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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Seymour Goes To Hollywood Instructions~,
taken from The Codies' Seymor Goes to Hollywood Disk Version, converted
to etext by Domgrief <fytyxt@echidna.stu.cowan.edu.au>.

SEYMOR10.TXT, June 1997, etext #255#

This game came in a small, Disk-size cardboard box with 1 A4 sheet
on loading it with 2 columns. The codies' symbol has been omitted
as it wouldn't OCR.

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LOADING on COMMODORE AMIGA

Choose the disc with the game you wish to play printed on it.
For A500 users switch ON computer and insert disc immediately.

For A1000 users LOAD kikstart 1.2/1.3 as normal then insert disk on
workbench prompt.

A screen with the game will be displayed next to a number.  Simply
press the key for the game you wish to play.


LOADING on ATARI ST

Choose the disc with the game you wish to play printed on it.
Switch on machine and insert disc immediately.
A screen with the game will be displayed next to a number.
Simply press the key for the game you wish to play.
IMPORTANT - Look after your discs carefully
KEEP it in your original box and in a cool dry place (not in direct
sunlight or rain).

NEVER switch the computer ON or OFF with the disc in the drive.

KEEP your disc write-protected and SWITCH OFF your computer for 30
seconds before loading a new game. (To avoid a Virus from other discs)

DON'T put the disc near any magnetic field (eg. on top of TV, near
Stereo speakers.)


Seymour Goes To Hollywood

Join super star Seymour in his Hollywood debut.  Make it in the
movies.  Meet frightening Frankenstein, evil Ding the Merciless,
bash the big King Bong, and find Rick Bracy's true love.


Seymour's Big Break

Seymour has got his first big break: he is to star in the latest
block busting movie.  He turns up to work on the first day to find
the studio in pandemonium!  The stupid director Dirk Findelmeyer II
has left for a holiday in Miami leaving all the scripts locked away
in the safe.  Seymour thinks there is something decidedly sinister
going on when he discovers Tarzan with a speech impediment, a body
in the study, and the lifts don't work either!!


Controls

Move Left		z		Left
Move Right		x		Right
Jump			Space		Jump
Pick up/Use Object	Enter		Fire

Help Seymour get his movie to the box office.  The film has been
sabotaged the scripts have been locked away in a safe, Tarzan cant
speak a word of English and the security guard wont let you in.

Move Seymour around the various parts of the map by walking left
and right and jumping.  Collect the objects and solve the puzzles.  A
puzzle is solved by standing next to it and using or giving a correct
object.


Hints and Tips

* Avoid jumping into fans.
* Pippa the secretary can help you.
* Try opening all the doors.
* Draw a map of the Studio to stop yourself getting lost.

If you enjoyed this game look out for more great Seymour Film
Adventures.


Credits

Game Design	  Big Red Software
Coding		  Optimus Software and
		  Shane O' Brien
Graphics	  Brian Hartley
Project Director  Paul Ranson
Production	  Stewart Regan and Pat Stanley
Art Manager	  Shan Savage

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End of the Project 64 etext of the Seymour Goes To Hollywood
Instructions.

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