*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
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The author(s) of the original document and members of Project 64 make
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*********

The Project 64 etext of the Europe Ablaze Design manual, rev. A.
Converted to etext by anonymous.  The original etext was transferred
from http://www.asimov.net/apple_II/incoming.  The information in this
Apple etext is assumed to be close enough to the Commodore version
until a CBM manual can be converted, which is likely to be called
EADES10B.TXT.

EADES10A.TXT, November 1996, etext #107.

*********

EUROPE ABLAZE (SSG 1985)
The Air War Over England and Germany 1939-1945

DESIGN MANUAL
=============

Table of Contents
-----------------
1. INTRODUCTION
2. USING THE DESIGN MENUS
3. PREPARING A DISK
4. VARYING A SCENARIO
5. THE DESIGN HANDBOOK
   MAP CREATION
   Plane Class Creation
   Squadron Creation
   Airbase Creation
   Centre Creation
   Radar Station Creation
   Shipping Lane Creation
   Flak Unit Creation
   Review Utility
   Weather Creation
   Names Creation
   Time Creation
   Cursor Creation
   Score Creation
   Doctrine Creation
6. ROCKETS ETC
7. GENERAL MATTERS
8. THE 'MTO' SCENARIO

APPENDIX A
   The 'MTO' Scenario
APPENDIX B
   Airborne Radar/ECM
APPENDIX C
   Ground Radar/ECM
APPENDIX D
   Blank Design Forms
BIBLIOGRAPHY
DESIGN KIT MENU DISPLAY


1. INTRODUCTION
===============

By the time you get around to reading this booklet you should have some idea of
how the game works and what we are attempting to simulate.

Like any new thing, creating your first original scenario, even a scenario
variant, is a time-consuming and no doubt confusing experience.  It will be
next to impossible if you haven't at least played the introductory tutorial.
We further recommend that you play the historical scenarios two or three times
as well.  The more you know about the game, the more self-explanatory will be
the design routines.  Those of you who have used the design routines from our
first historical simulation Carriers at War will find them just about identical
to those in Europe Ablaze.


2. USING THE DESIGN MENUS
=========================
Examine the back page of this booklet.  It is a schematic display of the design
menus.  They operate in the same way as the Start and Game menus you are
already familiar with.

Boot your disk and select Menu J from the Start menus.  This is the master menu
from which all the design menus depend.

The desgin menus are grouped into four main categories.

(a) Branch Menus (No's 3,4,13).  No editing of these menus is possible.  They
signpost the route to other menus.
(b) Direct Function Menus (No's 2,6).  These menus perform a single function
upon being selected.
(c) Direct Edit Menus (No's 1,5,7,8,9,10,11,12).  These menus are used for
editing a once only routine.  The relevant section in the Design Handbook
describes their use.
(d) Create Menus (No's 14,15,16,17,18,19,20).  the general procedure for
editing a create menu is explained below.

NUM - This is the number you allocate to an item
CLEAR - This will clear the display screen.
LIST - This will give you a look at all the items of this type you have created
so far.
LOAD - This will load into the display screen whatever data (if any) has
already been assigned to that particular <NUM>
EDIT - This will throw the cursor into the display screen.  Use (RET) to cycle
through the values, entering data as appropriate.  The (UP) arrow key will move
the cursor in the opposite direction.  Type (ESC/f1) to go back to the menu
window from the display screen.

SAVE - Select this when yo are happy with the data you have entered in the
display screen.  Note you will still need to save everything to disk before
switching off your computer.

Map (Menus 16-20) - Certain facilities in the game must be located on the map.
The x and y values can be entered using the <EDIT> routine described earlier
OR the <MAP> routine can be utilitzed instead.  Type (Y)(RET) to obtain the
strategic map.  Use the I,J,K,M keys to position the strategic cursor in the
approximate location and then type (RET) to obtain the tactical map.  Position
the tactical cursor in the exact hex and type (RET).  The x and y values will
be entered in the display screen.


3. PREPARING A DISK
===================

Whether making a variation to an historical scenario or creating an original
scenario, the procedure for preparing a scenario disk is essentially the same.
Examine the Start and Design menus.

When making a change to an historical scenario, select the <CREATE> line from
Menu A and type (Y)(RET) to obtain Menu I.  Select the scenario you intend to
modify and type (Y)(RET) to obtain Menu J (the Master Design menu).

Select the <DISK> line to obatin Menu 1 and then select the <INIT> line.  Type
(Y)(RET) and follow the instructions on the screen until the initialization
procedure is complete. (You can omit the initalization procedure if you have
already prepared an initialized save game disk.)

Select the <EDIT> line and type (Y)(RET) to enter the screen display.  Position
the cursor on the <SAVE> line of the first empty location and type (Y)(RET).
Enter a comment at your discretion (up to 17 characters) and type (RET).  The
scenario variation has been flagged as a creation file.

Type (ESC/f1) to go back to Menu J.  Select the <CREATE> line and edit the
menus you wish to modify.  When you have completed the scenario variation, go
back to Menu 1 and resave in the same location.  The modified scenario is ready
for play.  Simply select the <LOAD> line on the display screen corresponding to
the modified scenario's location and type (Y)(RET).  Select the <GAME> line
when prompted and that's it.  Or you can use the procedure on the menu data
card.

When you wish to create an original scenario, repeat the above procedure but
before entering data use the <CLEAR> line in Menu J to erase the map and/or
data bases.


4. VARYING A SCENARIO
=====================

Before attempting to create an original scenario, it's a good idea to make a
few simple changes to an historical scenario to get the feel for the design
mechanics.  The following example together with some screen illustrations will
show you how.

In 1935, Generals Wever (Chief of Staff) and Milch (Secretary of State for Air)
, proposed the creation of a strategic bomber force for the luftwaffe.  Both
Dornier and Junkers produced prototypes, the latter being much superior.

fortunately for the Allies, this project was abandoned soon alter Wever's
accidental death and Milch's falling out with Goering.  The Ju89 four-engined
heavy bomber never saw action in its intended role, the pre-production models
being used as transports.

This scenario variation postulates that the Luftwaffe's heavy bomber programme
had been more resolutely carried out and that a Kampfgeschwader (KG) was
operational by August 1940 and available for use against England in the
'Battle of Britain'.

Follow the directions for changing an historical scenario from the previous
chapter (using the 'Their Finest Hour' scenario as the base) until you reach
the point where a comment to identify the scenario can be entered.  Type in
(WEVER'S PLAN) then (RET).

Fig 1 illustrates what should be on your screen.


+------------------------------------------------------------+
| LOAD (N)                           |                       |
| SAVE (Y)       (Creation file)     |                       |
| Comment - WEVER'S PLAN             |                       |
|                                    |                       |
| LOAD (N)                           |   +---------------+   |
| SAVE (N)        (spare)            |   |     DISK      |   |
| Comment -                          |   |  -- MENU --   |   |
|                                    |   |               |   |
| LOAD (N)                           |   | EDIT        N |   |
| SAVE (N)        (spare)            |   |               |   |
| Comment -                          |   | INIT        N |   |
|                                    |   |               |   |
| LOAD (N)                           |   +---------------+   |
| SAVE (N)        (spare)            |                       |
| Comment -                          |                       |
|                                    |                       |
| LOAD (N)                           |                       |
| SAVE (N)        (spare)            |                       |
| Comment -                          |                       |
|                                    |                       |
| +---------------------------+      |                       |
| | Hit (ESC) to restart game |      |                       |
| +---------------------------+      |                       |
|                                    |                       |
+------------------------------------------------------------+

                        FIG 1


Type (ESC/f1) to go back to Menu J from the design menus.  Select <CREATE> and
type (Y)(RET) to obtain Menu 3.  Select <DATA> and type (Y)(RET) to obtain Menu
13.

The first thing we will make is the Ju89 itself.  Select <PLANES> and type (Y)
(RET).  A blank plane creation display awaits your attention.  Select <LIST>
and type (Y)(RET).  The creation display is replaced with a list of all the
plane types in the scenario.  There is no plane type 37.  We will use this
number for the Ju89.  Type (ESC/f1) to go back to the plane creation display.

Select <NUM> and type (37).  Select <EDIT> and type (Y)(RET) to enter the plane
creation display.  Type in this data (Ju89)(RET) (2)(RET) (6)(RET) (170)(RET)
(46)(RET) (19)(RET) (12)(RET) (15)(RET) (9)(RET) (2)(RET) (4)(RET) (0)(RET)
(4)(RET) (3)(RET) (2)(RET) (0)(RET) (N)(RET) (N)(RET).

The cursor should have returned to the top of the display and your screen
should look like that illustrated by fig 2.  If it does, type (ESC/f1) to exit
the display.  Otherwise, try again.

+------------------------------------------------------------+
|         +--AIRCRAFT---+            |  PLANE CLASS          |
|         | Ju89        |            |  CREATE               |
|         +-------------+            |                       |
|                   +--------------+ |                       |
|  ROLE (0-3) =  2  | bomber       | |   +---------------+   |
|  CREW (0-7) =  6  | 6-8 men      | |   | NUM= 37       |   |
|                   +--------------+ |   |               |   |
| (1-255) -                          |   | CLEAR       N |   |
|   FUEL CAP.= 170   (1-15)-         |   | LIST        N |   |
|                    CLB RATE=  2    |   |               |   |
| (0-63) -                           |   | LOAD        N |   |
|     PAYLOAD=  46   (0-7)-          |   | EDIT        Y |   |
|                     FIREPWR=  4    |   | SAVE        N |   |
| (11-41)-                MAN=  0    |   |               |   |
| SER CEILING=  19        VUL=  4    |   +---------------+   |
| (1-41)-               RADAR=  3    |                       |
|  MAX. SPEED=  12   REP-RATE=  2    |                       |
| (1-31)-                 ECM=  0    |                       |
| OPTIMUM ALT=  15                   |                       |
| CRUS. SPEED=   9                   |                       |
|                                    |                       |
| (Y/N)-                             |                       |
|      ALLIED (N)                    |                       |
|       NIGHT (N)                    |                       |
+------------------------------------------------------------+

                     FIG 2


Select <SAVE> and type (Y)(RET).  If you don't do this, the data entered for
the Ju89 will be lost !

The next step is to create the squadrons which will fly the new plane.  Type
(ESC/f1) to go back to Menu 13.  Select <SQUADS> and type (Y)(RET) to obtain
a blank squadron creation display.  The <LIST> facility shows us that <NUM>'s
greater than 225 are not in use.  We will use 241-243 to create the 3 squadrons
(gruppen) which make up the Kampfgeschwader.

The data for the first squadron appears in fig 3.


+------------------------------------------------------------+
|   +--I.D.--+      +--------------+ |  SQUADRON             |
|   | 1/KGA  |      | unassigned   | |  CREATE               |
|   +--------+      +--------------+ |                       |
|                   +--------------+ |                       |
| (1-37)-           | Ju89         | |   +---------------+   |
|   AIRCRAFT = 37   | bomber       | |   | NUM= 241      |   |
|                   | 6-8 men      | |   |               |   |
|                   | axis         | |   | CLEAR       N |   |
|                   +--------------+ |   | LIST        N |   |
| PLANE NUMBERS                      |   |               |   |
| (1-31) - OFFICIAL= 30              |   | LOAD        N |   |
|           INITIAL= 26              |   | EDIT        Y |   |
| PILOTS                             |   | SAVE        N |   |
| (0-31) -  VETERAN=  3              |   |               |   |
|       EXPERIENCED= 15              |   +---------------+   |
|                                    |                       |
| RATINGS                            |                       |
| (0-7) -   FATIGUE=  7              |                       |
|                                    |                       |
| (Y/N) - NIGHT OPS (N)              |                       |
|         RECON OPS (N)              |                       |
|         NAVAL OPS (Y)              |                       |
|    PATHFINDER OPS (N)              |                       |
|                                    |                       |
+------------------------------------------------------------+

                     FIG 3


Enter the data yourself and don't forget to use <SAVE>.  For convenience we
will keep the squadron data unaltered for the two remaining squadrons, except
to change the unit I.D.  Thus, <NUM>'s 242-243 have I.D.'s 2/KGA, 3/KGA.
Again, use <SAVE> alter each entry.

Finally, we can create an airbase to deploy the Kampfgeschwader.  Go back to
Menu 13, select <BASES> and use fig 4 for the data to complete the airfield
creation display.

The next step is vital !  The data entered must be saved to the disk.  Type
(ESC/f1) until you have recovered Menu J, select <DISK> and resave the scenario
in the same location.

Once this has been done, you're ready to play the scenario.  It gives the
Germans some real bombing power.

For dedicated gamers and/or historians, Appendix A contains the information
necessary to create original scenario.


+------------------------------------------------------------+
|   +--AIRFIELD--+    +--MAP LOC---+ |  BASE CREATE          |
|   | ARRAS      |    | (26, 32)   | |                       |
|   +------------+    +------------+ |                       |
|                                    |                       |
| ASSIGNED SQUADRONS                 |   +---------------+   |
|          +-----------------------+ |   | NUM= 100      |   |
| (1)- 241 | 1/KGA - Ju89          | |   |               |   |
| (2)- 242 | 2/KGA - Ju89          | |   | CLEAR       N |   |
| (3)- 243 | 3/KGA - Ju89          | |   | LIST        N |   |
| (4)-   0 |       -               | |   | LOAD        N |   |
|          +-----------------------+ |   | EDIT        N |   |
|                                    |   | SAVE        N |   |
|             THEATRE (1-5)=  2      |   | MAP         N |   |
|      DAMAGE STATUS (0-15)= 15      |   |               |   |
|      DAMAGE CONTROL (0-3)=  2      |   +---------------+   |
|                                    |                       |
| (Y/N)- ALLIED (N)                  |                       |
|        SEALED (Y)                  |                       |
|                                    |                       |
|                                    |    (3 x 3 hex         |
|                                    |     tactical map      |
|                                    |     display here)     |
|                                    |                       |
|                                    |                       |
+------------------------------------------------------------+

                     FIG 4


5. THE DESIGN HANDBOOK
======================

The Design Handbook contains the information and explanations necessary to
convert your historical research into the game format.  It is not absolutely
necessary to build up the data bases in the order prescribed, but our
experience suggests that this is the most convenient sequence.

5.1 Map Creation (Menu 7)
-------------------------
Select Menu 7 to enter the map creation routine.  Examine Appendix A for a
completed example.

The strategic map is displayed together with the hollow cursor.  Each 2 by 2
grouping of terrain elements on the strategic map represents a block of 9
hexes (3 by 3) on the tactical map.  Each hexagon is 20 statute miles from
side to side for a total map area of slightly more than 600,000 square miles.

The x and y values for the hexagon highlighted by the cursor on either the
strategic or tactical map are shown above the menu window.  To edit a
particular hex or hex-side, position the strategic cursor in the approximate
hex location using the I,J,K,M keys then type (RET) to obtain the tactical
map.  Position the tactical cursor directly over the chosen hex using the I,J,
K,M keys or the 1-6 keys and edit (create) the hex using the following
procedure.  Note that you may type (0) to centre the screen on the tactical
cursor.

OCEAN HEXES (T1) - Type (T1) to create an ocean or lake hex.  Coastal hex-sides
are entered automatically where appropriate.  The default hex on a blank map is
an ocean hex.  Ocean hexes are treated as neutral territory for game purposes.

LAND HEXES (T2-T3) - Each land hex must be identified as Axis or Allied.  Thus
(T2) = Axis land, (T3) = Allied land.  A hex-side border will be created
automatically between Axis and Allied hexes.  Observer Corps detection is not
possible over enemy territory and pilot recovery rates are much improved in
friendly territory.  Note that facilities such as centres, airbases, radar
stations etc, are not entered by this routine but rather placed by the computer
once they have been built up in their appropriate creation routines.

RIVER HEX-SIDES (S1-S3) - River hex-sides may be created between any two land
hexes.  They play an important role in navigation and target location.  Type
(S1)-(S3) to build north, north-eastern and/or south-eastern hex-sides
respectively.  Note that the south hex-side of one hex is the north hex-side of
the hex directly below it.  In this way, all 6 hex-sides can be edited.  Type
(S0) to clear all hex-sides from a particular hex.

The terrain elements on the strategic map are built up as a consequence of the
topography of the tactical map.  The priority given to the strategic display
is facilities, land ocean.

5.21 Plane Class Creation (Menu 14)
-----------------------------------
This routine is used to define the characteristics and performance of the
various aircraft types employed in the scenario.  Examine Appendix A for a
completed example.  A maximum of 37 aircraft types may be created per scenario.

PLANE NUMBER - Assign a number from 1-37 to the aircraft type.  Each aircraft
type must have a different number assigned to it.

PLANE TYPE - Enter any combination of letters or numerals (to a maximum 11)
which will distinguish the aircraft (e.g. Hurricane I).

COMBAT ROLE - Enter the primary role for which the aircraft was designed.
0=fighter, 1=fighter bomber, 2=bomber, 3=recon.

CREW NUMBER - Enter the usual crew size for the aircraft type.  0=no crew (i.e.
pilotless plane or rocket), 1=one man crew, 2=two man crew, 3=three man crew,
4=four man crew, 5=five man crew, 6=six to eight man crew, 7=nine-plus crew
memebers.

FUEL CAPACITY - This value measures the length of time a plane type with
minimum combat loading can remain airborne.  The unit of measurement is a five
minute time preiod.  To calculate the value, divide the maximum operational
range (in miles) of the aircraft by its cruising speed (in mph) and multiply
the result by 12.  The maximum value is 255 (21.5 hours) and the minimum value
is 1 (5 minutes).  Note that any value under 12 would be completely useless in
practice.

PAYLOAD - This characteristic is measured in increments of 300lbs of bombs.
For example, a payload of 10,000lb has a value of 34.  The maximum value which
can be entered is 63.  Aircraft without a bombing capability are given a value
of 0.  Round up any fraction.

SERVICE CEILING - Enter the service ceiling (maximum operable altitude) for the
aircraft type.  The unit of measurement is '000ft.  The maximum value is 41
(41,000ft) and the minimum value is 11 (11,000ft).

MAXIMUM SPEED - Enter the aircraft's maximum speed.  The unit of measurement is
hexes per hour.  Note that each hex is 20 statute miles across.  To calculate
the value, divide the maximum speed of the aircraft by 20.  The maximum value
is 41 (820 mph) and the minimum value is 1 (20 mph).  Round off fractions to
the nearest value.

OPTIMUM ALTITUDE - Enter the altitude at which the aircraft achieves its
maximum speed.  The unit of measurement is '000ft.  The maximum value is 31
(31,000ft) and the minimum value is 1 (1,000ft).

CRUISING SPEED - Enter the aircraft's most economic air speed.  The unit of
measurement is hexes per hour.  To calculate the value, use the same formula
as that used to determine maximum speed.  The maximum value is 31 (620 mph)
and the minimum value is 1 (20 mph).  Round off fractions to the nearest value.

CLIMB RATE - This value measures the time taken for an aircraft to gain
altitude.  The unit of measurement is '000ft per five minutes.  The maximum
value is 15 (15,000ft/5 mins) and the minimum value is 1 (1,000ft/5 mins).

FIREPOWER - This characteristic measures the quality and quanitity of the
aircraft's armament.  Generally 1 point is awarded for every 1-2 fixed forward
guns and/or 2-6 flexible guns.  The value obtained is modified (+/-1) by the
suitability of the aircraft as a firing platform and/or the type of mounting
provided for the flexible guns.  the maximum value is 7.  Only unarmed aircraft
should be given a value of 0.

MANOUEVERABILITY - This characteristic measures the aircraft's agility
primarily through an evaluation of wing loading.  In general the lower the wing
loading the more manoueverable the aircraft will be.  Pilot reports and
comments, where available, are also a useful source of information.  The
maximum value is 7.  The minimum value is 0.

VULNERABILITY - This characteristic measures the protection afforded the crew,
the fuel tanks and other vital equipment as well as an overall estimate of the
airframe's structural soundness.  the maximum value is 7.  The minimum value is
0.

RADAR - This characteristic measures the effect of any electronic assistance
afforded the aircraft.  In the case of fighters, the value represents their
ability to electronically detect enemy aircraft, including any assistance
afforded by Ground Controlled interception (GCI) facilities.  In the case of
bombers and recons, the value represents their ability to electronically locate
their ground target, again incorporating any ground-linked facilities; for
example Oboe and X-gerat.  The maximum value is 7.  The minimum value is 0.  As
an aid to design, Appendix B is our evaluation of WWII airborne and ground
radar systems formatted into game terms.

REPLACEMENT RATE - This characteristic measures the number of aircraft of each
type available each day as reinforcements, 0=1 plane/4 days, 1=1 plane/2 days,
2=1 plane/day, 3=2 planes/day, 4=4 planes/day, 5=8 planes/day, 6=16 planes/day,
7=32 planes/day.

ECM - this characteristic measures the extent of any electronic counter-measures
available to the aircraft.  It represents their ability to avoid detection by
electronic instruments.  This value has nothing to do with ground based
counter-measure systems.  Again, Appendix B is our evaluation of such equipment
in game terms.  The maximum value is 7.  The minimum value is 0.

ALLIED - (Y)es or (N)o.

NIGHT - Is the aircraft designed to operate primarily at night ? (Y)es or (N)o.


5.22 Squadron Creation (Menu 15)
--------------------------------
This routine is used to assign the aircraft types created in the previous
section to their historical organizations.  Examine Appendix A for a completed
example.  Up to 255 individual squadrons may be created, each one of which can
accommodate up to 31 aircraft.  All aircraft in a particular squadron must be
of the same type.

SQUADRON NUMBER - Assign a number from 1-255 to the squadron.  Each squadron
must have a different number assigned to it.

SQUADRON IDENTIFICATION - Enter any combination of letters or numerals (to a
maximum of 6) which will distinguish the squadron (e.g. 3/KG54).

AIRCRAFT TYPE - Enter the <NUM> corresponding to the aircraft type created in
the previous routine.

OFFICIAL ESTABLISHMENT - Enter the maximum number of aircraft which may be
assigned to the Squadron.  This number is usually the historical squadron size.
The maximum value is 31.  The minimum value is 1.

INITIAL ESTABLISHMENT - Enter the number of aircraft (operational or otherwise)
to be assigned to the squadron at the start of the scenario.  The maximum value
is 31.  The minimum value is 1.

VETERAN PILOTS/CREWS - Enter the number of veteran pilots or crews in the
squadron.  A veteran pilot is an 'ace' (5+ kills).  A veteran crew has
completed 15+ bombing missions.

EXPERIENCED PILOTS/CREWS - Enter the number of experienced pilots or crews in
the squadron.  An experienced pilot has combat experience.  An experienced crew
has completed 3-15 bombing missions.

FATIGUE - This value measures the level of exhaustion/strain on the squadron's
combat and ground personnel.  Enter a number between 0 and 7.  7=bright-eyed
and bushy failed, 0=too fired to stand.

NIGHT OPERATIONS - Is the squadron trained and equipped for night-operations ?
(Y)es or (N)o.

RECON OPERATIONS - Is the squadron trained and equipped for reconnaissance
operations ? (Y)es or (N)o.

NAVAL OPERATIONS - Is the squadron trained and equipped to attack shipping ?
(Y)es or (N)o.  Note that naval operations performed at night are minelaying
operations.

PATHFINDER SQUADRON - Is the squadron especially trained and equipped to
locate ground tragets ? (Y)es or (N)o.


5.23 Airbase Creation (Menu 20)
-------------------------------
This routine is used to establish airfields.  Examine Appendix A for a
completed example.  A total of 127 airfields may be created for each scenario.
Any number of airfields may be located in the same hex.

AIRFIELD NUMBER - Assign a number from 1-127 to the airfield.  Each airfield
must have a different number assigned to it.

NAME - Enter any comination of letters or numerals (to a maximum of 11) which
will distinguish the airfield (e.g. Biggin Hill).

LOCATION - Enter the x and y map values of the airfield.  These can be obtained
from a reference to your draft map or by using the map option in the menu.  The
range of values is x:0-41, y:0-35.

THEATRE/COMMAND - Up to 5 separate commands per side can be created for each
scenario.  These commands are essentially independent from each other.  Each
airfield must be assigned to a particular command.  1=theatre 1....5=theatre 5.

ASSIGNED SQUADRONS - Enter the <NUM>'s of the squadrons which are to be
assigned to this airfield.  The number of squadrons assigned to the airfield
cannot exceed four.

DAMAGE STATUS - This value measures the degree of damgage currently sustained
by the airfield.  0=inoperable, 15=pristine.  Air operations are seriously
affected by damage levels below 10 and almost impossible when the damage level
is below 5.  Furthermore, aircraft may be temporarily prevented from launching
by any damage level.

DAMAGE CONTROL - This value measures the experience and effectiveness of the
airfield's personnel in repairing damage to their airfield.  0=hopeless,
1=adequate, 2=good, 3=excellent.

SEALED - Is the airfield an all-weather surface ? (Y)es or (N)o.

ALLIED - (Y)es or (N)o.


5.24 Centre Creation (Menu 19)
------------------------------
This routine is used to create the various type sof centres available to each
side as targets.  Examine Appendix A for a completed example.  Up to 63 centres
may be created.  However, only one may be deployed in each hex.

CENTRE NUMBER - Assign a number from 1-63 to the centre.  Each centre must have
a different number assigned to it.

NAME - Enter any combination of letters or numerals (to a maximum of 11) which
will distinguish the centre (e.g. Birmingham).

LOCATION - Enter the x and y map values of the centre.  These can be obtained
from a reference to your draft map or by using the MAP option in the menu.  The
range of values is x:0-41, y:0-35.

POPULATION SIZE - This value measures the population density of the centre.
0=insignificant, 1=minor, 2=major, 3=vital.  A vital population centre is no
larger than a major centre but rather is one of especial importance in the
particular scenario.  More victory points are awarded for the destruction of
vital centres than major centres.

INDUSTRY - This value measures the industrial capacity of the centre.
0=insignificant, 1=minor, 2=major, 3=vital.  A vital industrial centre is no
larger than a major centre but rather is one of especial importance in the
particular scenario.  More victory points are awarded for the destruction of
vital centres than major centres.

PORT FACILITIES - This value measures the extent of port facilities at the
centre.  0=none, 1=minor, 2=major, 3=vital.  A vital port facility is no larger
than a major port facility but rather is one of especial importance in the
particular scenario.  More victory points are awarded for the destruction of
vital port facilities than major port facilities.

COMMUNICATIONS - This value measures the importance of the road, rail and/or
river transportation facilities in or close by the centre.  0=insignificant,
1=minor, 2=major, 3=vital.  A vital communications centre is no larger than
a major centre but rather is one of especial importance in the particular
scenario.  More vitory points are awarded for the destruction of vital centres
than major centres.

ALLIED - (Y)es or (N)o.


5.25 Radar Station Create (Menu 18)
-----------------------------------
This routine is used to create the radar station facilities available to each
side.  These radar stations are ground installations designed to detect enemy
aircraft.  Don't confuse them with the radar rating assigned to plane types.
Examine Appendix A for a completed example.  Furthermore, Appendix C lists by
nationality the major ground radar installations in use throughout WW2.  Up to
63 stations may be created and there is no restriction on the number which may
be placed in each hex.

STATION NUMBER - Assign a number from 1-63 to the radar station.  Each radar
station must have a different number assigned to it.

TYPE - Enter a single letter or number to distinguish the type of station (e.g.
F for Freya sets, W for Wurzsburg sets).  Note that the <NUM> assigned to the
station will appear after the type designation to facilitate identification.

LOCATION - Enter the x and y map values of the radar station.  These can be
obtained from a reference to your draft map or by using the MAP option in the
menu.  The range of values is x:0-41, y:0-35.

MINIMUM DETECTION ALTITUDE - This value measures the minimum altitude at which
the radar station is operational.  The station will not detect aircraft below
this altitude.  The unit of measurement is '000ft.  The maximum value is 15
(15,000ft).  The minimum value is 1 (1,000ft).

MAXIMUM DETECTION ALTITUDE - This value measures the maximum altitude at which
the radar station is operational.  The station will not detect aircraft above
this altitude.  The unit of measurement is '000ft.  The maximum value is 41
(41,000ft).  The minimum value is 1 (1,000ft). (Note that if you enter a
greater minimum detection altitude than maximum detection altitude, the very
peculiar results will occur !)

DETECTION RANGE - This value measures the distance (in hexes) out to which the
radar station is operational.  The maximum range is 8 hexes.  The minimum range
is 1 hex.

RELIABILITY - This value is a subjective assessment of the quality of the
equipment and the competence of its users.  0=hopeless, 1=adequate, 2=good,
3=excellent.

DAMAGE STATUS - This value measures the degreee of damage currently sustained by
the radar station.  0=inoperable, 15=undamaged.  Detection is seriously
affected by damage levels below 10 and not possible when the damage level is
below 5.

DAMAGE CONTROL - This value measures the experience and effectiveness of the
radar station's personnel in repairing damage to their equipment.  0=hopeless,
1=adequate, 2=good, 3=excellent.

360 SCAN - Most ground radars of this period could detect aircraft at any
direction from their origin.  Some could not and in there cases it was
necessary to deploy several in order to get a full coverage.  The most notable
examples were the British Chain Home radar sets.  Rather than assign an arc of
detection (and use huge amounts of memory handling some nasty programming
problems), radar stations defined as unable to scan 360 degrees will only
detect aircraft over neutral and enemy territory.  In practice, this solution
works very neatly.  (Y)es or (N)o.

ALLIED - (Y)es or (N)o.


5.26 Shipping Lane Create (Menu 17)
-----------------------------------
This routine is used to create the shipping lanes used by each side.  They are
a subjective measure of the relative importance of certain hex paths in
channelling merchant shipping.  Examine Appendix A for a completed example.  Up
to 63 such hexes may be created per scenario.

SHIPPING LANE NUMBER - Assign a number from 1-63 to the shipping lane.  Each
shipping lane must have a different number assigned to it.

TYPE - Enter a single letter or number to distinguish the port of origin of
the shipping lane (e.g. P for Portsmouth, K for Kiel).  Note that the <NUM>
assigned to the shipping lane will appear after the identification code.

LOCATION - Enter the x and y map values of the shipping lane.  These can be
obtained from a reference to your draft map or by using the MAP option in the
menu.  The range of values x:0-41, y:0-35.

SHIPPING DENSITY - This value is a subjective measure of the likelihood of
locating merchant shipping in the shipping lane.  0=unlikely, 7=almost certain.

ALLIED - (Y)es or (N)o.


5.27 Flak Unit Creation (Menu 16)
---------------------------------
This routine is used to create the flak units used by each side.  They are used
to organize and deploy the anit-aircraft batteries available to each side.
Examine Appendix A for a completed example.  Up to 63 such flak units may be
created per scenario.

FLAK UNIT NUMBER - Assign a number from 1-63 to the flak unit.  Each flak unit
must have a different number assigned to it.

TYPE - Enter a single letter or number to distinguish between regional
groupings of flak units.  For example, designate all flak units in the Ruhr
region as R.  Note that the <NUM> assigned to the flak unit will appear after
the identification code.

LOCATION - Enter the x and y map values of the flak unit.  These can be
obtained from a reference to your draft map or by using the MAP option in the
menu.  The range of values is x:0-41, y:0-35.

NUMBER OF HEAVY AA GUNS - This value is a measure of the size of the flak unit.
Award 1 point for each pair of AA guns.  the maximum value is 255.  The minimum
value is 0.  Note that flak units are stationary.  However, by reallocating AA
guns via the flak reserve, the C-in-C can respond to new enemy thrusts.

ALLIED - (Y)es or (N)o.


5.3 The Review Utility (Menu 6)
-------------------------------
This utility allows a quick and easy review of the data created in menus 14-20.
Select Menu 6.  Select the data base of your choice.  Use the arrow keys to
review each item in the data base.


5.4 Weather Creation (Menu 5)
-----------------------------
Select Menu 5 to enter the weather creation routine.  Examine Appendix A for a
completed example.  Superimposed on the strategic map are 12 weather boxes.
The weather box indicates the probable weather condition for the area
described.  The actual weather condition in a particular hex is determined by
the computer when necessary.  The cloud cover and wind strength values entered
in each box determine the initial weather conditions for the game.  Both values
are entered in tenths.  Thus, for cloud cover, 0=clear skies....10=complete
cloud cover.  Cloud ceiling is variable and is determined locally by the
computer.  Target location is pretty well impossible in cloud cover of 8 or
greater.

For wind strength, 0=still air .... 10=gale force winds.  Bomb accuracy and
air-to-air interception deteriorates rapidly in wind strengths greater than 7.

In genearl, cloud cover tends to build up over land masses while wind strength
is greatest over large bodies of water.

Storms are produced by a combination of cloud cover and wind condition.
Whenever the sum of the two values exceeds 14, storms are probable in any hex
described by that weather box.  Navigation and combat are next to impossible in
such conditions.  In fact, aircraft foolish enough to be out in a storm can
count themselves lucky if they just survive, let alone accomplish a mission.

Ground fog occurrence is determined by season, proximity to the ocean, and
current weather conditions.

Storm and/or fog prone areas are identified by highlighted weather boxes.

The computer determines the season from the data entries made in Menu 11 and
the developing weather pattern throughout the course of the scenario is based
upon European meteorology.


5.5 Names Creation (Menu 8)
---------------------------
Select Menu 8 to enter the names creation routine.  Examine Appendix A for a
completed example.  This menu is optional in the sense that the game will run
normally even if the C-in-Cs and Commanders are not identified by name.  It
looks much better, however, if the names are present.  Either historical names
or your own may be entered.  The maximum length allowed is 11 characters per
name.


5.6 Time Creation (Menu 9)
--------------------------
Select Menu 9 to enter the time creation routine.  Examine Appendix A for a
completed example.  This routine is used to establish the start and finish
times for the scenario, the hours of dawn and dusk and the phase of the moon.
The game can be set in any year from 1900 to 1963.  Air operations after this
date cannot be properly simulated by the game's mechanics, primarily because
of theproliferation of guided missiles and really hot jets.  (In fact,
scenarios set later than 1954 will probably be a bit shaky.)

DATE - Enter the day of the month that the scenario is to begin.  The values
range from 1-31.  All scenarios begin at midnight (0000 hrs).

MONTH - Enter the month.  The values range from 1-12.

YEAR - Enter the year.  The values range from 0-63.

LENGTH - Enter the number of days that the scenario is to continue.  The values
range from 1-31.  Note that this entry is the number of days in the scenario,
not the date on which it ends.  All scenarios end at midday (1200 hrs).

DAWN - Determine the hour of daybreak.  The values range from 3-10; i.e. dawn
must occur between 0300 hrs and 1000 hrs.

DUSK - Determine the hour of nightfall.  The values range from 15-22; i.e. dusk
must occur between 1500 hrs and 2200 hrs.

MOON - Determine the phase of the moon.  The values range from 0-27.  0=full
moon, 13=new moon.  Find out the date of the last full moon before the
scenario start date and count the number of days between the two dates.  This
is the value to be entered.


5.7 Cursor Creation (Menu 10)
-----------------------------
Select Menu 10 to enter the cursor creation routine.  Examine Appendix A for
a completed example.  This routine is used to establish the cursor shape which
will represent the forces of each C-in-C and Commander.  0=general cursor.
1=Commonwealth, 2=American, 3=German, 4=Italian.


5.8 Score Creation (Menu 11)
----------------------------
Select Menu 11 to enter the score creation routine.  Examine Appendix A for a
completed example.  There are two values to be entered in this routine; a
points threshold and a priority rating.

THRESHOLD - During the course of a scenario, all commanders are awarded points
for the progressive destruction of enemy facilities and aircraft.  The
threshold value represents the minimum number of points which must be achieved
by a commander before he can begin accumulating a positive point total.  The
C-in-C's point total is the sum of his commanders' final scores.  Negative
scores cancel positive scores.  Furthermore, negative scores count double
points when calculating the C-in-C's final scroe.  Enter a point value between
1-250 (10-2500).  A value of 0 should be given to non-active commanders.

To balance a scenario, it is best to assign each commander an initial threshold
of 1.  Make all commands computer controlled and run through the scenario 10-
25 times, recording the final scores in each case.  Average these results,
enter them, then make a further three or four test runs.  Make further changes
only if you achieve peculiar results.

PRIORITY - This value serves two separate and unrelated purposes.  The values
entered in the creation screen affect only the first of these purposes.  Air
formations (squadrons) begin a scenario with an initial establishment which
represents the total number of aircraft assigned to them.  The number of these
aircraft which begin the scenario in an operational condition is determined by
the priority rating awarded to their commander.  0=20%-40%, 1=30%-50%,
2=40%-60%, 3=50%-70%, 4=60%-80%, 5=70%-90%, 6=80%-100%, 7=90%-100%.

The second purpose of the priority rating is used during the play of the
scenario.  Each C-in-C has access to the priority ratings of his commanders and
may manipulate them as he sees fit.  The differences in importance assigned to
these ratings determine the priority accorded for replacement aircraft and the
exchange between commands of exhausted for fresh squadrons.


5.9 Doctrine Creation (Menu 12)
-------------------------------
Select menu 12 to enter the doctrine creation routine.  Examine Appendiex A for
a completed example.  This routine is used to enter a mixed bag of information,
all of which is described below.

THE MULTIPLIER - Every target type in a scenario must be given a multiplier.
These values are crucial in that they determine the importance of the various
target types as appreciated by the respective high commands at the time of the
scenario.  For example, ports and shipping lanes were a much more vital target
for the RAF in 1940 than they were in 1944.  In game terms, the multiplier
modifies the points gained from the bombing of the various target types; i.e.
to win the game you must direct your operations primarily against high priority
targets.  0=0.125, 1=0.25, 2=0.5 3=1, 4=1.5, 5=2, 6=4, 7=8.

Note that these multipliers will not remain constant throughout the scenario.
Insufficient operations against a particular target type may decrease its
multiplier.

SUPREME COMMAND - This value represents the competance of the supreme commander
;generally the national leader or the person ultimately responsible for the
direction of the nation's war effort.  He is always a computer controlled
personality.  The rating awarded to the supreme commander will determine how
accurately he will appreciate and implement his sides' multipliers.  0=complete
nincompoop.... 7=military genius (i.e. never makes a mistake - just like RJK!).
In practice, target types ranked lower by the supreme command than their actual
place will have their multipliers reduced by the extent of their displacement;
target types ranked higher will gain no benefit.

COMMANDER IN CHIEF - This value represents the competance of the C-in-C when
computer controlled.  A human C-in-C can make his own decisions.  The rating
awarded to the C-in-C will determine how much latitude he allows his
subordinates to have.  0=literal and narrow-minded .... 7=perceptive and
liberal.  In practice, incompetant C-in-C's will make it much more difficult
to deceive and/or surprise your opponent.

GROUND ECM - This value represents the extent to which ground-based ECM
equipment could protect targets from electronic detection by enemy aircraft.
Appendix C provides a listing of ground-based ECM systems evaluated into game
terms.  The maximum value is 7.  The minimum value is 0.

ORDNANCE EFFECT - This characteristic measures the quality of the high
explosive available at the time of the scenario.  0=hopeless, 1=adequate,
2=good, 3=excellent.

AA FIRE CONTROL - This value measures the experience and target locating
equipment available to the AA forces at the time of the scenario.  0=hopeless,
1=adequate, 2=good, 3-excellent.


6. ROCKETS & PILOTLESS PLANES
=============================

None of the scenarios in the game cover periods of time when self-propelled
rockets or pilotless planes were in use.  Nonetheless, the game system has the
facilities to simulate their use and effect.  These guidelines will help you
organize and deploy them.

An aircraft type, regardless of its other characteristics, will be considered
a rocket/pilotless plane if its crew number is set to 0.  There is no limit
(other than 31) on the number of such missiles which can be assigned to a
squadron.  However, to best simulate the V1/V2 attacks, squadron size should
be kept to a maximum of three.

Rocket squadrons fly harassment ops against enemy population centres under the
computer's direction, it is not possible for a human player to manipulate
rocket squadrons in any way.

Obviously there are no survivors from a rocket op to you will need to allow a
generous replacement rate if you wish to keep up a good level of attack.


7. GENERAL MATTERS
==================

Unlike Carriers at War, there are no special map constraints in Europe Ablaze.
In fact, we can't think of any constraints at all.  Those of you who use the
map creation facilities will notice that more than one type of land hex can
be built.  You can use these for aesthetic purposes if you wish.  They have no
function in the game.  Thus, T2/T3=clear, T4/T5=wooded, T6/T7=rough, T8/T9=
mountainous.

The data entry routines are for the most part 'self-checking' in the sense that
you will not be able to enter values outside the given paramenters.  Other
mistakes may show up in peculiar ways, so be careful.

One word of warning, however.  The game's design revolves around more or less
realistically evaluated forces.  If you decide to create fantasy scenarios
with 'amazing' aircraft, be prepared for some amazing results.


8. THE 'MTO' SCENARIO
=====================

In late 1943, the Allied forces in Italy were sufficiently well established to
begin a major strategic air offensive against targets in Southern Germany,
Austria, France, Italy, Bulgaria, Greece, Hungary, Jugoslavia and Rumania.
Most of these targets had hitherto been beyond the range of Britain-based air
groups.  Now there was virtually no region in the Third Reich which would
enjoy immunity from Allied air attack.

The principal weapon the Allies were to use to spearhead this southern thrust
was ther US Fifteenth Air Force, formed in November 1943 under the command of
Maj. Gen, James H, Doolittle, from the heavy bomber core of the Twelfty Air
Force.

We pick up the story in March 1944.  Maj. Gen. Nathan F.  Twining has replaced
Doolittle and the Fifteenth has some 15 heavy bomber groups and 4 fighter
groups to carry the war to the Axis.

Bad weather has seriously hampered operations for most of the past two months.
German ground forces tenaciously cling to their defensive line south of Rome
and two frontal assaults against the fortified Monte Cassino bastion have
been bloodily repulsed.

The amplhibious invasion behind enemy lines at Anzio has failed to realize the
breakthrough expected of it and survives principally on massive air and naval
support.

The Fifteenth, supported by the Twelfth, has a lot to do.  It must support
ground operations in Italy through attacks against communication facilities,
air fields and, wherever possible, the Luftwaffe itself.  Furthermore, it must
contribute to the Comined Bombing Offensive (CBO) by striking at vital
industrial and communications targets, especially in Austria and Rumania.

Opposing these efforts will be two formidable obstacles.  Bad weather is
certain to frustrate some 50%-60% of all missions flown.  The Luftwaffe's
fighter strength, albeit scattered, is not inconsiderable, especially in those
regions beyond the escort protection afforded by the P-38's and P-47's.

Defending the Reich are elements of two German Air Forces; Luftflotten 1 and 2.
Luftflotte 1, spread between Bucharest in the east, Salonika in the south and
Budapest in the north, is a purely fighter force and its principal concern is
the protection of the vital oil facilities at Ploesti and Brasov.

Luftflotte 2 contains all of the limited Axis striking power committed to
the Mediterranean theatre.  some 200 bommbers and fighter-bombers are deployed
in the Udine-Villaorba and Orvieto areas.  This force must achieve some
positive results, both against Allied shipping and communications.

The principal components of Luftflotte 2 are the fighter groups
(Jagdgeschwaden), also based in the Udine area.  Together with aircraft from
the fascist Republica Sociale Italiana (RSI) they must defend the industrial
areas of Southern Germany and Austria as well as provide protection for the
vulnerable bombers.

The scenario runs for only 17 days so neither side has time to waste.  Every
opportunity to inflict casualties needs be taken, most especially by the
Americans.



Appendix A
==========

PLANE TYPES
-----------

    1         2         3         4        5        6          7
-------------------------------------------------------------------------------
Fortress  Liberator  Mitchell  Marauder  Havoc  Lightning  Thund'bolt
    2         2         2         2        2        0          0
    7         7         5         6        3        1          1
  246       140        75        60       47       91         47
   59        43        10        14       14        6          8
   36        38        21        20       26       41         41
   15        15        14        14       17       21         22
   25        30        15         5       12       25         30
    8         9        12        11       14       15         18
    3         4         5         5        7       12          9
    6         5         4         5        4        5          6
    1         1         2         2        3        4          5
    6         5         5         5        4        5          7
    3         3         0         0        0        5          5
    5         5         3         2        2        4          3
    3         3         0         0        0        0          0
    Y         Y         Y         Y        Y        Y          Y
    N         N         N         N        N        N          N

    8       9        10         11      12    13      14          15
-------------------------------------------------------------------------------
Mustang  Warhawk  Mosquito  B'fighter  F-5C  Ju88A  Ju88A (R)  Fw190 FB
   0        1        0          0        3     2       3           1
   1        1        2          2        2     4       4           1
  51       38       55         62      115    85     110          41
   0        2        0          0        0    26       4           5
  41       31       28         29       41    27      29          37
  22       18       19         15       23    14      18          18
  30       16       13         13       28    20      22          20
  18       15       15         12       18    12      13          14
  15       10       13          8       14     4       5          11
   5        6        5          7        0     2       1           5
   6        5        4          3        5     2       3           6
   6        4        3          4        5     4       4           5
   5        5        4          4        4     2       4           4
   1        2        1          1        2     4       2           2
   0        0        0          0        0     0       0           0
   Y        Y        Y          Y        Y     N       N           N
   N        N        Y          Y        Y     Y       Y           N

  16       17     18      19     20      21      22      23      24
---------------------------------------------------------------------
Bf109F  Bf109G  Fw190A  Mc202  Mc205  IAR 80A  Bf110G  Do217N  Ju88C
  0        0       0      0      0        0       0       0       0
  1        1       1      1      1        1       3       4       3
 22       22      26     23     30       35      55      50      57
  0        0       0      0      3        0       0       0       0
 36       39      37     38     36       35      26      33      32
 19       19      20     19     20       17      17      16      15
 20       23      20     16     24       13      23      20      20
 16       14      15     17     16       10      14      13      13
 15       15      12     14     15       13      11       7       8
  4        4       5      4      4        5       6       7       6
  6        6       7      6      7        5       4       3       3
  4        5       5      4      5        4       4       4       4
  2        4       4      4      4        2       4       4       4
  0        6       3      0      1        1       1       0       0
  0        0       0      0      0        0       0       0       0
  N        N       N      N      N        N       N       N       N
  N        N       N      N      N        N       Y       Y       Y


SQUADRONS
 ---------


  1       2       3       4       5        6      7        8      9      10
-------------------------------------------------------------------------------
20 HB   49 HB   96 HB   429 HB  340 HB  341 HB  342 HB  414 HB  343 HB  344 HB
  1       1       1       1       1        1      1        1      2       2
 16      16      16      16      16       16     16       16     16      16
 12      11      10      14      16       12     15       11     14      14
  6       5       3       5       4        2      1        2      2       3
  6       6       6       6       6        6      6        6      6       6
  N       N       N       N       N        N      N        N      N       N
  N       N       N       N       N        N      N        N      N       N
  N       N       N       N       N        N      N        N      N       N
  N       N       N       N       N        N      N        N      N       N



  11      12      13      14      15      16     17      18      19      20
-------------------------------------------------------------------------------
345 HB  415 HB  346 HB  347 HB  348 HB  416 HB  32 HB  352 HB  353 HB  419 HB
  2       2        1       1       1       1      1       1       1       1
 16      16       16      16      16      16     16      16      16      16
 12      11       13      10       9      14     14      13      14      14
  2       3        4       1       2       3      2       3       1       2
  3       3        3       4       5       4      4       4       3       3
  6       6        6       6       6       6      6       6       6       6
  N       N        N       N       N       N      N       N       N       N
  N       N        N       N       N       N      N       N       N       N
  N       N        N       N       N       N      N       N       N       N
  N       N        N       N       N       N      N       N       N       N


  21      22      23      24      25      26      27      28      29      30
-------------------------------------------------------------------------------
512 HB  513 HB  514 HB  515 HB  716 HB  717 HB  718 HB  719 HB  720 HB  721 HB
  2        2       2       2       2       2       2       2       2       2
 16       16      16      16      16      16      16      16      16      16
 15       16      13      12      13      15      10      14      14      15
  3        2       2       1       1       2       4       2       3       0
  4        5       2       3       4       4       3       4       4       4
  6        6       6       6       6       6       6       6       6       6
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N



  31      32      33      34      35      36      37      38      39      40
-------------------------------------------------------------------------------
722 HB  723 HB  724 HB  725 HB  726 HB  727 HB  736 HB  737 HB  738 HB  739 HB
  2       2        2      2        2       2       2       2       2       2
 16       16      16      16      16      16      16      16      16      16
 14       11      13      12      12      12      12      14      14      13
  1        0       1       0       2       1       0       2       1       3
  3        3       3       2       5       4       3       2       2       3
  6        6       6       6       6       6       6       6       6       6
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N


  41      42      43      44      45      46       47     48      49      50
-------------------------------------------------------------------------------
740 HB  741 HB  742 HB  743 HB  744 HB  745 HB  746 HB  747 HB  756 HB  757 HB
   2       2       2       2       2       2       2       2       2       2
  16      16      16      16      16      16      16      16      16      16
  15      15      14      12      13      13      12      14      16      15
   2       0       0       1       2       1       0       0       1       0
   2       2       1       3       2       3       1       2       1       1
   6       6       6       6       6       6       6       6       7       7
   N       N       N       N       N       N       N       N       N       N
   N       N       N       N       N       N       N       N       N       N
   N       N       N       N       N       N       N       N       N       N
   N       N       N       N       N       N       N       N       N       N



  51      52      53      54      55      56       57     58      59      60
-------------------------------------------------------------------------------
758 HB  759 HB  760 HB  761 HB  762 HB  763 HB  772 HB  773 HB  774 HB  775 HB
  2        2      2        2       2       2        1      1       1       1
 16       16      16      16      16      16       16      16      16      16
 15       16      16      14      15      14       15      16      14      16
  0        1       1       0       0       0        1       1       0       1
  2        1       0       1       1       2        0       1       2       0
  7        7       7       7       7       7        7       7       7       7
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N
  N        N       N       N       N       N       N       N       N       N


  61      62      63      64      65      66      67     68      69      70
-------------------------------------------------------------------------------
27 F    71 F    94 F    37 F    48 F    49 F    95 F    96 F    97 F    317 F
  6       6       6       6       6       6       6       6       6       7
 16      16      16      16      16      16      16      16      16      16
  9      10      11       8      10      10      11      12      14      12
  1       2       2       3       3       2       3       1       2       1
  7       7       8       5       6       8       8      10       8       3
  5       5       5       5       5       5       6       6       6       6
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N


  71      72      73      74      75      76       81      82     83      84
-------------------------------------------------------------------------------
318 F   319 F   154WRS  32 PRS  32 PRS  15 AF   445 MB  446 MB  447 MB  448 MB
   7       7      12      12      12       2       1        3      3       3
  16      16      16      10      10      16      16       16     16      16
  14      12      13       9      10      12      10       11      8      12
   1       2       2       1       1       2       3        0      3       1
   4       3       4       2       3       3       2        1      5       2
   6       6       6       6       6       7       6        6      6       6
   N       N       N       N       N       N       N        N      N       N
   N       N       Y       Y       Y       Y       N        N      N       N
   N       N       N       N       N       N       N        N      N       N
   N       N       N       N       N       N       N        N      N       N


  85      86      87      88      89      90      91      92      93     94
-------------------------------------------------------------------------------
486 MB  487 MB  488 MB  489 MB  84 LB   85 LB   86 LB   87 LB   522 F   523 F
  3       3       3        3      4       4       5       5        9      9
 16      16      16      16      16      16      16      16       16      16
 10      14      11      10      12      13      10      10        8       7
  2       1       0       0       4       2       2       3        3       3
  0       1       2       5       4       2       3       1        2       0
  6       6       6       6       5       5       5       5        5       5
  N       N       N       N       N       N       N       N        N       N
  N       N       N       N       N       N       N       N        N       N
  N       N       N       N       N       N       N       N        N       N
  N       N       N       N       N       N       N       N        N       N


  95      96     97       98      99     100     101     102     103     104
-------------------------------------------------------------------------------
524 F   307 F   308 F   309 F   64 F    65 F    66 F    85 F    86 F    87 F
  9       8      8        8       7       7       7       7       7       7
 16      16      16      16      16      16      16      16      16      16
  8      14       8      14      10      13       9      12       8      12
  0       1       2       1       0       1       2       3       0       1
  1       1       3       2       4       3       2       1       3       3
  5       6       6       6       6       6       6       6       6       6
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N
  N       N       N       N       N       N       N       N       N       N


 105     106     107     108     109     110     111     112     113     114
-------------------------------------------------------------------------------
525 F   526 F   527 F   314 F   315 F   316 F   100 F   301 F   302 F   415 NF
  7       7       7       9       9       9        7       7       7      7
 16      16      16      16      16      16       16      16      16     20
 10      14      11       7       8      10        7      11       8     13
  0       1       1       1       3       1        2       1       3      4
  1       3       2       3       3       1        3       3       2      6
  7       7       7       5       5       5        6       6       6      7
  N       N       N       N       N       N        N       N       N      Y
  N       N       N       N       N       N        N       N       N      N
  N       N       N       N       N       N        N       N       N      N
  N       N       N       N       N       N        N       N       N      N


  115     116     117     141     142     143     144     145    146     147
-------------------------------------------------------------------------------
416 NF  15 PRS  15 PRS  4/JG27  4/JG27  3/JG53  3/JG53  3/JG53  3/JG53  3/JG27
  11      10      12      12      17      17      17       17     17      17
  20      10      10       9       9       9       9        9      9       9
  14       8      10       7       7       6       4        8      8       9
   4       1       1       2       1       3       2        1      2       3
   7       3       4       2       3       2       1        2      2       2
   7       7       7       4       4       3       3        4      4       5
   Y       N       N       N       N       N       N        N      N       N
   N       Y       Y       N       N       N       N        N      N       N
   N       N       N       N       N       N       N        N      N       N
   N       N       N       N       N       N       N        N      N       N


 148      149     150    151      152    153     154     155     156     157
-------------------------------------------------------------------------------
1/JG52  1/JG4   1/JG53  1/JG77  2/JG77  1/RSI   2/RSI   3/RSI   1/SG4   2/SG4
  18      17      17     17       17     19      20      20       15      15
  30      30      30     30       30     15      18      18       30      30
  28      18      21     22       16     15      16      17       12      14
   6       5       7      5        4      1       1       0        3       5
  15       6       6      7        6     10       1       4        2       4
   6       4       4      5        4      6       6       6        5       6
  N        N       N      N        N      N       N       N        Y       Y
  N        N       N      N        N      N       N       N        N       N
  N        N       N      N        N      N       N       N        Y       Y
  N        N       N      N        N      N       N       N        N       N


  158     159     160     161    162     163     164      165     166     167
-------------------------------------------------------------------------------
1/SG10  3/SG10  4/SG10  1/LG1   3/LG1   KG30pt  1/KG76  3F/121  2F/100  2/JG53
  15      15      15      13     13      13      13       14       14      14
  30      30      30      30     30      20      30       10       10      10
  16      12      15      11     14      14      18        7        7       8
   4       2       1       2      2       3       2        3        1       1
   4       4       6       6      5       5       7        3        2       3
   6       6       6       6      6       6       6        6        6       6
   Y       Y       Y       Y      Y       Y       Y        N        N       N
   N       N       N       N      N       N       N        Y        Y       Y
   Y       Y       Y       Y      Y       Y       Y        N        N       N
   N       N       N       N      N       N       N        N        N       N


  168     169     170     171    172      173    174      175     176     177
-------------------------------------------------------------------------------
2/JG53  2/ZG26  2/ZG26  2/JG51  3/JG27  3/JG77  R1/JG2  R6/JG2  3/NJG6  3/NJG6
  17      17      22      23      17      17      17       21     21       24
  18      12       9       9      30       9      30       20     20       12
  16      11       9       6      26       7      30       15     17       12
   4       2       2       1       2       0       3        1      1        2
   4       3       3       3       8       2      10        3      1        3
   6       6       7       7       6       7       6        6      6        7
   N       N       Y       Y       N       N       N        N      N        Y
   N       N       N       N       N       N       N        N      N        N
   N       N       N       N       N       N       N        N      N        N
   N       N       N       N       N       N       N        N      N        N


  178     179     180     181
-------------------------------
3/NJG6  3/NJG6  KSI100  KSI100
  23      22      16      16
   6      10      12      16
   6      10      10      14
   0       2       1       3
   2       2       2       5
   7       Y       7       6
   Y       Y       N       N
   N       N       N       N
   N       N       N       N
   N       N       N       N









WEATHER
-------
+------------+    +------------+    +------------+
|    +---+   |    |    +---+   |    |    +---+   |
| C  | 6 |   |    | C  | 7 |   |    | C  | 7 |   |
|    +---+   |    |    +---+   |    |    +---+   |
|    +---+   |    |    +---+   |    |    +---+   |
| W  | 5 |   |    | W  | 7 |   |    | W  | 5 |   |
|    +---+   |    |    +---+   |    |    +---+   |
+------------+    +------------+    +------------+

+------------+    +------------+    +------------+
|    +---+   |    |    +---+   |    |    +---+   |
| C  | 5 |   |    | C  | 6 |   |    | C  | 7 |   |
|    +---+   |    |    +---+   |    |    +---+   |
|    +---+   |    |    +---+   |    |    +---+   |
| W  | 4 |   |    | W  | 6 |   |    | W  | 6 |   |
|    +---+   |    |    +---+   |    |    +---+   |
+------------+    +------------+    +------------+

+------------+    +------------+    +------------+
|    +---+   |    |    +---+   |    |    +---+   |
| C  | 5 |   |    | C  | 4 |   |    | C  | 4 |   |
|    +---+   |    |    +---+   |    |    +---+   |
|    +---+   |    |    +---+   |    |    +---+   |
| W  | 4 |   |    | W  | 4 |   |    | W  | 5 |   |
|    +---+   |    |    +---+   |    |    +---+   |
+------------+    +------------+    +------------+

+------------+    +------------+    +------------+
|    +---+   |    |    +---+   |    |    +---+   |
| C  | 4 |   |    | C  | 3 |   |    | C  | 3 |   |
|    +---+   |    |    +---+   |    |    +---+   |
|    +---+   |    |    +---+   |    |    +---+   |
| W  | 3 |   |    | W  | 3 |   |    | W  | 3 |   |
|    +---+   |    |    +---+   |    |    +---+   |
+------------+    +------------+    +------------+


AIRFIELDS
---------


    1           2         3        4          5        6          7
---------------------------------------------------------------------------
Amendola 1  Amendola 2  Lecce  Torforella  Lucera  Pancrazio  Grottaglle
  12,26       12,26     16,31    12,26     11,25     15,30      15,29
    1           1         1        1         1         1          1
   1-4         5-8       9-12    13-16     17-20     21-24      25-28
   15          15        15       15        15        15         15
    2           2         2        2         2         2          2
    Y           Y         Y        Y         Y         Y          Y
    Y           Y         Y        Y         Y         Y          Y



   8          9            10           11         12       13
---------------------------------------------------------------------------
Manduria  Castelluclo  San Glov. 1  San Glov. 2  Stornara  Giulia
 15,30      11,26         12,27        12,27      12,27    13,26
   1          1             1            1          1        1
 29-32      33-36         37-40        41-44      45-48    49-52
  15         15            15           15         15       15
   2          2             1            1          1        1
   Y          Y             Y            Y          Y        Y
   Y          Y             Y            Y          Y        Y



    14        15      16        17         18        19        20
---------------------------------------------------------------------------
Spinazzola  Celone  Salsola   Triolo    Vincenzo 1  Lesina  Vincenzo 2
   13,27    12,26    12,25    12,25       13,26     12,24     13,26
     1        1        1        1           1         1         2
   53-56    57-60   61-63,73  64-66,75   67-69,74   70-72     89-92
    15       15       15       15          15        15        15
     1        1        2        2           2         2         2
     Y        Y        N        N           N         N         Y
     Y        Y        Y        Y           Y         Y         Y





  21     22         23          24         25          26           27
---------------------------------------------------------------------------
Gaudo  Pompeil  Parmigliani  Cercola 1  Cercola 2  C. Volturno  Marcianise
 8,25    7,25       10,24       8,25       8,25        7,25         7,24
  2       2           2          2          2           2            2
81-84   85-88    105-7,115    99-101     108-110    96-98,117    93-95,114
 15      15          15         15         15          15           15
  2       2           2          2          2           2            2
  Y       Y           N          N          N           N            N
  Y       Y           Y          Y          Y           Y            Y


     28          29         35       36        37       38         39
---------------------------------------------------------------------------
Capodichina  Mon Corvino  Canine  Tarquinia  Orvieto  Viterbo  Fab di Roma
    8,25        8,25       3,18     3,19      4,18     4,19       4,19
     2           2          2        2         2        2          2
  101-103     111-3,116    143      142      146,158   141,157  144-5,156
    15          15         12       13        15       13          11
     2           2          2        2         2        2           2
     N           N          N        N         N        N           N
     Y           Y          N        N         N        N           N



    40          41      42      43        44       45       46        47
----------------------------------------------------------------------------
Reggio Emil  Treviso  Aviano  Maniago  Villaorba  Udine   Gorizia  Lavariano
   3,10        8,9     9,6     10,7      10,7     11,7     11,7      11,8
    2           2       2        2         2        2        2         2
 147,159-60  151,154   152    148,153  151-2,166  150,155  149,167  163-165
   15          15      15       15        15       15       15        15
    2           2       2        2         2        2        2         2
    N           N       N        N         Y        N        N         Y
    N           N       N        N         N        N        N         N




    48       49      50      51         52       53       54       55
----------------------------------------------------------------------------
Kiagenfurt  Graz     Nis    Salonika  Bucharest  Mizil  Rosiorii  Otopeni
   15,6     17,6    29,23    30,33     39,21     40,20    37,22    40,21
     2        2       1        1         1         1        1         1
 169-170   168,171  172       173       176       174      175    177-179
    15       15      15       15        15        15       15        15
     2        2       1        1         2         2        2         2
     Y        Y       N        N         Y         N        N         Y
     N        N       N        N         N         N        N         N



 56      57
-------------
Gyor   Tokol
23,26  24,8
  1      1
 180    181
 15     15
  1      1
  N      N
  N      N


CENTRES
-------



   1        2         3        4        5       6       7        8
--------------------------------------------------------------------------
Palermo  Messina  Brindisi  Taranto  Salerno  Foggia  Naples  Cassino
  2,34     6,35     16,29    14,28     8,27    11,25   7,25     8,24
   0        0         0        0        0       0       1        0
   0        0         0        0        0       1       0        0
   1        2         1        2        2       0       2        0
   0        1         1        1        1       2       1        3
   Y        Y         Y        Y        Y       Y       Y        Y




  9       10        11        12     13       14       15      16
--------------------------------------------------------------------------
Anzio  Nettuno  Mon Cassino  Rome  ancona  Fabriano  Perugia  Sienna
 5,22    5,23      7,23      4,21    8,17    6,17      5,16    3,15
  0        0        0          0      0       0          0       0
  0        0        0          1      0       0          0       0
  3        3        0          0      1       0          0       0
  3        3        2          1      1       1          2       1
  Y        Y        N          N      N       N          N       N




  17      18        19        20      21        22       23       24
--------------------------------------------------------------------------
Arezzo  Rimini  Pontassieve  Prato  Piombino  Bologna  Ferrara  Modena
 4,15    7,14      4,14       3,13    1,13     4,12      5,11    3,10
   0       0        0          0       0         0        0        0
   0       0        0          0       0         0        0        0
   0       1        0          0       1         0        0        0
   1       1        2          1       1         2        1        1
   N       N        N          N       N         N        N        N




   25        26      27     28     29      30      31      32      33
--------------------------------------------------------------------------
La Spezia  Mantua  Verona  Milan  Venice  Padua  Trieste  Flume  Zagreb
  1,10      4,9     4,8     1,5    7,9     7,8    12,9    12,11   17,10
   0         0       0       0      0       0       0       0       0
   0         0       0       1      1       0       0       1       1
   1         0       0       0      2       0       2       1       1
   1         1       1       1      1       1       2       1       2
   N         N       N       N      N       N       N       N       N






 34     35     36     37       38      39         40      41     42      43
-----------------------------------------------------------------------------
Bihac  Zara   Knin   Brod   Sibenek  Melkovic  Belgrade  Nis    Sofia  Vrattsa
16,14  13,16  16,17  21,15  15,18     17,21     25,17    29,23  32,26   33,24
  0     0       0      0      0         0         0        1      2       0
  0     0       0      0      0         0         1        1      1       1
  0     1       0      1      0         0         0        0      0       0
  1     1       1      1      1         1         1        2      2       1
  N     N       N      N      N         N         N        N      N       N




  44         45         46        47       48       49      50      51
-----------------------------------------------------------------------------
Salonika  Turnu Sev  Bucharest  Ploesti  Brasov  Budapest  Gyor  Fishamend
 30,33      32,19      39,21     39,19    39,16    25,7    23,6    21,4
   0          0          2         0        0        2       1       0
   0          0          2         3        2        2       2       2
   1          0          0         0        0        0       0       0
   1          2          2         2        1        2       1       1
   N          N          N         N        N        N       N       N



  52         53       54
----------------------------
Vienna  Wiener Neu  Steyr
20,4       19,4     16,3
  2          1        1
  2          3        2
  0          0        0
  2          2        1
  N          N        N


RADAR STATIONS
--------------

  1     2     3     4      5      6      7    8     9     10    11    12   13
-------------------------------------------------------------------------------
  U     U     U     U      U      U      F    F     F      F     F     F    F
7,24  5,22  9,22  12,24  14,27  16,30  1,10  2,13  4,19  4,22  8,20  7,15  8,11
  2     2     2     2      2      2      2     2     2     2     2     2    2
 41    41    41    41     41     41     41    41    41    41    41    41   41
  6     6     6     6      6      6      5     5     5     5     5     5    5
  2     2     2     2      2      2      2     2     2     2     2     2    2
 15    15    15    15     15     15     15    15    15    15    15    15   15
  3     3     3     3      3      3      2     2     2     2     2     2    2
  Y     Y     Y     Y      Y      Y      Y     Y     Y     Y     Y     Y    Y
  Y     Y     Y     Y      Y      Y      N     N     N     N     N     N    N



 14    15    16     17    18     19     20
---------------------------------------------
9,9  11,11  16,7  14,15  14,18  17,20  38,21
 F     F      F      F     F      F      F
 2     2      2      2     2      2      2
41    41     41     41    41     41     41
 5     5      5      4     4      4      4
 2     2      2      1     1      1      1
15    15     15     15    15     15     15
 2     2      2      1     1      1      1
 Y     Y      Y      Y     Y      Y      Y
 N     N      N      N     N      N      N



SHIPPING LANES
--------------


  1     2     3    4      5    6      7    8     9     10    11    12    13
-----------------------------------------------------------------------------
  W     W     W    W      W    W      W    W     W      W     W     W     W
0,31  1,30  2,30  3,29  4,29  5,28  6,28  6,27  6,26  5,25  4,25  3,24  3,23
  5     5     5    5      5    5      6    6     7      6     6     6     7
  Y     Y     Y    Y      Y    Y      Y    Y     Y      Y     Y     Y     Y



 14    15    16    17    18    19    20    21    22    23    24      25
-----------------------------------------------------------------------------
  W     W     W     W     W     W     W     W     W     W     E       E
4,23  7,27  7,28  7,29  7,30  7,31  7,32  7,33  7,34  7,35  14,29  14,30
  7     3     3     3     3     3     3     3     3     3     3       3
  Y     Y     Y     Y     Y     Y     Y     Y     Y     Y     Y       Y



  26     27     28     29     30    32    33     34    35     36     37
-----------------------------------------------------------------------------
   E      E      E      E      E     A     A      A     A      A      A
14,31  14,32  14,33  14,34  14,35  9,10  10,10  11,9  10,11  10,12  11,12
   3      2      2      2      2     2     3      3     2      1      1
   Y      Y      Y      Y      Y     N     N      N     N      N      N




  38     39     40     41    42     43     44     45
--------------------------------------------------------
   A      A      A      A     A      A      G      G
12,12  13,11  13,12  13,13  13,14  13,15  30,34  30,35
   2      2      1      1     1      1      2      2
   N      N      N      N     N      N      N      N





FLAK UNITS
----------

 1     2     3     4     5     6     7      8      9     10     11     12
---------------------------------------------------------------------------
 I     I     I     I     I     I     I      I      I      I      I      I
2,34  6,35  8,27  7,25  8,24  5,23  5,22  10,24  12,24  11,25  13,26  14,28
 8     8    16    24    72     56    48     12    16      8      8      8
 Y     Y    Y      Y    Y      Y     Y      Y      Y      Y      Y      Y


 13     14     15   16   17    18    19    20    21    22    23   24    25
----------------------------------------------------------------------------
  I      I      I    I    I     I     I     I     I     I     I    I     I
16,29  16,31  1,5  4,8  1,10  3,10  3,13  4,15  4,19  4,21  7,23  8,17  5,16
  8      8      6    6   14     6    12    20    42    38    66   12     8
  Y      Y      N    N    N     N     N     N     N     N     N    N     N


 26    27    28    29   30    31    32     33     34     35     36     37
----------------------------------------------------------------------------
  I     I     I     I    I     I     J      J      J      J      J      J
7,14  5,11  7,9  10,7  11,7  12,9  12,11  17,10  16,14  21,15  16,17  15,18
  6     6    22    48   44    28    12     24      6      6      8      8
  N     N     N     N    N     N     N      N      N      N      N      N


 38     39     40     41     42     43     44     45     46     47     48
----------------------------------------------------------------------------
  I      J      J      G      B      B      R      R      R      R      H
17,21  25,17  29,23  30,33  32,26  33,24  39,21  39,19  39,16  32,19  25,7
  6     32     16     12     26      6     68     42     12     12     30
  N      N      N      N      N      N      N      N      N      N      N


 49    50    51    52    53
------------------------------
  H     A     A     A     A
23,6  21,4  20,4  19,4  16,3
 14    12    54    26    32
  N     N     N     N     N




DOCTRINE
--------

                     AXIS     ALLIED
MISSIONS    0-15       2        7
POP         0-7        3        1
IND         0-7        2        6
COM         0-7        7        6
PORT        0-7        7        4
AIRFIELDS   0-7        4        7
RADAR       0-7        2        2
SHIPPING    0-7        7        3
SUPCOM      0-7        4        5
C-IN-C      0-7        4        5
GR ECM      0-7        3        5
ORD EFF     0-3        2        3
AA FC       0-3        2        2




ALLIED COMMAND DETAILS
----------------------

             NAME      CURSOR   THRESHOLD  PRIORITY
              11         0-4      0-250      0-7
C-IN-C      TWINING       2         -         -
COM #1        15 AF       2         -         5
COM #2        12 AF       2         -         4
COM #3         -          -         -         -
COM #4         -          -         -         -
COM #5         -          -         -         -


AXIS COMMAND DETAILS
--------------------

             NAME         CURSOR   THRESHOLD  PRIORITY
              11            0-4      0-250      0-7
C-IN-C      KESSELRING       3         -         -
COM #1      Luftflotte 1     3         -         4
COM #2      Luftflotte 2     3         -         4
COM #3         -             -         -         -
COM #4         -             -         -         -
COM #5         -             -         -         -


START DETAILS
-------------

DATE      1-31     14
MONTH     1-12      3
YEAR      0-63     44
LENGTH    1-31     17
DAWN      3-10      6
DUSK     15-22     18
MOON      0-27      9
FCAST     0-3       1


Appendix B
==========

Airborne Radar/ECM Values (5.21)
--------------------------------

                           1939  1940  1941  1942  1943  1944  1945
UK   RADAR (fighters) *1   4/0   6/0   6/1   6/2   6/2   7/3   7/3
     RADAR (others)   *2    0     0     0     3     4     6     6
     ECM (airborne)   *3    0     0     0     0     3     3     3
US   RADAR (fighters) *1   2/0   2/0   2/0   4/0   6/2   7/3   7/3
     RADAR (others)   *2    0     0     0     0     4     4     4
     ECM (airborne)   *3    0     0     0     0     3     3     3
Ge   RADAR (fighters) *1   2/0   3/0   3/1   4/2   4/3   5/4   5/4
     RADAR (others)   *2    2     3     4     4     4     4     4
     ECM (airborne)   *3    0     0     0     0     2     2     2
It   RADAR (fighters) *1   1/0   1/0   2/0   3/0   3/0    -     -
     RADAR (others)   *2    0     0     0     0     0     -     -
     ECM (airborne)   *3    0     0     0     0     0     -     -

NOTES 1. The number to the left of the slash applies to day fighters, the
         number to the right of the slash applies to night fighters.
      2. Target-locating radar was generally only available to medium and
         heavy bombers.
         UK - GEE (3), H2S (4), Oboe (6).  GEE and H2S were fitted to the
         majority of bomber command aircraft; Oboe was fitted to specialist
         pathfinding Moquito aircraft.
         US - H2X (4).  A slightly improved modification of the British H2S.
         Ge - Knickebein (2), X - Gerat (3), Y - Gerat (4).  Unlike most Allied
         target locating radar, German sets were not mounted in the aircraft
         but rather beam transmissions along which the attacking aircraft
         navigated.
      3. The only airborne ECM available during WWII was Window (Duppel); small
         aluminimu strips which confused radar identification.  The higher
         Allied rating is due to an additional noise jamming component.


Appendix C
==========

Ground Radar (5.24)
-------------------

                    +--------------------------------------------------+
                    |        ALLIED          |        AXIS             |
+----------------------------------------------------------------------|
|                   | '39 - '42   | '43 - '45  | '40 - '42 | '43 - '45 |
|----------------------------------------------------------------------|
| MIN DETECTION ALT |   5  |   1  |      1     |     1     |    5      |
| MAX DETECTION ALT |  41  |  10  |     41     |    41     |   41      |
| DETECTION RANGE   |   6  |   3  |      7     |     4     |    5      |
| RELIABILITY *1    |   2  |   2  |      3     |     1     |    2      |
| 360 DEGREE SCAN   |   N  |   N  |      Y     |     Y     |    Y      |
+----------------------------------------------------------------------+

NOTES 1. German radar sets in Axis satellite hands were usually much less
         reliable.

Ground ECM (5.9)
----------------

1939      0
1940      2
1941      3
1942 +    4



Appendix D
==========

Blank Design Forms
------------------

MAP AND WEATHER
---------------

(Use any 36 x 42 hex to draw your map and place here)



(This area should be rectangular, due to fit in one page, so it
 look like a square in here)
                |
                |
                v
+-------------------------------+  +---------+  +---------+  +---------+
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | C |  |  |  | C |  |  |  | C |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | W |  |  |  | W |  |  |  | W |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  +---------+  +---------+  +---------+
|                               |  +---------+  +---------+  +---------+
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | C |  |  |  | C |  |  |  | C |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | W |  |  |  | W |  |  |  | W |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
+-------------------------------+  +---------+  +---------+  +---------+
+-------------------------------+  +---------+  +---------+  +---------+
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | C |  |  |  | C |  |  |  | C |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | W |  |  |  | W |  |  |  | W |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  +---------+  +---------+  +---------+
|                               |  +---------+  +---------+  +---------+
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | C |  |  |  | C |  |  |  | C |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
|                               |  | W |  |  |  | W |  |  |  | W |  |  |
|                               |  |   +--+  |  |   +--+  |  |   +--+  |
+-------------------------------+  +---------+  +---------+  +---------+


AXIS COMMAND DETAILS
--------------------

            +-----------------------------------------------------+
            |     NAME      |  CURSOR  |  THRESHOLD  |  PRIORITY  |
            |-----------------------------------------------------|
            |     [11]      |    0-4   |    0-250    |     0-7    |
+-----------------------------------------------------------------|
|  C-IN-C   |               |          |:::::::::::::|::::::::::::|
|-----------------------------------------------------------------|
|  COM #1   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #2   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #3   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #4   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #5   |               |          |             |            |
+-----------------------------------------------------------------+


ALLIED COMMAND DETAILS
----------------------

            +-----------------------------------------------------+
            |     NAME      |  CURSOR  |  THRESHOLD  |  PRIORITY  |
            |-----------------------------------------------------|
            |     [11]      |    0-4   |    0-250    |     0-7    |
+-----------------------------------------------------------------|
|  C-IN-C   |               |          |:::::::::::::|::::::::::::|
|-----------------------------------------------------------------|
|  COM #1   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #2   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #3   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #4   |               |          |             |            |
|-----------------------------------------------------------------|
|  COM #5   |               |          |             |            |
+-----------------------------------------------------------------+

(Notes: ':::::::' means not use in that field)


DOCTRINE
--------
                      +--------------------------+
                      |   AXIS     |   ALLIED    |
+------------------------------------------------|
|  MISSIONS  |  0-15  |            |             |
|------------------------------------------------|
|  POP       |  0-7   |            |             |
|------------------------------------------------|
|  IND       |  0-7   |            |             |
|------------------------------------------------|
|  COM       |  0-7   |            |             |
|------------------------------------------------|
|  PORT      |  0-7   |            |             |
|------------------------------------------------|
|  AIFIELDS  |  0-7   |            |             |
|------------------------------------------------|
|  RADAR     |  0-7   |            |             |
|------------------------------------------------|
|  SHIPPING  |  0-7   |            |             |
|------------------------------------------------|
|  SUP COM   |  0-7   |            |             |
|------------------------------------------------|
|  C-IN-C    |  0-7   |            |             |
|------------------------------------------------|
|  GR ECM    |  0-7   |            |             |
|------------------------------------------------|
|  ORD EFF   |  0-3   |            |             |
|------------------------------------------------|
|  AA FC     |  0-3   |            |             |
+------------------------------------------------+


START DETAILS
-------------

+-------------------------------+
|  DATE     |  1-31  |          |
|-------------------------------|
|  MONTH    |  1-12  |          |
|-------------------------------|
|  YEAR     |  0-63  |          |
|-------------------------------|
|  LENGTH   |  1-31  |          |
|-------------------------------|
|  DAWN     |  3-10  |          |
|-------------------------------|
|  DUSK     | 15-22  |          |
|-------------------------------|
|  MOON     |  0-27  |          |
|-------------------------------|
|  F'CAST   |  0-3   |          |
+-------------------------------+


PLANE TYPES
-----------

+--------------------------------------------------------+
|  NUM      |  1-37  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  TYPE     |  [11]  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ROLE     |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  CREW     |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  FUEL     |  1-255 |     |     |     |     |     |     |
|--------------------------------------------------------|
|  PAYLOAD  |  0-63  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  CEILING  | 11-41  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  MAX SPD  |  1-41  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  OPT ALT  |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  CRS SPD  |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  CLIMB    |  1-15  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  FIRE     |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  MAN      |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  VUL      |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  RADAR    |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  REPL     |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ECM      |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  NIGHT    |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


RADAR STATIONS
--------------

+--------------------------------------------------------+
|  NUM      |  1-63  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  TYPE     |  [1]   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  LOC      |  [x,y] |     |     |     |     |     |     |
|--------------------------------------------------------|
|  MIN ALT  |  1-15  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  MAX ALT  |  1-41  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  RANGE    |  1-8   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  REL      |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  DAM ST   |  0-15  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  DAM CON  |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  360      |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


SQUADRONS
---------

+--------------------------------------------------------+
|  NUM      |  1-255 |     |     |     |     |     |     |
|--------------------------------------------------------|
|  SQD I.D. |  [6]   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  PL TYPE  |  1-24  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  O.E.     |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  I.E.     |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  VET      |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  EXP      |  1-31  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  FAT      |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  NITE OPS |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  REC OPS  |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  NAV OPS  |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  PATHFR   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


SHIPPING LANES
--------------

+--------------------------------------------------------+
|  NUM      |  1-63  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  TYPE     |  [1]   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  LOC      |  [x,y] |     |     |     |     |     |     |
|--------------------------------------------------------|
|  DENSITY  |  0-7   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


AIRFIELDS
---------

+--------------------------------------------------------+
|  NUM      |  1-127 |     |     |     |     |     |     |
|--------------------------------------------------------|
|  NAME     |  [11]  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  LOC      |  [x,y] |     |     |     |     |     |     |
|--------------------------------------------------------|
|  THEATRE  |  1-5   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  AS. SQDS |  [4]   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  DAM ST   |  0-15  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  DAM CON  |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  SEALED   |  Y/N   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


FLAK UNITS
----------

+--------------------------------------------------------+
|  NUM      |  1-63  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  TYPE     |  [1]   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  LOC      |  [x,y] |     |     |     |     |     |     |
|--------------------------------------------------------|
|  AA GUNS  |  0-255 |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


CENTRES
-------

+--------------------------------------------------------+
|  NUM      |  1-63  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  NAME     |  [11]  |     |     |     |     |     |     |
|--------------------------------------------------------|
|  LOC      |  [x,y] |     |     |     |     |     |     |
|--------------------------------------------------------|
|  POP      |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  IND      |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  PORT     |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  COMM     |  0-3   |     |     |     |     |     |     |
|--------------------------------------------------------|
|  ALLIED   |  Y/N   |     |     |     |     |     |     |
+--------------------------------------------------------+


DESIGN KIT MENU DISPLAY
=======================

MENU J             MENU 1            MENU 2           MENU 3
------             ------            ------           ------

+------------+   +------------+   +------------+   +------------+
|   DESIGN   |   |   DISK     |   |   CLEAR    |   |            |
|            |   |   MENU     |   |  ALL DATA  |   | MAP      N |
| CREATE   N |   |            |   |            |   |            |
| REBOOT   N |   | EDIT     N |   | MAP      N |   | DATA     N |
|            |   |            |   |            |   | REVIEW   N |
| CLEAR    N |   | INIT     N |   | DATA     N |   |            |
|            |   |            |   |            |   | W'THER   N |
| DISK     N |   |            |   |            |   |            |
|            |   |            |   |            |   | BRIEF    N |
+------------+   +------------+   +------------+   +------------+


MENU 4              MENU 5           MENU 6           MENU 7
------              ------           ------           ------

+------------+   +------------+   +------------+   +------------+
|   BRIEF    |   |            |   |   REVIEW   |   |            |
|            |   |            |   |            |   |            |
| NAMES    N |   |  WEATHER   |   | PLANES   N |   |    MAP     |
| TIME     N |   |            |   | SQUADS   N |   |            |
| CURSOR   N |   |   CREATE   |   | BASES    N |   |   CREATE   |
| SCORE    N |   |            |   | CENTRE   N |   |            |
| DOC'NE   N |   |  UTILITY   |   | RADAR    N |   |  UTILITY   |
|            |   |            |   | LANES    N |   |            |
|            |   |            |   | FLAK     N |   |            |
+------------+   +------------+   +------------+   +------------+


MENU 8              MENU 9           MENU 10          MENU 11
------              ------           -------          -------

+------------+   +------------+   +------------+   +------------+
|            |   |            |   |            |   |            |
|            |   |            |   |            |   |            |
|   NAMES    |   |    TIME    |   |   CURSOR   |   |   SCORE    |
|            |   |            |   |            |   |            |
|   CREATE   |   |   CREATE   |   |   CREATE   |   |   CREATE   |
|            |   |            |   |            |   |            |
|  UTILITY   |   |  UTILITY   |   |  UTILITY   |   |  UTILITY   |
|            |   |            |   |            |   |            |
|            |   |            |   |            |   |            |
+------------+   +------------+   +------------+   +------------+


MENU 12             MENU 13          MENU 14          MENU 15
-------             -------          -------          -------


+------------+   +------------+   +------------+   +------------+
|            |   |    DATA    |   | NUM=     1 |   | NUM=     1 |
|            |   |            |   |            |   |            |
|  DOCTRINE  |   | PLANES   N |   | CLEAR    N |   | CLEAR    N |
|            |   | SQUADS   N |   | LIST     N |   | LIST     N |
|   CREATE   |   | BASES    N |   |            |   |            |
|            |   | CENTRE   N |   | LOAD     N |   | LOAD     N |
|  UTILITY   |   | RADAR    N |   | EDIT     N |   | EDIT     N |
|            |   | LANES    N |   | SAVE     N |   | SAVE     N |
|            |   | FLAK     N |   |            |   |            |
+------------+   +------------+   +------------+   +------------+


MENU 16             MENU 17          MENU 18          MENU 19
-------             -------          -------          -------


+------------+   +------------+   +------------+   +------------+
| NUM=     1 |   | NUM=     1 |   | NUM=     1 |   | NUM=     1 |
|            |   |            |   |            |   |            |
| CLEAR    N |   | CLEAR    N |   | CLEAR    N |   | CLEAR    N |
| LIST     N |   | LIST     N |   | LIST     N |   | LIST     N |
| LOAD     N |   | LOAD     N |   | LOAD     N |   | LOAD     N |
| EDIT     N |   | EDIT     N |   | EDIT     N |   | EDIT     N |
| SAVE     N |   | SAVE     N |   | SAVE     N |   | SAVE     N |
| MAP      N |   | MAP      N |   | MAP      N |   | MAP      N |
|            |   |            |   |            |   |            |
+------------+   +------------+   +------------+   +------------+


MENU 20
-------

+------------+
| NUM=     1 |
|            |
| CLEAR    N |
| LIST     N |
| LOAD     N |
| EDIT     N |
| SAVE     N |
| MAP      N |
|            |
+------------+


INDEX TO DESIGN MENUS
=====================

1.  DISK EDIT UTILITY
2.  CLEAR SELECT
3.  DESIGN SELECT
4.  BRIEFING SELECT
5.  WEATHER UTILITY
6.  REVIEW UTILITY
7.  MAP UTILITY
8.  NAMES UTILITY
9.  TIME UTILITY
10. CURSOR UTILITY
11. SCORE UTILITY
12. DOCTRINE UTILITY
13. DATA SELECT
14. PLANE CLASS EDIT
15. SQUADRON EDIT
16. FLAK UNIT EDIT
17. SEA LANE EDIT
18. RADAR EDIT
19. CENTRE EDIT
20. AIRFIELD EDIT


KEY SUMMARY
===========

To cycle within a menu, type (RET).
To select from a menu, type (Y)(RET).
To edit a menu, type (RET) to locate entry line then (#)(RET) or (Y/N)(RET).
To go back to the previous menu, type (ESC)[(f1) on C-64)].
To move the cursor on the strategic map, use the I,J,K,M keys.
To move the cursor on the tactical map, use the 1-6 keys.


BIBLIOGRAPHY
============

ANGELUCCI, ENZO.  The Rand McNally Encyclopedia of Military Aircraft
                  1914-1980.  The Military Press, New York 1981.
ASHWORTH, CHRIS.  Action Stations 5. Military Airfields of the South-West.
                  Patrick Stephens, Cambridge, 1982.
BIRDSALL, STEVE.  B-26 Marauder in Action. Squadron Signal, Carrollton, Texas,
                  1981.
BOWYER, MICHAEL J.F.  Action Stations 1. Wartime Military Airfields of East
                      Anglia 1939-1945. Patrick Stephens, Cambridge, 1979.
____________________  Action Stations 6. Military Airfields of the Cotwolds
                      and the Central Midlands. Patrick Stephens, Cambridge,
                      1988.
____________________  Intercepter Fighters for the Royal Air Force 1939-45.
                      Patrick Stephens, Cambridge, 1984.
CHRISTY, JOE & JEFF ETHELL  P-40 Hawks at War. Ian Allan, London 1979.
DAVIS LARRY.  B-17 in Action. Squadron Signal, Carrollton, Texas, 1984.
ESPOSITO, VINCENT J. (ed.)  The West Point Atlas of the American Wars. Vol II
                            1900-1953. Praeger, New York 1972.
HALPENNY, BRUCE BARRYMORE.  Action Stations 2. Military Airfields of
                            Lincolnshire and the East Midlands. Patrick
                            Stephens, Cambridge, 1981.
____________________  Action Stations 4. Military Airfields of Yorkshire.
                      Patrick Stephens, Cambridge, 1982.
____________________  Action Stations 8. Military Airfields of Greater London.
                      Patrick Stephens, Cambridge, 1984.
HASTINGS, MAX.  Bomber Command. Michael Joseph, London, 1979.
HELD, WERNER & HOLGERNAUROTH.  The Defence of the Reich. Arms and Armour Press,
                               London, 1982.
HESS, WILLIAM N.  A-20 Boston at War. Ian Allan, London, 1979.
JONES, LLOYD S.  US Bombers 1928-1980's. Aero, Fallbrook, 1980.
McDOWELL, ERNEST R.  B-25 Mitchell in Action. Squadron Signal, Carrollton,
                     Texas, 1978.
MENDENHALL, CHARLES A.  Deadly Duo.  The B-25 and B-26 in World War II.
                        speciality Press, Osceola, 1981.
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