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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Dragon Slayer instructions~, converted to
etext by Dominic Holmes <dominic@pavilion.co.uk>.

DRAGSL10.TXT, August 1997, etext #284#

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DRAGON SLAYER
=============

Fight your way through dungeons and magical wastelands.
Incredible animated dragons, magic potions and weapons to collect.
Amazing spells - now you can fly, transform, destroy, protect and
advance through the ranks of wizardry.

You hesitate as you enter the magical Kingdom - you may never come
back.  All sorts of horrors lurk in the damp darkness of the eerie
dungeons.  the old town seems strangely deserted, but not for long.
You must work hard to conquer the myriad of servants of the evil
DragonLord, but it can be done...

CodeMasters PLUS is a whole new dimension in value for money video
games.

Our PLUS range games come in special double packs, bringing you two
cassettes full of stunningly sophisticated programming.

Once you have mastered the standard game, you can move up to the
expert version, which contains extra challenges for even the best
games players.

WHAT'S ON THE TWO TAPES...
--------------------------

Side 1          STANDARD game
Side 2          EXPERT game
Sides 3 and 4   Data tape

LOADING THE GAME...
-------------------

Put side 1 or 2 in the cassette recorder and type LOAD, then press
RETURN.  Instructions will be shown on the screen.  You will be asked
to insert the DATA tape and press PLAY so it can load the first game
level.  Do not touch the cassette recorder during the game as it may
need to load the next level.

CONTROLS...
-----------

Use a Joystick in port 2.
Press the number keys 1 to 6 to cast spells.  They will be highlighted
when they are available.  Experiment to find out what each spell does,
they will change as you gain experience and move through the game
levels.


HINTS...
--------

Pick up spellbooks to fill your spell power meter.  Each kill you make
boosts you spell power meter.  Pick up scrolls for extra energy.  In
the EXPERT version you go back to the first level at the start of each
game.  In the STANDARD version you can continue from the last level
reached but you can't play past the third level.

David and Richard Darling first started writing computer games when
they were in their early teens and still at school.  They duplicated
the cassettes themselves and sold them by mail order, taking small
advertisements in magazines.

From these beginnings David and Richard became contract programmers.
They wrote and sourced games for major software houses, and many of
these games were major best sellers.

In October of 1986 the Darlings set up CodeMasters, their own
company.  From the beginning they were determined to sell only the
best possible games at the lowest possible price.  One title, BMX
SIMULATOR, went on to become one of the worlds best selling games.

In less than a year, CodeMasters had a string of Top Ten hits to it's
name.  The company was the best selling software house in Britain.
David and Richard are now 21 and 20 years old, and are determined to
continue what they do best; producing yop selling computer games.

This entertainment experience was brought to you by...

John Ferrari            Coding/Graphics/FX
Barry Leitch            Music
Richard Darling         Project Leader
Mike Clark/Stew Regan   Production
Nigel Fletcher          Design
John Richardson         Cover Illustration

This program, including code, graphics, music and artwork are the
copyright of CodeMasters Software Co. Ltd and no part may be copied,
stored, transmitted or reproduced in any form or by any means, hired
or lent without the express permission of CodeMasters Software Co.
Ltd.

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End of Project 64 etext Dragon Slayer instructions.

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