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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Finders Keepers instructions~, converted
to etext by Dominic Holmes <dominic@pavilion.co.uk>.

FINDKE10.TXT, August 1997, etext #280#

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FINDERS KEEPERS
===============

THE AIM OF THE GAME
-------------------

The king Isbisima is, to say the least, a little upset. Tomorrow is
his daughter's birthday and he has no idea what to get her.

As Magic Knight you have been ordered to find the Princess
Germintrude a very special present.  This may your chance to prove that
you are worthy of joining the famed 'Polygon Table', the highest
honour any Knight could wish for!

The King transports you to the Castle of Spriteland which is teeming
with many weird and wonderful creatures.  Also there are two mazes
which contain many of the Queen's relatives!  Apart from the grisly
ghouls and energy sapping creatures there are ghostly traders who are
often quite willing to exchange the treasures that you find in the
Castle for money which they stole in their former lives.

Some objects will react with each other to form either more or less
valuable objects, to sell or collect.
You now have two choices

1. You may try and collect as many treasures as possible and escape
from the Castle of Spriteland

2. Collect the treasure in order to please the King and the Princess
Germintrude and join the Polygon Table.

Will the temptation of keeping all the treasure be too much for you or
are you loyal to the King and the Polygon Table of Isbisima?

CONTROLS

            KEYBOARD     JOYSTICK
Left           Z*           left
Right          X*           right
Up             P*           up   --|____  only used
Down           L*           down --|      during Mazes

Get            G*           G*
Drop           D*           D*
Trade          T*           T*
Pause/On/Off   F1           F1
Abort          F3           F3
Examine        E*           E*
Jump           <,*          fire

Music On/Off   F5
Border On/Off  B

* Can be redefined at outset of program

Unauthorised Copying, Lending or Hiring is prohibited

(c) Mastertronic Limited 1985

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End of Project 64 etext Finders Keepers instructions.

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