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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Terra Cresta manual, converted to etext by
Stephane Bline, obtained from Rufus' Doc Library,
http://www.geocities.com/SiliconValley/Pines/8870/emu_lib.html

TERRA10.TXT, April 1997, etext #186.

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Terra Cresta

Pilot your spacecraft over the planet and eliminate all alien
lifeforms and structures on its surface.

LOADING

Position the cassette in your Commodore recorder with the printed side
upwards and make sure it is rewound to the beginning. Ensure that all
the leads are connected. Press the SHIFT key and the RUN/STOP key
simultaneously. The screen message should follow PRESS PLAY ON TAPE.
This program will load automatically. For C128 loading type GO 64
(RETURN), then follow C64 instruction. When loading is complete press
FIRE BUTTON to start.

PLAYING

You are the captain of the Terra Cresta. Fly your space fighter up the
planet as the surface scrolls down towards you.

Eliminate the alien forms, rockets, missiles and structures which
stand in your way and attempt to destroy you.

Keep a watchful eye out for the numbered silos which must be shot to
pick up further pieces of the ship and enable you to enter
"Formation-Mode". As you move successively up the planet extra silos
will be discovered with more parts giving increased fire power and in
"Formation-Mode" the differing strengths and abilities needed to
combat the variety of weapons ranged against you.

At the end of each pass of the planet a robot will appear at random,
who in the third phase will emerge as all-powerful, conquerable only
by your ultimate form - the Terra Cresta.

CONTROLS

The game is controlled by joystick in Port 2

Joystick Up - Up
Joystick Down - Down
Joystick Left - Left
Joystick Right - Right
Joystick Fire - Fire
Spacebar - Transform

STATUS and SCORING

On screen scoring shows current score in the middle of the upper
screen ; number of lives remaining at the top right and the number of
transformations at the top left of the screen.

Points are scored for every alien or object eliminated depending upon
the difficulty and extra ships are awarded at 50,000 points and every
70,000 points thereafter.

Three opportunities to transform from ship to convoy are obtained each
time another part of the ship is picked up.

HINTS and TIPS

* Fire at the numbered silos when flashing to collect parts of the
ship.

* Keep moving at all times, the alien missiles have homing devices -
to keep still means certain death.

* Stay away from the edges of the screen, your protagonists may emerge
from any part.

* Use your "Formation-Mode" wisely - certain aliens can only be
eliminated in this form, but you may only carry three opportunities at
one time - dont waste them.

* Pre-historic monsters give an extra bonus, so shoot them bones - but
be careful !

CREDITS

Coding by David Collier
Graphics by Steven Wahid
Music by Martin Galway
Game Design by Nitchibutsu
Produced by D. C. Ward
(c) 1986 Imagine Software (1984) Limited

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End of the Project 64 etext of the Terra Cresta manual.

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