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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
74171.2136@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
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etext.  No other warantees, express or implied, are made to you as to
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members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the unofficial Space Viking documentation.
Converted to etext by The COG, supplied by "Frank" Jeno E. Kontros
<jeno@kontr.uzhgorod.ua>, the Non Stop Cracker.  Some of the
information in this etext is assumed to be close enough to the
original hardcopy version until an original can be converted, which
is likely to be called SPVIK10B.TXT.

SPVIK10A.TXT, September 1996, etext #88.

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SPACE VIKING DOCS....BY THE COG

FROM: THE ROM RAIDER
      DR. DIGITAL


  SPACE VIKINGS IS A SPACE COMBAT SIMULATION THAT COMBINES 3-D GRAPHICS,
REAL TIME, AND TACTICAL CONSIDERATIONS. IT IS MOST EASILY PLAYED WITH A
JOYSTICK, ALTHOUGH PADDLES CAN BE USED.
  WHEN THE DISK IS BOOTED YOU WILL BE PRESENTED WITH AN OUT-OF-THE-WINDOW
VIEW WITH FLIGHT INSTRUMENTS.

THE INSTRUMENTS ARE:
--------------------
SPEED INDICATOR:
  4 KEY = FAST ACCELERATION
  3 KEY = FAST DECELERATION
  2 KEY = SLOW ACCELERATION
  1 KEY = SLOW DECELERATION

ENERGY INDICATOR - ENERGY LEFT FOR WARP ENGINES.

TURN AND VERT    - TURN AND CLIMB STATUS OF SHIP

MANUAL/AUTO      - TOGGLES WITH THE "A" KEY. AUTO MAINTAINS PRESENT COURSE

MISSILE/LASER    - TOGGLES WITH THE "W" KEY BETWEEN MISSILE AND LASER WEAPON
                   SYSTEMS. USE BUTTON #0 TO FIRE.

ORBIT            - WHEN GREEN, IN ORBIT. WHEN WHITE, SHIP IS WITHIN THE
                   PLANET'S ATMOSPHERE.

DAMAGE           - GREEN-OK, RED-SHIELDS HAVE BEEN PENETRATED.

CONDITION        - GREEN-NORMAL OPERATION, BLUE-ALERT STANDBY, RED-BATTLE
                   STATIONS ALERT. USE THE KEY "B" TO TOGGLE. BE SURE TO BE
                   IN RED WHEN ENGAGING IN BATTLE.

SHIELDS          - THE "S" KEY TO TOGGLE ON AND OFF.

USE THE "R" KEY TO GO INTO RADAR MODE. THIS WILL GIVE YOU AN OVERHEAD VIEW
WITH YOUR SHIP IN THE CENTER. PRESSING THE SPACE BAR WILL SCAN THE AREA FOR
SHIPS. SPACE AGAIN RETURNS YOU TO RADAR. THE "X" KEY CANCELS.

THE "H" KEY ENGAGES THE HYPERDRIVE ENGINES. A COURSE MUST BE SET.

THE "C" KEY ACTIVATES THE MASTER COMPUTER AND DISPLAYS 5 OPTIONS:

1) COMPUTER - HERE YOU HAVE ANOTHER FIVE OPTIONS:

NAVIGATION COMPUTER - USE PLANTER NUMBERS FOUND IN GALAXY
                      DIRECTORY (SEE NEXT)

GALAXY DIRECTORY    - LISTS THE PLANETS AVAILABLE AND THEIR NUMBERS
                      FOR USE IN THE NAVIGATION COMPUTER.

GALAXY MAP          - POSITION CROSSHAIRS AND USE THE FIRE BUTTON TO
                      IDENTIFY PLANET. A WHITE PLANET MEANS INDEPENDENT,
                      PURPLE MEANS CONQUERED.

SHIP STATUS         - USE THE SPACE BAR TO TOGGLE THIS MODE.

SUPPLIES REPORT     - SHOWS WHAT YOU HAVE AVAILABLE TO SELL WHEN YOU
                      RETURN TO BASE.

2) GROUND FORCES - HERE YOU HAVE AFTER SHORE LEAVE.

SHORE LEAVE         - CAN BE GIVEN TO A CONQUERED OR HOME PLANET. USE
                      WHEN THE WEAPONS ARE USED ON THE HOME PLANET.

REPAIR/RESTOCK      - ALLOWS SHIP TO BE REPAIRED WHILE ON HOME PLANET.

SELL LOOT           - AGAIN USED ON THE HOME PLANET. LOOT WILL BE
                      EXCHANGED FOR CREDITS TO BUY TROOPS AND WEAPONS.

ESTABLISH BASE      - YOU'LL NEED MANY CREDITS TO DO THIS.

CRYOGENIC SLEEP     - USED ON TROOPS AFTER THEY HAVE RETURNED FROM
                      BATTLE OR SHORE LEAVE. HAS AN EFFECT ON MORAL LEVEL.

3) RADAR - SAME AS BEFORE.

4) END - ALLOW SAVING OF THE GAME IN PROGRESS. SHIP MUST BE IN ORBIT
         TO DO THIS.

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End of the Project 64 etext of the unofficial Space Viking
documentation.

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