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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
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references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
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that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
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the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Star Wars instructions~, converted to
etext by Dominic Holmes <dominic@pavilion.co.uk>.

STARWA10.TXT, November 1997, etext #322#

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STAR WARS

             __________________     ____         _________
           /'                  |   /    \       |         `\
         /`   ______     ______|  /      \      |    ___    |
        (     \     |   |        /   /\   \     |   |___)   |
        `\     \    |   |       /   /__\   \    |          /'
 __________\    |   |   |      /            \   |          \________
|               /   |   |     /    ______    \  |   |\              |
|______________/    |___|    /___/'      `\___\ |___| `\____________|
_____    _____    _____     ____         _________           _______
\    \  /     \  /     /   /    \       |         `\       /'       |
 \    \/       \/     /   /      \      |    ___    |    /`   ______|
  \                  /   /   /\   \     |   |___)   |   (     \
   \                /   /   /__\   \    |          /'   `\     \
    \              /   /            \   |          \_______\    |
     \     /\     /   /   ______     \  |   |\                  /
      \___/  \___/   /___/'      `\___\ |___| `\_______________/

INTRODUCTION
------------

This game is the official home computer version of the famous Atari
STAR WARS coin-op.  It is an interactive action game for one player.

LOADING INSTRUCTIONS
--------------------

Spectrum 48k (128k in 48k mode)
Load " " and press ENTER.  Start tape.

Commodore 64/128
Cassette: Hold down SHIFT and press RUN/STOP key.  Start tape.
Disk: Insert disk.  Type LOAD "*",8,1 and press RETURN.

Amstrad CPC
Cassette: Hold down CTRL and press small ENTER key.  Start tape and
press any key.
Disk: Type / CPM and press ENTER (/ is obtained by holding down SHIFT
and pressing the @ key.)

BBC `B' Micro (+Electron and Master)
Cassette: Type CH." " and press RETURN.  Start tape.
Disk: Hold down SHIFT and press BREAK key.

Atari ST
Insert disk into drive A and switch on or reset computer.  Game will
load automatically.

THE GAME STRUCTURE
------------------

You take the place of Luke Skywalker, steering your X-Fighter space
ship from one attack wave to another, in order to eliminate the Death
Star.

Each attack wave consists of three sequences:

Sequence 1 - Dogfight in Deep Space
Approaching the Death Star, you must shoot down the defending Empire's
Tie-Fighters, while avoiding their deadly missiles.

Sequence 2 - Through the Towers
After reaching the Death Star's surface, you have to survive the
attack of various laser towers, which grow up from the ground.

Sequence 3 - Down the Trench
At last, you dive into the trench searching for your final aim: the
exhaust port.  Hitting the exhaust port causes the Death Star to
explode, and your mission has ended successfully.

At the beginning, you start out with a number of shield points.
Each hit by an enemy missile, or collision with a Tie-Fighter, Laser
Tower or Laser Barrier will decrement the shield strength by one
point.  At the end of each wave, you will get extra shield points, and
bonus points for each remaining shield.

If you lose all your shield points, your X-Fighter explodes, and the
game is finished.

SCORING
-------

Hitting and destroying the various targets increments your score
during the play.  Here is a list of the different values:

Missile              33 Points
Tie-Fighter       1,000 Points
Laser Tower         200 Points
Trench Turret       100 Points
Exhaust Port     25,000 Points
The ten best players are recorded in the highscore list.

CHOOSE THE LEVEL OF DIFFICULTY
------------------------------

At the very start of each new game, you have the possibility to choose
between starting at wave 1, 3 or 5, with a different starting score of
0, 400,000 or 800,000 points.

(Beginners are recommended to start at wave 1)

To choose the starting wave, you simply point with your cursor at
the appropriate icon, and press the FIRE button.

CONTROL
-------

Your space ship will be steered by moving the Joystick, the lasers of
your X-Fighter are fired by pressing the FIRE button.  See keyboard
control instructions on the screen.

Good luck, and may the Force be with you! Always.

(R) & (C) 1987 Lucasfilm Ltd. & Atari Games.
All Rights Reserved.  Used Under Authorisation.
The game is sold subject to the following conditions: all unauthorised
copying, hiring, lending, exchanging, public performance and
broadcasting is strictly prohibited.

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End of Project 64 etext Star Wars instructions.

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