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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
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use the information herein you do so at your own risk.

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The Project 64 etext of the ~Super Smash instructions~, converted to
etext by Russell Reed <rreed@efo.int>.

SSMASH10.TXT, November 1997, etext #307#

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INSTRUCTIONS
SUPER SMASH

STARTING THE GAME

1. Turn OFF your Commodore 64 before inserting or removing any
   cartridge.

2. Insert the cartridge, with label side up, into the expansion port on
   the back of the Commodore 64.  The expansion port is the opening
   farthest to the right when the keyboard is facing you.

3. Turn ON the Commodore 64.  The opening SUPER SMASH title screen
   should appear.  If the screen remains blank after 5 seconds, turn
   the computer off, then on again.  If this doesn't work, turn the
   computer OFF and remove the cartridge.  Then carefully reinsert the
   cartridge and try again.

4. SUPER SMASH is now in the DEMO mode.  Press the F1 key on the
   keyboard to start the game.


GAME DESCRIPTIONS

SUPER SMASH presents you with three games on a single cartridge!  In
each game, you must break through a multi-colored brick wall using a
ball that you deflect with your paddle.  The objective is the same in
each game, but the differences are based on the walls themselves.

SUPER SMASH "NORMAL" presents you with 6 different-colored rows of
bricks to smash through.  As you break bricks, the ball speeds up and
starts taking more unpredictable bounces at different angles.  Once you
break through to the back wall, your paddle is cut in half, making it
even tougher to keep the ball in play.

SUPER SMASH "SPECIAL" has not one...not two...but THREE separate walls
of bricks!  The lowest wall starts very close to the paddle, making the
action extremely fast-paced and challenging.

SUPER SMASH "PROGRESSIVE" challenges you with the same three-wall
screen as "SPECIAL", but with a twist:  the WALLS ADVANCE TOWARD YOUR
PADDLE as you play!!  When you knock out a wall or one drops off the
screen, another appears to take its place!  It's as challenging as it
seems to keep the ball in play!!

All three games have 5 balls per play, with a free ball at 10,000
points.  SUPER SMASH is a game for one or two players, so you can play
by yourself or share the challenge with a family member or friend.


CONTROLS

SUPER SMASH is designed to be used with paddles.  Plug your paddles
into CONTROL PORT 1 to play.  To move your paddle to the RIGHT, turn
the knob CLOCKWISE.  To move to the LEFT, turn the knob
COUNTER-CLOCKWISE.  To launch each ball at the beginning of play, press
the FIRE BUTTON on the paddle.


STARTING THE GAME

Press the F1 key to start the game.  To select the game you wish to
play, press F1 for SUPER SMASH, F3 for SPECIAL, and F5 for PROGRESSIVE.
To choose the number of players, press the F1 key for 1 player or the
F3 key for 2 players.


DEMO MODE

If you don't hit the F1 key when you turn on the SUPER SMASH cartridge,
the game goes into DEMO MODE.  The game screens and the title page will
be displayed.  Your computer will play the game until you press the F1
key or the fire button to start the game.


SCORE VALUES

Orance Bricks......................     10 points each
Lt. Blue Bricks....................     20 points each
Red Bricks.........................     30 points each
Green Bricks.......................     40 points each
Dk. Blue Bricks....................     50 points each
Yellow Bricks......................     60 points each
Free Ball.......................... 10,000 points


STRATEGY HINTS

Normal:  Try to position the paddle so that the ball keeps hitting
spaces in the same column.  Once you knock out a column position the
paddle so that the ball goes through the space and starts knocking out
bricks from the top.  As the bricks vanish from above, place your
paddle in position to hit the ball when it drops out of a space in the
bricks.  When shooting at the bricks you will find that the ball moves
slowly until you hit green bricks or higher.  At that point the ball
will move much faster.  Use the corners of your paddle to return a ball
travelling at a steep angle.  Use the center of the paddle to bounce
the ball around the screen, or change ball return placement.  Put
"English" on the ball by moving the paddle as you hit the ball.  This
can be helpful in straightening a wild flying ball or slowing a
speeding ball.  Hitting the back wall at any time will reduce your
paddle size.

Special:  Break through a single hole in the lowest wall as soon as
possible.  Try to move your way into higher walls early in the game.
Let the spaces between walls work for you by placing the ball between
two or more brick-filled walls, but try avoiding a back wall as long as
possible because your paddle size will be cut in half.  Follow the
Normal game instructions on ball and paddle positioning.

Progressive:  Play this game in much the same way as you play Special.
Don't worry about the advancing walls.  The walls will keep moving down
as long as you play.  Aim for the walls at the top because low walls
will simply drop off the screen.  Once again, try to avoid the back
wall as long as possible.  If you break through to the back wall before
a new set of bricks drop down from the top of the screen, your paddle
will be shortened.  However, if a new row of bricks make up the back
wall of the screen your long paddle will remain intact.  Follow the
Normal game instructions for ball and paddle positioning.

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End Project 64 etext Super Smash instructions.

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