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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
74171.2136@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the unofficial Space Ark instructions.
Converted to etext by anonymous, supplied by "Frank" Jeno E. Kontros
<jeno@kontr.uzhgorod.ua>, the Non Stop Cracker.  Some of the
information in this etext is assumed to be close enough to the
original hardcopy version until an original can be converted, which
is likely to be called SPARK10B.TXT.

SPARK10A.TXT, September 1996, etext #87.

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THIS GAME HAS TO BE ONE OF THE BEST IN GRAPHICS IN ANIMATION.
IT'S SO NEAT!  OH WELL, ON TO THE DOC.

OBJECT: TO RESCUE ALL LIFE FORMS IN THE UNIVERSE

PLAYING THE GAME:

KEYBOARD VERSION
================

ON A PLANET
-----------
ARROWS TURN TURRET LEFT & RIGHT
A - FIRE LASER
S - CAPTURE SOMETHING
<RETURN> - TAKE OFF

IN SPACE
--------
ARROWS TURN TURRET LEFT & RIGHT
A - FIRE LASER
S - TRACTOR BEAM OR CAPTURE SOMETHING
<RETURN> - HYPERSPACE

< SPACE BAR > - STOP MOVEMENT
<ESC> - PAUSE GAME PLAY
<CTRL>+N - SET UP NEW SYSTEM
<CTRL>+S - SOUND TOGGLE

JOYPORT VERSION
===============
ROTATE TURRET RIGHT = PUSH STICK RIGHT
ROTATE TURRET LEFT  = PUSH STICK LEFT
CAPTURE/TRACTOR BEAM = PUSH STICK STRAIGHT UP
TAKE OFF/HYPERSPACE = PUSH STICK STRAIGHT DOWN
FIRE = PRESS FIRE BUTTON

JOYSTICK VERSION
================
ROTATE TURRET RIGHT = PUSH STICK RIGHT
ROTATE TURRET LEFT  = PUSH STICK LEFT
BUTTON 0 = CAPTURE/TRACTOR BEAM
BUTTON 1 = FIRE LASER
PRESS BOTH SIMULTANEOUSLY = TAKE OFF/HYPERSPACE

WICO TRACKBALL
==============
TURN TURRET LEFT/RIGHT = ROLL BALL
FIRE = PRESS SMALL BUTTON
CAPTURE/TRACTOR BEAM = LARGE BUTTON
PRESSING BOTH BUTTONS SIMULTANEOUSLY = TAKE OFF/HYPERSPACE

SPECIAL NOTES:

CAPTURE ANYTHING THAT LOOKS LIKE AN ANIMAL OF SOME SORT

(( DO NOT )) CAPTURE ANYTHING THAT IS OR RESEMBLES A ROBOT

PRESS <CTRL>+N WHEN TITLE PAGE APPEARS ON SCREEN TO SELECT THE EASY VERSION

YOU LAND ON PLANETS BY LINING UP YOUR SIGHTS AND DOING A TRACTOR BEAM
AT THE PLANET. YOU LAND AUTOMATICALLY

AND THAT'S IT...........

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End of the Project 64 etext of the unofficial Space Ark instructions.

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