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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of ~Prodigy~, converted to etext by Peter
Karlsson <pk@abc.se>.

PRODIG10.TXT, August 1998, etext #389#

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Baby Bedlam in this blockbusting breakout bid!

PRODIGY
(c) 1986 ELECTRIC DREAMS

THE GAME
The Machine Sorcerer Wardlock has created organic life, hitherto
unknown in Tekland, although his laboratories are also full of some of
his less successful prototypes, the Blobs and the Globs. His latest
creations, Solo the Synthieman and the new arrival, Nejo are the
ultimate in organic intelligence, but like the humanoids they
resemble, they desperately want their freedom. Help Solo the
Synthieman protect Najo and escape from the laboratories before
Wardlock begins his cloning experiments on them.

LOADING
COMMODORE 64 OWNERS:
1. Connect the cassette unit to you Commodore according to the User
   Manual.
2. Place the rewound cassette into the cassette unit, and press PLAY.
3. Press RUN/STOP and SHIT simultaneously on your Commodore.

COMMODORE 128 OWNERS:
1. Switch OFF your Commodore 128, and switch it back on whilst holding
   down the COMMODORE key.
2. Now follow the instructions for Commodore 64 owners above.

NOTE: Full loading instructions can be found in your Commmodore
Manual.

PLAYING THE GAME
Keyboard Controls

Left=N
Right=M
Up=A
Down=Z
Fire=Comma/Space
Pick up=F5
Drop=F7
Pause=F1
Or use joystick in Port 2.

To unlock the doors to the outside wold, Solo will need to collect 4
power keys located in the 4 areas of the laboratory known as ICE ZONE,
VEGIE ZONE, TECH ZONE and FIRE ZONE. To travel between the areas, the
Teleport System is used. When you have collected the keys, they must
be placesd within LOCKFIRE. Use the Bubblegun to scare away the Globs
and the Blobs.

You are looking at the labs through one of the Wardlock's monitors.
Around the sides there are 4 Security System indicators (Rotating
Cubes). At the top of the monitor there are 3 indicators showing
OXYGEN, NEJO'S FOOD and NEJO'S NAPPY. These will show you when you
need to replenish your oxygen supply, how much milk you have for
Nejo's food, and when you need to take Nejo to a shower to clean him
up. The bottom of the screen will show you the messages to help you
during the game.

To replenish your oxygen supply, you must go to the ICE ZONE and pop
Oxygen balloons.

To feed Nejo you must find Chef MechDonald and use the Bubblegun.

To disengage Wardlock's Security System, you must collect the Security
units and take them to the Computer Control Centre.

Nejo will follow you if you do not walk to fast and wait for him to
keep up with you.


WARNING: Copyright subsists in all Firebird Software, documentation
and artwork. All rights reserved. No part of this sofware mnay be
copied, transmitted in any form, or by any means, hired or lent
without the express permission of the publisher.

If this program is faulty, or fails to load, please return it to the
address below CLEARLY MARKED 'RETURNS' and it will be replaced free of
charge. This offer does not affect your statutory customer rights.

Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A
1PS

Firebird and the Firebird logo are registered trademarks of British
Telecommunications plc

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