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The goal of Project 64 is to preserve Commodore 64 related documents
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The Project 64 etext of the Conan The Barbarian manual. Converted to
etext by anonymous, retrieved from the "Doc's 'R' Us" BBS,
914/668-3664.  Supplied and formatted by Frank Jeno Kontros
<jeno@kontr.uzhgorod.ua>, the Non Stop Cracker. Please note that the
BBS phone number may no longer be valid.

CONAN10.TXT, November 1996, etext #103.

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CONAN THE BARBARIAN
-------------------

GAME CONTROLS AND INDICATORS

Start Game by pressing F7 or the joystick button.

Joystick  Control  Move  the  joystick in the directions below to
control Conan.

Up        - Climb up                   Down       - Climb Down
Left      - Run left                   Right      - Run right
Left & Up - Jump left                  Right & Up - Jump right

Throw Sword by pressing the joystick button.
or joystick button.

Background  Music  can be turned off and on again by pressing the
S key.

Exit a game and return to the title page by pressing F1.

Restart game to level 1 by pressing F7.

Number  of  Swords  -  You  begin  a game with ten swords in your
possession.

Pause a game by pressing the  SPACE BAR.  Resume play by pressing
the SPACE BAR or joystick button.

Number  of  Men  in  Reserve  -  You begin a game with two men in
reserve.

Item  Box  -  This  box  displays  your  score,  number of men in
reserve,  level number,  and number of swords and type of objects
Conan  has  in his possession at the moment.  He can possess gems
and  keys,  and  only one each at any one time.  To pick up these
items,  Conan simply makes contact with them.  They  are  removed
from  the  screen and placed in the Item box.  To  use the items,
Conan must touch a gem holder (a gem is placed in the holder), or
touch  a  locked door  (the door will open).  Gems can be carried
from level to level.


SCORING
-------

Destroy Bat.........................   750
Destroy leaper...................... 1,000
Destroy dragon...................... 2,500
Destroy eyeball..................... 2,500
Destroy dragonfly...................   750
Get key ............................ 1,000
Get gem ............................ 5,000
Place gem .......................... 2,000
Unlock door ........................ 2,500
Get sword ..........................   500
Time spent in bubble ...10 for each second

BONUS:  An  extra  Conan is awarded for touching the bird (in one
level). 1,000 x level number is awarded upon completion of level,
and  20,000 x number of men  in  reserve  is awarded when game is
won.

HINTS

In  some  levels  you  will not be able to make it across certain
gaps by jumping only You may need to run.

Some levels contain teleporters that you must use to get to upper
or lower ledges.

One  level contains a giant bubble you will need to jump into and
ride to continue your journey.

Sometimes  you  can  carry  a  gem  with  you  from  one level to
another.  In  level  6  you will need to destroy the Van de Graff
machine  with  the  giant  chandelier.  Also,  there  is a set of
moving  plates  which,  when  aligned,  will  release  a  violent
electrical  charge.  The  lower  plate  is  deadly  to  the spark
creatures,  but  not  deadly to you. You can ride the lower plate
and be protected from the spark creatures.

In  level  7  some  stars,  when  struck  by your sword will turn
into  gems.  If  you need extra swords, you can get them in level
6.  The  arrow  on the vertical shaft along the right side of the
screen  can  be  activated  to  catapult you back up to the ledge
above.  You  will  need  to  stand  on  a  particular part of the
ledge to complete this action.



STRATEGY

As  the  heroic,  mighty  Conan  your goal is to find and destroy
the  Villainous  Volta.  Your  journey  takes  you deep within an
ancient  castle  inhabited  by  frightful  creatures  and  filled
with  deadly  traps.  While  searching for Volta, you battle your
way   through   seven   levels;  each  level  introduces  you  to
different   foes   and  different  dangers.  You  will  encounter
fierce   dragons,   glowing   flame   monsters,   giant  floating
eyeballs, electric spark creatures, and lethal leapers.

The  primary  objective  in  each  level is to obtain gems, place
them  in  gem  holders,  and  find  the key to unlock the door to
the  next  level.  The  exit  from  each  level is indicated by a
flashing  arrow.  You  must determine the safest, quickest way to
the exit.

You  can  walk,  run,  jump,  and  fall  from  any height without
harm,  but  must  avoid  falling  into pools of water, lava pits,
fire  pits,  or  the  spike  pit. You can also climb ladders, and
by  hurling  your  power  sword, demolish your enemies if a sword
reappears  once  it  has  been thrown, you can capture it and add
it  to  your  reserve. Some foes will not be destroyed when stuck
by your sword.

You  have  one  friend,  a  large  bird, who keeps watch over you
throughout  your  quest.  He  appears  in  some levels to aid you
(touch  him  and  receive  an  extra  life), and eventually helps
you to destroy the evil Volta.

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End of the Project 64 etext of the Conan The Barbarian manual.

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