*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of ~Halls of the Things~, converted to etext by
Peter Karlsson <pk@abc.se>.

HALLTH10.TXT, August 1998, etext #381#

*********

In the Halls of the Seven Rings lurk the blood curdling Things. Enter
at your own risk!

HALLS OF THE THINGS
(c) DESIGN DESIGN

THE GAME
To find seven rings held in the top seven levels of the tower, then to
find the key hidden in the bottom or dungeon level and escape with it.

LOADING
COMMODORE 64 OWNERS:
1. Connect the cassette unit to you Commodore according to the User
   Manual.
2. Place the rewound cassette into the cassette unit, and press PLAY.
3. Press RUN/STOP and SHIT simultaneously on your Commodore.

COMMODORE 128 OWNERS:
1. Switch OFF your Commodore 128, and switch it back on whilst holding
   down the COMMODORE key.
2. Now follow the instructions for Commodore 64 owners above.

NOTE: Full loading instructions can be found in your Commmodore
Manual.

PLAYING THE GAME
The tower has seven floors and one dungeon, each floor being a complex
maze of corridors and rooms. The seven mazes are all of different
style, the most 'open' being on the top floor.

Treasure and magic potions lie scattered about the mazes. The treasure
may be collected and stored outside the maze to gain extra points if
your task is completed. Every potion collected will add to your magic
level.

The Things move about each level and will attack you on sight.

You are armed with the following weapons:

Magic Weapons
Fireballs and Lightening Bolts, these use up some of your magic, and
are fired only if a Thing is in sight. Your magic weapons will aim
themselves at the nearest Thing in sight and not yet fired on.
Lightening Bolts move in straight lines bouncing off walls; Fireballs
will follow their targets even round corners.

Things also have Fireballs and Lightening Bolts.

Arrows
These are fired in the direction set by the arrow direction keys, and
will fire even if no Thing is in sight.

Things can also fire arrows.

Vorpal Sword
The only weapon unique to you, it will be drawn in the direction you
are facing.

Controls
The following is a full list of the control keys and their functions.
You do not need to be familiar with them all to play 'HALLS', it just
helps. They are placed in rough order of importance.

ALl keys are user definable, the default keys are given below for
clarity.

Z=Move Left
X=Move Right
N=Move up
M=Move down

F=Release Fireball at closest Thing not already aimed at.

L=Relase Lightening Bolt at closest Thing.

SPACE BAR=Centre yourself on the screen. This gives you a better view
of the immediately surrounding maze; intelligent use of Space can
improve visibility and is essential to successful playing of Halls.

K=Keep item you are facing. Used for keeping potions, treasure, rings
and the key.

D=Drop a piece of treasure, used to transport treasure about, or out
of the maze.

O=Open the door you are facing.
C=Close the door you are facing.

1=Display status report on wounds, magic, dead Things, remaining
arrows and rings collected. This also acts as a game pause. Press '1'
again to restart your game.

H=Heal wounds. WHen you are hit by a Thing, your wounds will increase.
You die when your wounds reach 100%. Healing uses a large amount of
magic.

A=Fire arrow in direction set by arrow direction keys.

5=Set arrow direction left
6=Set arrow direction right

7=Set arrow direction up
8=Set arrow direction down

W=If you are using a black and white TV, press W followd by space, it
improves the contrast.

S=Wave sword about. Useful only if Thing is particularly docile. Not
very useful, but looks...

Pressing Q, U, I & T together will end your game and return to the menu.

This programme, documentation and artwork are Copyright (c) 1984 by
Design Design Software.


WARNING: Copyright subsists in all Firebird Software, documentation
and artwork. All rights reserved. No part of this sofware mnay be
copied, transmitted in any form, or by any means, hired or lent
without the express permission of the publisher.

If this program is faulty, or fails to load, please return it to the
address below CLEARLY MARKED 'RETURNS' and it will be replaced free of
charge. This offer does not affect your statutory customer rights.

Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A
1PS

Firebird and the Firebird logo are registered trademarks of British
Telecommunications plc

*********
