bets

IMPORTANT: See the section on convenience features which allow you to
display odds, values, previous results, limits, etc.

Using the joystick, point the screen cursor at the desired chip. Hold
down the joystick button while dragging the chip to the desired location.
Releasing the button will place the chip at the current position.

The prograrn will not allow you to place illegal bets. If your bankroll
is not sufficient to cover the bet, then the bet will not be placed.


Moving an already placed bet

Using the joystick, point the screen cursor at the chip which is to be
moved. Hold down the joystick button while dragging the chip to the
desired location. Releasing the button will drop the chip at the current
position.


Removing already placed bets

Using the joystick, point the screen cursor at the chip which is to be
moved. Hold down the joystick button while dragging the chip off the
board, then release the button.


CONVENIENCE FUNCTIONS AND SPECIAL FUNCTION KEYS

? - Displays a help screen.

CTRL-B - In Video Poker, deposits a coin in the slot.

CTRL-C - In Keno, clears all checks from the board.

CTRL-H - Displays the house advantage. In Craps and Roulette, the house
         advantage shown will correspond to the location to which the
         screen cursor is pointing.

CTRL-L - Displays the table limits as set on the main menu.

CTRL-O - Displays the odds and payoffs. In Craps and Roulette, the odds
         that will be shown will correspond to the locatiom to which the
         screen cursor is pointing. If you have a bet placed on the spot
         to which you are pointing, your potential payoff will also be
         displayed.

CTRL-Q - Quits the game and returns to the main menu.

CTRL-R - Displays the last 20 results for Craps and Roulette. In
         Blackjack, displays up to 20 past results from the time the deck
         was reshuffled.

CTRL-S - In Blackjack and Poker, deals a card; in Craps, rolls the dice;
         in Slots and Roulette, spins the wheel; in Keno, begins the
         selection of numbered balls.

CTRL-V - Displays the value of a bet or chip. Simply point at a chip and
         press CTRL-V to display its value. To display the value of a
         bet, point at it and press CTRL-V (on the slot machines, point
         at the pay line and press CTRL-V). In Blackjack, CTRL-V will
         display the value of the individual chips at the bottom of the
         screen; the value of the overall bet is displayed on the CURRENT
         BET line.


PLAYING THE GAMES

If you are not familiar with the basic rules of Blackjack, Roulette and
Craps, please refer to Trump Castle's Guide to Gambling at the end of
this manual.


BLACKJACK

[Blackjack screen omitted]

Placing a bet/dealing the cards

Please review the section on placing and removing bets presented earlier
in this manual.

Place bets on the center oval. To receive a deal, press the joystick fire
button with the cursor on the player's (lower) side of the table.
Alternately, you can press CTR-S to receive a deal.

To take a hit, press the joystick fire button with the cursor on the
player's (lower) side of the table. To stand, press the joystick fire
button with the cursor on the dealer's (upper) side of the table.


To place an insurance bet

If the dealer has an Ace showing, the insurance bar will appear. To make
an insurance bet, place a bet on the insurance bar (see the section on
placing bets for more details).


To double down

If you want to double down, place a new chip on the center betting oval.
This new chip will take the value of the original bet, effectively
doubling it. Press the joystick button while the screen cursor is
pointing to your cards to get your one card.

To split a pair

If you want to split a pair, place a new chip on the center betting oval.
This new chip will take the value of the original bet, effectively
doubling it. Place the screen cursor on your cards and then press the
joystick fire button; the cards will split. To receive a hit on the
leftmost hand, position the screen cursor on the cards and press the
joystick fire button. Once you are satisfied with your leftmost hand,
position the screen cursor on the rightmost hand and press the joystick
fire button to take a hit on that hand. Once you are satisfied with your
rightmost hand, position the cursor on the dealer's (upper) half of the
board and press the joystick fire button to stand.

The line on the bottom of the screen will show you how much you have won
or lost. The cards and bets will remain on screen until a keypress or
joystick movement is detected.


CRAPS

[Craps screen omitted]

Please review the section on placing and removing bets presented earlier
in this manual

Place bets on the Craps table as you desire (see Casino Rules in the
back of this manual). To roll the dice, press the joystick button with
the screen cursor pointing to the pair of dice. You may also press
CTRL-S. Any points that are established will be shown on top of the
betting table. Any winning bets will be left on the table.

After each roll, your payoff will be shown on the top of the screen.

NOTE: PASS and DON'T PASS bets cannot be placed along the corners of the
PASS and DON'T PASS bars. Make sure you place your bets along the
straight sections of these bars or the program will not recognize the
bet.


KENO

[Keno screen omitted]

Please review the section of placing and removing bets presented earlier
in this manual.

Place your bet on the circular image at the bottom left portion of the
screen. Note that you may only bet one coin per play. To select numbers,
point the screen cursor to the appropriate box amd press the joystick
fire button. To cancel a number, simply select it in the same way that
the number was chosen to begin with. You may select from one to 15
numbers. The odds and payoffs will depend on the quantity of numbers
selected. Press CTRL-O to see the payoffs.

To start the number selection point the screen cursor at the betting
circle which has been placed. Then, press the joystick button. The Keno
machine will then randomly select 20 numbers. When the betting screen is
redisplayed, the chosen numbers will be highlighted until you press a key
or button. The game will pay off according to how many of your numbers
are selected. The payoff will be shown on the top of the screen. Press
CTRL-C to clear all checks from the board.


VIDEO POKER

[Video Poker screen omitted]

Please review the section on placing and removing bets presented earlier
in this manual.

You will first be presented with a screen that has the number 1 in a box.
This represents your bet size. Trump Castle allows bet sizes of $1 and
$5. You must first select a bet size. To toggle the bet size press the
move the joystick to the right or left until the desired bet size is
displayed. Then press the joystick fire button to accept the bet size.

To go to the poker machine, press the joystick fire button. Make bets by
dragging chips into the coin slot, or press CTRL-B to drop a coin into
the slot. Five coins is the maximum allowed on a single bet. Press the
joystick fire button with the cursor pointing at the Deal box or press
CTRL-S to have the computer deal. To discard a card, press the joystick
fire button while the cursor is pointing at the card's Hold/Draw button.
Clicking on the button again will redisplay the card. To get the redeal,
select the Deal box or type CTRL-S. Your payoff or loss will be shown at
the top of the screen.


ROULETTE

[Roulette screen omitted]

Please review the section on placing and removing bets presented earlier
in this manual.

Place bets on the Roulette table as you desire (see Casino Rules at the
back of the manual). To spin the wheel, press the joystick button with
the screen cursor pointing to the image of the groove in the Roulette
wheel, in the upper left corner of the screen. You can also press CTRL-S
to spin the wheel. The wheel will spin and the ball will come to rest on
a number. A marker will be placed on the winning number. All winning bets
will be bayed. Any winning bets will be left on the table. The net payoff
or loss will be displayed at the top of the screen.


SLOTS

[Slots screen omitted]

Please review the section on placing and removing bets presented earlier
in this manual.

After selecting Slots you will be shown a screen with your bet size. You
must select a bet size of $1, $5, or $25. To toggle the bet size move the
joystick to the right or left until the desired bet size is displayed.
Then press the joystick fire button to accept the bet size.

Once the bet size is selected, you will be shown a screen with nine
miniature slot machines. Select one of the machines by pointing at your
choice with the joystick and pressing the fire button. The three machines
in the middle column are progressive machines. These machines start with
an initial jackpot of $100. A percentage of each bet is added to this
progressive jackpot. If the machine comes up with any of the combinations
that pay jackpot, the entire jackpot is paid. The jackpot is then reset
to $100.

Make bets by dragging chips into the coin slot. Each time you place
another coin in the slot, a pay line will light up. There are five pay
lines on the three-wheel Slots and three

[Picture of a slot machine omitted]

on the five-wheel Slots. To spin the machine, either click on the handle
ball or press CTRL-S. Pay lines pay according to the arrow next to them
(i.e. pay line 4 pays on the diagonal going down from left to right). You
may only put in as many coins as there are pay lines. Press CTRL-O to see
the winning outcomes.

After the wheels stop spinning, the net payoff will be displayed at the
top of the screen (i.e. if you put in five $1 coins and receive a payoff
of $3, you have a net loss of $2).


TRUMP CASTLE'S GUIDE TO GAMBLING

Reprinted with permission from Trump Castle Hotel and Casino

The following is a description of the casino games as played at Trump
Castle according to the rules of the New Jersey Casino Control
Commission.

ROULETTE

Give it a spin.

Roulette is exciting, easy to play and it really moves. It also offers
players many different types of bets and payoffs, from even money (one to
one) to 35 to one.

Bets may be placed on any marked space. Roulette also allows many bets
between numbers. These bets can cover from two to six numbers.

After placing your wagers, the Roulette wheel is spun by the dealer in
one direction and the white ball is spun in the opposite direction.
Winning bets are determined by which numbered slot the ball comes to rest
in. The winning number is marked by the dealer. All losing wagers are
collected and winning wagers are paid.

After all payoffs have been made you may make wagers for the next spin.

At the Roulette table with double zero (00), on the even money bets, you
will lose only one half your wager if either zero (0) or double zero (00)
is the winning number.


CRAPS

Give it a shot.

The fast-action game of Craps offers players a variety of bets. The
shooter is the person who rolls the dice in an attempt to establish a
"point." A point is the total of the uppermost sides of the two dice
which results in either 4, 5, 6, 8, 9 or 10. If the point is repeated
prior to a 7 being rolled, the point is "made" and the PASS LINE wager
wins. If a 7 is rolled, the PASS LINE wager loses. The numbers rolled
between the point and the 7 do not affect the wager on the PASS LINE or
DON'T PASS LINE. But those numbers rolled do affect the outcome of other
wagers on the layout. The COME OUT ROLL is the first roll for a
permissible wager to be placed prior to establishing a COME OUT POINT.

The following paragraphs briefly explain the various wagers that may be
made in Craps.


Pass line

A wager which is placed on the PASS LINE prior to the COME OUT ROLL (the
first roll of the dice in an attempt to establisb a point) wins if a 7 or
11 rolls and loses if a 2, 3, or 12 rolls. If any other number rolls (4,
5, 6, 8, 9, or 10), it becomes the point, and in order to win the wager
the dice must repeat that number before a 7 is rolled. If a 7 is rolled
before that point number is rolled, the wager is lost. If this wager
wins, it is paid even money. Pass line wagers cannot be placed, reduced
or removed after the point is established.


Don't pass line

A wager which is placed on the DON'T PASS LINE prior to the COME OUT ROLL
is the opposite of a wager on the PASS LINE. The wager loses on the COME
OUT ROLL if a 7 or 11 is rolled, and wins if a 2 or 3 is rolled; but if
12 is rolled, the wager becomes void (BAR "Two Sixes"). If any other
number is rolled, it becomes the point and in order to win the wager,
which is paid even money, the dice must roll a 7 before the point is
repeated. If the point is repeated prior to a 7, the wager loses. DON'T
PASS LINE wagers cannot be placed or increased after a point is
established, but may be removed or decreased.


Come

A wager may be placed on the COME any time after the PASS LINE point is
established on the COME OUT ROLL. The rules concerning wins and losses
are the same as for the PASS LINE. If a 4, 5, 6, 8, 9, or 10 is rolled
immediately following the placement of such wagers, the dealer will move
the wager and place it in the box of that particular number. This wager
is paid even money and cannot be removed after a point is established for
such wager.


Don't come

A wager on the DON'T COME is the opposite of a wager on the COME. The
wager may be placed on the DON'T COME any time after the DON'T PASS LINE
point is established on the COME OUT ROLL. The rules concerning wins and
losses are the same as the DON'T PASS LINE remembering that if a 12 is
rolled immediately following placement of such a wager, it becomes void
(BAR "Two Sixes). If a 4, 5, 6, 8, 9, or 10 is rolled, the dealer will
move the wager and place it on the box behind that particular number.
This wager is paid even money and cannot be placed or increased, but may
be removed or decreased after a point is established for such wager.


Odds

An additional wager to the original, or flat wager, of the PASS LINE,
DON'T PASS LINE, COME or DON'T COME may be made after the point (4, 5, 6,
8, 9, or 10) for such wager has been established. You may "take" ODDS as
an additional wager of the PASS LINE and COME wagers, and you may "lay"
ODDS as an additional wager of the DON'T PASS LINE and DON'T COME wagers.
The ODDS wagers may be reduced or removed at any time. COME ODDS are
"OFF" (inactive) on the COME OUT ROLL. The DON'T COME ODDS are "ON"
(active) on the COME OUT ROLL. The ODDS are paid at the true mathematical
odds.


Field

A wager in the FIELD is a one-roll wager that wins if a 2, 3, 4, 9, 10,
11 or 12 is rolled immediately following placement of such wager and
loses if a 5, 6, 7, or 8 is rolled. The 2 and 12 pay two to one. All the
otber numbers pay one to one.


Hardways

A wager on any one or all of the HARDWAYS of 4, 6, 8, or 10 will win ODDS
as listed. The HARDWAYS means that the numbers are rolled in pairs; for
example, HARDWAY FOUR is two Deuces, HARDWAY SIX is two Threes, HARDWAY
EIGHT is two Fours and HARDWAY TEN is two Fives. When the numbers of 4,
6, 8, or 10 are rolled any other way, it is called an EASYWAY.

For example, EASY FOUR is rolled 3 and 1, etc. The wager wins when the
number is rolled the HARDWAY and loses when it is rolled the EASYWAY or a
7 is rolled.


Any seven

A wager on ANY SEVEN is a one-roll wager that wins if a 7 is rolled
immedialely after such wager is made and loses if any other number is
rolled.


Any Craps

A wager on ANY CRAPS is a one-roll wager that wins if any one of the
Craps numbers 2, 3, or 12 is rolled immediately after the wager is made
and loses if any other number ts rolled.


BLACKJACK "21"

Try your hand at it.

Blackjack is probably the most popular casino game. The object of the
game is simply to draw cards with a total closer to 21 than the dealer's
total without going over 21. Cards are dealt clockwise from a dealing
"shoe." Each player is dealt two cards face up. The dealer takes two
cards, one face up (upcard) and one face down (hole card).

Picture cards (Jack, Queen, and King) count as 10. Aces count as 1 or 11,
whichever is to the player's advantage (e.g. Ace, 8, 10=19 or Ace, 8=19).
Any other card (2, 3, 4, 5, 6, 7, 8, 9, 10) counts as face value.

If your first two cards are an Ace and a 10-value card, you have
Blackjack. The dealer will pay you 1 times your wager. Then he'll remove
those cards. In the event that the dealer has Blackjack, the hand will be
a push (standoff) and you will neither win nor lose. If the dealer makes
21 with three or more cards, a player's Blackjack will win.

If you do not have Blackjack on your first two cards, you may decide to
"stand" (draw no more cards) or "hit" (draw more cards) until you decide
to stand. If your cards go over 21 in total points, your wager loses. If
you finish with a total closer to 21 than the dealer's, but not over 21,
you win and will be paid even money.

If you and the dealer have the same total, you have a standoff or a push.
If you have a total that's less than the dealer's, you lose. In the event
that a dealer has Blackjack, a player's 21 will lose.

Irrespective of player's totals, the dealer must hit 16 and stand with 17
or more. If the dealer goes over 21, he must pay any hands remaining on
the table.


Doubling down

After receiving your initial two cards, unless you have a point total of
21, you may decide to "double down."

In this case you would increase your wager by an amount equal to your
original wager. You will then receive only one more card on that band.


Splitting pairs

If your first two cards are the same, you may split them, and form two
separate hands, by wagering an amount equal to the origiaal wager.

Each hand will be played and completed in turn. You may double down on
split hands.

You can split only once on any hand. If you split Aces, only one card is
dealt to each Ace.

If a Ten value card is dealt to either Ace, the hand is treated as 21,
not Blackjack.


Insurance

If the dealer's "up card" is an Ace, he will announce insurance. You may
make an INSURANCE BET before any player receives a third card.

This involves making a separate wager of up to one half of your original
wager. The wager is placed on the insurance line in front of your wager.
If the dealer's hole card gives him Blackjack you will be paid two to one
on this Insurance Bet. Otherwise, the wager will lose.

The Insurance Bet is entirely separate from the original wager.


Blackjack

In the event that the dealer has Blackjack, the player can only lose his
original wager; split and double down wagers are returned to the player.

In the event that the player has Blackjack and the deeler does not have
an Ace or Ten value card as the first face up card, the dealer shall pay
the player's Blackjack wager at odds of three to two and remove the
player's cards. If the dealer's face up card is an Ace or Ten value card,
the player's hands shall be acted upon.


ADDITIONAL INFORMATION

Backups

Backup copies of the TRUMP CASTLE disks are available directly from
IntraCorp. The $12 charge for the set can be paid by check, American
Express (sorry, we cannot accept Visa or MasterCard phone orders), or
COD. To order, write to IntraCorp, Inc., 14160 SW 139 Ct., Miami, FL
33186 or call 1-800-INTRACO [(800) 468-7226] between 10 a.m. and 5 p.m.
Eastern time (Monday through Friday).


Technical Support

Registered owners of this software product are entitled to technical
support from our Customer Service department. If you have any problems or
questions, please call Customer Service at (305) 252-9040 between 10 a.m.
and 5 p.m. Eastern time (Monday through Friday). Please note that the
warranty card that came with this product must be mailed to IntraCorp
before any assistance can be given. Please allow sufficient time for the
card to arrive before calling Customer Service.


Credits

TRUMP CASTLE is sold under license to the user. Please see the envelope
that contains the program for details of the license.

Commodore 64, 64C. SX64, 128, 128D, 1571, 1851 are trademarks of
Commodore Business Machines, Inc.

TRUMP CASTLE: THE ULTIMATE GAMBLING SIMULATION is a trademark of
IntraCorp, Inc. The Trump Castle name is used by permission from Trump
Castle Hotcl and Casino by the Bay. Manual and program (c) 1988 by
IntraCorp, Inc. All rights reserved.

For more information or other IntraCorp, Inc. products, please call your
computer dealer or call 1-800-INTRACO.

TRUMP CASTLE user's manual (C-64 version) printed 12/14/88

*********

End Project 64 etext of Trump Castle.

*********
