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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
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Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
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that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
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etext.  No other warantees, express or implied, are made to you as to
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the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Crime And Punishment manual. Converted to
etext by anonymous, retrieved from the "Doc's 'R' Us" BBS,
914/668-3664.  Supplied and formatted by Frank Jeno Kontros
<jeno@kontr.uzhgorod.ua>, the Non Stop Cracker. Please note that the
BBS phone number may no longer be valid.

CRIME10.TXT, November 1996, etext #105.

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CRIME AND PUNISHMENT
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OBJECTIVES

A  defendant  has  been  found  guilty of committing a crime. The
player,   acting   as   judge,  must  determine  the  defendant's
punishment   based   on   information   selected   from   several
categories.  The  player  is rated on the questions asked and how
his   sentence  compares  to  sentences  handed  down  by  actual
judges.


GAME PLAY

At  the  beginning,  the  player  is offered background about the
criminal  justice  system,  (press  B),  or the opportunity to go
directly  into  the  game  (press G). Players new to the game are
advised to read the background material before  playing the game.

When  the  game  begins,  the  crime  for which the defendant has
been  tried  appears  on the screen. The defendant has been found
guilty.

There  are  three  major  categories  of  information  available,
and  the  player  must choose questions from among them. A fourth
category  provides  the  opportunity to review the facts. It will
record  the  answers  to  all  of the player's questions, and may
be referred to at any time during the case. The categories are:

1. Criminal record of the offender.
2. Details of the crime.
3. Information  from  the  pre-sentencing  report.  This category
   provides  other  information  about  both  the  case  and  the
   defendant.
4. Review the known facts.

Players  are  offered  questions en each of the major categories.
Players  may  ask  as  many  questions  as they wish, but will be
penalized for requesting information which is not pertinent.

After  requesting  as  much  information  as  the player feels is
necessary  to  make  a  decision, and having reviewed those facts
if  so  desired,  it is time to sentence the criminal. Initially,
the choices of punishment are:

1. Prison.
2. Jail.
3. Probation.

The  player  must  determine  the  length  of  time  the offender
will  be  sentenced  to one of these punishments. (The difference
between  a  local  jail  and a prison is explained the background
material available before the start of the game.)

An  option  to  impose  the  death  penalty  will  be provided in
cases where it is allowed under existing laws.


SCORING

After  the  sentencing  decision  has  been entered, a score will
be  determined.  When  the player's sentence exactly matches that
of  the  real  judge, the highest score - 10 gavels - is awarded.
As  the  player's  sentence differs from that of the judge, fewer
gavels  are  awarded,  the number deducted being in proportion to
the  discrepancy  between  the  sentences.  The  player  is  also
scored  on  how  much  and  what kind of information is requested
in  reaching  a  decision.  Points  are earned in relation to the
number  of  gavels  earned  in  each  case.  The player's average
score per case or "judicial IQ" is continually updated during the
play session.

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End of the Project 64 etext of the Crime And Punishment manual.

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