*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
74171.2136@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of the Summer Games II Instruction Manual.
Converted to etext by anonymous, retrieved from the Asimov Apple ][
site http://www.apple.asimov.net, formatted by Frank Jeno Kontros
<jeno@kontr.uzhgorod.ua>, the Non Stop Cracker.  Although this
document represents the Apple ][ version of the game, it is presumed
that the information is compatible with the C64.

SGAME210.TXT, March 1997, etext #176.

*********

                              EPYX
                       COMPUTER SOFTWARE
                      SUMMER GAMES II (TM)
                       INSTRUCTION MANUAL
                for Apple II (TM) Home Computers

Game Program Designed by  Larry Clague, Jon Leupp, Scott Nelson,
Kevin Norman and Chuck Sommerville.  Graphics by Michael Kosaka.

INTRODUCTION

A  thousand  athletes.  A  hundred  countries. Billions watching
around   the   world   as   you   enter  the  stadium,  marching
confidently   among   your   nation's   strongest,  fastest  and
boldest  young  men  and  women.  Your  gaze sweeps the crowd as
you  realize  the  scope of your achievement. You are walking in
the  footsteps  of  Jim Thorpe and Jesse Owens. In the footsteps
of  the  ancient  Greeks.  You  are about to compete against the
world's  best  athletes  in  a  3,000-year-old  competition. The
pinnacle of athletic achievement. The Summer Games.

The  majesty,  scope  and  glory  of  the  original SUMMER GAMES
(TM)  return  in  SUMMER  GAMES II (TM). Now you can explore the
thrill   of  the  world's  greatest  athletic  competition  with
eight  brand  new  events.  Challenge  your timing in the triple
jump.   Test  your  endurance  in  the  equestrian  arena.  From
fencing  to  kayaking,  you'll  be at the heart of the action as
you  "go  for  the  gold." Strategy, skill and determination are
the  qualities  you'll  need to succeed. Give your best in every
event.  Nothing  can  be  held  back.  Not  if  you want to be a
champion.  Strive  for  victory  --  if  you win, the gold medal
will  be  yours.  Break  the  world record, and your achievement
will be heralded as the greatest performance ever!

There's  plenty  of  time  for  practice,  but  you'd  better be
ready   when  the  fanfare  sounds  the  start  of  the  opening
ceremonies,  because  this  is  world class competition. This is
SUMMER GAMES II.

OBJECTIVE

SUMMER  GAMES  II  challenges  your  competitive  skills  with a
series  of  athletic  contests  for  1  to 8 players. Experience
the   excitement  and  realism  of  eight  different  events  --
cycling,  equestrian,  fencing,  high  jumps, javelin, kayaking,
rowing, and triple jump.

Practice   each   event  first  to  sharpen  your  skills.  Then
choose   from   the  18  countries  you  can  represent  in  the
competition and let the Games begin!

Try  to  win  the  gold as you compete in each event. You'll get
a  silver  medal  if you finish second and a bronze medal if you
come  in  third.  Try  to  win the most medals as you compete in
all  the  events.  SUMMER  GAMES  II  keeps  scores, handles the
judging, and awards medals to all of the winners.

If  you  break  a  "World  Record",  SUMMER  GAMES  II will save
your  name  and  display  it  on a special World Records screen.
So  get  ready  to give it your best. The thrills and excitement
of SUMMER GAMES II are about to begin.

GETTING STARTED

Loading Instructions:

* Set up your Apple II (TM) as shown in the Owner's Manual.
* If you are using a joystick, plug your joystick in as shown in
  the Owner's Manual.
* Insert the SUMMER GAMES II (TM) disk into the disk drive, Side
  1 label facing up, cutout pointing towards the back. (You will
  be prompted when to remove the disk to load Side 2.)
* Turn ON the computer.
* After  a few seconds,  the title screen will appear,  then the
  opening ceremony will begin.

STARTING PLAY

A  spectacular  opening  ceremony  welcomes  you to SUMMER GAMES
II.   The   lighting  of  the  flame  marks  the  start  of  the
international  competition.  White  doves  are released over the
stadium -- a traditional symbol of peace.

Once  the  opening  ceremony  concludes,  a  menu  screen offers
you  a  choice  of  nine  options. To make a selection, use your
joystick  to  move  the  cursor  to  your choice, then press the
FIRE  BUTTON.  If  you  are  using  the keyboard, you can either
use  the  cursor  keys  to  move  up and down the menu, type the
corresponding  numbered  key,  or press [I] to move up the menu,
or M to move down, and then RETURN to make the selection.

OPTION 1: COMPETE IN ALL THE EVENTS

This  option  allows  the  players  to  compete in all eight (or
sixteen  if  you  own  SUMMER  GAMES  I  -- see OPTION 5) of the
events;  while  keeping  a  running  tally  of medals awarded to
each  player.  You'll  compete  in  the  events  in  this order:
Triple  Jump,  Rowing,  Javelin, Equestrian, High Jump, Fencing,
Cycling, and Kayaking.

* You  will  first  be  asked  to  enter your name and pick your
  country.
* Type your name on the keyboard and press the  [RETURN]  key to
  enter.
* Use the joystick or the [I] and [M] keys to move the cursor to
  the  flag of your choice,  then press the  FIRE BUTTON  or the
  [RETURN] key to pick that country. (If you want to just listen
  to the anthem, type [S].)
* Repeat  the  name  and  country  selection for each additional
  player  (up  to eight).  When all player's names and countries
  have been entered, press the RETURN key again.
* A verification screen will appear.  If all names and countries
  are correct,  select  YES with the joystick and press the fire
  button, or type Y. If you need to make any changes, select NO,
  or type N.

OPTION 2: COMPETE IN SOME EVENTS

* Similar to OPTION 1; however, you can compete in any number of
  the listed events for this round of international competition.
* Select  the  event(s) by typing the corresponding numbered key
  or by moving your joystick  and  pressing the  FIRE BUTTON, or
  pressing key [I] or [M] and then the [RETURN] key.
* The events you select will be displayed in white.
* When you are finished selecting the events, move the cursor to
  the word DONE and press the FIRE BUTTON or the RETURN key.

OPTION 3: COMPETE IN ONE EVENT

* Similar to OPTIONS 1 and 2,  but you can compete in any single
  event of your choice.
* Select the event by typing the corresponding numbered key,  by
  moving the joystick and pressing the  FIRE BUTTON  or pressing
  key [I] or [M] and then the [RETURN] key.

OPTION 4: PRACTICE ONE EVENT

* Use  the  joystick  to  select the event,  then press the FIRE
  BUTTON,  type the corresponding numbered key, or press key [I]
  or [M], and then the [RETURN] key. No scoring records are kept
  during practice rounds.

OPTION 5: SUMMER GAMES I EVENTS (YES or NO)

* If you own SUMMER GAMES I,  move the cursor to this option and
  press the FIRE BUTTON or the [RETURN] key to select YES.  This
  will allow you to compete in 16 different events.  The program
  will prompt you when to insert the SUMMER GAMES I disk.

OPTION 6: SEE WORLD RECORDS

* Displays  the  highest score recorded in all events,  with the
  name and country of the player who achieved each world record.
* Press  the  FIRE BUTTON  or  the [RETURN] key to return to the
  menu.

OPTION 7: OPENING CEREMONIES

* Allows you to view the opening ceremonies.

OPTION 8: CLOSING CEREMONIES

* Allows you to view the closing ceremonies.

OPTION 9: SOUND TO APPLE SPEAKER/CASSETTE PORT

* Allows  you  to  turn  the  sound  off  or  on.  Apple Speaker
  indicates sound on, Cassette Port, sound off.

THE GAMES

All  events  in  SUMMER  GAMES  II can be controlled with either
the  joystick,  or the keyboard. Movements from the keyboard are
depicted below.

                           (FORWARD)

                               I
                               |
                      (LEFT) J-+-K (RIGHT)
                               |
                               M

                         (DOWN or BACK)

TRIPLE JUMP

The  stadium  is  alive  with excitement as the athletes prepare
to  compete  in the first track and field event. The triple jump
consists  of  three  continuous,  fluid  actions:  the  hop, the
step,  and  the  jump.  Victory  in this event requires strength
and coordinated, fluid movement!

* Press the FIRE BUTTON  or  SPACE BAR to start running down the
  track.
* When  you  reach  the  takeoff line,  move the joystick to the
  RIGHT or press the [K] key to begin the "hop."
* As  you land after the hop,  move the joystick to the RIGHT or
  press the K key again to initiate the "step."
* As you land from the step, move the joystick LEFT or press the
  [J] key to begin the "jump."
* Finally,  push  the  joystick  FORWARD or press the [I] key to
  give  yourself  a  final boost as you fly through the air into
  the landing pit.

Note:  The  joystick  movements  correspond  to the movements of
your  feet.  (i.e.  Move the joystick RIGHT or press the [K] key
to jump off from the right foot.)

* Timing is important in this event.  You must move the joystick
  or  press  the  appropriate  key  at  just the right moment to
  perform each action correctly.
* The right moment to move the joystick or press the key for the
  takeoff, or hop, is just as you reach the takeoff line.
  *  The  proper  time  for the step and the jump is just as you
  land from the previous jump.
* The  judges  will declare a fault if you move too late for any
  of the three actions.
* After  each  jump,  press  the  FIRE BUTTON  or  SPACE BAR  to
  continue play.
* You get three attempts in the triple jump.
* The longest of your three attempts becomes your final score.
* The winner is the player who achieves the greatest distance in
  a single attempt.

ROWING

The  single  sculls  is  the  most demanding rowing event in the
Games.  Alone  in  your boat,  you confront a single opponent in
head-to-head competition.  Be ready to bend to the oars when the
countdown  reaches "GO".  Keep a steady rhythm going,  because a
single  stroke  can  mean  the  difference  between  victory and
defeat!

* You  will  be rowing against a computer player on the top half
  of the screen. Your rower is on the bottom half of the screen.
  Press  the FIRE BUTTON on the joystick or the SPACE BAR on the
  keyboard to begin the countdown.
* When  the  countdown reaches "GO",  begin rowing by moving the
  joystick  to  the LEFT or pressing the [J] key to pick up your
  oars,  and  then  to  the  RIGHT  or  the [K] key to push them
  through the water (the stroke).
* Practice  in  order  to  get  the  best rhythm for the fastest
  movement through the water.
* Continue rowing by moving the joystick LEFT and then RIGHT, or
  pressing [J], then [K], alternating the rhythm of the oars.
* After the end of the race,  press the FIRE BUTTON or SPACE BAR
  to begin the next event.
* The winner is the rower with the fastest final time.

JAVELIN

Soaring in a long, graceful arc, the javelin brings appreciative
cheers  when thrown with power and precision.  To win,  you must
build  up  speed  on  the  runway and choose the right moment to
throw.  Strive  to  release  the  javelin  at the best angle for
distance in flight and you'll make a record-breaking throw!

* Press  the  FIRE BUTTON or SPACE BAR to start running down the
  track.
* Keep  pressing  the  FIRE BUTTON or SPACE BAR to gain speed on
  the  runway.  The more times you press the button or key,  the
  faster you will go.
* As you near the end of the runway, move the joystick LEFT or
  press the J key to break stride and begin your throw.
* As  you  hold  the  joystick  to  the  LEFT,  the javelin will
  continue to rise (keyboard only requires one key press).  When
  you release the joystick or press the  [K] key,  it will "lock
  in" the angle and begin the throw.
  * If  you release the javelin too low,  your throw will have a
    low arc.
  * Releasing  the  javelin too high will result in a high throw
    and a disappointing performance.
  * The  best angle to release the javelin at will be discovered
    through practice.
* If you cross the throwing line, you will incur a fault.
* You  get  three  attempts  to throw the javelin.  Your longest
  throw will be recorded as your final score.
* Press  the  FIRE BUTTON  or  SPACE BAR  to continue after each
  throw.
* The winner is the player with the longest throw.

EQUESTRIAN

This  is  the  pinnacle of competition for horse and rider  -- a
fierce  test  of  skill and endurance.  You must be prepared for
anything,  because  even  a  champion  thoroughbred  can fall or
refuse  to  jump.  Keep a tight grip on the reins and watch out:
stone walls can be dangerous!

* Press  the  FIRE BUTTON  or  SPACE BAR  when  you are ready to
  begin.
* Watch  the  countdown  at  the  bottom of the screen.  When it
  reaches  "GO",  push the joystick FORWARD or press the [I] key
  to start the horse.
* Your  horse's  speed  will  increase  each  time  you push the
  joystick  FORWARD or press the [I] key.  It will decrease each
  time you pull the joystick BACK or press the [M] key.
* As you arrive at each barrier, move the joystick to the RIGHT,
  key [K], to make the horse jump.
  *  If you move too early or too late,  the horse may refuse to
  jump.
* As your horse lands,  push the joystick to the LEFT,  key [J],
  to prevent him from falling.
* If  your horse stops in front of a barrier,  he has refused to
  jump.
  * Pull  the  joystick  BACK,  key [M],  to make the horse turn
    around.
  * Go  back  far  enough from the barrier to build up speed for
    the jump,  then push the joystick FORWARD,  key [I], to turn
    the horse around again and continue on the course.
* If your horse falls,  press the  FIRE BUTTON or SPACE BAR once
  to get back in the saddle and then press it again to start the
  horse.
* Penalties  are  assessed for refusals and falls.  You are also
  penalized for exceeding the time limit for the course.
  * 6 points for each time you fall.
  * 20 points for each refusal to jump.
  * 1 point for every second  that your time exceeds the optimal
    time of 50 seconds.
* You can be disqualified if:
  * Your total points from faults and refusals exceeds 99.
  * Your total time exceeds 100 seconds.
* This is a very difficult event.  Success requires practice and
  concentration.  Try to anticipate the next obstacle and strive
  for a smooth transition from one jump to the next.
* The  winner  of  this  event is the contestant with the lowest
  score.

HIGH JUMP

A  cheer  wells  up from the crowd as you approach the high-jump
bar  for  your  final  attempt.  Already  you have shattered the
record. Two and a half meters. Now you are striding toward a bar
set even higher. Gather your strength and feel your legs explode
as you soar over the bar!

* The display at the bottom of the screen shows the contestant's
  name  and country,  and the bar height.  The bar begins at the
  minimum height.
* If  you  wish to compete at that height,  move joystick to the
  RIGHT,  [K] key.  If not,  then move the joystick to the LEFT,
  key [J],  to answer "NO".  If all of the players decide not to
  jump, the bar is raised and the question is asked again.
* After  you  accept a bar height,  the display will read "FIRST
  ATTEMPT", "SECOND ATTEMPT" or "THIRD ATTEMPT".  Press the FIRE
  BUTTON or SPACE BAR to begin.
* Hold  your joystick to the RIGHT or press the [K] key to begin
  running.
* As  you  make  your  approach,  move the joystick or press the
  appropriate key to control your position and speed.
  * FORWARD, or key I, to approach closer to the bar.
  * BACK, or key [M], to widen the angle of your approach to the
    bar.
  * RIGHT, or key [K], to continue running. To run faster,  hold
    the  joystick  to  the RIGHT and continuously press the FIRE
    BUTTON or the [K] key.
  * Press the FIRE BUTTON  or SPACE BAR to jump.  If you do not,
    you  will run past the bar.  You may then repeat the attempt
    without penalty.
  * Push the joystick FORWARD, or key I, to flip up and over the
    bar.
* You get three attempts to clear each height.  Three successive
  failures eliminate you from the high jump competition.
* You  may  refuse  a  jump  even after you have made one or two
  attempts  at a given height.  You will then be able to compete
  at the next height.
* The bar height is raised after each round.
* The winner of this event is the last player to be eliminated.

FENCING

You  need good strategy,  flawless timing and lightning reflexes
to  capture  the gold in this event.  Try to stay on the attack,
but don't ignore your defenses. En garde!

* Press  the  <-  or  ->  cursor keys in order to select a skill
  level and press RETURN. Press any key to start.
* The   name  of  the  first  contestant  is  displayed  on  the
  scoreboard at the bottom of the screen.  You are the fencer on
  the left, the computer player is the fencer on the right.
* Press the FIRE BUTTON or SPACE BAR to salute your opponent and
  begin the bout.
* For  defense,  move the joystick or press the appropriate keys
  to try to block your opponent's moves.
* To block (parry) your opponent use the following keyboard keys
  or use the joystick:

KEYBOARD:

                  Q            W             E
                           (FOIL UP)
             (FOIL LEFT)               (FOIL RIGHT)
                  A            S             D
                            (CENTER)

                  Z            X             C
                          (FOIL DOWN)

JOYSTICK:

* Move the joystick UP or DOWN to position your foil at the same
  level as your opponent's foil.
* Move  your joystick LEFT or RIGHT to position your foil to the
  extreme  left  or  right.  (You  can also move the joystick in
  diagonal directions such as down and to the left.)
* Now  make  a  sweeping  motion  with  your foil by moving your
  joystick  in the other direction.  If your foil was positioned
  correctly,  you will block your opponent's foil,  immobilizing
  it  for  a brief moment.  You can now thrust to score a hit on
  your opponent.
* For attacking moves,  and to control your fencer's movement on
  the  field of play,  press and hold the FIRE BUTTON or CONTROL
  key and move the joystick or press the appropriate key:
  * FORWARD  with  the  joystick,  or  CONTROL  and [W] keys, to
    thrust with your foil and recover to a defensive posture.
  * BACK  with the joystick,  or CONTROL and [X],  to thrust and
    advance.
  * LEFT with the joystick,  or CONTROL and [A], to move left on
    the playing field, or "fencing piste".
  * RIGHT with the joystick,  or CONTROL and [D],  to move right
    on the fencing piste.
* A successful thrust scores a hit against your opponent.
* Retreating  too  close  to  the edge of the fencing piste will
  score a hit against you.
* The scoreboard displays the number of hits scored against each
  fencer.
* The  winner  of  a bout is the player who scores the most hits
  against his opponent.
* A  bout lasts until three minutes have elapsed,  or until five
  hits are made against a fencer.
* If  a score is tied at the end of three minutes,  a one-minute
  "sudden death"  fence-off begins.  The first player to score a
  hit  is  declared  the winner.  If neither player scores a hit
  during the fence-off, both players are assessed a loss.
* Strategy is crucial in this event.  You must try to catch your
  opponent  off  guard,  parrying and feinting (by pulling back)
  before thrusting for a hit.
* If your blade is parried,  you are temporarily defenseless and
  the only possible move is retreat.
* After completing a bout,  press the FIRE BUTTON  or  the SPACE
  BAR to continue.
* The  winner  of  the fencing competition is usually the player
  who wins the most bouts in the tournament. The actual rankings
  are  determined by the number of points awarded for the margin
  of victory.
  * If you lose or tie: [Hits made x 1000]
  * If you win: [(Hits made x 1000) + (4 - Hits against) x 1000]

CYCLING

This is an all-out sprint for the finish line.  You can't let up
even  for  a  moment,  because  the  margin  of victory can be a
fraction of a second!

* You  will be cycling against a computer player on the top half
  of  the  screen.  Your  cyclist  is  on the bottom half of the
  screen.  Press  the  FIRE BUTTON  or  SPACE BAR  to  begin the
  countdown.
* When the countdown reaches "GO", begin pedaling.
* To pedal your bicycle,  move your joystick from LEFT to RIGHT,
  or  use  keys  [J]  and  [K],  following  the  movement of the
  rotating arrow.
  * When the arrow points UP, move your joystick to the RIGHT or
    press the [K] key.
  * When  the  arrow is pointing DOWN,  move the joystick to the
    LEFT or press the [J] key.
* As  the  arrow  speeds  up,  match  your joystick speed or key
  strokes accordingly.
* After completing the race,  press the FIRE BUTTON or SPACE BAR
  to continue.
* The  winner  of this event is the player who finishes the race
  in the shortest time.

KAYAKING

Kayaking involves speed,  determination,  and planning. Handling
your  boat  properly throughout the course is going to take your
last ounce of effort!

* Press  the  FIRE BUTTON  or  SPACE BAR  when  you are ready to
  begin.
* Each  time you move the joystick or press the appropriate key,
  your kayaker will paddle in the direction indicated
  * FORWARD, [I] key, to go forward.
  * BACK, [M] key, to back up.
  * LEFT, [J] key, to turn left.
  * RIGHT, [K] key, to turn right.
* To  continue  paddling,  press and hold the appropriate key or
  joystick  direction.  This  way you can paddle continuously in
  the   direction  indicated  unless  you  release  the  key  or
  joystick.
* You must go through each gate properly to negotiate the course
  without  incurring  penalties.  TO GO THROUGH A GATE PROPERLY,
  YOU MUST ALWAYS KEEP THE RED MARKER ON YOUR LEFT.
* There are three types of gates:
  * DOWNSTREAM NORMAL:  This  gate  has a red marker on the left
    and  a  blue  marker  on  the right.  FACE FORWARD as you go
    through this gate.
  * DOWNSTREAM REVERSE: This gate has a white marker on the left
    and  a  red  marker  on the right.  You must turn your kayak
    around and go through this gate BACKWARDS.  (Red marker will
    be on your left as you pass through.)
  * UPSTREAM:  This gate has a blue marker on the left and a red
    marker on the right. Go around this gate and pass through it
    in the OPPOSITE DIRECTION.  Then turn your kayak around,  go
    around  the  markers  (don't  go  through  them  again)  and
    continue to the next set of gates. Do not paddle through the
    gate backwards or you will incur a penalty.
* You  receive  a 20-second penalty each time you miss a gate or
  go  through a gate the wrong way.  Penalties are also assessed
  if you go through the same gate more than once. (You will hear
  a beeping noise each time you incur a penalty.)
* When you complete the course,  a recap screen will display the
  gates you missed,  completed,  or went through incorrectly, as
  well as your total time.
* To  improve  your  score,  try  to  anticipate  each  gate and
  position your kayak accordingly.  Always be thinking a gate or
  two ahead, and don't be afraid to paddle backwards to get into
  position  (a  missed gate is worse than a couple of seconds of
  lost time).
* After  completing  the course,  press the FIRE BUTTON or SPACE
  BAR to advance to the next event.
* The  winner  of this event is the player with the fastest time
  (including penalties).

SCORING

AWARDS CEREMONY

After  every  event  the  names,  countries,  and  scores of all
competitors  are  listed  in  the order they placed. The name of
the  Gold  Medal  winner  appears  at the top of the screen, and
his or her country's national anthem is played.

CHAMPION CEREMONY

If  players  compete  in  all  SUMMER  GAMES  II events, a Grand
Champion  of  the  games  is  selected  based  on  the number of
medals awarded.

        Gold Medal = 5 points
        Silver Medal = 3 points
        Bronze Medal = 1 point

The  points  are  totaled  after all events have been completed,
and  the  player  with  the  most points is honored as the Grand
Champion.  The  ceremony  takes  place after the Awards Ceremony
for the final event.

CLOSING CEREMONY

Following   the   awards   ceremony   for   the  final  event, a
thrilling   Closing   Ceremony  brings  the  games  to  an  end.
Fireworks  light  up  the  sky,  and the famous EPYX blimp flies
across  the  stadium,  closing  out  another exciting edition of
SUMMER GAMES II.

WORLD RECORDS

If  a  world  record  is  achieved in any event, the name of the
record-breaking   player   is  saved  by  the  SUMMER  GAMES  II
program.   The  records  are  displayed  on  the  World  Records
screen.  If  a  new  record  is  set  for an event, the previous
record is erased and the new information appears in its place.

CONTINUING PLAY

To  restart  SUMMER  GAMES  II  at  any  time during play, press
and  hold  the  [CONTROL]  and  [RESET]  keys.  The program will
return  to  the  Main  Menu.  You  may  be  instructed to change
disks at this time.

1984 MEDALISTS

CYCLING

Individual Road Race
GOLD   -- Alexi Grewai, United States
SILVER -- Steve Bauer, Canada
BRONZE -- Dag Otto Lauritzen, Norway
Women's Individual Road Race
GOLD   -- Connie Carpenter, United States
SILVER -- Rebecca Twigg, United States
BRONZE -- Sandra Schumacher, W. Germany

EQUESTRIAN

Individual Jumping
GOLD   -- Jose Fargis, United States
SILVER -- Conrad Homfeld, United States
BRONZE -- Heidi Robbiani, Switzerland
Individual Dressage
GOLD   -- Reiner Klimke, W. Germany
SILVER -- Anne Grethe Jensen, Denmark
BRONZE -- Heidi Robbiani, Switzerland

FENCING

Men's Individual Foil
GOLD   -- Mauro Numa, Italy
SILVER -- Matthias Behr, W. Germany
BRONZE -- Stefano Cerioni, Italy
Women's Individual Foil
GOLD   -- Luan Jujie, China
SILVER -- Cornelia Hanisch, W. Germany
BRONZE -- Dorina Vaccaroni, Italy

HIGH JUMP

Men's High Jump
GOLD   -- Dietmar Mogenberg, W. Germany
SILVER -- Patrik Sjoberg, Sweden
BRONZE -- Zhu Jianhua, China
Women's High Jump
GOLD   -- Ulrike Meyfarth, W. Germany
SILVER -- Sara Simeoni, Italy
BRONZE -- Joni Huntley, United States

JAVELIN

Men's Javelin
GOLD   -- Arto Harkoenen, Finland
SILVER -- David Ottley, Great Britain
BRONZE -- Kennth Eldebrink, Sweden
Women's Javelin
GOLD   -- Tessa Sanderson, Great Britain
SILVER -- Tiina Lillak, Finland
BRONZE -- Fatima Whitehead, Great Britain

KAYAKING

500 M One-Man Kayak
GOLD   -- Ian Ferguson, New Zealand
SILVER -- Lars Erik Moberg, Sweden
BRONZE -- Bernard Bregeon, France
500 M One-Woman Kayak
GOLD   -- Agneta Andersson, Sweden
SILVER -- Barbara Schuttpelz, W. Germany
BRONZE -- Annemieck Derckz, Netherlands

ROWING

Single Sculls
GOLD   -- Pertta Karppinen, Finland
SILVER -- Peter-Michael Kolbe, W. Germany
BRONZE -- Robert Mills, Canada
Women's Single Sculls
GOLD   -- Vakerue Racila, Romania
SILVER -- Charlotte Geer, United States
BRONZE -- Ann Haesebrouck, Belgium

TRIPLE JUMP

Men's Triple Jump
GOLD   -- Al Joyner, United States
SILVER -- Mike Conley, United States
BRONZE -- Keith Conner, Great Britain


              22 FAST PACED, CHALLENGING, EXCITING
                    WAYS TO GO FOR THE GOLD!
              With Summer Games, Summer Games II,
                        and Winter Games

* Summer Games  Includes:  100  Meter  Dash,  Diving,  Freestyle
  Relay,  100 Meter Relay, Gymnastics, Pole Vault, 4 x 400 Meter
  Relay, and Skeet Shooting.
* Winter  Games  Includes:  Bobsled,  Figure  Skating,  Hot  Dog
  Aerials,  Freestyle Skating,  Ski Jump, Speed Skating, and the
  Biathlon.
* Complete   with   Opening  and  Awards  Ceremonies,  including
  National Anthems of 18 Different Countries.
* Play Against the Computer or Your Friends.
* One to Eight Players.
* Only From Epyx!

LIMITED WARRANTY

EPYX,  Inc.  warrants  to  the  original  purchaser of this EPYX
software   product  that  the  medium  on  which  this  computer
program  is  recorded  is  free  from  defects  in materials and
workmanship  for  a  period of ninety (90) days from the date of
purchase.  This  EPYX  software program is sold "as is," without
express  or  implied  warranty  of  any  kind,  and  EPYX is not
liable  for  any  losses  or  damages of any kind resulting from
use  of  this  program.  EPYX agrees for a period of ninety (90)
days  to  either  repair  or  replace,  at  its  option, free of
charge,  any  EPYX  software  product,  postage paid, with proof
of date of purchase at its Factory Service Center.

This  warranty  is  not  applicable  to  normal  wear  and tear.
This  warranty  shall  not  be  applicable  and shall be void if
the  defect  in  the  EPYX  software  product has arisen through
abuse,   unreasonable   use   mistreatment   or   neglect.  THIS
WARRANTY  IS  IN  LIEU  OF  ALL  OTHER EXPRESS WARRANTIES AND NO
OTHER  REPRESENTATION  OR  CLAIMS OF ANY NATURE SHALL BE BINDING
ON  OR  OBLIGATE  EPYX.  ANY  IMPLIED  WARRANTIES  APPLICABLE TO
THIS     SOFTWARE     PRODUCT,     INCLUDING    WARRANTIES    OF
MERCHANTABILITY  AND  FITNESS  FOR  A  PARTICULAR  PURPOSE,  ARE
LIMITED  TO  THE  NINETY  (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT  WILL  EPYX  BE  LIABLE  FOR  ANY  SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL   DAMAGE   RESULTING   FROM   POSSESSION,  USE  OR
MALFUNCTION OF THIS EPYX SOFTWARE PRODUCT.

Some  states  do  not  allow  limitations  as  to  how  long  an
implied  warranty  lasts  and/or  the exclusion or limitation of
incidental  or  consequential  damages  so the above limitations
and/or  exclusions  or  limitations  of  liability may not apply
to  you.  This  warranty  gives  you  specific legal rights, and
you may also have other rights which vary from state to state.

                           Epyx (TM)
                       COMPUTER SOFTWARE
              1043 Kiel Court Sunnyvale, CA 94089
       Apple II is a trademark of Apple Computers, Inc.
Summer Games,  Summer Games II,  and Winter Games are trademarks
                         of EPYX, Inc.
                      (C) 1985 EPYX Inc.

                     Part Number 08307D-60

*********

End of the Project 64 etext of the Summer Games II Instruction Manual.

*********
