*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of Last Mission manual, converted to etext by
Eero J. Uusitalo <eero.uusitalo@sci.fi>, aka MetalHead.

LASTMI10.TXT, April 1997, etext #194.

*********

Last Mission

Driven from your home galaxy your only path back to ending your exile
and reclaiming your honour lies in defeating the invading forces thet
tormet your people. Armed with the most sophisticated systems, guarded
by a protective forcefield, you set out on a mission to conquer the
enemy starbase, a crusade against the most startling of death defying
odds.

The ultimate in firepower is at your fingertips, the pinnacle of
spacecraft control and command is within your grasp. The strategy and
excitement only ever associated with arcade settings is recreated for
your very own personal mission. A coin-op classic of immense
proportions.

(C)1987 Data East USA Inc.
Manufactured and distributed under licence from Data East USA Inc by
U.S.Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX

(C)1987 All rights reserved unauthorized copying, lending or resale by
any means strictly prohibited.

LAST MISSION - CBM 64

Loading instructions:
CASSETTE:Press SHIFT and RUN/STOP keys together. Press PLAY on the
cassette recorder.

Keyboard Control:

A=Up, Z=Down ,=Left, .=Right, Space=Fire
Left Hand SHIFT key=Weapon select, D=Smart Bomb.
F1=1 player,   F5=sound on/off)_ use during demo
F3=2 player,   F7=music on/off)- mode only.
Plug joystick into port #2(one player)

*********

End of the Project 64 etext of Last Mission manual.

*********
