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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Grand Prix Simulator manual by CodeMasters,
converted to etext by Peter Karlsson <m9944@abc.se>.

GPRIXS10.TXT, April 1997, etext #188.

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Music by David Whittaker
Program by Adrian Sheppard
Design & Artwork - Nigel Fletcher [probably of cover]

Made in England
This program including code, graphics, music and artwork are the
copyright of Codemasters Software Co. Ltd. and no part may be copied,
stored, transmitted, or reproduced in any form or by any means, hired
or lent without the express permission of Codemasters Software Ltd.

*** LOADING INSTRUCTIONS (tiny box on the cover)

LOADING (C128 users select C64 mode)

Type LOAD press RETURN

*** MANUAL

CONTROLS

Press SPACE to go to controls screen. Then press SPACE repeatedly
until the desired combination of keys or joysticks is shown. Then
press Return.

Press 1 or 2 to start a 1 or 2 player race. Tap Restore to quit and
start again.

You can exit a game by pressing F1.

THE RACE

RED CAR         Player 1
BROWN CAR       Player 2
PURPLE CAR      Drone, driven by the computer

Each race is three laps, if one of the players finishes last or does
not complete the race then he is out of the competition.

Collect the tools for BONUS points.

*** INSIDE COVER

(after the Italian, German and Spanish translation of that above, and
advertisments for other programs from Codemasters)

JOHNNY DUMFRIES

JOHNNY DUMFRIES is recognised as one of Britain's brightest new stars
in Grand Prix Racing. His career path leading up to the high
technology word of Grand Prix racing has followed the classic route of
so many of the world's top racing drivers.

Starting in 10cc Karts in 1980, he quickly graduated to Formula Three
in 1983. The following year with backing from British Petroleum he
totally dominated the Marlboro British Formula Three Championship,
taking the title with ten wins and in addition finishing runner up in
the European Championship.

The Beginning of 1985 brought an offer from Ferrari. It was Ferrari
who persuaded Dumfries to sign an exclusive testing contract for the
factory Formula One team, the first British driver to sign a contract
sinve 1968.

1986 saw Dumfries invited to join Ayrton Senna in the prestigous John
Player Special Team Lotus line up for his first full Grand Prix
season.

John's love of motor racing extends beyon the track. His official
verdict on Code Masters Grand Prix Simulator is that it's an exciting
and fun simulator - and being the expert, he should know!

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End of the Project 64 etext of the Grand Prix Simulator.

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