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The Project 64 etext of the Transformers manual. Converted to MS Word
format by Klaus G. Bobacz <a9000016@unet.univie.ac.at>, converted to
plain etext by the Basic Bombardier.

TRANSF10.TXT, January 1997, etext #155.

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TRANSFORMERS
More than Meets the Eye!
By Denton Designs
(c) 1985 Ocean

[ Graphic 1 omitted: Color picture of two standing Transformers and
one flying mech, large block lettering "TRANSFORMERS", regular
lettering "MORE THAN MEETS THE EYE!", "BY DENTON DESIGNS (C) 1985
OCEAN". ]

"WARRIOR ROBOTS IN DISGUISE"

Earth has been invaded by powerful robots from the planet Cybertron.
The battle rages between the forces of good (Autobots) and evil
(Decepticons). Transform from Robot to Earthly Machine as you take the
role of the Heroic Autobots in their desperate struggle.

The AUTOBOTS:

OPTIMUS PRIME, HOUND, JAZZ, MIRAGE and BUMBLBEE

[ Graphic 2 omitted: Three two-legged walking Transformers that look
like they change into vehicles, one a truck rig, another a sports car,
third unkown. ]


THE GAME

The Autobots have an energy crisis and must work as a team to repel
the attack of the evil Decepticons while collecting the four pieces of
the Autobot Energon Cube and transporting them to Autobot Centre. The
Decepticons will attempt to steal these cubes and it will be only a
matter of time before they succeed.

In the long struggle against the evil forces only 5 Autobots remain,
Optimus Prime (the leader), Jazz, Hound, Mirage and Bumblebee -
whereas the Decepticon have perfected ROBO-CLONING reproducing any of
their number which you destroy. The five heroes have a daunting task
ahead but gain some advantage from the DEFENSA-PODS under which they
may seek shelter and regain their strength.


The DECEPTICONS:

MEGATRON, SOUNDWAVE, STARSCREAM, BUZZSAW, SKYWARP, LAZERBREAK, RAVAGE, FRENZY and RUMBLE

[ Graphic 3 omitted: Seven Transformers, five two-legged walkers, one
flyer that resembles a combination fighter plane and eagle, and one
four-legged walker resembling a panther leaping. ]


CONTROLS

There are two selection processed which operate throughout the game
and are actioned by cursor-driven menues.

SELECTION OF THE AUTOBOT. The menu is accessed by facing the robot
forward and pressing the control up or down. The cursor can then be
moved across each robot by joystick control and choice is made by
pressing the fire button.

TRANSFORMING. Menu access is by facing the robot forward and pressing
the control UP or DOWN. It will now be possible to use the cursor to
switch between ROBOT MODE and VEHICLE MODE. Face forward. Press
joystick UP or DOWN. Make selection then press fire button.

ROBOT MODE - Control of the robots is as follows


  JOYSTICK          TAKE OFF
               [FACING SIDEWAYS]
                  ACCESS MENUE
                 [FACING FRONT]
    [STAIRS OR         ^        [STAIRS OR
     PLATFORM]  UP     |     UP  PLATFORM]
                  \    |    /
                    \  |  /
      WALK/FLY        \|/        WALK/FLY
 [FACING SIDE] <-------+-------> [FACING SIDE]
                      /|\
                    /  |  \
                  /    |    \
             DOWN      |      DOWN
            STAIRS     V     STAIRS
                     DOWN
                    DESCEND
               [FACING SIDEWAYS]
       NOTE: GRAVITY ALSO CAUSES DESCENT


KEYBOARD
Controls duplicate joystick operations as follows: Each relates to
whole row:

[ Graphic 5 partially depicted: Commodore 64 keyboard with labels
pointing to leftmost row of keys. FIRE=<Back Arrow>, UP=<CTRL>,
DOWN=<RUN/STOP>, L/R=<C=>. ]

                    .-----------------
                    |  .---.---.---
    FIRE ...........|..|.  |   |
                    |  `---`-+-`-+-
     UP ............|..|.    |   |
                    | .`--+--'+--'-
    DOWN ...........|.|.  |   |   |
                    | `---+---`---`
 LEFT/RIGHT ........|.|.  |     |
 [alternate keys]   | `---`-----`--
                    `-----------------


VEHICLE MODE - In this format left and right movement only is
possible, the controls for these actions are the same as in the robot
mode.

NOTE: Vehicles cannot climb stairways, but can negotiate the platform
slopes.

PUZZLE PIECES
The pieces of the Energon Cube are automatically picked up when an
Autobot travels across them and dropped automatically when the Autobot
centre is located.

NOTE: These pieces (4) are placed around the whole playfield and must
all be returned to the centre.

DEFENSA - PODS
These are safety areas for the Autopods - Access to the menu with your
Autobot in place automatically closes shield.

STATUS
On-screen scoring shows the level of powershield, strength and
firepower with the current score and hi-score also displayed. Points
are awarded for the destruction of the decepticons and bonus points
for each level completed.

A time element marks the progress of Energy Cube formation. You have
the 5 Autobots to begin your task.

GOOD LUCK


PLAYING HINTS
1.  The length of the conflict has increased the level of radiation on
the planets surface and Autobots cannot survive in close proximity to
each other. To operate one you must shield the others bebeath the
Defensa-Pods; Remember also, for later operation, under which Pods
they are hidden.

2.  Your strategy must involve choosing your mode either Robot or
Vehicle as their movement and speed varies; each has different
strengths and weakness when negotiating the planets surface.
Experimentation will improve your skill enourmously.

3.  Time is of the essence - Decepticons will attempt to steal the
Energy Cubes from you to thwart the Autobots purpose - Do not delay.

"TRANSFORMERS - MORE THAN MEETS THE EYE"



(c) 1985 Ocean Software Limited.

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End of the Project 64 etext of the Transformers manual.

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