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The Project 64 etext of the ~SCARABAEUS instructions~, converted to
etext and translated from German to English by Guido Mersmann
<geit@studST.FH-Muenster.DE>, somewhat proofed by Cris Berneburg
<pcgeek@compuserve.com> (who does not know a *lick* of German despite
his German-sounding name).

SCARAB10.TXT, June 1998, etext #368#

A note from the etexter: Well the archive contains the english and
the german version of the manual.  The german version is an 1:1 copy.
The english version is a translation it did on my own. I hope there
aren't too much error.

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Manual
SCARABAEUS

Search the labyrinth
find the medicine
seek for information

AriolaSoft

Special features:

- superb graphics

- 3D Labyrinth with "SCOLLERAMA"

- Zombies and Ghosts

- complex hieroglyphics

- brilliant 3D elevator operations

- poison potions and medicines

I started my search for SCARABAEUS the myth smaragd of the pharaos  and
went through the deadly portal only to be bitten by an poisonous
spider!  My heart is now less healthy and I may not live long enough
to  search the  big  labyrinth. If I do, I may have not enough force
to defeat the zombies and catch the ghosts. In the labyrinth I must
find hieroglyphic codes  to  find  the  pharaoh's  tomb,  different
poison and medicine and to collect zombie traps. Without full health
it is up to me to find  these codes  to  stay  alive.  The next
morning seems so far away, now when I step down into the dark horror
of the pharaoh's tomb  to  find  the  great SCARABAEUS.

Loading: Disk

Switch on your computer and your floppy. Insert the game disk and type:
load"AS",8,1. Press RETURN. Plug the joystick in port 2.

Loading: Tape

Press SHIFT and RUN/STOP. Then press the PLAY Button on your Tapedrive.
The game is loading automatically.Plug the joystick in port 2.


Select the sound

Use M to select between music and sound effects.



Level 1: Object

The idea is to gather 9 hieroglyphs to complete your key. Your  key  is
displayed  by  pressing the 'FIRE' button. Hieroglyphs are collected by
tracking down and touching ghosts in the maze. These ghost  don't  kill
you.

In level 2 this complete key allows you  to  recognize  poison  and
bad zombie  traps.  You  need the medicine to survive the spider bite
at the portal. If the key is complete, then go to the elevator on the
outside of the labyrinth.

Controlling in level 1

FORWARD      - move, enter elevator
BACK         - show map
LEFT/RIGHT   - turn around
FIRE         - show key


Level 2: Object

Your task is to identify 8 medicines and 4 good zombie traps.  This  is
done  by  examining  places  as  shown  on the map and also reading the
hieroglyphs on the wall. Potions are shown as bottles and  traps as gas
masks  and  are good or evil. If the 9 hieroglyphs are in the key match
those on the wall in any order these are useful  in  later  levels.  To
select  the  trap or potion to take to level 3 push joystick right. You
should collect all 8 potions. This makes  it  easier  to  complete  the
puzzle at the Pharoah's Tomb.

If you are selecting a wrong trap  then  your  health  goes  down.  The
selection of the 8th medicin kills all spiders automatially. Watch out!
Some Potions are poisoned. If you make a mistake during comparing  the
symbols, then you may take a poison. This may have fatal
[consequences]!

The puzzle of the Pharaoh

After finding thr key to Pharoah's Tomb you are able to move though the
walls  of level 3.  To  solve this puzzle move the joystick to the LEFT
or the RIGHT to position the cursor. Use FIRE to move the pieces. If
all pieces are viewing the key to the Pharoah's Tomb, you'll get it.

Controlling in level 2

FORWARD      - move, enter elevator, view hieroglyphs
BACK         - show map and key
LEFT/RIGHT   - turn around

Level 3: Object

Enter the Pharoah's Tomb and there for complete your task. To enter the
tomb  you must complete the puzzle at the entrance. To achieve this you
must visit the medicine niches and take the potions. As you  take  each
potion it will open up new parts of the entry puzzle.


Entry to the Tomb

You must move the center hieroglyphcs so that the four columns  exactly
match  the  side  columns  which will only be completly visible if you
have collected all eight medicines. Remember! You must set  the  zombie
traps  for  each  monster,  and  have 40 moves in which to complete the
entry puzzle.

Controlling in level 3

FORWARD      - move, enter elevator
BACK         - show map
LEFT/RIGHT   - turn around
FIRE         - drop Zombie trap


Using the Elevator

To go to another level locate the elevator entrance by refering to  the
map.  Turn the stick against the clock to drive to the last level. Turn
it with the clock to reach the next level. Make  sure  that  you  start
with  joystick  UP. Don't miss any position! The elevator colors change
from grey/red to brown/red to indicate a new level. Press FIRE to leave
the elevator.



Status indicators

Position within the labirinth   - Shows the number of the current level

Tickertape                      - Indicates   state    of   exhaustion.
                                  WARNING over-exertion kills.

Health                          - The current state of health is  shown
                                  by the door raising and lowering.

Time                            - Expiry of time is shown by  the  hour
                                  glass.

Direction                       - This   indicator   show    the   view
                                  direction.



Labyrinth-Map

The maps contents   - A dead head indicates the position of an ghost.

                    - The elevator is shown at the outer side.

                    - 5 different symbols are viewing information
                      places and medicine niches as follows:

                       - Place with monster    - visited

                                               - not yet visited

                       - Place without monster - visited

                                               - not yet visited



Monster movement

In the first level the ghosts are moving away. The spiders in the
second level  are  waiting  at the information places. If you pass
these places the spiders are following, becuse there slower. You
should  lead  them into  the  labyrinth,  so  you  have  time to
examine the hieroglyphcs, before they return. A warning sound is
reporting a returning spider. If a  spider  hits you from behind this
lowers your health and the spider is [dead]. In Level 3 the Zombies
are comming on the shortest way  direct to your position.



Points

Level1: Each taken hieroglyph                  -   500

Level2: Each selection between medicin or Trap -  1000

        Finding the key of the Pharao          -  5000

Level3: Each taken medicin                     - 10000

        Medicin-bonus                          - depends on health when
                                                 taken the last medicine

        Time-bonus                             - depends on the time,
                                                 when taking the last
                                                 medicin.

        SCARABAEUS                             - 10000

        Pharao-Bonus                           - depends on the time,
                                                 when finding SCARABAEUS

To view the points press H. Press the joystick to front to continue the
game.  Die Points are automatically shown at game end. Press S to start
a new game.

Pause

Press RUN/STOP to restart the game.

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End Project 64 etext of SCARABAEUS instructions.

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