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The Project 64 etext of the Spy Vs Spy: The Island Caper manual.
Converted to etext by The Commodore Kid 11/14/85, retrieved from the
"Doc's 'R' Us" BBS, 914/668-3664.  Supplied and formatted by Frank
Jeno Kontros <jeno@kontr.uzhgorod.ua>, the Non Stop Cracker. Please
note that the BBS phone number may no longer be valid.

ISLCAP10.TXT, November 1996, etext #127.

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MAD! PRESENTS...

SPY VS SPY II : The Island Caper

** Introduction **

Spy  vs  Spy:  The  Island  Caper  is  the sequel to First Star's
best  selling  Mad  Magazine's  Official Spy Vs. Spy. This action
strategy  game  features  both  spies parachuting onto a tropical
island  with  an  active  volcano in a desperate race to find the
buried  parts  of  a  missile.  In  this  game, players construct
their  own  booby  traps in an attempt to eliminate the other spy
from the search.

Mission Objective

Your  mission,  should  you  choose  to accept it, is to find and
recover  all  three  parts  of the top secret XJ4 1/2 missile. Of
course,   the   missile   parts  are  located  on  Spy  Island, a
deserted  (except  for  your  opponent  and  the sharks) tropical
island  in  the  middle  of nowhere. Not only will you locate all
three  parts  of  the  missile,  but  you  must fully assemble it
before  being  able  to  transport  it  off  the  island via your
submarine.  By  the  way,  there is also an active volcano on the
island so you won't have too much time.

Movement

The  landscape  is  3  dimensional.  Moving  the  joystick  up or
down  will  send  the  player  to the background or foreground of
the  particular  area  you  are  viewing. Right of left will move
the  player  to  the  right  or left of the area respectively. If
you  move  to  the extreme right of left, the area will scroll to
reveal  the  next  section  of landscape. Along the back wall and
the  foreground  there  may  be  gaps  your  spy can fit through,
think of these as passageways.

Object Manipulation

First,  move  within  range  of  any  object  or  mound  of  sand
(represented  by  three  small,  white triangles). Then press the
joystick  button.  Any  object  found  can  be  lifted. The small
mounds  of  sand  may  reveal  one  of  the  hidden items you are
looking  for.  If  your  not  so  lucky, it will activate a booby
trap, blowing you to smithereens....

Keys and their functions

Apple/Atari

In  hand-to-hand  combat  use  the K, L, A and Z keys to move the
arm  with  the  sword, in, out, up, or down, while depressing the
control key.

K = Move left
L = Move right
A = Move back or up
Z = Move forward or down
Q = Access Trapulator
S = start/stop music
Space = Pick up/drop object. Select or activate a booby trap.
        Start game.
Escape = Pause
Control & Direction key = fire gun, bury missile, set trap

Apple only
Space = press once to stop a Spy's movement, again to drop an
        object.
Control & R together = return to option screen
Control & reset = Re-boot to program

Atari only
Option = Return to option screen
Reset  = Re-boot the program

Commodore (joystick required)
F5 = return to option screen
Run/Stop = pause play
S = start/stop music
Space = Start next game

Trapulator

The   trapulator   is  your  display.  It  informs  you  of  your
inventory.  A  lit  L.E.D.  next to an indicator button means you
have  in  your  inventory  at  least  one  of those items. If you
find  an  item  on the island you make pick it up by pressing the
joystick  button.  Pressing  the  button  again  will store it in
the trapulator for future use.

Gun

If  you  find  the  gun  you can shoot your opponent, causing him
to  lose  some  strength  and  momentarily  spinning  him  out of
control.  Point  the  gun  in  the direction of your opponent and
line  up  your  Spy  with  him,  then shoot. Press the button and
while  holding  it  in,  pull back. Some bullets are duds and the
gun is not always fully loaded.

Hazards

Volcano:  A  digital  clock  located  in the control panel on the
right  of  the  trapulator, indicates the time waiting before the
volcano  erupts.  If  it erupts, both Spies lose the game and the
island is covered with lava.

Quicksand:   When   exploring   the  island  you  will  see  dark
patches   of   sand  which  are  quicksand,  use  the  techniques
recommended  by  most  survivors,  which  is moving your joystick
up  and  down  or  twirling it in a circular motion rapidly while
trying  to  move  your  Spy to the edge of the quicksand. Falling
into  the  quicksand  will  cost  you  precious strength, lots of
time, and make you a sitting duck.

Drowning: Staying in deep water will drain your strength quickly.

Shark  attack:  If  sharks  are  near,  your  spy  will be pulled
under  two  or  three times (you may also see a fin). On the next
tug you will die.

Hand to Hand combat

Then  you  are  two  times the width of the average spy away from
your  opponent,  you  enter  combat  range.  Holding  your button
will  produce  a  sword. Continue to hold the button and move the
joystick.  Your  spy  will swing the sword, jabbing your opponent
if he is in range.

To  smash  your  opponent  on  the  head,  hold  down  the button
while  moving  the  joystick  from  the  up  position to the down
position.  To  step  move the joystick from side to side. To move
your  spy,  release  your button. It takes about 33 blows to kill
a Spy with 100% of his strength.

Booby-traps

You  may  select  from  the following booby-traps: coconut bombs,
napalm, rope snares, and a shovel (for digging punji pits).

To place and set a trap:

1. Press button twice
2. Move trapulator using button. listen for the bell.
3. Indicate the booby trap of your choice, then hit button.
4. Position spy at hiding place
5. Press button. Pull joystick forward. It is set.

Snares

To  set  this,  select  rope.  Now  climb a foreground tree (push
against  the  side  of  a  tree, and hold your man there) the spy
will  tie  the  rope  to  the  tree. Now move your Spy in a small
radius  around  the  tree.  When you reach the location where you
wish  to  drop  the  snares noose, hold the button and pull back.
Any  person  walking  over it will be snagged and lifted into the
tree,   being   temporarily   disabled,   losing   strength,  and
dropping any missile sections he holds.

Open pits

Make  this  by  digging  a  pit  with the shovel. With the shovel
in  your  hand  hold  the button down and pull back on the stick.
Your spy will dig a pit.

Punji pits

Find  a  wooden  stake  and  pick  it  up. Now walk over the pit,
and your Spy will put it in and cover it up.

Napalm

Select  the  faucet  from  your  trapulator. Now hold your button
down  and  pull  back.  You  spy  will now bury a napalm canister
that  will  torch  any  unwary  Spy who walks over it. The unwary
spy will be reduced to ashes (temporarily).

Coconut Gasoline Bomb

Select  a  coconut.  Hold  down  the  button,  and pull back. You
spy  will  fill  a  coconut  with  gasoline  and  bury  it in the
ground.

Reading the map

Select  the  map  from  the  trapulator.  It  will  show  you the
following:  1.  A  flashing  quadrant  where  you  are  currently
located.  2.  A  dotted  line  showing the last several quadrants
that  you  walked  through.  3.  A few quadrants containing small
white   squares   representing   the  locations  of  the  missile
sections.

Missile construction

To  assemble  two  missile  sections  find  two joining sections.
Now  stand  over  the  second  section.  Hold the button down and
pull  back.  The  section  will drop to the ground and connect to
the other section.

Death and strength

Each  Spy  starts  with  100  units of strength. If you lose them
all,  you  will  die  and a tombstone will appear where you died,
or  if  at  sea,  air  bubbles  will appear. You can build up low
strength  by  avoiding  combat  and  traps.  If a Spy dies at sea
any  missile  parts  he  was  carrying will be randomly washed up
onto one of the beaches.

Exit

The  only  way  of  the  island  is  the sub and you cannot leave
with out the assembled missle.

Boarding you submarine

After  you  have  completely  assembled  the  missile,  you  must
next  find  your  submarine,  somewhere off the coast of the main
island.  Your  submarine  will surface when you approach with the
missile.  Look  for  your  sub  at  both  the  northwest  and the
northeast  beaches.  When  you  see  it  wade  out to it. You Spy
will  not  automatically  climb  aboard  and  sail  off  into the
sunset.

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End of the Project 64 etext of the Spy Vs Spy: The Island Caper
manual.

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