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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of ~Hero Quest: Return of the Witch Lord~,
converted to etext by Dohi <hosza@szabinet.hu>.

HEROQ210.TXT, August 1998, etext #383#

Note from the etexter: The text on the games' box says the game
couldn't be run without Hero Quest. That's not true! It runs perfectly
without the game.

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Gremlin Presents

Hero Quest:
Return of the Witch Lord


The adventures in Return of the Witch Lord are played in the same ways
as the adventures in Hero Quest. There is, however, one main
difference.  Players should note that the quests are much more
difficult than the first quests, and so they should be played with a
character created and built up over the first quests.


Return of the Witch Lord

Mentor's head hung low as he entered the room. There was a sadness in
his voice when he spoke.

"Worthy companions, the Witch Lord is not dead. We must act fast, for
his power grows with the passing of each day. It will not be long
before he has recovered from his imprisonment. Once his power has
fully awoken he will raise again the legions of the dead. These
warriors are a fearsome foe. Only men of great courage, or those with
powerful magic can stand against them. They know no fear and will
fight relentlessly until they are destroyed.

Loretome has shown me that the Witch Lord has moved from Barak Tor to
the fallen city of Kalos. Long ago the city was destroyed by Morcar
and given to the Witch Lord to rule. Beneath the ruins the Witch Lord
built for himself a great stronghold, for the light of day was too
pure for his foul creatures to endure. When he was defeated, the
stronghold's gates were shut and no one ventured in or out. Now he has
returned.

As he sits upon the high throne of Kalos, the Witch Lord may look upon
the Plains of Death and see any who approach: none can escape his
gaze.  The high throne is one of three thrones that wait for those who
would also preside over the court of the Dead. If the Witch Lord is
not stopped soon, the other thrones will be taken: one by Skulmar the
Captain of the dead Host: the other by Kessandria the Witch Queen.
When these two sit alongside the Witch Lord, it is said that the bones
of all fallen warriors will be summoned together under the Black
Banner.

Many days of travel have brought you across the Plains of Death. The
journey has been hard, for the Land is barren, scorched by the
relentless sun. Throughout your journey you have felt an uneasy
presence. Ever since you entered the Plains, the Witch Lord has
watched your progress, awaiting your arrival. Finally, you have
reached the great ruins. The skeletal remains of a once resplendent
city that rose from rich and fertile land now lies parched and
dust-clogged."


Loading Instructions

[Atari/Amiga loading instructions omitted]

C64/Spectrum/Amstrad Disk

1. Load Hero Quest as instructed.
2. Select "Load Other", making sure you insert your Hero Quest
   Expansion disk first.
3. Follow the on-screen loading instructions.

Spectrum/Amstrad/C64 Cassette

1. Load Hero Quest as instructed.
2. Select "Load Other".
3. Follow the on-screen loading instructions.

All other commands are implemented in exactly the same way as the
original Hero Quest computer game.


Any Problems?

If you have any problems with Hero Quest, you can telephone the
Gremlin helpline on 0742 753 423 between the hours of 2.00 pm and 4.00
pm GMT on any weekday. If the software proves to be faulty, then
please return it to the place where it was purchased, or to Gremlin
Graphics at Carver House, 2-4 Carver Street, Sheffield S1 4FS.


Copyright Notice

(c) Gremlin Graphics 1991

This manual and all the information contained on the floppy disks are
copyrighted by Gremlin Graphics Limited. The owner of this product is
entitled to use the product for his or her own personal use only. No
one may transfer, give or sell any part of the manual, or the
information on the disk without the prior permission of Gremlin
Graphics Software Limited. Any person or persons reproducing any part
of the program, in any media, for any reason, shall be guilty of
copyright violation and subject to civil liability at the discretion
of the copyright holder.

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