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The Project 64 etext of ~Robocod~, converted to etext by Dohi
<hosza@szabinet.hu>.

ROBOCO10.TXT, August 1998, etext #393#

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ROBOCOD

TOP SECRET


BRIEFING DOSSIER
READ AND THEN DESTROY

TO: James Pond
CODENAME: RoboCod
SECTION: Oceania 007
FROM: "F"
SECTION: F.I.5.H headquarters
DATE: 23.12.92


Pond

Dr. Maybe is back! We have learned from Washington and the Kremlin
that he has taken over the Central Toy Factory at the North Pole and
has sabotaged an unknown number of toys disguised as penguins with
tiny but lethal explosive charges. If they are not diffused within 48
hours they will be distributed throughout the globe and wreak havoc
over Christmas.

Your mission is tough but straightforward. Infiltrate the factory and
render the penguins safe.

Here are your mission assignments. They include all of the information
we've been able to get from our spies inside the factories. Remember,
we don't have the keys to each factory, but when you rescue the toys
in one, Maybe's short circuited security system unlocks the next door
for you!

We have been informed that there is a factory section, hidden on the
blueprint plans of the castle. We can give you no information of its
whereabouts, but this section must be found to fully complete your
mission.

You will need your new RoboCod Expandosuit to aid you in your mission,
so dust it off and grease it up!

GOOD LUCK!

"F"


RESCUE MISSION ONE: A SPORT TO CATCH A MACKEREL!

Jump over ping-pong bats and volleyballs, then stretch high above
giant boxing gloves and golf clubs to clobber Dr. Maybe's servants of
destruction. If you're lucky enough to find an aeroplane, just lump in
the cockpit to fly! Our spies tell us that this is where Maybe has
hidden one of the sets of wing attachments for your Expandosuit.


RESCUE MISSION TWO: CUDDLY, CUTE AND CANNONTANKEROUS!

Rescue sinister stuffed bears and horrified hippos betore Dr. Maybe
devours them! Collect points and extra lives on this level to stock up
for the lean times ahead. Jump in the cannons then push the joystick
Up to get a boost to the top!


RESCUE MISSION THREE: P, PICK UP A PENGUIN!
All the World's holiday cakes, sweets and biscuits are made here in
Santa's confectionery factory. Battle half baked cherry pie soldiers
and Maybe's mutant caterpillars to make the sour sweets edible again.
If Barber Pole exits aren't getting you anywhere look for secret pits
and tunnels!


RESCUE MISSION FOUR: CRAZY CARS AND CRANKING COGS!

Model trains, hungry cars and crazed wind up dolls chase you through
the ins and outs of the mechanical toy factory!

Remember, Dr. Maybe has a screw loose so stay on the tips of your
fins!  Use the dolls and small trains to bounce up to the goodies out
of reach.


RESCUE MISSION FIVE: BUBBLES AND BATHTUBS!

There's only one way to rescue the toys made especially for bathtime -
in the bathtub. Bump the very first mystery block you see and a tub
pops out for you to use. Push the joystick Up to jump in, then fly up.
Be sure to check near the bottom for Golden Ankhs (extra lives) -
you're constantly moving so pay close attention!


RESCUE MISSION SIX: BATTY BOARD GAMES!

Vicious chess pieces and foul dominoes abound in the board games
factory.  Defeat legions of snakes and climb high ladders to rescue
hostage toys from the hands of Dr. Maybe. Use your super
stretchability to reach secret rooms and rescue unhappy toys hidden
among the cards and dominoes.


RESCUE MISSION SEVEN: CASTLE CASTELLATIONS!

Run across blocks and escape angry flowers to get over the obstacles
outside the castle. Leap on castle window sills to reach the top of
the castle and save the toys! Flowers only attack when you get too
close, so try to stay as far away from them as you can!


RESCUE MISSION EIGHT: MUSIC MAESTRO PLEASE!

Stereo systems, paintbrushes and typewriters were never as unfriendly
as this! Work your way through this factory of the arts and don't
waste time. When you re running on sheet music, tease enemies forward
before lumping to the next bar.


RESCUE MISSION NINE: BIG TOP, BIG HOP!

Big tops and clowns turn into big problems and trowns in Dr. Maybe's
circus! Get shot out of a cannon into adventure while collecting all
you can. You're almost ready to confront Dr. Maybe! We were not able
to obtain any secret information about this factory so you'll have to
complete this mission on your own.

Good luck RoboCod.


CONTROLS

RoboCod, we realise that your Expandosuit will take some getting used
to, so we've compiled this short list of instructions to help you
adjust quickly.

MOVING AROUND - To move around, use your joystick to move Left or
Right.  Push Up to jump and bounce around.

STRETCH YOURSELF - Press Fire to stretch up. If you extend to a ledge,
release Fire to grab it - your body automatically snaps up! Then
Joystick Right or Left to move sideways. To drop down, pull the
joystick Down. If one of Maybe's Meanies bites your tail while you're
stretching, you'll snap back down, so time your stretching carefully
(for long distance stretching, try wiping out meanies around you
before you begin stretching).

MASH MAYBE'S MEANIES - To land on a Meanie, push the joystick Up to
jump up and Right or Left to position yourselt over them. Pull the
joystick Down in mid-air to compress RoboCod and mash the Meanie when
you land on it. Some Meanies only need one hit, others take more hits
before they disappear. Push the joystick Up in mid-air as you land on
a Meanie for an extra high rebound.

LOOK AROUND - To see the area directly below you, pull the joystick
Down while pressing Fire. To get a wider view of the area below you,
pull Down while pressing Fire, then move the joystick Right and Left.


WHAT YOU SEE

Each factory is guarded by Dr. Maybe's el-cheapo security system. Why
so cheap? Because it doesn'r work in the frozen wasteland of the
Arctic. The system has short circuited, allowing you to pass freely
from one factory to the next, but only in the order from the ground
up. Explore the castle roof tops - you may find some very interesting
nooks and crannies!

BARBER POLE EXITS - To exit most rooms, walk to the Barber Pole Exit
when it's flashing. Sometimes you have to collect all penguin bombs in
a room before the exit flashes, sometimes you won't (in a secret bonus
room, for instance, the exits are always flashing.)

BONUS BLOCK - Bump these blocks from underneath and collect the
surprises inside lor extra points. Watch out for the black bottles of
poison.

REMAINING CHANCES - RoboCod in the corner of your screen tells you how
many chances you have left to finish the game. In one hand, RoboCod
counts down your chances to catch Dr. Maybe. In the other hand, he
holds batteries for the Expandosuit. Each time one of Dr. Maybe's
Meanies touches you, one battery is lost. When you're out of
batteries, the suit quits working and you lose a chance. Stock up on
batteries by collecting stars. You have a maximum of four lives and
five batteries.

PENGUIN BOMBS - Dr Maybe's bombs have been disguised as penguins to
hinder your rescue attempts There are anywhere from two to five
penguin bombs per level and you must deactivate all bombs before the
Barber Shop Exits start to flash. There are no penguin bombs in bonus
rooms.


HIDDEN TREASURES

POWER STARS - Pick up Power stars for extra Expandosuit batteries.

BULLET-PROOF - Dr Maybe has scattered suits of armour around different
areas of the ARMOUR factory. When you discover a suit of armour, pick
it up for temporary protection.

WING ATTACHMENTS - Before our scientists could attach your wings,
Maybe's Meanies stole them and took them to different places around
the factory.  When you pick them up, wiggle the joystick Up/Down to
fly, and Left or Right to move sideways.

GOLDEN ANKHS - Pick up a Golden Ankh for an extra life.

UMBRELLAS - When you fall, you fall fast and hard - that's the price
you pay for wearing a ton of steel. Pick up umbrellas you find along
the way to slow any falls you have. To manoeuvre in midfall, just move
the joystick Right or Left.


(c) 1992 Millenium/Vectordean. All rights reserved. Licensed to Kixx.
Unauthorised copying, lending or resale by any means strictly
prohibited.

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