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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Suicide Strike manual~, converted to
etext by Steve "Cougar" Wood <cougar67@tab.com>.

SUICID10.TXT, May 1997, etext #233#.

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SUICIDE STRIKE
-------------------------
BY TRONIX


GETTING STARTED
-----------------------------
Cartridge
1.Insert cartridge.
2.Plug joystick into control port #2.
3.Turn on POWER.
4.Press f1 to begin play.

Diskette
------------
1.Turn on POWER.
2.Insert diskette.
3.Plug joystick into control port #2.
4.Type LOAD"*",8,1.
5.Press RETURN (title page will come up automatically).

FUNCTION KEYS
--------------------------
f1-Start and restart game.
f3-Freeze the action.(Press again to resume play).

SCORING
--------------
Although a scoring system may seem like excess baggage on a suicide
mission, we've included one anyway.Refer to the title page for
details.

THINGS TO KNOW
----------------------------
1.Movement of the joystick.
Left: aircraft banks right
Right: decreases altitude
Backward: increases altitude
Forward (while depressing fire button):
increases flying speed
Backward (while depressing fire button):
decreases flying speed

PLAYING THE GAME
--------------------------------
In every conflict, there comes a time when an important military
target must be destroyed at all costs.

Unfortunately, since this target is so important, the people on the
other side have the same attitude about defending it.  But since the
important target is still important, it still has to be destroyed. So
somebody has to try to do it anyway.  This is the stuiff of which
novels and movies are made.

And now, a computer game.

As you set off for the target, you should be aware of two things.  You
have only a limited amount of time to get to the target. You also have
a limited amount of fuel. The faster you fly, the more fuel you
consume.

They didn't call this game Suicide Strike for nothing.

The first wave of defenders you'll encounter consists of jet fighters.
(Actually it's several waves, but who's counting?)Shoot them down. All
of them. If you miss any-and you will, of course-they'll fly right
past you and disappear. Only to reappear a few seconds later in your
rear- view mirror.

(And you thought we just put it in for decoration.)

When this happens, move your tail. Because if one of the other guys
sits in your hot zone for mote than a moment, you'll get burned. Not
every fighter that appears in your mirror will be unfriendly, but it's
best not to spend a lot of time pondering.

Fight your way through the fighters and you'll be met by a hail of
helico pters and a swarm of surface-to-air missiles. And then, if you
haven't dissipated your fuel or your time, you'll come upon the
target.

Just don't come upon the target too quickly. If you miss it, you'll
have trouble facing the folks back home.

As you can see, this game has all the right elements: Situation. Plot.
Excitement. Suspense. In fact, there's really only one thing missing.
An eight-by-ten of Errol Flynn.

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End of the Project 64 etext of the Suicide Strike manual.

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