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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
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use the information herein you do so at your own risk.

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The Project 64 etext of the ~Speed/Bingo Math cartridge instructions~,
converted to etext by Russell Reed <rreed@efo.int>.

SBMATH10.TXT, November 1997, etext #313#

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INSTRUCTIONS FOR USE
SPEED/BINGO MATH

Loading the Cartridge and Starting the Game.

1.  Turn your C-64 OFF before inserting or removing the cartridge.

2.  Insert the cartridge (label side up) into the wide expansion port
    on the back of the computer.

3.  Turn the C-64 ON.  After a second or two, the opening title should
    appear on the screen.  (If the title doesn't appear, turn your C-64
    off then back on.)


INSTRUCTIONS

SPEED MATH (HIT the f1 key to start)

Now you can have hours of fun and build your basic math skills at the
same time.  SPEED MATH gives you mathematical problems in addition,
subtraction, multiplication, and division.  Some are hard, some are
easy.  The trick is to solve each problem by filling in the blank with
the right answer.  You have 10 seconds for each problem.  There are 30
problems per round.  Try to beat the clock and get the top score of 300
points.  You can play SPEED MATH in 5 different categories.

    (+) ADD                       TYPE: f1
    (-) SUBTRACT                  TYPE: f3
    (X) MULTIPLY                  TYPE: f5
    (/) DIVIDE                    TYPE: f7
    (?) MIXED (+, -, X, /)        TYPE: RETURN

SCORING

POINTS                      SCORE
Count Down 10-1             Points/problem TOTAL

Have loads of fun with SPEED MATH.  Play it yourself and with your
friends.


INSTRUCTIONS

BINGO MATH (HIT the f3 key to start)

Put your math skills to the ultimate test.  BINGO MATH is an
action-packed Bingo game that asks you to solve math problems and use
the answers to score BINGO.

HOW TO PLAY

1.  Look at the math problem(s) at the bottom of the screen.

2.  Find the answer on the Bingo Card.

3.  Use the joystick or the proper keys to move the * to the right
    answer.

4.  Hit the SHIFT key on the same side as the letter keys you're using.
    If you get the right answer in 5 seconds (and before the other
    player) the * takes the place of the number in the box.

5.  Get 5 *'s in a row (across, up & down, or diagonally) and BINGO,
    you win!

Play BINGO MATH against the clock or with your friends.  You always
have 2 players on the screen.

    LEFT PLAYER                       RIGHT PLAYER
         ^                                  ^
         W                                  P
      <A   D>                            <L   ;>
* SHIFT  Z                                  .  SHIFT *
         v                                  v

STRATEGY HINTS:

1)  Find the answer on the card, then use the joystick or push the keys
    to move and score.

2)  Draw --->'s and *'s on stickers and put them over the proper keys.

3)  It helps to move the joystick repeatedly in the direction you want
    to go, according to how far you want to go in that direction.  For
    example, to get to the top left corner, move the joystick up twice
    and to the left twice.

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End Project 64 etext Speed/Bingo Math instructions.

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